Humans invite the Judges into their bodies through contracts, giving them some amount of control. The human, now known as a Contestant, can make offerings to their Judge by experiencing things that their Judge likes. Some Judges like food, or music, or perfumes, or any number of things, but the important thing is that the Judge enjoys their experience in the Contestant’s body.
Each Judge has their own abilities, and their own politics which are somewhat alien to humanoids, and forcing Judges to cohabitate in one Contestant is dangerous as their personalities, beliefs, or even powers may clash.
Failure to appease a Judge has consequences if the Judge so chooses, ranging from pain to crippling damage to immediate death.
Judges are fickle beings. They play favorites with Contestants and offerings, they grow bored, and they have an incredible sense of superiority due to their godlike power. In their minds, mortals are mere ants who are incredibly good at worthless artistic pursuits.
More power stuff, yaaaayyy!
Credit
Credit is a quantifiable aspect of a Judge’s favor, begrudgingly created by the cruel gods to give humans a more obvious bargaining chip than “favors.”
Contestants trade offerings for Credit. The better the offering, the better the payout. However, the value of the Credit and how much is offered is completely based on the Judge, meaning that comparing one Contestant’s Credit to another’s is not a reliable way to determine the differing level of raw power, even for a single fight.
Some Judges believe that Contestants should work for every morsel of power, while others pile on Credit and options to use it out of a desire to see what their Contestants will do.
Critics
Critics are monstrosities, sometimes called daemons, homunculus, or starspawn, created by either Judges, Contestants, or even normal humans in order to fill a role. Usually this is to function as a servant or cannon fodder, but sometimes they can take the place of a Contestant. The reason the latter case is not as common as one would expect is that Critics are dysfunctional, usually either insane (if created by a Judge) or stupid (if created by a human).
In the even that they function as an intelligent, “normal” person, they are usually difficult to control, which defeats the point of making a Critic in the first place.
Contestant Rankings
Contestants are given ranks named after chess pieces, and are typically able to move between ranks relatively easily, except from Pawn or to King, which are especially difficult.
The only one of these necessarily ranked by power is the Queen, which functions as an emissary of the Judge’s own destructive capabilities.
Pawn
Pawns are effectively rank-and-fire Contestants, and are the lowest on the hierarchy. They usually have completely equal amounts of power due to the Judge not caring if they live or die. However, a Pawn can increase in rank to any of the others if the Judge so chooses.
Pawns typically look nearly indistinguishable from a regular human other than a contract on their back written in a simplified but still incomprehensible version of the language of Judges. They have enhanced senses, however, and have some occult power from their contracts.
Rook
Rooks are typically low-ranking, but much higher than a Pawn. The gap between the two is immense, encouraging Pawns to do something incredible to earn even the rank of a glorified shock trooper like the Rook.
Strangely, unlike in actual chess, Rooks are considered less valuable than Knights. While they hit hard and have flashy abilities, they are gladiators with showmanship in place of tact. Otherwise, they would be Knights or Bishops.
Typically, a Rook’s showmanship comes from impressive feats and little else.
Rooks are easily identified, as they tower over other humans like Kings and Queens, and are typically heavily modified with durable ashen skin that hardens on impact, thicker bones, and redundant organs and/or limbs. Rooks are the most likely to be On Redemption out of all of the rankings, as their talents are “fun” regardless of circumstances.
Knight
Knights are considered the midway point between Rooks and Bishops by most, although the exact placement varies from Judge to Judge. Knights are typically less destructive in their capabilities when compared to Rooks and Queens, and far less durable at that, but they are generalists in a world where one must be prepared for anything.
A knight is expected to be unexpected, bringing twists and turns to events. Despite being in the lower three ranks of Contestants, they often have more contact with their Judge than Bishops, frequently asking questions that go along the lines of “Hey, wouldn’t it be cool if I…?”
Needless to say, most Judges are very lenient with their Knights, letting them do crazy stuff in the name of entertainment.
Knights are a bit harder to identify than Rooks. They look like Pawns, but often have some harder-to-notice traits to enhance their senses further, always with some plausible deniability. Knights invariably have enhanced cardiovascular systems and reflexes, and usually have stronger legs that allow them to run and jump better than humans or Pawns.
Bishop
Bishops are often high-ranking specialists, the “wizards” of the pack. They are usually artists, being less combat focused than the Rooks or Knights. A Bishop is in charge of providing Kings and Queens with pleasurable sensations, regardless of what that means to the individual royal. This means that Bishops are the lowest rank to have an actual “job.” They are the second most likely to be On Redemption, as they are highly valued but less likely to be killed than your average Rook.
In the event that a Bishop is forced into a fight, they usually have huge amounts of Credit stored up, and use it to effectively nuke their opponent into submission. As a result, Bishops are usually not trapped in Storms, as their fights are boring unless both sides are somehow durable and powerful enough to throw out their strongest abilities, and even then it can easily turn into a slugfest.
Bishops are near-invariably enhanced purely for pleasure and capability in their craft. A sex worker becomes a veritable succubus with enhanced stamina and chromataphores, a chef gains a stronger taste buds and four arms, a perfumer can smell chemical compositions and use their anatomy as a chemistry set. As a result, it’s almost impossible to miss a Bishop, so you always know who you aren’t supposed to attack.
Queen
Queens are second only to Kings despite their truly overwhelming power. Queens often look nothing like humans anymore, being modified to hell and back until they are the most dangerous, terrifying being that the Judge could craft. There is only ever one Queen per Judge.
Queens need to have a very specific set of skills, and as such there are usually only a few candidates for each Judge to pick from. What defines a Queen is their immense strength and intellect, being able to rip through nearly any other Contestant or even small armies of humans with ease.
Part of a Queen’s skillset is chivalry mixed with playfulness (and potentially cruelty), keeping things interesting despite the massive power differential between them and any other Contestant. They are tasked with being as self-sacfrificing as a Pawn, as shocking as a Knight, as skilled as a Bishop, and as impressive as a Rook, and are required to be better at each of those roles than the rank dedicated to them.
To be a Queen is to suffer for strength, only to have little control over when and where you can use it. Queens are free to abuse their power as they see fit, but they must heed direct orders from their Judge or be discarded for someone who will.
King
Kings are the highest rank, despite not having any particular job. A King is the representative of the Judge, and always the Judge’s favorite. Much like Queens and Bishops, they are usually very obviously modified, but unlike the other two, Kings are either designed for “beauty” or allowed to customize themselves.
Kings are usually very hedonistic and have enhanced bodies to keep them alive through the disgusting habits they often pick up since they are effectively treated as gods and thusly rarely face anyone who will stand up to them.
A King is rarely directly powerful, and thus rarely alone. The Queen is usually right beside the King in order to provide ultimate protection. Killing a King is usually a death sentence, as Judges love their Kings, and Redemption can only come once.
Funnily enough, Judges often have their Kings “duel,” which is a sport event as opposed to an actual altercation. No one, not even another King, wants to risk angering a Judge.
Redemption (Aka Undeath)
In extreme circumstances, a Contestant can be brought back from the dead through a Judge’s direct care. This increases the power of the Contestant dramatically and allows for more extreme mutations. However, it can only be done once on a human without sacrificing what makes them who they are.
Humans invite the Judges into their bodies through contracts, giving them some amount of control. The human, now known as a Contestant, can make offerings to their Judge by experiencing things that their Judge likes. Some Judges like food, or music, or perfumes, or any number of things, but the important thing is that the Judge enjoys their experience in the Contestant’s body.
Each Judge has their own abilities, and their own politics which are somewhat alien to humanoids, and forcing Judges to cohabitate in one Contestant is dangerous as their personalities, beliefs, or even powers may clash.
Failure to appease a Judge has consequences if the Judge so chooses, ranging from pain to crippling damage to immediate death.
Judges are fickle beings. They play favorites with Contestants and offerings, they grow bored, and they have an incredible sense of superiority due to their godlike power. In their minds, mortals are mere ants who are incredibly good at worthless artistic pursuits.
More power stuff, yaaaayyy!
Credit
Credit is a quantifiable aspect of a Judge’s favor, begrudgingly created by the cruel gods to give humans a more obvious bargaining chip than “favors.”
Contestants trade offerings for Credit. The better the offering, the better the payout. However, the value of the Credit and how much is offered is completely based on the Judge, meaning that comparing one Contestant’s Credit to another’s is not a reliable way to determine the differing level of raw power, even for a single fight.
Some Judges believe that Contestants should work for every morsel of power, while others pile on Credit and options to use it out of a desire to see what their Contestants will do.
Critics
Critics are monstrosities, sometimes called daemons, homunculus, or starspawn, created by either Judges, Contestants, or even normal humans in order to fill a role. Usually this is to function as a servant or cannon fodder, but sometimes they can take the place of a Contestant. The reason the latter case is not as common as one would expect is that Critics are dysfunctional, usually either insane (if created by a Judge) or stupid (if created by a human).
In the even that they function as an intelligent, “normal” person, they are usually difficult to control, which defeats the point of making a Critic in the first place.
Contestant Rankings
Contestants are given ranks named after chess pieces, and are typically able to move between ranks relatively easily, except from Pawn or to King, which are especially difficult.
The only one of these necessarily ranked by power is the Queen, which functions as an emissary of the Judge’s own destructive capabilities.
Pawn
Pawns are effectively rank-and-fire Contestants, and are the lowest on the hierarchy. They usually have completely equal amounts of power due to the Judge not caring if they live or die. However, a Pawn can increase in rank to any of the others if the Judge so chooses.
Pawns typically look nearly indistinguishable from a regular human other than a contract on their back written in a simplified but still incomprehensible version of the language of Judges. They have enhanced senses, however, and have some occult power from their contracts.
Rook
Rooks are typically low-ranking, but much higher than a Pawn. The gap between the two is immense, encouraging Pawns to do something incredible to earn even the rank of a glorified shock trooper like the Rook.
Strangely, unlike in actual chess, Rooks are considered less valuable than Knights. While they hit hard and have flashy abilities, they are gladiators with showmanship in place of tact. Otherwise, they would be Knights or Bishops.
Typically, a Rook’s showmanship comes from impressive feats and little else.
Rooks are easily identified, as they tower over other humans like Kings and Queens, and are typically heavily modified with durable ashen skin that hardens on impact, thicker bones, and redundant organs and/or limbs. Rooks are the most likely to be On Redemption out of all of the rankings, as their talents are “fun” regardless of circumstances.
Knight
Knights are considered the midway point between Rooks and Bishops by most, although the exact placement varies from Judge to Judge. Knights are typically less destructive in their capabilities when compared to Rooks and Queens, and far less durable at that, but they are generalists in a world where one must be prepared for anything.
A knight is expected to be unexpected, bringing twists and turns to events. Despite being in the lower three ranks of Contestants, they often have more contact with their Judge than Bishops, frequently asking questions that go along the lines of “Hey, wouldn’t it be cool if I…?”
Needless to say, most Judges are very lenient with their Knights, letting them do crazy stuff in the name of entertainment.
Knights are a bit harder to identify than Rooks. They look like Pawns, but often have some harder-to-notice traits to enhance their senses further, always with some plausible deniability. Knights invariably have enhanced cardiovascular systems and reflexes, and usually have stronger legs that allow them to run and jump better than humans or Pawns.
Bishop
Bishops are often high-ranking specialists, the “wizards” of the pack. They are usually artists, being less combat focused than the Rooks or Knights. A Bishop is in charge of providing Kings and Queens with pleasurable sensations, regardless of what that means to the individual royal. This means that Bishops are the lowest rank to have an actual “job.” They are the second most likely to be On Redemption, as they are highly valued but less likely to be killed than your average Rook.
In the event that a Bishop is forced into a fight, they usually have huge amounts of Credit stored up, and use it to effectively nuke their opponent into submission. As a result, Bishops are usually not trapped in Storms, as their fights are boring unless both sides are somehow durable and powerful enough to throw out their strongest abilities, and even then it can easily turn into a slugfest.
Bishops are near-invariably enhanced purely for pleasure and capability in their craft. A sex worker becomes a veritable succubus with enhanced stamina and chromataphores, a chef gains a stronger taste buds and four arms, a perfumer can smell chemical compositions and use their anatomy as a chemistry set. As a result, it’s almost impossible to miss a Bishop, so you always know who you aren’t supposed to attack.
Queen
Queens are second only to Kings despite their truly overwhelming power. Queens often look nothing like humans anymore, being modified to hell and back until they are the most dangerous, terrifying being that the Judge could craft. There is only ever one Queen per Judge.
Queens need to have a very specific set of skills, and as such there are usually only a few candidates for each Judge to pick from. What defines a Queen is their immense strength and intellect, being able to rip through nearly any other Contestant or even small armies of humans with ease.
Part of a Queen’s skillset is chivalry mixed with playfulness (and potentially cruelty), keeping things interesting despite the massive power differential between them and any other Contestant. They are tasked with being as self-sacfrificing as a Pawn, as shocking as a Knight, as skilled as a Bishop, and as impressive as a Rook, and are required to be better at each of those roles than the rank dedicated to them.
To be a Queen is to suffer for strength, only to have little control over when and where you can use it. Queens are free to abuse their power as they see fit, but they must heed direct orders from their Judge or be discarded for someone who will.
King
Kings are the highest rank, despite not having any particular job. A King is the representative of the Judge, and always the Judge’s favorite. Much like Queens and Bishops, they are usually very obviously modified, but unlike the other two, Kings are either designed for “beauty” or allowed to customize themselves.
Kings are usually very hedonistic and have enhanced bodies to keep them alive through the disgusting habits they often pick up since they are effectively treated as gods and thusly rarely face anyone who will stand up to them.
A King is rarely directly powerful, and thus rarely alone. The Queen is usually right beside the King in order to provide ultimate protection. Killing a King is usually a death sentence, as Judges love their Kings, and Redemption can only come once.
Funnily enough, Judges often have their Kings “duel,” which is a sport event as opposed to an actual altercation. No one, not even another King, wants to risk angering a Judge.
Redemption (Aka Undeath)
In extreme circumstances, a Contestant can be brought back from the dead through a Judge’s direct care. This increases the power of the Contestant dramatically and allows for more extreme mutations. However, it can only be done once on a human without sacrificing what makes them who they are.
You should have some sort of evil judge, it has somehow been twisted and corrupts the contestant.
Rollback Post to RevisionRollBack
Gulpmissile Day on Feb. 15 every year. (Now with Gulp in the world of lurkers.)
Humans invite the Judges into their bodies through contracts, giving them some amount of control. The human, now known as a Contestant, can make offerings to their Judge by experiencing things that their Judge likes. Some Judges like food, or music, or perfumes, or any number of things, but the important thing is that the Judge enjoys their experience in the Contestant’s body.
Each Judge has their own abilities, and their own politics which are somewhat alien to humanoids, and forcing Judges to cohabitate in one Contestant is dangerous as their personalities, beliefs, or even powers may clash.
Failure to appease a Judge has consequences if the Judge so chooses, ranging from pain to crippling damage to immediate death.
Judges are fickle beings. They play favorites with Contestants and offerings, they grow bored, and they have an incredible sense of superiority due to their godlike power. In their minds, mortals are mere ants who are incredibly good at worthless artistic pursuits.
More power stuff, yaaaayyy!
Credit
Credit is a quantifiable aspect of a Judge’s favor, begrudgingly created by the cruel gods to give humans a more obvious bargaining chip than “favors.”
Contestants trade offerings for Credit. The better the offering, the better the payout. However, the value of the Credit and how much is offered is completely based on the Judge, meaning that comparing one Contestant’s Credit to another’s is not a reliable way to determine the differing level of raw power, even for a single fight.
Some Judges believe that Contestants should work for every morsel of power, while others pile on Credit and options to use it out of a desire to see what their Contestants will do.
Critics
Critics are monstrosities, sometimes called daemons, homunculus, or starspawn, created by either Judges, Contestants, or even normal humans in order to fill a role. Usually this is to function as a servant or cannon fodder, but sometimes they can take the place of a Contestant. The reason the latter case is not as common as one would expect is that Critics are dysfunctional, usually either insane (if created by a Judge) or stupid (if created by a human).
In the even that they function as an intelligent, “normal” person, they are usually difficult to control, which defeats the point of making a Critic in the first place.
Contestant Rankings
Contestants are given ranks named after chess pieces, and are typically able to move between ranks relatively easily, except from Pawn or to King, which are especially difficult.
The only one of these necessarily ranked by power is the Queen, which functions as an emissary of the Judge’s own destructive capabilities.
Pawn
Pawns are effectively rank-and-fire Contestants, and are the lowest on the hierarchy. They usually have completely equal amounts of power due to the Judge not caring if they live or die. However, a Pawn can increase in rank to any of the others if the Judge so chooses.
Pawns typically look nearly indistinguishable from a regular human other than a contract on their back written in a simplified but still incomprehensible version of the language of Judges. They have enhanced senses, however, and have some occult power from their contracts.
Rook
Rooks are typically low-ranking, but much higher than a Pawn. The gap between the two is immense, encouraging Pawns to do something incredible to earn even the rank of a glorified shock trooper like the Rook.
Strangely, unlike in actual chess, Rooks are considered less valuable than Knights. While they hit hard and have flashy abilities, they are gladiators with showmanship in place of tact. Otherwise, they would be Knights or Bishops.
Typically, a Rook’s showmanship comes from impressive feats and little else.
Rooks are easily identified, as they tower over other humans like Kings and Queens, and are typically heavily modified with durable ashen skin that hardens on impact, thicker bones, and redundant organs and/or limbs. Rooks are the most likely to be On Redemption out of all of the rankings, as their talents are “fun” regardless of circumstances.
Knight
Knights are considered the midway point between Rooks and Bishops by most, although the exact placement varies from Judge to Judge. Knights are typically less destructive in their capabilities when compared to Rooks and Queens, and far less durable at that, but they are generalists in a world where one must be prepared for anything.
A knight is expected to be unexpected, bringing twists and turns to events. Despite being in the lower three ranks of Contestants, they often have more contact with their Judge than Bishops, frequently asking questions that go along the lines of “Hey, wouldn’t it be cool if I…?”
Needless to say, most Judges are very lenient with their Knights, letting them do crazy stuff in the name of entertainment.
Knights are a bit harder to identify than Rooks. They look like Pawns, but often have some harder-to-notice traits to enhance their senses further, always with some plausible deniability. Knights invariably have enhanced cardiovascular systems and reflexes, and usually have stronger legs that allow them to run and jump better than humans or Pawns.
Bishop
Bishops are often high-ranking specialists, the “wizards” of the pack. They are usually artists, being less combat focused than the Rooks or Knights. A Bishop is in charge of providing Kings and Queens with pleasurable sensations, regardless of what that means to the individual royal. This means that Bishops are the lowest rank to have an actual “job.” They are the second most likely to be On Redemption, as they are highly valued but less likely to be killed than your average Rook.
In the event that a Bishop is forced into a fight, they usually have huge amounts of Credit stored up, and use it to effectively nuke their opponent into submission. As a result, Bishops are usually not trapped in Storms, as their fights are boring unless both sides are somehow durable and powerful enough to throw out their strongest abilities, and even then it can easily turn into a slugfest.
Bishops are near-invariably enhanced purely for pleasure and capability in their craft. A sex worker becomes a veritable succubus with enhanced stamina and chromataphores, a chef gains a stronger taste buds and four arms, a perfumer can smell chemical compositions and use their anatomy as a chemistry set. As a result, it’s almost impossible to miss a Bishop, so you always know who you aren’t supposed to attack.
Queen
Queens are second only to Kings despite their truly overwhelming power. Queens often look nothing like humans anymore, being modified to hell and back until they are the most dangerous, terrifying being that the Judge could craft. There is only ever one Queen per Judge.
Queens need to have a very specific set of skills, and as such there are usually only a few candidates for each Judge to pick from. What defines a Queen is their immense strength and intellect, being able to rip through nearly any other Contestant or even small armies of humans with ease.
Part of a Queen’s skillset is chivalry mixed with playfulness (and potentially cruelty), keeping things interesting despite the massive power differential between them and any other Contestant. They are tasked with being as self-sacfrificing as a Pawn, as shocking as a Knight, as skilled as a Bishop, and as impressive as a Rook, and are required to be better at each of those roles than the rank dedicated to them.
To be a Queen is to suffer for strength, only to have little control over when and where you can use it. Queens are free to abuse their power as they see fit, but they must heed direct orders from their Judge or be discarded for someone who will.
King
Kings are the highest rank, despite not having any particular job. A King is the representative of the Judge, and always the Judge’s favorite. Much like Queens and Bishops, they are usually very obviously modified, but unlike the other two, Kings are either designed for “beauty” or allowed to customize themselves.
Kings are usually very hedonistic and have enhanced bodies to keep them alive through the disgusting habits they often pick up since they are effectively treated as gods and thusly rarely face anyone who will stand up to them.
A King is rarely directly powerful, and thus rarely alone. The Queen is usually right beside the King in order to provide ultimate protection. Killing a King is usually a death sentence, as Judges love their Kings, and Redemption can only come once.
Funnily enough, Judges often have their Kings “duel,” which is a sport event as opposed to an actual altercation. No one, not even another King, wants to risk angering a Judge.
Redemption (Aka Undeath)
In extreme circumstances, a Contestant can be brought back from the dead through a Judge’s direct care. This increases the power of the Contestant dramatically and allows for more extreme mutations. However, it can only be done once on a human without sacrificing what makes them who they are.
Hey, still... alive I suppose.
Local Jokester, Viber, Doctor, and Therapist, I do my best to make your day better, and if I fail I'll try again tomorrow.
'Nothing is beautiful because it lasts.'
'War does not decide who was right, but only who is left.'
https://docs.google.com/document/d/12WUcdu6YBH2USIcmf48FCnLwDh_mGHZJZYZWwLLRzhA/edit?tab=t.0 (For when I'm gone.)
More power stuff, yaaaayyy!
Credit
Credit is a quantifiable aspect of a Judge’s favor, begrudgingly created by the cruel gods to give humans a more obvious bargaining chip than “favors.”
Contestants trade offerings for Credit. The better the offering, the better the payout. However, the value of the Credit and how much is offered is completely based on the Judge, meaning that comparing one Contestant’s Credit to another’s is not a reliable way to determine the differing level of raw power, even for a single fight.
Some Judges believe that Contestants should work for every morsel of power, while others pile on Credit and options to use it out of a desire to see what their Contestants will do.
Critics
Critics are monstrosities, sometimes called daemons, homunculus, or starspawn, created by either Judges, Contestants, or even normal humans in order to fill a role. Usually this is to function as a servant or cannon fodder, but sometimes they can take the place of a Contestant. The reason the latter case is not as common as one would expect is that Critics are dysfunctional, usually either insane (if created by a Judge) or stupid (if created by a human).
In the even that they function as an intelligent, “normal” person, they are usually difficult to control, which defeats the point of making a Critic in the first place.
Contestant Rankings
Contestants are given ranks named after chess pieces, and are typically able to move between ranks relatively easily, except from Pawn or to King, which are especially difficult.
The only one of these necessarily ranked by power is the Queen, which functions as an emissary of the Judge’s own destructive capabilities.
Pawn
Pawns are effectively rank-and-fire Contestants, and are the lowest on the hierarchy. They usually have completely equal amounts of power due to the Judge not caring if they live or die. However, a Pawn can increase in rank to any of the others if the Judge so chooses.
Pawns typically look nearly indistinguishable from a regular human other than a contract on their back written in a simplified but still incomprehensible version of the language of Judges. They have enhanced senses, however, and have some occult power from their contracts.
Rook
Rooks are typically low-ranking, but much higher than a Pawn. The gap between the two is immense, encouraging Pawns to do something incredible to earn even the rank of a glorified shock trooper like the Rook.
Strangely, unlike in actual chess, Rooks are considered less valuable than Knights. While they hit hard and have flashy abilities, they are gladiators with showmanship in place of tact. Otherwise, they would be Knights or Bishops.
Typically, a Rook’s showmanship comes from impressive feats and little else.
Rooks are easily identified, as they tower over other humans like Kings and Queens, and are typically heavily modified with durable ashen skin that hardens on impact, thicker bones, and redundant organs and/or limbs. Rooks are the most likely to be On Redemption out of all of the rankings, as their talents are “fun” regardless of circumstances.
Knight
Knights are considered the midway point between Rooks and Bishops by most, although the exact placement varies from Judge to Judge.
Knights are typically less destructive in their capabilities when compared to Rooks and Queens, and far less durable at that, but they are generalists in a world where one must be prepared for anything.
A knight is expected to be unexpected, bringing twists and turns to events. Despite being in the lower three ranks of Contestants, they often have more contact with their Judge than Bishops, frequently asking questions that go along the lines of “Hey, wouldn’t it be cool if I…?”
Needless to say, most Judges are very lenient with their Knights, letting them do crazy stuff in the name of entertainment.
Knights are a bit harder to identify than Rooks. They look like Pawns, but often have some harder-to-notice traits to enhance their senses further, always with some plausible deniability. Knights invariably have enhanced cardiovascular systems and reflexes, and usually have stronger legs that allow them to run and jump better than humans or Pawns.
Bishop
Bishops are often high-ranking specialists, the “wizards” of the pack. They are usually artists, being less combat focused than the Rooks or Knights.
A Bishop is in charge of providing Kings and Queens with pleasurable sensations, regardless of what that means to the individual royal. This means that Bishops are the lowest rank to have an actual “job.” They are the second most likely to be On Redemption, as they are highly valued but less likely to be killed than your average Rook.
In the event that a Bishop is forced into a fight, they usually have huge amounts of Credit stored up, and use it to effectively nuke their opponent into submission. As a result, Bishops are usually not trapped in Storms, as their fights are boring unless both sides are somehow durable and powerful enough to throw out their strongest abilities, and even then it can easily turn into a slugfest.
Bishops are near-invariably enhanced purely for pleasure and capability in their craft. A sex worker becomes a veritable succubus with enhanced stamina and chromataphores, a chef gains a stronger taste buds and four arms, a perfumer can smell chemical compositions and use their anatomy as a chemistry set. As a result, it’s almost impossible to miss a Bishop, so you always know who you aren’t supposed to attack.
Queen
Queens are second only to Kings despite their truly overwhelming power. Queens often look nothing like humans anymore, being modified to hell and back until they are the most dangerous, terrifying being that the Judge could craft. There is only ever one Queen per Judge.
Queens need to have a very specific set of skills, and as such there are usually only a few candidates for each Judge to pick from. What defines a Queen is their immense strength and intellect, being able to rip through nearly any other Contestant or even small armies of humans with ease.
Part of a Queen’s skillset is chivalry mixed with playfulness (and potentially cruelty), keeping things interesting despite the massive power differential between them and any other Contestant. They are tasked with being as self-sacfrificing as a Pawn, as shocking as a Knight, as skilled as a Bishop, and as impressive as a Rook, and are required to be better at each of those roles than the rank dedicated to them.
To be a Queen is to suffer for strength, only to have little control over when and where you can use it. Queens are free to abuse their power as they see fit, but they must heed direct orders from their Judge or be discarded for someone who will.
King
Kings are the highest rank, despite not having any particular job. A King is the representative of the Judge, and always the Judge’s favorite. Much like Queens and Bishops, they are usually very obviously modified, but unlike the other two, Kings are either designed for “beauty” or allowed to customize themselves.
Kings are usually very hedonistic and have enhanced bodies to keep them alive through the disgusting habits they often pick up since they are effectively treated as gods and thusly rarely face anyone who will stand up to them.
A King is rarely directly powerful, and thus rarely alone. The Queen is usually right beside the King in order to provide ultimate protection. Killing a King is usually a death sentence, as Judges love their Kings, and Redemption can only come once.
Funnily enough, Judges often have their Kings “duel,” which is a sport event as opposed to an actual altercation. No one, not even another King, wants to risk angering a Judge.
Redemption (Aka Undeath)
In extreme circumstances, a Contestant can be brought back from the dead through a Judge’s direct care. This increases the power of the Contestant dramatically and allows for more extreme mutations. However, it can only be done once on a human without sacrificing what makes them who they are.
Let him who is without sin cast the first stone.
Sorry for the typos, I wrote that all last night while the internet, and thus AI editor, were off.
Let him who is without sin cast the first stone.
glad to hear it. Get up to anything interesting over the weekend?
hey jester. Glad to hear no additions to the death count.
Yelo! I’m Selia or Sel or some variation on that. Pronouns? Just not she/her, please.
I’m an artist and a nerd. I’ll draw stuff for y’all purely because I have nothing better to do.
Is art
None that you know of anyway. Just good ol' alive Jester, not a clone.
Local Jokester, Viber, Doctor, and Therapist, I do my best to make your day better, and if I fail I'll try again tomorrow.
'Nothing is beautiful because it lasts.'
'War does not decide who was right, but only who is left.'
https://docs.google.com/document/d/12WUcdu6YBH2USIcmf48FCnLwDh_mGHZJZYZWwLLRzhA/edit?tab=t.0 (For when I'm gone.)
Mmmmmk. Real assuring.
Yelo! I’m Selia or Sel or some variation on that. Pronouns? Just not she/her, please.
I’m an artist and a nerd. I’ll draw stuff for y’all purely because I have nothing better to do.
Is art
Very reassuring, don't worry about it. Definitely not artificial Jester made by the real Jester to stay around.
Local Jokester, Viber, Doctor, and Therapist, I do my best to make your day better, and if I fail I'll try again tomorrow.
'Nothing is beautiful because it lasts.'
'War does not decide who was right, but only who is left.'
https://docs.google.com/document/d/12WUcdu6YBH2USIcmf48FCnLwDh_mGHZJZYZWwLLRzhA/edit?tab=t.0 (For when I'm gone.)
…lovely. I just finished a book that made me sad.
Yelo! I’m Selia or Sel or some variation on that. Pronouns? Just not she/her, please.
I’m an artist and a nerd. I’ll draw stuff for y’all purely because I have nothing better to do.
Is art
I love books that make me sad, what genre?
Local Jokester, Viber, Doctor, and Therapist, I do my best to make your day better, and if I fail I'll try again tomorrow.
'Nothing is beautiful because it lasts.'
'War does not decide who was right, but only who is left.'
https://docs.google.com/document/d/12WUcdu6YBH2USIcmf48FCnLwDh_mGHZJZYZWwLLRzhA/edit?tab=t.0 (For when I'm gone.)
Might actually end up making that soccer thread
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"Like a soon to be broken man once said: You're either perfect, or you're not me."
”Be not defeated by the rain. Be not hindered by the wind. Bested by neither winter snow or summer heat.”
Nothing last forever. Cherish every day you have, because you never know when you might not get another
And I'm going to miss it, absolutely fantastic.
Local Jokester, Viber, Doctor, and Therapist, I do my best to make your day better, and if I fail I'll try again tomorrow.
'Nothing is beautiful because it lasts.'
'War does not decide who was right, but only who is left.'
https://docs.google.com/document/d/12WUcdu6YBH2USIcmf48FCnLwDh_mGHZJZYZWwLLRzhA/edit?tab=t.0 (For when I'm gone.)
Wait quick hat eating must happen soon!
Sig but long ^w^
Gulpmissle Day, Saturday, Feburay 15th, 2025
💛🤍💜🖤 🩷💛💙
Henlo, I am a pan, NB, chaotic ADHD mess of a furry.
I am also a eepy eeper, who likes WoF, WC, and fire.
You should have some sort of evil judge, it has somehow been twisted and corrupts the contestant.
Gulpmissile Day on Feb. 15 every year. (Now with Gulp in the world of lurkers.)
Alex’s Forms, Google Doc. Alex = My Book Character.
Bill Cipher Cult
Hello my fine dragons, murderous slayers, and the lonely tarasque.
Gulpmissile Day on Feb. 15 every year. (Now with Gulp in the world of lurkers.)
Alex’s Forms, Google Doc. Alex = My Book Character.
Bill Cipher Cult
Very cool beans.
Hello! I am a perfectly sane gibberer. Hi! :D
A mysterious link of chain... (Extended signature). PRAISE JEFF THE EVIL ROOMBA! REALLY cool video.
One of the Warlock Patrons on the forums. Low, low price of your soul, your firstborn child and your liver!
Titles: The Echoing Story Spewer from Drummer, the Endless Maws from Isis, the Mad Murderer from PJ
It won’t happen! Not ever! If he can complete it I’ll come back and eat a hat when I do.
I know. Fiction sort of. Have you read and Jodi Picoult books?
Yelo! I’m Selia or Sel or some variation on that. Pronouns? Just not she/her, please.
I’m an artist and a nerd. I’ll draw stuff for y’all purely because I have nothing better to do.
Is art
hi selia
they/her Always open to chat. Just send me a PM
Always had a fear of being typical
Looking at my body feeling miserable
Always hanging on to the visual
I wanna be invisible
Hey moon
how you been
Yelo! I’m Selia or Sel or some variation on that. Pronouns? Just not she/her, please.
I’m an artist and a nerd. I’ll draw stuff for y’all purely because I have nothing better to do.
Is art
Unfortunately I have not, but I’ll check it out with your recommendation.