the figure down the road raises something to its shoulder, and a teeny tiny red dot appears on the lady's chest. Not even 2 seconds later, she is blown in half by an antimaterial round.
the figure down the road raises something to its shoulder, and a teeny tiny red dot appears on the lady's chest. Not even 2 seconds later, she is blown in half by an antimaterial round.
\\\\Challenge_Result=FAIL\\\\
the figure goes back around the corner
*Large Monstrosity, over 300 hp. Make an attack roll with disadvantage, please.*
*Unless, of course, this is one of those games where deaths aren't just common, which I'm fine with, but completely unavoidable and nigh-meaningless, which I'm less okay with.*
*im made it a rule where the first is always unnavoidable, but yes, you will fight back and possibly win later on*
*That seems like a rather pointless rule, and a bad way to teach players. They should be killed by their own failures, not because the rules say so. I'm fine with the odds being stacked against me, as long os there are odds to play in the first place.*
the figure down the road raises something to its shoulder, and a teeny tiny red dot appears on the lady's chest. Not even 2 seconds later, she is blown in half by an antimaterial round.
\\\\Challenge_Result=FAIL\\\\
the figure goes back around the corner
*Large Monstrosity, over 300 hp. Make an attack roll with disadvantage, please.*
Let him who is without sin cast the first stone.
Awake, impure, divine
35
*he loves exploring!*
I'm Hecate! I've got a lotta titles, and there's no way this sig space would hold them all lol
remember that my PMs are always open to anyone who needs someone to talk to, vent to, or just shout at, and i'll always respond relatively quickly
The Younger Twin (by ten minutes)
Extended signature: Here
*Unless, of course, this is one of those games where deaths aren't just common, which I'm fine with, but completely unavoidable and nigh-meaningless, which I'm less okay with.*
Let him who is without sin cast the first stone.
Awake, impure, divine
Miss.
She dodges into a building before the figure pulls the trigger.
Let him who is without sin cast the first stone.
Awake, impure, divine
*he explore*
*That seems like a rather pointless rule, and a bad way to teach players. They should be killed by their own failures, not because the rules say so. I'm fine with the odds being stacked against me, as long os there are odds to play in the first place.*
Let him who is without sin cast the first stone.
Awake, impure, divine
*fair enough, ill change it up*
*Thank you. Think of it like the Fromsoft games: you didn't lose because the game put you in a cutscene, you lost because skill issue.*
Let him who is without sin cast the first stone.
Awake, impure, divine
**Recalculating**
////Challenge_Result=In-Progress////
In begins to advance towards the building
She grabs a bench and readies her action to throw it (class feature) as soon as she sees someone.
Let him who is without sin cast the first stone.
Awake, impure, divine
*dawg idk why but when i read the (class feature) part i laughed so loud*
*Class feature: I'm a pro wrestler I can hit people with furniture and no one can stop me*
Let him who is without sin cast the first stone.
Awake, impure, divine
*bro stop im in TEARS*
*LMAOOOO*
*Class feature: Bench Press*
Let him who is without sin cast the first stone.
Awake, impure, divine
nothing comes around the corner except a small cylinder that rolls in
AAAAAAAAAAA