LanguagesAll but prefers harsher languages such as Deep Speech or Orc. --
CR30 (XP 155,000; PB +9)
Traits
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of Demon Armor.
Ghostly Wrath. As a bonus action, Syndro can project a clone of himself, which shares the exact same statistics except that it has 1 health and all its attacks do Psychic damage. The Clones can move through walls and other barriers and ignore 5 points of AC. He can have any number of shadow clones.
Despot. Syndro gains + 1 AC for each clone he has.
Shadowy From. Syndro gains +5 AC while in Dim light or darkness: in addition, while in total darkness, Syndro is immune to all damage.
Legendary Resistance (4/Day). If Syndro fails a saving throw, he can choose to succeed instead.
Actions
Multiattack. The armor makes attacks, then can move up to his speed; three times. (e.g, Rend, Move, Rend, Move, Whirling Blade, move.)
Rend. Melee Weapon Attack: +_ to hit, everyone in a 10 ft. sphere around him. Hit: 2d10 + 7 Slashing damage, and anyone hit by the attack takes a permanent cumulative -1 penalty to their armor class. This only works if the armor they are using is of Very Rare or lower rarity. An item reduced to 0 AC with this is destroyed. This damage can be repaired with Wish, which counts as replicating an 8th level spell or lower.
Whirling Blade. Ranged Weapon Attack. +_ to hit, 120 ft. Hit: 2d8 + 7 Slashing damage. Syndro can make another Whirling Blade attack if there is a target within 30 ft. of the first target. (e.g. Jim gets hit by Whirling blade. Jill is within 30 ft. of Jim. Syndro can make another attack against her too. Junior, who is 50 ft. away from Jim but 30 ft. away from Suzie, can also be targeted.)
Legendary Actions
Syndro can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureβs turn. Syndro regains spent legendary actions at the start of its turn.
Attack. Syndro makes one Rend attack.
Move. Syndro moves up to his speed.
Project Clone (Costs 2 Actions). Syndro projects a clone of himself.
Be warned, this guy is supposed to be touch, especially with the 300+ DPR folks out there.
*itβ¦. itβs literally unkillable. it has immunity to everything. thats not even like a monster at that point thatβs just a βmade this thing that kills youβ. this obliterates tiamat.*
*......what's beyond calamity in terms of disasters?*
*......what's beyond calamity in terms of disasters?*
*this is why i put limits on statblocks for dueling tbh*
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β Ξ΄ cyno β’ he/him β’ number one paladin fanΞ΄ β making a smoothie for meta ββββββ| EXTENDED SIG |ββββββ Ξ¦ β’ redpeltβs biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red β’ Ξ¦
LanguagesAll but prefers harsher languages such as Deep Speech or Orc. --
CR30 (XP 155,000; PB +9)
Traits
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of Demon Armor.
Ghostly Wrath. As a bonus action, Syndro can project a clone of himself, which shares the exact same statistics except that it has 1 health and all its attacks do Psychic damage. The Clones can move through walls and other barriers and ignore 5 points of AC. He can have any number of shadow clones.
Despot. Syndro gains + 1 AC for each clone he has.
Shadowy From. Syndro gains +5 AC while in Dim light or darkness: in addition, while in total darkness, Syndro is immune to all damage.
Legendary Resistance (4/Day). If Syndro fails a saving throw, he can choose to succeed instead.
Actions
Multiattack. The armor makes attacks, then can move up to his speed; three times. (e.g, Rend, Move, Rend, Move, Whirling Blade, move.)
Rend. Melee Weapon Attack: +_ to hit, everyone in a 10 ft. sphere around him. Hit: 2d10 + 7 Slashing damage, and anyone hit by the attack takes a permanent cumulative -1 penalty to their armor class. This only works if the armor they are using is of Very Rare or lower rarity. An item reduced to 0 AC with this is destroyed. This damage can be repaired with Wish, which counts as replicating an 8th level spell or lower.
Whirling Blade. Ranged Weapon Attack. +_ to hit, 120 ft. Hit: 2d8 + 7 Slashing damage. Syndro can make another Whirling Blade attack if there is a target within 30 ft. of the first target. (e.g. Jim gets hit by Whirling blade. Jill is within 30 ft. of Jim. Syndro can make another attack against her too. Junior, who is 50 ft. away from Jim but 30 ft. away from Suzie, can also be targeted.)
Legendary Actions
Syndro can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureβs turn. Syndro regains spent legendary actions at the start of its turn.
Attack. Syndro makes one Rend attack.
Move. Syndro moves up to his speed.
Project Clone (Costs 2 Actions). Syndro projects a clone of himself.
Be warned, this guy is supposed to be touch, especially with the 300+ DPR folks out there.
*itβ¦. itβs literally unkillable. it has immunity to everything. thats not even like a monster at that point thatβs just a βmade this thing that kills youβ. this obliterates tiamat.*
*......what's beyond calamity in terms of disasters?*
*Not much. Apocalypse?*
*yeah this boss is an apocalypse-level boss but hey would it be fine if I made my boss monster have resistance to everything except lightning necrotic and fire and make those vulnerabilities for my boss?*
LanguagesAll but prefers harsher languages such as Deep Speech or Orc. --
CR30 (XP 155,000; PB +9)
Traits
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of Demon Armor.
Ghostly Wrath. As a bonus action, Syndro can project a clone of himself, which shares the exact same statistics except that it has 1 health and all its attacks do Psychic damage. The Clones can move through walls and other barriers and ignore 5 points of AC. He can have any number of shadow clones.
Despot. Syndro gains + 1 AC for each clone he has.
Shadowy From. Syndro gains +5 AC while in Dim light or darkness: in addition, while in total darkness, Syndro is immune to all damage.
Legendary Resistance (4/Day). If Syndro fails a saving throw, he can choose to succeed instead.
Actions
Multiattack. The armor makes attacks, then can move up to his speed; three times. (e.g, Rend, Move, Rend, Move, Whirling Blade, move.)
Rend. Melee Weapon Attack: +_ to hit, everyone in a 10 ft. sphere around him. Hit: 2d10 + 7 Slashing damage, and anyone hit by the attack takes a permanent cumulative -1 penalty to their armor class. This only works if the armor they are using is of Very Rare or lower rarity. An item reduced to 0 AC with this is destroyed. This damage can be repaired with Wish, which counts as replicating an 8th level spell or lower.
Whirling Blade. Ranged Weapon Attack. +_ to hit, 120 ft. Hit: 2d8 + 7 Slashing damage. Syndro can make another Whirling Blade attack if there is a target within 30 ft. of the first target. (e.g. Jim gets hit by Whirling blade. Jill is within 30 ft. of Jim. Syndro can make another attack against her too. Junior, who is 50 ft. away from Jim but 30 ft. away from Suzie, can also be targeted.)
Legendary Actions
Syndro can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureβs turn. Syndro regains spent legendary actions at the start of its turn.
Attack. Syndro makes one Rend attack.
Move. Syndro moves up to his speed.
Project Clone (Costs 2 Actions). Syndro projects a clone of himself.
Be warned, this guy is supposed to be touch, especially with the 300+ DPR folks out there.
*itβ¦. itβs literally unkillable. it has immunity to everything. thats not even like a monster at that point thatβs just a βmade this thing that kills youβ. this obliterates tiamat.*
*......what's beyond calamity in terms of disasters?*
*Not much. Apocalypse?*
*yeah this boss is an apocalypse-level boss but hey would it be fine if I made my boss monster have resistance to everything except lightning necrotic and fire and make those vulnerabilities for my boss?*
*Id make the BPS to just nonmagical for consistency, but yeah, lots of res is nothing new for most bosses, and vulnerability is a highly underutilized mechanic so would be nice to see. So long as the rest of stuff isnt broken that seems fair*
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NNCHRIS: SOUL THIEF, MASTER OF THE ARCANE, AND KING OF NEW YORKNN Gdl Creator of Ilheia and her Knights of the Fallen Stars ldG Lesser Student of Technomancy [undergrad student in computer science] Supporter of the 2014 rules, and a MASSIVE Homebrewer. Come to me all ye who seek salvation in wording thy brews! Open to homebrew trades at any time!! Or feel free to request HB, and Ill see if I can get it done for ya! Characters (Outdated)
*yeah this boss is an apocalypse-level boss but hey would it be fine if I made my boss monster have resistance to everything except lightning necrotic and fire and make those vulnerabilities for my boss?*
*the issue with that is that you shouldnβt be playing the statblock like itβs a character, statblocks are made for players to fight so making it frustratingly difficult to kill with niche methods isnβt fun for people (usually I think). especially flat bludgeoning/slashing/piercing resistance. if yall are making these powerhouses because of not wanting your monster to die round one, you donβt need 20 gazillion magic powers. 600 health is god avatar levels of health, resistances effectively double your health.*
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β Ξ΄ cyno β’ he/him β’ number one paladin fanΞ΄ β making a smoothie for meta ββββββ| EXTENDED SIG |ββββββ Ξ¦ β’ redpeltβs biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red β’ Ξ¦
*yeah this boss is an apocalypse-level boss but hey would it be fine if I made my boss monster have resistance to everything except lightning necrotic and fire and make those vulnerabilities for my boss?*
*the issue with that is that you shouldnβt be playing the statblock like itβs a character, statblocks are made for players to fight so making it frustratingly difficult to kill with niche methods isnβt fun for people (usually I think). especially flat bludgeoning/slashing/piercing resistance. if yall are making these powerhouses because of not wanting your monster to die round one, you donβt need 20 gazillion magic powers. 600 health is god avatar levels of health, resistances effectively double your health.*
*hmm how about 300 health for the boss with the resistances and ill add a hidden things in the lair to help such as a old fire sword that or something like that I wanna make the boss fight fun but not easy*
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fellow follower of JEFF!!!! and a fan of botw
Co-cult leader of the cynophobia cult
Archivist of the kingdoms and Crowns thread, Percy Jackson thread, and Mechanicus thread
Arthur shrugged and says "It's no big deal most people in Halos are druids I just happen to have a stronger connection to nature than most people"
βReally? Do you receive.. visions.. or anything of the sort?β Maja asks, beginning to walk through the town.
Arthur laughed and says "you mean clairvoyance no druids don't see visions the channel nature it's self and bend it to our will I say as I snapped and a vine grabbed maja's leg and yanks him off the ground*
Maja yelps, trying to claw at the ground for purchase. They let out a rather upset meow sound, falling over. βThat was not necessary.β They grumble quietly.
Arthur laughed and says "it wasn't necessary but it was funny"
Their tail swishes, Maja straightening their own cloak. βI donβt exactly posses power similar to that.. but I can read bones, as well as commune with certain spirits of nature.β
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β Ξ΄ cyno β’ he/him β’ number one paladin fanΞ΄ β making a smoothie for meta ββββββ| EXTENDED SIG |ββββββ Ξ¦ β’ redpeltβs biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red β’ Ξ¦
*yeah this boss is an apocalypse-level boss but hey would it be fine if I made my boss monster have resistance to everything except lightning necrotic and fire and make those vulnerabilities for my boss?*
*the issue with that is that you shouldnβt be playing the statblock like itβs a character, statblocks are made for players to fight so making it frustratingly difficult to kill with niche methods isnβt fun for people (usually I think). especially flat bludgeoning/slashing/piercing resistance. if yall are making these powerhouses because of not wanting your monster to die round one, you donβt need 20 gazillion magic powers. 600 health is god avatar levels of health, resistances effectively double your health.*
*hmm how about 300 health for the boss with the resistances and ill add a hidden things in the lair to help such as a old fire sword that or something like that I wanna make the boss fight fun but not easy*
*oh yea absolutely that sounds awesome, hell yea.*
Rollback Post to RevisionRollBack
β Ξ΄ cyno β’ he/him β’ number one paladin fanΞ΄ β making a smoothie for meta ββββββ| EXTENDED SIG |ββββββ Ξ¦ β’ redpeltβs biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red β’ Ξ¦
*yeah this boss is an apocalypse-level boss but hey would it be fine if I made my boss monster have resistance to everything except lightning necrotic and fire and make those vulnerabilities for my boss?*
*the issue with that is that you shouldnβt be playing the statblock like itβs a character, statblocks are made for players to fight so making it frustratingly difficult to kill with niche methods isnβt fun for people (usually I think). especially flat bludgeoning/slashing/piercing resistance. if yall are making these powerhouses because of not wanting your monster to die round one, you donβt need 20 gazillion magic powers. 600 health is god avatar levels of health, resistances effectively double your health.*
*hmm how about 300 health for the boss with the resistances and ill add a hidden things in the lair to help such as a old fire sword that or something like that I wanna make the boss fight fun but not easy*
*oh yea absolutely that sounds awesome, hell yea.*
*perhaps when it gets down to half health it enters a second phase and someone has to find the sword before the boss regens all of its health if they find it and hit the boss with it the boss goes back down to half health I dunno I'm spit balling weird mechanics that I'm coming up with*
*perhaps when it gets down to half health it enters a second phase and someone has to find the sword before the boss regens all of its health if they find it and hit the boss with it the boss goes back down to half health I dunno I'm spit balling weird mechanics that I'm coming up with*
*you could do mythic actions? that sounds cool too*
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β Ξ΄ cyno β’ he/him β’ number one paladin fanΞ΄ β making a smoothie for meta ββββββ| EXTENDED SIG |ββββββ Ξ¦ β’ redpeltβs biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red β’ Ξ¦
*perhaps when it gets down to half health it enters a second phase and someone has to find the sword before the boss regens all of its health if they find it and hit the boss with it the boss goes back down to half health I dunno I'm spit balling weird mechanics that I'm coming up with*
*you could do mythic actions? that sounds cool too*
*probably it will take a bit of time to work the boss monster out because making monsters is a new area of homebrew for me but I'll get it done eventually*
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fellow follower of JEFF!!!! and a fan of botw
Co-cult leader of the cynophobia cult
Archivist of the kingdoms and Crowns thread, Percy Jackson thread, and Mechanicus thread
LanguagesCommon, Draconic, Druidic, Primordial, Sylvan, Telepathy 60 ft.
Challenge15 (13,000 XP)
Proficiency Bonus+5
Traits
Amphibious. The fey can breathe air and water.
Fey Words. Words that they speak can be completely literal if they wish, so long as the words do not effect anyone else, or effect the weather. The words can also establish contracts, even if they effect other people (So long as the contracts do not effect the life for multiple days a week, or their health).
Fearless. They have advantage on all checks against being intimidated or frightened.
Actions
Multiattack. The fey makes two attacks: one with its bite and one with its claws. It can replace the bite with claws.
Bite. Melee Weapon Attack:+8 to hit, reach 10 ft., one target. Hit: 12 (2d8+4) piercing damage plus 7 (2d4+2) poison damage.
Claw. Melee Weapon Attack:+9 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 8) slashing damage.
Cards (Recharge 5β6). Ranged Weapon Attack: +10 to hit, range 60 ft., one target. Hit: 11 (1d4 + 3) slashing damage. The attack hits twice, and each hit has an effect on it. Roll a d20 for the effect
1: Ace: It frightens the target from Ofterosuh with a save DC of 16 (Wisdom)
2: 2: It deals 2d4-2 additional force damage
3: 3: It deals 3d4-3 additional force damage
4: 4: It deals 4d4-4 additional force damage
5: 5: It deals 5d4-5 additional force damage
6: 6: It deals 2d6-6 additional force damage
7: 7: It deals 3d6-6 additional force damage
8: 8: It deals 2d8-6 additional force damage
9: 9: It deals 3d8-6 additional force damage
10: 10: It deals 4d10 additional force damage
11: Ace: It charms the target with a save DC of 16 (Wisdom)
12: Queen: The target is knocked prone until Ofterosuh's next turn
13: King: The damage from this card can only be healed by a long or short rest
14: Joker One: The target is frightened of their allies until the allies succeed on a DC 16 charisma (persuasion) check to convince them not to
15: Joker Two: The target is blinded and deafened until they use an action to succeed on a DC 16 wisdom saving throw
16: Queen: The target is knocked prone until Ofterosuh's next turn
17: King: The damage from this card can only be healed by a long or short rest
18: Queen: The target takes 2d12 necrotic damage
19: King: The target takes 2d12 necrotic damage
20: Ace: It frightens the target from Ofterosuh with a save DC of 16 (Wisdom)
*hmm would it be fine if I gave the sword a plus one to defense and plus 1d6 necrotic damage on a hit?*
*WDYM by defense? AC? If so, yeah, thats prolly a rare item*
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NNCHRIS: SOUL THIEF, MASTER OF THE ARCANE, AND KING OF NEW YORKNN Gdl Creator of Ilheia and her Knights of the Fallen Stars ldG Lesser Student of Technomancy [undergrad student in computer science] Supporter of the 2014 rules, and a MASSIVE Homebrewer. Come to me all ye who seek salvation in wording thy brews! Open to homebrew trades at any time!! Or feel free to request HB, and Ill see if I can get it done for ya! Characters (Outdated)
LanguagesCommon, Draconic, Druidic, Primordial, Sylvan, Telepathy 60 ft.
Challenge15 (13,000 XP)
Proficiency Bonus+5
Traits
Amphibious. The fey can breathe air and water.
Fey Words. Words that they speak can be completely literal if they wish, so long as the words do not effect anyone else, or effect the weather. The words can also establish contracts, even if they effect other people (So long as the contracts do not effect the life for multiple days a week, or their health).
Fearless. They have advantage on all checks against being intimidated or frightened.
Actions
Multiattack. The fey makes two attacks: one with its bite and one with its claws. It can replace the bite with claws.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d8+4) piercing damage plus 7 (2d4+2) poison damage.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 8) slashing damage.
Cards (Recharge 5β6). Ranged Weapon Attack: +10 to hit, range 60 ft., one target. Hit: 11 (1d4 + 3) slashing damage. The attack hits twice, and each hit has an effect on it. Roll a d20 for the effect
1: Ace: It frightens the target from Ofterosuh with a save DC of 16 (Wisdom)
2: 2: It deals 2d4-2 additional force damage
3: 3: It deals 3d4-3 additional force damage
4: 4: It deals 4d4-4 additional force damage
5: 5: It deals 5d4-5 additional force damage
6: 6: It deals 2d6-6 additional force damage
7: 7: It deals 3d6-6 additional force damage
8: 8: It deals 2d8-6 additional force damage
9: 9: It deals 3d8-6 additional force damage
10: 10: It deals 4d10 additional force damage
11: Ace: It charms the target with a save DC of 16 (Wisdom)
12: Queen: The target is knocked prone until Ofterosuh's next turn
13: King: The damage from this card can only be healed by a long or short rest
14: Joker One: The target is frightened of their allies until the allies succeed on a DC 16 charisma (persuasion) check to convince them not to
15: Joker Two: The target is blinded and deafened until they use an action to succeed on a DC 16 wisdom saving throw
16: Queen: The target is knocked prone until Ofterosuh's next turn
17: King: The damage from this card can only be healed by a long or short rest
18: Queen: The target takes 2d12 necrotic damage
19: King: The target takes 2d12 necrotic damage
20: Ace: It frightens the target from Ofterosuh with a save DC of 16 (Wisdom)
*I'm not going to read what every card does but it sounds awesome ... I need to make a list of boss monsters on the archives, don't I?*
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fellow follower of JEFF!!!! and a fan of botw
Co-cult leader of the cynophobia cult
Archivist of the kingdoms and Crowns thread, Percy Jackson thread, and Mechanicus thread
LanguagesCommon, Draconic, Druidic, Primordial, Sylvan, Telepathy 60 ft.
Challenge15 (13,000 XP)
Proficiency Bonus+5
Traits
Amphibious. The fey can breathe air and water.
Fey Words. Words that they speak can be completely literal if they wish, so long as the words do not effect anyone else, or effect the weather. The words can also establish contracts, even if they effect other people (So long as the contracts do not effect the life for multiple days a week, or their health).
Fearless. They have advantage on all checks against being intimidated or frightened.
Actions
Multiattack. The fey makes two attacks: one with its bite and one with its claws. It can replace the bite with claws.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d8+4) piercing damage plus 7 (2d4+2) poison damage.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 8) slashing damage.
Cards (Recharge 5β6). Ranged Weapon Attack: +10 to hit, range 60 ft., one target. Hit: 11 (1d4 + 3) slashing damage. The attack hits twice, and each hit has an effect on it. Roll a d20 for the effect
1: Ace: It frightens the target from Ofterosuh with a save DC of 16 (Wisdom)
2: 2: It deals 2d4-2 additional force damage
3: 3: It deals 3d4-3 additional force damage
4: 4: It deals 4d4-4 additional force damage
5: 5: It deals 5d4-5 additional force damage
6: 6: It deals 2d6-6 additional force damage
7: 7: It deals 3d6-6 additional force damage
8: 8: It deals 2d8-6 additional force damage
9: 9: It deals 3d8-6 additional force damage
10: 10: It deals 4d10 additional force damage
11: Ace: It charms the target with a save DC of 16 (Wisdom)
12: Queen: The target is knocked prone until Ofterosuh's next turn
13: King: The damage from this card can only be healed by a long or short rest
14: Joker One: The target is frightened of their allies until the allies succeed on a DC 16 charisma (persuasion) check to convince them not to
15: Joker Two: The target is blinded and deafened until they use an action to succeed on a DC 16 wisdom saving throw
16: Queen: The target is knocked prone until Ofterosuh's next turn
17: King: The damage from this card can only be healed by a long or short rest
18: Queen: The target takes 2d12 necrotic damage
19: King: The target takes 2d12 necrotic damage
20: Ace: It frightens the target from Ofterosuh with a save DC of 16 (Wisdom)
*I'm not going to read what every card does but it sounds awesome ... I need to make a list of boss monsters on the archives, don't I?*
*hmm would it be fine if I gave the sword a plus one to defense and plus 1d6 necrotic damage on a hit?*
*WDYM by defense? AC? If so, yeah, thats prolly a rare item*
*its going to be either epic or legendary probably because it has access to one use of tree stride and probably 3 uses of earth tremor*
*Epic isnt a magic item rarity, but yeah, then higher makes sense*
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NNCHRIS: SOUL THIEF, MASTER OF THE ARCANE, AND KING OF NEW YORKNN Gdl Creator of Ilheia and her Knights of the Fallen Stars ldG Lesser Student of Technomancy [undergrad student in computer science] Supporter of the 2014 rules, and a MASSIVE Homebrewer. Come to me all ye who seek salvation in wording thy brews! Open to homebrew trades at any time!! Or feel free to request HB, and Ill see if I can get it done for ya! Characters (Outdated)
*hmm would it be fine if I gave the sword a plus one to defense and plus 1d6 necrotic damage on a hit?*
*yep! thats good as a feature. you can use the wording in the defender swords.*
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β Ξ΄ cyno β’ he/him β’ number one paladin fanΞ΄ β making a smoothie for meta ββββββ| EXTENDED SIG |ββββββ Ξ¦ β’ redpeltβs biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red β’ Ξ¦
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*Not much. Apocalypse?*
I canβt remember whatβs supposed to go here.
*this is why i put limits on statblocks for dueling tbh*
β Ξ΄ cyno β’ he/him β’ number one paladin fan Ξ΄ β
making a smoothie for meta
ββββββ| EXTENDED SIG |ββββββ
Ξ¦ β’ redpeltβs biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red β’ Ξ¦
*yeah this boss is an apocalypse-level boss but hey would it be fine if I made my boss monster have resistance to everything except lightning necrotic and fire and make those vulnerabilities for my boss?*
fellow follower of JEFF!!!! and a fan of botw
Co-cult leader of the cynophobia cult
Archivist of the kingdoms and Crowns thread, Percy Jackson thread, and Mechanicus thread
*Id make the BPS to just nonmagical for consistency, but yeah, lots of res is nothing new for most bosses, and vulnerability is a highly underutilized mechanic so would be nice to see. So long as the rest of stuff isnt broken that seems fair*
NNCHRIS: SOUL THIEF, MASTER OF THE ARCANE, AND KING OF NEW YORKNN
Gdl Creator of Ilheia and her Knights of the Fallen Stars ldG
Lesser Student of Technomancy [undergrad student in computer science]
Supporter of the 2014 rules, and a MASSIVE Homebrewer. Come to me all ye who seek salvation in wording thy brews!
Open to homebrew trades at any time!! Or feel free to request HB, and Ill see if I can get it done for ya!
Characters (Outdated)
*the issue with that is that you shouldnβt be playing the statblock like itβs a character, statblocks are made for players to fight so making it frustratingly difficult to kill with niche methods isnβt fun for people (usually I think). especially flat bludgeoning/slashing/piercing resistance. if yall are making these powerhouses because of not wanting your monster to die round one, you donβt need 20 gazillion magic powers. 600 health is god avatar levels of health, resistances effectively double your health.*
β Ξ΄ cyno β’ he/him β’ number one paladin fan Ξ΄ β
making a smoothie for meta
ββββββ| EXTENDED SIG |ββββββ
Ξ¦ β’ redpeltβs biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red β’ Ξ¦
*hmm how about 300 health for the boss with the resistances and ill add a hidden things in the lair to help such as a old fire sword that or something like that I wanna make the boss fight fun but not easy*
fellow follower of JEFF!!!! and a fan of botw
Co-cult leader of the cynophobia cult
Archivist of the kingdoms and Crowns thread, Percy Jackson thread, and Mechanicus thread
Their tail swishes, Maja straightening their own cloak. βI donβt exactly posses power similar to that.. but I can read bones, as well as commune with certain spirits of nature.β
β Ξ΄ cyno β’ he/him β’ number one paladin fan Ξ΄ β
making a smoothie for meta
ββββββ| EXTENDED SIG |ββββββ
Ξ¦ β’ redpeltβs biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red β’ Ξ¦
*oh yea absolutely that sounds awesome, hell yea.*
β Ξ΄ cyno β’ he/him β’ number one paladin fan Ξ΄ β
making a smoothie for meta
ββββββ| EXTENDED SIG |ββββββ
Ξ¦ β’ redpeltβs biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red β’ Ξ¦
*I'm still working on the the demonic ironwood blade but I'm making headway with it*
fellow follower of JEFF!!!! and a fan of botw
Co-cult leader of the cynophobia cult
Archivist of the kingdoms and Crowns thread, Percy Jackson thread, and Mechanicus thread
*perhaps when it gets down to half health it enters a second phase and someone has to find the sword before the boss regens all of its health if they find it and hit the boss with it the boss goes back down to half health I dunno I'm spit balling weird mechanics that I'm coming up with*
fellow follower of JEFF!!!! and a fan of botw
Co-cult leader of the cynophobia cult
Archivist of the kingdoms and Crowns thread, Percy Jackson thread, and Mechanicus thread
*you could do mythic actions? that sounds cool too*
β Ξ΄ cyno β’ he/him β’ number one paladin fan Ξ΄ β
making a smoothie for meta
ββββββ| EXTENDED SIG |ββββββ
Ξ¦ β’ redpeltβs biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red β’ Ξ¦
*probably it will take a bit of time to work the boss monster out because making monsters is a new area of homebrew for me but I'll get it done eventually*
fellow follower of JEFF!!!! and a fan of botw
Co-cult leader of the cynophobia cult
Archivist of the kingdoms and Crowns thread, Percy Jackson thread, and Mechanicus thread
*hmm would it be fine if I gave the sword a plus one to defense and plus 1d6 necrotic damage on a hit?*
fellow follower of JEFF!!!! and a fan of botw
Co-cult leader of the cynophobia cult
Archivist of the kingdoms and Crowns thread, Percy Jackson thread, and Mechanicus thread
Ofterosuh:
Amphibious. The fey can breathe air and water.
Fey Words. Words that they speak can be completely literal if they wish, so long as the words do not effect anyone else, or effect the weather. The words can also establish contracts, even if they effect other people (So long as the contracts do not effect the life for multiple days a week, or their health).
Fearless. They have advantage on all checks against being intimidated or frightened.
Multiattack. The fey makes two attacks: one with its bite and one with its claws. It can replace the bite with claws.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d8+4) piercing damage plus 7 (2d4+2) poison damage.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 8) slashing damage.
Cards (Recharge 5β6). Ranged Weapon Attack: +10 to hit, range 60 ft., one target. Hit: 11 (1d4 + 3) slashing damage. The attack hits twice, and each hit has an effect on it. Roll a d20 for the effect
Sig but long ^w^
Gulpmissle Day, Saturday, Feburay 15th, 2025
ππ€ππ€ π©·ππ
Henlo, I am a pan, NB, chaotic ADHD mess of a furry.
I am also a eepy eeper, who likes WoF, WC, and fire.
*WDYM by defense? AC? If so, yeah, thats prolly a rare item*
NNCHRIS: SOUL THIEF, MASTER OF THE ARCANE, AND KING OF NEW YORKNN
Gdl Creator of Ilheia and her Knights of the Fallen Stars ldG
Lesser Student of Technomancy [undergrad student in computer science]
Supporter of the 2014 rules, and a MASSIVE Homebrewer. Come to me all ye who seek salvation in wording thy brews!
Open to homebrew trades at any time!! Or feel free to request HB, and Ill see if I can get it done for ya!
Characters (Outdated)
*its going to be either epic or legendary probably because it has access to one use of tree stride and probably 3 uses of earth tremor*
fellow follower of JEFF!!!! and a fan of botw
Co-cult leader of the cynophobia cult
Archivist of the kingdoms and Crowns thread, Percy Jackson thread, and Mechanicus thread
*I'm not going to read what every card does but it sounds awesome ... I need to make a list of boss monsters on the archives, don't I?*
fellow follower of JEFF!!!! and a fan of botw
Co-cult leader of the cynophobia cult
Archivist of the kingdoms and Crowns thread, Percy Jackson thread, and Mechanicus thread
*Yeah :3*
Sig but long ^w^
Gulpmissle Day, Saturday, Feburay 15th, 2025
ππ€ππ€ π©·ππ
Henlo, I am a pan, NB, chaotic ADHD mess of a furry.
I am also a eepy eeper, who likes WoF, WC, and fire.
*Epic isnt a magic item rarity, but yeah, then higher makes sense*
NNCHRIS: SOUL THIEF, MASTER OF THE ARCANE, AND KING OF NEW YORKNN
Gdl Creator of Ilheia and her Knights of the Fallen Stars ldG
Lesser Student of Technomancy [undergrad student in computer science]
Supporter of the 2014 rules, and a MASSIVE Homebrewer. Come to me all ye who seek salvation in wording thy brews!
Open to homebrew trades at any time!! Or feel free to request HB, and Ill see if I can get it done for ya!
Characters (Outdated)
*yep! thats good as a feature. you can use the wording in the defender swords.*
β Ξ΄ cyno β’ he/him β’ number one paladin fan Ξ΄ β
making a smoothie for meta
ββββββ| EXTENDED SIG |ββββββ
Ξ¦ β’ redpeltβs biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red β’ Ξ¦