Its very nature from the actions of the chaos creates the nature of the action. You may not have been patient with the amazing show, through the gateway that leads to Limbo, World Symbols, or mass farming. You may have been blessed by a fey and a demon. And your magician will not be happy with your birth without a reason. However, this magician is working inside him, waiting for the door.
Wild climb
It starts with selecting this topic at level 1, which shows that your language can unleash extensions and under undetectable unknowns. In any case, the DM can immediately roll the d20 after saying a level 1 or higher error. If you roll a 1, circle on the Magic Screen Screen to create a stunning effect. If that result is magical, it is a very dangerous game for your Metamagic, and if you always insist on watching, you should not think about this case; magic for its entire length.
Waves of Chaos
Starting at level 1, you can use the effects of time and turmoil to make the most of a single attack search, valid verification, or retrieval. If you do this, you will need to complete a long wait before you can reuse this feature. Each time before re-using this feature, the DM can change the Magic Attack menu immediately after hitting a higher or higher level magic spell. Then you need to use this feature again.
Click Lucky
Starting at level 6, you can surround the effect using your magical stomach. If something you see is performing an attack, checking a test, or saving key, you can use your result and change the numbers 2 to 1d4 and add the number rolled in As a gift or reward (your choice) to the copy. Rolling. You can do this after the roll but before the end of a roll.
There is a lot of confusion
At level 14, you get a modicum of control over the high points of your animal creation. When you rotate the Magic Screen table, you can double tap and use each number.
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Starting at level 18, your magic will increase your destruction power. When you roll the best objects for a spell and turn the high number of points on one of the offenses, select one of the offenders, turn again and add a circle to the offender. You can use one feature to search.
Up Up
d100
NO LONGER
01–02
Scroll through this table as you begin your search for the next minute, with this result in the next few rounds.
03–04
For the next few minutes, you can see the unknown if it is offline.
05–06
Modron was identified and restrained by DM at a point between 5 feet. One minute later 1 was gone.
07–08
Throw the ball as a level light between you.
09–10
He practiced the magic of Missile as a 5th magician.
11–12
A d10 coil. Its rotation varies by about an inch to the search. If Odd rolls, you're heavenly. If the book is a book, you will grow.
13–14
He had a finger in her.
15–16
For the next minute, you get 5 more clicks at the beginning of each search.
17–18
You grow a long beard made of dead feathers until you reach the tail, when the Backyards feathers fly away from your face.
19–20
Pour the oil in the center.
21–22
It takes time in the wrong way and you are thrown in for a minute by throwing it away.
23–24
Look at your skin and the blue sky. A bad idea can end this situation.
25–26
The face was visible on his forehead for a minute. In that case, you have the benefit of Visual Depression.
27–28
For the next minute, your Score Score with a Casting 1 time will become a Casting time of bonus 1.
29–30
He sent the phone 60 feet to his Devine found.
31–32
We will take you on an Astral flight until the end of your quest, after which you will return to your previous seat and the nearest one if that house is occupied.
33–34
Increase so you can throw in another minute.
35–36
A d10 coil. His age changed from one year to a roll. If Odd is around, he is still young (at least 1 year old). If the book is a book, you are old.
37–38
DM 1d6 flies showing distances between 60 feet for you and your fears. They disappear after 1 minute.
39–40
It has a double digit number 2d10.
41–42
Dig through the walls and start looking for him. Break up a plant, you are not as strong and weak as you could be. If you drop 0, your Softball Lover returns to normal.
43–44
For the next few minutes, you can call up to 20 feet as a welcome bonus on each turn.
45–46
Throw yourself away.
47–48
The unicorn is represented by the DM at a distance between 5 feet. One minute later the 1 is gone.
49–50
You cannot speak for another minute. When you try, Pink flowers float from your mouth.
51–52
The best shield will approach you for the next minute, giving you a +2 plus AC and avoiding Missile magic
53–54
You do not expect to drink beer for 5 more days 5d6.
55–56
Her hair had fallen out but she had grown up in 24 hours.
57–58
For the next minute, there was a fire without a touch and a celebration was allowed.
59–60
He took his humble path of humility.
61–62
For the next minute, you need to shout when you talk.
63–64
You have a panoramic cloud above.
65–66
Three features you can choose from within 30 feet of a 4d10 electric car.
67–68
He feared for his life until the end of his trial.
69–70
Things within your 30 feet will not be visible for another minute. The meat should be unclean by throwing or discarding it in a container.
71–72
Dee Reincarnation is on its way for another minute.
73–74
Rubbish is within 60 feet in 1d4 hours.
75–76
Build yourself a torch at RADIUS 30 feet for the next minute. All reptiles in sections 5 and 5 will be blind until the end of the trial.
77–78
Throw yourself a polymorph. If you do not throw Sow throw, you will become an idea for a long time of tradition.
79–80
Flutter Illusory flowers and butterflies in the air within 10 feet of you for the next minute.
81–82
You can bring a new group to the wardrobe.
83–84
Everything within 30 feet of you Magnetism 1d10 nehotic damage. You will find complete information about the number of nezotic pests given.
85–86
It was too late.
87–88
He jumped between his 60 feet.
89–90
He closed his eyes for a minute. In that m
91–92
If he dies a minute, he comes back to life as if by a different word.
93–94
Increase the amount of your dream for the next few minutes.
95–96
You and every living thing within 30 feet of you will have a pleasant time preparing to disappear for another minute.
97–98
Surrounded by weak, ethereal songs for the next few minutes.
Resisting is simply standing in front of the tide and pushing at it. Even if you endure at first, you will eventually break down. Adapting, by contrast, is turning into a fish.
-me
Rangers are not underpowered. They’re just exploration-oriented.
Class 12 weapons 5 security points (2d6 - 2) I’m in a hurry until the 30s.
TMB 7 (2) DEX 15 (2) FRAUD 9 (1) T. 8 (1) WIS 7 (2) Cha 8 (1)
Knowledge is to understand the vision of the tolerance principle of 60 feet 8 in the dark Geneva languages, draconian Challenge 1/8 (XP 25) The competition is good 2
Plasmodium falciparum against the sun. While the sun is a nuisance, this attack gently turns the goblin (brain) into the eyes without permission.
Tactical package. A princess attack has the advantage if at least one of the partners is present to help the king and about 5 feet of survival has not been disabled.
behavior Biodag. Melee weapons, get up: 4 hits from any target within 5 feet. Hit: 4 (1n4 + 2): painful mass loss.
Loop. A weapon with a range to go up: 4 to hit, one of which is 30/120 feet. Hit: 4 (1d4 + 2) impact damage.
description Reptile humanoids are accustomed to prison-opening uniforms. These are the ones that are disturbed after the goblins are released. Due to the instability of the body, they are small.
Goblins Goblins are cruel reptiles who worship dragons, and demis attract bad music and dark toads. Goblins live in Dragons whenever there is a chance, but in harmony with the abuses handled in places, the younger they are, and the collection of these diligently and faithfully holds treasures to be added.
Power in numbers. Formation of leprechaun eggs. It matures quickly and can live there as “big prisoners” for over a hundred years. However, many goblins will die before the end of the first decade. Weak ready for predators. This is a vulnerability we face. Vetabantur’s strong opponents often win wars with Kobold.
Tunneller urged the builders. The body is incapable of fulfilling and deceiving the art of Kobold. But it’s easier to get things out of their mines, rarely found humanoids. Also, don’t stop peppers with goblins. The Leprechaun uses a trap to get most of the rest. In the spring, loaded with a trap and injury as well as wiring water to join a pottery ship, pits, vitamins in the flesh, green or black, with the king’s excellent food and millipedes, he participated in Nep’s attack.
He lost God. In addition to worship, there are dragons in the name of kurtulmak worship of smaller goblets. According to legend, as many as nine of Glittergold Garlia Kurtulmak from Tiamat’s tributary served in hell and goblins stole jewelry and a dragon queen. Tiamat Kurtulmak managed to pass the jewel, but the prank played by Garl Glittergold falls underground and underground, the song now gets a princess forever. The reason I made Kobold Gnomes is due to a bit of hardware. Even the most ardent worshipers in Kurtulma are especially desperate to be set free from God’s lost journey.
Goblins with wings. Some goblets were born elsewhere and could not fly. Make his tiles and stones while he constantly sends them to the Urdu. Despite the fact that the wings seem to envy Tiamat, the dragon queen and without wings, the goblins change.
Firbolgs translated into Irish, Mongolian, and back.
Stomach Men
The Firbols live in remote forest clearings and prefer to spend their days in harmony with the forest. Stimulating football reveals magical weapons and magical abilities.
Defenders of Humility
Firbolgs love nothing but a quiet day in the old forest. They see the forest as the sacred heart of the world, a monument, and the endurance of life.
Firefighters try to coordinate their duties. Their methods show common sense and intelligence. In the beautiful summer they store extra nuts, fruits and berries. In winter, woodpeckers use all their resources to survive until spring.
There is no greater mistake in Firbol's eyes than greed. Firbolgs believe that the world remains the healthiest when all animals get only what they need. There is little interest in related items, especially gemstones and gold. What about winter food and short meals?
Natural Medicine
Firbolgs have a magical talent. Learning such magic is part of their sense of development as it combines nature with culture and a strong and understandable attitude. Almost all firbolg learn a few spells that are used to hide their existence, and most possess natural magic.
Fibroids are tough leaders who become drug addicts. In all tribal activities, the Druids not only measure the needs of the group, but each activity is reflected in the forest and other natural worlds. The tribes of Firbol prefer hunger to plunder during famine.
Hidden Shepherds
They prefer to be invisible and memorable as area guardians. They don't try to make a big impact on the environment, but they try to succeed and live by their own laws.
Firbolgs use magic to hide their forests. This method allows them to avoid the politics and struggles of elves, humans and orcs. This only applies when volcanoes affect forests.
Despite the interference, the volcano prefers a peaceful approach to prevent damage to its territory. They are no longer suitable for exploration, and can use magic to temporarily replace forests and springs, chase toys, steal important tools, hunt, and change the way they leave a logging party. lost hopelessly. The presence of a "volcano" is strangely quiet, as if the animals are declining and the forest is trying to draw attention to itself. These are the fastest travelers who decide to go further.
If these measures fail, the firbolgs will take more direct action. Then their observations determine what happens. If outsiders seem calm, go to the volcano, give them food and other supplies to help them get out, and gently pull them out. If they respect nature, take only what they need, and live in harmony with the trees, the volcanoes promise to explore the possibility of befriending them and protecting people from the forest. If the inhabitants show their evil, the volcano will once again attack power and magic.
Expelled Adventurers
Foresters imagine that few people leave their homes and try to integrate into human society. Firbolg may not have the option to exile or exterminate the tribe. Most adventure volcanoes fall into this latter category.
The expelled volcano will never return home. They set fire to forests and destroyed rare and beautiful wildlife, often in unpredictable ways that could endanger the country. These firbolgs are single people who travel all over the world in the hope of finding a new place to call home.
Orphaned volcanoes are people whose families and homeland have been destroyed. They become natural crusaders, seek revenge for their losses, and prevent further destruction of the natural world.
Children notice a few rare volcanoes beyond their homes. These firbolgs feel like pilgrims from an unfamiliar country who want to finish their mission and return home as soon as possible.
Firbolg Adventure
Firbolg's adventure seeker desk can be an inspiration to find out why firbolg characters are leaving home.
d8
Reason for Coming
1
Abandoned for murder
2
Exits that cause significant damage to the home area
3
He conquered the people and killed one tribe
4
Children who kill dragons or demons
5
Separated from the tribe and defeated
6
A country affected by natural disasters
7
A personal search led by a monk
8
Tribal leaders began a search
Firbolg's Names
Firbolg gets a young name when dealing with strangers, but the concept of the name makes them feel strange. They identify forest animals and plants anonymously, and instead identify forest children by their actions, habits, and other behaviors.
Similarly, their surname refers only to their home. In dealing with other races, volcanoes call their land by the names of the people around them in a friendly and hospitable way, but among their species it is only called "home".
Sometimes firbolgs take nicknames or titles given by outsiders on the assumption that people who need a name can call what they want.
Properties of Firbolg
Increase Capacity Points
Your wisdom score increases by 2 and your strength score by 1.
Nas
Because humanoids are associated with fey, firbolg is more durable. The adult firbolg is about 30 years old and the oldest lives 500 years.
Size
For those who follow the rhythm of nature and consider themselves guardians, firbolg is usually neutral. Firbolgs are bad people and have all sworn enemies.
Size
Firbolg is 7-8 feet tall and weighs 240-300 pounds. Your size is Medium.
Small
Your bottom walking speed is 30 feet.
Firbolg Id Shid
You can find magic, transform yourself with this character, and use their wisdom as a spelling skill. Unless you take a short or long vacation, you won't be able to do magic again with this feature. Using this version of the dictator, you can easily mix with humans and elves, as you look up to 3 feet shorter than usual.
Hidden Period
As a bonus measure, you can use the immovable magic spell until the next turn begins, or until someone has to attack, injure, or shoot to save them. You will not be able to use this feature again until your short or long vacation is over.
Strong Construction
You can add, push, pull and lift a certain amount to determine your weight.
Talk About Beasts and Leaves
You have limited contact with cattle and plants. Even if they don't have the special ability to understand your words, they can. They have an advantage over the charm that affects them.
Language
You can speak, read and write in common languages such as Elvish and Avarga.
Firbolgs translated into Irish, Mongolian, and back.
Stomach Men
The Firbols live in remote forest clearings and prefer to spend their days in harmony with the forest. Stimulating football reveals magical weapons and magical abilities.
Defenders of Humility
Firbolgs love nothing but a quiet day in the old forest. They see the forest as the sacred heart of the world, a monument, and the endurance of life.
Firefighters try to coordinate their duties. Their methods show common sense and intelligence. In the beautiful summer they store extra nuts, fruits and berries. In winter, woodpeckers use all their resources to survive until spring.
There is no greater mistake in Firbol's eyes than greed. Firbolgs believe that the world remains the healthiest when all animals get only what they need. There is little interest in related items, especially gemstones and gold. What about winter food and short meals?
Natural Medicine
Firbolgs have a magical talent. Learning such magic is part of their sense of development as it combines nature with culture and a strong and understandable attitude. Almost all firbolg learn a few spells that are used to hide their existence, and most possess natural magic.
Fibroids are tough leaders who become drug addicts. In all tribal activities, the Druids not only measure the needs of the group, but each activity is reflected in the forest and other natural worlds. The tribes of Firbol prefer hunger to plunder during famine.
Hidden Shepherds
They prefer to be invisible and memorable as area guardians. They don't try to make a big impact on the environment, but they try to succeed and live by their own laws.
Firbolgs use magic to hide their forests. This method allows them to avoid the politics and struggles of elves, humans and orcs. This only applies when volcanoes affect forests.
Despite the interference, the volcano prefers a peaceful approach to prevent damage to its territory. They are no longer suitable for exploration, and can use magic to temporarily replace forests and springs, chase toys, steal important tools, hunt, and change the way they leave a logging party. lost hopelessly. The presence of a "volcano" is strangely quiet, as if the animals are declining and the forest is trying to draw attention to itself. These are the fastest travelers who decide to go further.
If these measures fail, the firbolgs will take more direct action. Then their observations determine what happens. If outsiders seem calm, go to the volcano, give them food and other supplies to help them get out, and gently pull them out. If they respect nature, take only what they need, and live in harmony with the trees, the volcanoes promise to explore the possibility of befriending them and protecting people from the forest. If the inhabitants show their evil, the volcano will once again attack power and magic.
Expelled Adventurers
Foresters imagine that few people leave their homes and try to integrate into human society. Firbolg may not have the option to exile or exterminate the tribe. Most adventure volcanoes fall into this latter category.
The expelled volcano will never return home. They set fire to forests and destroyed rare and beautiful wildlife, often in unpredictable ways that could endanger the country. These firbolgs are single people who travel all over the world in the hope of finding a new place to call home.
Orphaned volcanoes are people whose families and homeland have been destroyed. They become natural crusaders, seek revenge for their losses, and prevent further destruction of the natural world.
Children notice a few rare volcanoes beyond their homes. These firbolgs feel like pilgrims from an unfamiliar country who want to finish their mission and return home as soon as possible.
Firbolg Adventure
Firbolg's adventure seeker desk can be an inspiration to find out why firbolg characters are leaving home.
d8
Reason for Coming
1
Abandoned for murder
2
Exits that cause significant damage to the home area
Firbolgs translated into Irish, Mongolian, and back.
Stomach Men
The Firbols live in remote forest clearings and prefer to spend their days in harmony with the forest. Stimulating football reveals magical weapons and magical abilities.
Defenders of Humility
Firbolgs love nothing but a quiet day in the old forest. They see the forest as the sacred heart of the world, a monument, and the endurance of life.
Firefighters try to coordinate their duties. Their methods show common sense and intelligence. In the beautiful summer they store extra nuts, fruits and berries. In winter, woodpeckers use all their resources to survive until spring.
There is no greater mistake in Firbol's eyes than greed. Firbolgs believe that the world remains the healthiest when all animals get only what they need. There is little interest in related items, especially gemstones and gold. What about winter food and short meals?
Natural Medicine
Firbolgs have a magical talent. Learning such magic is part of their sense of development as it combines nature with culture and a strong and understandable attitude. Almost all firbolg learn a few spells that are used to hide their existence, and most possess natural magic.
Fibroids are tough leaders who become drug addicts. In all tribal activities, the Druids not only measure the needs of the group, but each activity is reflected in the forest and other natural worlds. The tribes of Firbol prefer hunger to plunder during famine.
Hidden Shepherds
They prefer to be invisible and memorable as area guardians. They don't try to make a big impact on the environment, but they try to succeed and live by their own laws.
Firbolgs use magic to hide their forests. This method allows them to avoid the politics and struggles of elves, humans and orcs. This only applies when volcanoes affect forests.
Despite the interference, the volcano prefers a peaceful approach to prevent damage to its territory. They are no longer suitable for exploration, and can use magic to temporarily replace forests and springs, chase toys, steal important tools, hunt, and change the way they leave a logging party. lost hopelessly. The presence of a "volcano" is strangely quiet, as if the animals are declining and the forest is trying to draw attention to itself. These are the fastest travelers who decide to go further.
If these measures fail, the firbolgs will take more direct action. Then their observations determine what happens. If outsiders seem calm, go to the volcano, give them food and other supplies to help them get out, and gently pull them out. If they respect nature, take only what they need, and live in harmony with the trees, the volcanoes promise to explore the possibility of befriending them and protecting people from the forest. If the inhabitants show their evil, the volcano will once again attack power and magic.
Expelled Adventurers
Foresters imagine that few people leave their homes and try to integrate into human society. Firbolg may not have the option to exile or exterminate the tribe. Most adventure volcanoes fall into this latter category.
The expelled volcano will never return home. They set fire to forests and destroyed rare and beautiful wildlife, often in unpredictable ways that could endanger the country. These firbolgs are single people who travel all over the world in the hope of finding a new place to call home.
Orphaned volcanoes are people whose families and homeland have been destroyed. They become natural crusaders, seek revenge for their losses, and prevent further destruction of the natural world.
Children notice a few rare volcanoes beyond their homes. These firbolgs feel like pilgrims from an unfamiliar country who want to finish their mission and return home as soon as possible.
Firbolg Adventure
Firbolg's adventure seeker desk can be an inspiration to find out why firbolg characters are leaving home.
d8
Reason for Coming
1
Abandoned for murder
2
Exits that cause significant damage to the home area
Tricks The wizarding tradition, which includes the sword mechanism and dance, is dominated by throwers. The tradition, originally created by the elite, is practiced by non-FA practitioners who respect and expand the path of the elves.
In battle, Bladesinger uses a series of sophisticated synchronizations that prevent damage and allow Bladesinger to send magic for destructive attacks and intelligent defenses. Many people who watch Doblock at work remember this performance as a beautiful experience in their lives, with a great dance choir.
War and singing training Level 2 blur function
You will become adept with light armor and your chosen weapon.
You will also gain practical skills if you do not already have them.
Bladesong Level 2 blur function
If you don't wear medium or heavy armor or shelter, you can call a dwarf wizard named Blessing. It gives you abstract speed, agility and accuracy.
You can use the bonus features to start the 1-minute blues. It ends before you are incapacitated if you do not use heavy armor or shields, or if you use your weapons with both hands. You can also shoot Bladesong at any time (no action required).
When Bladesong is active, you get the following benefits:
You will receive a bonus to ACS equal to your change in intelligence (at least +1). Increase walking speed by 10 feet. You have an advantage over DJCT (aerobics) control. You get a prize for saving a constitution made to hold a spell. The bonus is the same as the change in your IQ (at least +1). You can use this feature many times as a skill bonus and you can use all of your expenses if you take a long break.
Additional attacks Level 6 fan functions
Each time you take turns attacking, you can hit twice. In addition, you can throw one in your coffin instead of one attack.
national anthem Level 10 blur function
During Bladesong activity, you can control your magic power to absorb damage. If you do damage, you can use your reactions to pay for the spell and reduce the damage level five times.
Victory song Level 14 blur function
When Bladesong is active, you can add your IQ (at least +1) to your weapon attack.
Hermit:
Monk
You are isolated for the formation of your life - in a protected community like a monastery or completely alone. As you move away from the hustle and bustle of society, you will find some answers to the peace and loneliness you seek.
Skills Qualifications: Medicine and Religion Equipment Skills: Herbal Kit Languages: The one you like Tool: A roll bag full of notes from your study or prayer Winter winter blanket A set of casual clothes A set of plants, 5 g
A life of loneliness What causes your isolation What allows you to end this isolation? You can work with your DM to determine the exact nature of your isolation or you can select or scroll down to determine the cause of your isolation.
A life of isolation 1 I was seeking spiritual enlightenment. I participated in community life according to the orders of a religious system. 3 I was deported for a crime I did not commit. I left the community after a life-changing event. I need a quiet place to work on an art, literature, music or personal statement. You have to communicate with nature outside of culture. I was responsible for old debris or debris. I was a pilgrim looking for an important person, place or collection.
Feature: Discovery The peaceful isolation of extended love gave you access to a unique and powerful discovery. The exact nature of the disclosure depends on the nature of your isolation. This is a great event for the universe or the gods or the powerful creatures of space or the forces of nature. This may be a site that no one has seen before. You may find a history of a long-forgotten truth, and you may find some remnants of the past that can rewrite history. Information that affects the people who sent you into exile can be a reason to return to the community.
Work with your DM to determine the details of the discovery and the impact it will have on the campaign.
Suggested properties Some monks are suitable for solitary life, while others hate it and want companionship. Loneliness shapes their attitudes and ideas when they support loneliness or want to escape from it. These are just some of the crazy people who have been out of society for years.
Personality traits 1 For so long I have felt lonely and rarely speak. I like gestures and occasional sounds. I am perfectly calm in adverse situations. A community leader had something logical to say on every subject, and I want to share that wisdom. I feel deep sympathy for all those who are suffering. Ignore behavior and social expectations. I connect what happens to me with a big cosmic plan. I often lose my thoughts and meditations and forget about my environment. I would also like to share my thoughts on the great philosophical theory. 6 is perfect 1 big good. I want to share my gifts with everyone and not use them for my own gain. (Hassan) 2 Logic. Do not hide right and wrong or rational thinking. (Legal) 3 Free Thought. Research and curiosity are the two pillars of progress. (Chaotic) 4 Power. Loneliness and meditation are two ways of a magical or magical power. (Bad) Live 5. Interfering in the affairs of others creates problems. (Neutrality) 6 Self-knowledge. If you know yourself, you know nothing. (Which) Bond6 1 is no more important than any other member of my cell, property or assembly. I was a monk to hide from my hunters. I need to deal with them one day. I'm still searching for the enlightenment I was looking for in the loneliness that haunts me. I was isolated because I loved someone I could not isolate. If my discovery happens, it will destroy the world. Loneliness gave me the big picture of a great evil that I could not destroy. 6 Disability 1 Now that I am back in the world, I enjoy it. 2- I suffer from dark bloodthirsty thoughts that are not calm from isolation and meditation. I force my thoughts and philosophy. The need for my success is a shadow of friendship and unity. A small revelation of lost knowledge
Changeling:
Change the details of the competition
Change can be changed by thinking. Many immigrants use this gift in the form of artistic and emotional expression. It is also a valuable tool for greedy spies and those who want to cheat. This makes many people skeptical of the changes.
Hidden land Wherever people live, immigrants also live. The question is whether their existence is known.
Change occurs on one of three paths. Some have grown up in a stable community where the exchange is inherently true and open to the people around. Some orphans raised by other races have set foot in the world without knowing each other. Others are part of a nomadic exchange clan that spans the territory of five nations, and families hide their true nature from loneliness. While some clans keep shelter in major cities and communities, most clans prefer to follow the unpredictable path of a tourist known as a tourist.
When creating different adventurers, consider the relationship between your character and the people around you. Does the character obscure his actual changing character? Do they stick to it? Are they connected to other exchanges, are they alone or are they looking for a partner?
Mask and personality In their true form, the elements of change are pale, with colorless eyes and silvery hair. Rarely do you see a changer in that form because typical changes change shape in a way that others can change. A random form whose momentary stimulus does not contain depth or history is called a mask. Masks can be used to express mood or for specific purposes and can never be reused. However, many immigrants have a deeper identity. They build their identities over time by creating people with history and beliefs. This targeted identity helps variables identify specific skills and emotions. Varying adventurers can have their own personalities in a variety of situations, including negotiation, exploration, and fighting.
The characters can be shared by multiple immigrants. There may be three healers in the community, but the person on duty inherits the character of Tek, a friendly old doctor. The characters can also be passed on to family members, and young changers can take advantage of connections created by previous users.
change the name The change uses a different name for each mask and person, and you can give it a new name as easily as changing the face. The real name of change is usually simple and one eye. However, transformation names often contain accents that the transformations represent. This is what individual skins usually miss. So the name of the two changers is Jin, one is bright blue-eyed Jin and the other is golden.
Change has a smooth relationship with gender and is one of the many features of change.
Variable function Your change character has the following characteristics: Ability points increase Increase your charisma score by 2. In addition, one of the selected ability points will be increased by one.
age Changes mature a little faster than humans, but their life cycles are similar - usually within a century. Changes can change to hide their age, but they are affected by aging as much as people.
Adjustment The exchange is usually practically neutral, and few immigrants accept evil.
size The size is medium. You can set your height and weight randomly by launching the size.
Size editor = 2p4
Height = 5 feet + 1 inch + converter (inch)
Weight kg = 115 + (2p4 x size converter)
speed The walking speed is 30 feet.
Shape changer In return, you can change the look and sound. You can specify the details of the change, such as color, hair length, and gender. You can adjust your height and weight, but not as much as the size. You can register as a member of another tournament, even if the Game Stats have not changed. You can’t copy the look of a creature you’ve never seen, and you have to use that format
Meteor swarm:
Meteor swarm LEVEL Ninth TIME 1 Function REGION / AREA 1 mile (*) COMPONENTS V, S DURATION Momentary SCHOOL Demonstration Attack / save DEX Save DAMAGE / EFFECT Fire (...) Burning fireballs fall to the ground at four different points that you can see within range. In the center of each ball within a radius of 40 feet, each point you choose must be thrown to save agility. The ball spreads around the corners. The creature causes 20d6 fire damage and 20d6 bludgeoning damage with a failed save or half more damage with a successful one. A creature with more than one fiery burst is affected only once.
The spell damages objects in the area and ignites flammable objects that are not used or carried.
Rollback Post to RevisionRollBack
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bardof the OIADSB Cult, here are our rules.Sig.Also a sauce council member, but it's been dead for a while.
"But people look at what you do. It's a child of the devil."
Dark circles stared at the wall from a straight line, and the cold wind of the storm beat the sudden voice in his heart, and his spirit would be like a heavy burden.
"Say what?" he asked. "One of the conspiracy of curiosity-two'A's
"There is a curse," the end. "You haven't heard me, I think there was so much rubbish before?"
"I know you." When we were with him, her loyalty would boil. He added: "Father, I won't be like that, deep in your soul, dear girl. Jehovah, in all iron men In the forest. Someone smashed it into pieces, put it on his neck and hung a millstone, and then kept them in it. Carefully looked at the other hand, tilted his head, the light in the eyes of the evil man." I did not fight. I bet it's just a bit of a wild cat. Every comment from stabs and tears only makes others sharp. "
-Accent M and Sulphur Angel The whispering star’s greeting has suffered street violence in every aspect of the suspect "This is Tiefling". With the knife twisted on the surface, Tifflin knew that this treaty passed down from generation to generation was to preserve the essence of the Asmodeus overlord and injected the nine points into their blood. The appearance of criminal sacrifices, and the nature of ancient people, as well as his sons and their little ones, were not always the case, but because of his fault.
Hell blood
Tiefling comes from human descent, and even appears to be human in the broadest possible sense. However, the heritage chain has left a clear mark on its type. Make pigtails of horns, horns, and horns of various shapes, some resembling the deer on the right, just above the coiled deer and the trumpet. ``Their tails are spiral-shaped, and they feel touched and uncomfortable relative to the thickness of the four to five roots of the patient's feet. Black, white, red, the color of the dog’s eyes, the man’s teeth, narrow and solid, but to the silver or gold of the young girl, or the mistake he can’t see. Their skin tone can cover various colors, and can also cover various shades of red. The hair that slips from the horns is usually dark brown to black, and black to blue and purple.
Self-reliance
The youngest: Cities, towns and places rarely appear in human Tifflin corners in most cases, blackmailers, bands, more cruel people, places where they grew up or leaders of crime. Sometimes they live in other smaller enclaves, which are respected by more entities.
There is no country in the world that Tiffin knows that they have only their own, but they will not survive strong. If someone believes in himself, it will quickly show that he did not, and his waiter, Tiffin, later reached out to your friends, but they hope that he will learn how Tiffin trusts them. Faith was once given to Tifflin’s partner and friend Tifflin Company alone.
Tiefling's name
The name on the salutation is very small, there are roughly three kinds. Tiefling was born in a culture and usually has a name that reflects that culture. Some names in hell terms passed down from generation to generation are called up to reflect their heritage. I found a younger Tiefling in the world, Calpurnius Repentinus, and named it as "means", that is, whether the concept of things and the virtues contained in it were conceived. Some names of selected locations. For others, this is a severe fate.
The names of the female hells: Acmini, Amnon of Ahinan of Jezreel; Baraka, Dakak, Ekemon, Iados; inquire about childhood , And Leucis, Melech, matchmaker, morthre, Pelaios, skam, theres
The name of the "virtue": art, carrion, the world: shame excellence, fear, glory, hope, ideal music brings openness, painting Q: random: respect pain, torture tired Ruck
mutual respect
People often doubt the Tieflin of hell and are determined to inherit their property. He has left his mark on his moral science, not those of those people. But in order to guard the city, to some extent, the goods and shopkeepers are about to enter Tiffin’s five-year period, and thus become Tiffin’s treasures to follow him, and there is a reason why the stranger "Tiffin trio" appears. . However, the reality is that the person who draws the blood will not have much impact. In short, she suspected that it did not appear in this year's new forum, and I replied that the essence is on a par with Tie Flin. Others may choose to live up to the stereotype of the wicked, but he is appointed as virtuous. Simply
A glance at the lover is enough to assess his foul and otherworldly nature. These aberrations are aggressive, hateful and greedy, treating all other creatures as secondary creatures, playing with them or destroying them at their discretion. The lover's sphere has been floating, his huge raised eyes sit above the wide toothed splines, and the smaller line of sight surrounding his body will twist and turn to make the enemy invisible. When the lover falls asleep, it closes the central eyes, but keeps the smaller eyes open and stay alert. Xenophobic segregationists. Enemies abound, so every lover believes. Onlookers are convinced that other creatures will resent them for their brilliance and magic, even if they regard those inferior creatures for a living and disgusting. Lovers always suspect that other people are opposing them, even if there are no other creatures around. The bystander's contempt for other creatures extends to other bystanders. Every onlooker believes that its form is ideal, and any behavior that deviates from it is a flaw in the purity of the same race. The body forms of bystanders vary greatly, so it is inevitable. Some bystanders are protected by overlapping chitin plates. Some have smooth leather. Some people have eye stalks twisted like tentacles, while others have crustacean joints. Even if the raw hides are slightly different in color, they will turn the two lovers into lifelong enemies. Eye tyrant. Some bystanders managed to transform their xenophobic tendencies into terrible despotism. The aptly named "Eye Baer" does not live in isolation, but enslaves other creatures and builds and controls a huge empire. Tyrants sometimes set aside an area within or under a large city, ordering a network of agents working on behalf of their master. Alien lair. Because they refuse to share territory with others, most lovers will retreat to cold hills, abandoned ruins and deep caves. The bystander’s lair is carved from its decomposed eye rays, emphasizing the vertical passages that connect the stacked chambers to each other. Such an environment allows bystanders to move freely, even if it prevents intruders from crawling easily. When an intruder does break in, the height of its open ceiling allows bystanders to float and erect enemies on the floor. As the creator of the alien, the room in the lover's lair reflects the arrogance of the creature. It earns trophies from the battles won to commemorate their secret room, which includes rigid adventurers standing in the last moments of horror, fragments of other bystanders, and magical items snatched from powerful enemies. Lovers judge their own value through acquisitions, and never give up their wealth. Lover's Lair. The lover's central lair is usually a tall, spacious cave with a high ceiling, where you can attack without worrying about getting close to the melee range. The lover encountered in his lair has a challenge level of 14 (11,500 XP). Operation Lair When fighting in their lair, the lover can call the surrounding magic to take lair actions. When the active count is 20 (lost active relationship), bystanders can take a nest action to produce one of the following effects: The 50-square-foot ground within 120 feet of bystanders becomes sticky; this area is difficult terrain until the next active count of 20. The wall within 120 feet of the bystander will sprout and grab the appendages until the active count for the next round is 20. Each creature chosen by the lover must begin to turn within 10 feet of such a wall, otherwise it must successfully pass a DC 15 Dexterity save or grapple. Escape requires a successful DC 15 strength (sport) or agility (skill) check. Eyes open on the solid surface within 60 feet of bystanders. The lover's random light shoots from that eye towards the target chosen by the lover that can be seen. Then the eyes closed and disappeared. The spectator can only use the effect repeatedly after all the effects have been used, and cannot use the same effect for two consecutive rounds. Regional effect The unnatural presence of this creature can distort the area containing the bystander’s lair, resulting in one or more of the following effects: Creatures within 1 mile of the lover's lair can sometimes feel as if they are being watched when they are away. When the lover falls asleep, it actually deforms slightly within 1 mile of its lair, and then disappears after 24 hours. The markings on the cave walls may change subtly, weird ornaments may appear in places that did not exist before, harmless slime may cover the statue, and so on. These effects only apply to natural surfaces, but also to non-magical objects that are not on anyone. If the lover dies, these effects will disappear within 1d10 days.
Class 15 Shield (Breastplate) Mata 71 (13d8 + 13) Speed 30 feet
Road 11 (+0) DEX 12 (+1) VS 12 (+1) INT 19 (+4) WIS 17 (+3) CHA 17 (+3)
Saving Throws INT +7, WIS +6, CHA +6 Arcana Skills +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4 Darkvision senses 120 feet, passive perception 16 Deep Speech, 120ft Telepathy, Unusual Call 8 (3900 XP) +3 skill bonus
Magic Resistance. The advantage of a mental reflector is that it saves from spells and other magical effects.
Congenital spelling (Pionics). The Mindbreaker is also a 10th-level spellcaster. His innate spell ability is Intelligence (spell save DC 15; +7 to spell attack). He can cast the following spells without the need for components:
Choices: Leadership, Witch Hands, Vicious Bullies, Real Strikes
Level 1 (4 slots): Human Attraction, Mastery, Language Comprehension, Sanctuary.
Tier 2 (3 slots): crown of madness, great strength, see Invisibility
Level 3 (3 slots): espionage, fear poured into the rocks
Level 4 (3 slots): confusion, stone form.
Level 5 (2 slots): scenario, telekinesis.
Act Tentacles. Short Range Attack: +7 attack, reach 5 feet, one creature. Hits: 15 (2d10 + 4) Mental damage. If the target is medium-sized or smaller, it will be compressed (escape DC 15) and must be successful at saving a DC 15 recon or be stunned until the escape is complete.
Brain extract. Melee Attack: +7 Attack, reaches 5 feet, humanoid unable to be captured by the mental layer. Hit: The target takes 55 piercing damage (10d10). If this damage reduces the target to 0 points, the mind kills the target, pulling in and consuming its brain.
Mind blast (charge 5-6). The Mind Breaker miraculously emits psychic energy in a 60-foot cone. Each creature in the area must succeed on a DC 15 scouting rescue or take 22 (4d8 + 4) mental damage and be stunned for 1 minute. The creature can repeat the saving throw at each end of its turn, interrupting the blow to succeed.
Gazer familiar:
Well-known authors Small flaws, bad indifference
Iron bars in Chapter 13 Shoes shoes 13 (3d4 + 6) Speed 0 feet, flying 30 feet. (Ticket)
STR 3 (-4) DEKS 17 (+3) Easy. 14 (+2) INT 3 (-4) MORE 10 (+0) CHA 7 (-2)
Threat. As a bonus, the viewer can move towards the enemy he is watching at his own pace.
Give it a try. The audience can study simple speech sounds while listening in any language. The listener can see this as a duplicate after the DC 10 intelligence change.
Typically a psychic can serve another animal as a habit and communicate with its owner, provided the owner has at least three steps. As long as they are connected, the male can feel what the viewer feels from a distance of 1.6 km. When the server violates it, the viewer interrupts and interrupts the popular service.
understand AB. Position close to attack and weapons: +5 on the winning target at a distance of up to 5 meters. Effect: 1 explosive device.
Lightning. The viewer grabs (copies) the following two eyes at once and selects one or two images to see them close to 60 feet:
1. Top coat. The character must be blessed with DC 12 Major Leap, otherwise the audience will have fun until the next opportunity begins. While it’s fun to focus this way, its speed is stormy, and the downside is that it attacks a fly.
2. Fear of radiation. The goal is to make an extra DC 12 splash of knowledge or fear before the next turn begins.
Great light. The access must have a direct current of 12 or 10 (3d6) faults.
4. Telekinetic ether. If the map is moderately small, it should be 30 feet away from the DC or viewer.
The weight of the card is 10 kg or less and although it cannot carry or hold it, the viewer lifts it up to 30 meters in any direction. The observer can also work directly with objects that use this plane, for example to operate a simple machine or open a container.
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The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bardof the OIADSB Cult, here are our rules.Sig.Also a sauce council member, but it's been dead for a while.
Research: Not deep 9 Working time 1 task Distance / location Signature. Something Really. Time Now School guide Attack / rescue No. Loss / impact Dialek (...) Lust is a spell that no one else does. You can change the basic details out loud as you wish.
This text is primarily used to create all eight or six spells. With this magic, you probably won't be able to satisfy any of the needs, including important content. Magic works.
You can choose:
Do up to 25,000 grams of magic. The trunk is no higher than 300 feet [300 m] high and can be seen in the desert below. It is shown alive in the Great Savior and gives twenty animals access to all important points and gives them all their attributes. Recommend ten injured animals. Keep 10 animals for 8 hours, this can block the effect of magic or other magic. For example, you can fight and all your friends will attack a person's life. Cancel last chance and get all the photos of your previous trip (including the last one). According to the new results, the truth has been restored. For example, Talisman can save an enemy, prevent dangerous enemy attacks, or save a disappointed friend. You can choose or force the right or wrong disc for the original disc.
You will find everything except the examples above. Communicate your imagination as accurately as possible. Everyone has the right to choose what to do with their life. The more we want, the more likely we are to make mistakes. Magic can only fail, the desired result is only partially achieved, and it can have unintended consequences in the way you realize your dreams. For example, the desire to kill a poor person will not prevent you from running and playing from time to time. The desire to find magical or famous art can also quickly lead to its current owner.
Using this spell has no effect other than increasing the print size. This damage cannot be minimized or avoided in any way. Performance will also be reduced to 3 in three days. Take breaks and exercise every day, it will be refreshed in a few days. If you overcome this pressure, you will never have a 33 percent chance of making your dream come true.
Order of the lycan:
To refuse Some of the many horrible curses that cover the region are ancient or horrible. Throughout the blood, this pain is hostile to the cruelty and hunger of poor animals. The Lebanese order is the first order of bloody thieves, with disciplinary action against the elderly. Hunters use the power of demons to use their skills. Members learn to manage and solve mixed forms voluntarily, along with invisible flowers. Physical skills, perseverance, and sharp weapons make warriors the targets of all evil enemies. However, no exercise is perfect, and without proper care and attention, even the most bloodthirsty people will begin to bleed temporarily.
Licenses come in different forms. All versions of the course include animals such as wolves, bears, leopards, slaves, and mice. The curse of the curse is in the form of a mixed animal, but in a difficult situation the curse is the same.
High emotion In step 3, by selecting this ancient form, the natural hunter begins to use enhanced features. You will benefit from the right exam, it depends on the audience and the smell.
Mixed edition By choosing this old form in step 3, you will now learn to control the level of lymph in your blood. You can reward the car for 1 hour as a reward. You can talk to your device wherever you are. You can return to normal life as a rewarding activity. If it accidentally drops to 0 or dies, it automatically returns to normal life. This feature ignores the permission rules in the daemon directory.
After using this feature, you must take a short or long break before using it again.
Various features of hybrid engines If you change it, you will get the following features
Get a +1 to reduce damage. Rewards increase to 1, 18 and 18. You also save electricity and energy.
Storage You can withstand pressure, breakage, punching and cutting tools in addition to money. If you don’t wear a heavy armor, you get a +1 bonus for the ACO.
The hunter attacks. You can use the red action feature on an unarmed attack machine. You can use dictatorial regimes that are not subject to violence and aggression in armed conflict. If you are armed, you can attack without weapons.
Your armed attack will be reduced to 1D6. Damage increases from 11 to 1D8.
If your blood does not exceed half of the maximum score, you must acquire DC8 intelligence or go directly and attack a nearby animal. You can choose additional attacks for this annoying attack. If you have a lot of goals, make your dreams come true. Then check the remaining lines.
If you still have the stress of concentrating (like violence), you stop automatically.
Professor Estrella In step 7, your speed will increase by 10 meters. You can add 10 feet and 3 feet to the maximum jump distance. Improves joint attack capabilities.
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The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bardof the OIADSB Cult, here are our rules.Sig.Also a sauce council member, but it's been dead for a while.
Class 15 Shield (Breastplate) Mata 71 (13d8 + 13) Speed 30 feet
Road 11 (+0) DEX 12 (+1) VS 12 (+1) INT 19 (+4) WIS 17 (+3) CHA 17 (+3)
Saving Throws INT +7, WIS +6, CHA +6 Arcana Skills +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4 Darkvision senses 120 feet, passive perception 16 Deep Speech, 120ft Telepathy, Unusual Call 8 (3900 XP) +3 skill bonus
Magic Resistance. The advantage of a mental reflector is that it saves from spells and other magical effects.
Congenital spelling (Pionics). The Mindbreaker is also a 10th-level spellcaster. His innate spell ability is Intelligence (spell save DC 15; +7 to spell attack). He can cast the following spells without the need for components:
Choices: Leadership, Witch Hands, Vicious Bullies, Real Strikes
Level 1 (4 slots): Human Attraction, Mastery, Language Comprehension, Sanctuary.
Tier 2 (3 slots): crown of madness, great strength, see Invisibility
Level 3 (3 slots): espionage, fear poured into the rocks
Level 4 (3 slots): confusion, stone form.
Level 5 (2 slots): scenario, telekinesis.
Act Tentacles. Short Range Attack: +7 attack, reach 5 feet, one creature. Hits: 15 (2d10 + 4) Mental damage. If the target is medium-sized or smaller, it will be compressed (escape DC 15) and must be successful at saving a DC 15 recon or be stunned until the escape is complete.
Brain extract. Melee Attack: +7 Attack, reaches 5 feet, humanoid unable to be captured by the mental layer. Hit: The target takes 55 piercing damage (10d10). If this damage reduces the target to 0 points, the mind kills the target, pulling in and consuming its brain.
Mind blast (charge 5-6). The Mind Breaker miraculously emits psychic energy in a 60-foot cone. Each creature in the area must succeed on a DC 15 scouting rescue or take 22 (4d8 + 4) mental damage and be stunned for 1 minute. The creature can repeat the saving throw at each end of its turn, interrupting the blow to succeed.
Gazer familiar:
Well-known authors Small flaws, bad indifference
Iron bars in Chapter 13 Shoes shoes 13 (3d4 + 6) Speed 0 feet, flying 30 feet. (Ticket)
STR 3 (-4) DEKS 17 (+3) Easy. 14 (+2) INT 3 (-4) MORE 10 (+0) CHA 7 (-2)
Threat. As a bonus, the viewer can move towards the enemy he is watching at his own pace.
Give it a try. The audience can study simple speech sounds while listening in any language. The listener can see this as a duplicate after the DC 10 intelligence change.
Typically a psychic can serve another animal as a habit and communicate with its owner, provided the owner has at least three steps. As long as they are connected, the male can feel what the viewer feels from a distance of 1.6 km. When the server violates it, the viewer interrupts and interrupts the popular service.
understand AB. Position close to attack and weapons: +5 on the winning target at a distance of up to 5 meters. Effect: 1 explosive device.
Lightning. The viewer grabs (copies) the following two eyes at once and selects one or two images to see them close to 60 feet:
1. Top coat. The character must be blessed with DC 12 Major Leap, otherwise the audience will have fun until the next opportunity begins. While it’s fun to focus this way, its speed is stormy, and the downside is that it attacks a fly.
2. Fear of radiation. The goal is to make an extra DC 12 splash of knowledge or fear before the next turn begins.
Great light. The access must have a direct current of 12 or 10 (3d6) faults.
4. Telekinetic ether. If the map is moderately small, it should be 30 feet away from the DC or viewer.
The weight of the card is 10 kg or less and although it cannot carry or hold it, the viewer lifts it up to 30 meters in any direction. The observer can also work directly with objects that use this plane, for example to operate a simple machine or open a container.
fear poured into the rocks what spell even was that
Wood oil A. Castle time Article 1 Ownership 120 feet Ingredients W, S. Philippine Islands Religion School Violence Nutrition Is not it? Disadvantage / result Violence He made three bright magic cakes. Every site finds and sees the content you are looking for. The defender loses power with a 1D 4 + 1 ball. The game has one base station and is associated with one or more titles in the fight against this creature.
Return to the top level. If you use magic and cast spells at level 2 or lower, the fortune teller will set a new spell at all levels above 1.
Path of wild magic:
Road to the magic forest There is so much beauty, powerful emotions, and uncontrollable magic in the universe. High levels and other supernatural sources transmit this energy and affect people badly. As an extensive book, animals are particularly susceptible to attacks, and some aliens are looking for magic. Magic leaves take the path of wild magic. These monsters, donkeys and savages still want to find a way to show the wonders of their ancestors.
Magical understanding Activity level of wild helpers 3
You can activate the target magic of your ad by measuring the results. At the end of the next turn, you know that your spell or spell is 60 meters away. If you fall into magic, you will learn magic school.
You can use this article as a bonus and restore all apps after a long break.
Watch golf Activity level of wild helpers 3
Sometimes a magical power boils in your country and explodes in you. If you agree with your opponent, go on the magic board.
If the rest requires a CC guarantee, the 8 ++ bonus is constitutional.
Bucket Impact d8 Depends on the soft gray color around it. If there is a significant decrease in activity or a decrease in 1T12 damage, all actions you select must succeed within a radius of 30 meters. 2 It can travel up to 10 meters in the empty space you see. You can use this effect as a bonus when you are calm. Three hidden philosophies (like you) that look like feathers or pixels will appear 5 meters from your desired base, 100 meters from you. At the end of the translation, the imagination explodes and all the animals live. In five courses, you can win or damage 1d6 quickly until you clear your anger. You can reuse it and return all imaginary bonuses. 4 magic tricks Add your favorite tool. At the end of the storm, the type of damage had to come to light and exceed the normal signal at a distance of 6-18 meters. If the device is rejected, the shooter will restart at the end of the current turn. . 5 When a creature strikes before the storm is over and the magic takes revenge, it destroys the power of the first living head. 6. A colorful fire guard will surround you until you stop your anger. You get a +1 bonus from AC and 3 shipyards get the same bonus. Seven flowers and grapes that grow for a while until your anger falls on the enemy's enemies. 8 The Shiny Constitution box attacks another creature you see at a distance of 30 meters, otherwise 1D6 will be damaged and blinded next time. You can always use this effect as a bonus until you stop getting angry. Add magic Wild Magic Road has six levels.
You can use wild magic to strengthen yourself or your partner. Averages can be measured. (You can) and offers you the following benefits:
It can take ten minutes for the T3 attack period to begin, or you can add value to the T20 by testing its strength. D3 provides a writing style that is used when the height of the body is similar to the transmitted or lowest number. (Life Choice) When a valuable product is an ingredient, it cools down after a long rest period. You can leave your job as a bonus and get all the expenses after a long break.
Uncertainty is a sin Forest road level 10
When you are sick, magic can fall on you. If you are injured during a storm or you cannot return, you can use this concept to explore a magical network and know the moment of an explosion. The result changes the current effect of wild magic.
Managed location Magic forest path from level 14.
Each time you open the Wild Magic panel, you can double-click the image and select Exit. If you move two identical dice, you can select a result other than the table numbers.
Alchemist:
Alchemist Alchemy is very good at combining reagents to create mystical effects. The chemists used their creativity to survive and find refuge. Alchemy is the most ancient tradition invented by mankind, and in ancient times it was appreciated for its diversity in times of war and peace.
The main car Level 3 Chemistry Post
You will have a chemical device. If you have the skills, you will get your skills from another car mechanic.
Alchemist Level 3 Chemistry Post
As can be seen from the alchemy diagram, there is always some magic when you go to a certain update. These are artificial talismans for you, but not the number of spells you say.
Alchemist Elazaw scale 3
Magnetic radiation, radius of disease
5
Fire, oxalic acid
nine
Gas form of mass treatment
13th
Partial destruction, death
17
Storm clouds wake up to death
Test page Chemistry Level 3
On long breaks, you can wear the magic of a magically woven bottle using laboratory gloves. Return the container to the test string. During transportation, organisms can drink gloves or give to the disabled.
By going to the first level or higher, you can become more professional for the experience. With this, you can use your gesture to attach a filter to an empty bottle and determine the filter effect from the elixir test panel.
The test should be a chemical source for gloves and your drink or your next vacation will continue.
When you reach a certain level in this class, you can dig deeper after a long break: two in sixth and one in 15. Circle the effect of each container. Each napkin should be packed in bottles.
Test page D6 effect a.
The good feeling of drinking 2d 4+ IC saves a lot of points.
I am 2 years old
Fast drinking increased by 10 meters per hour.
3
resistance. Drinks get a +1 bonus for 10 minutes of AC.
4
death The car can save the D4 month in the next minute and increase the number of hits in each attack.
5
Flight drinks reach 10 meters in 10 minutes.
6
editor. The body of the drink turns out to be magic. Determine the change in the drink, the effect lasts 10 minutes.
Alchemical shells Level 5 chemical function
I submitted a general questionnaire for advanced chemicals that treat anxiety and harm. Each time you use Alchemy as a Magic Center, you will be rewarded for one magic. This box should produce shock, spinning, acid, fire, swelling or poisoning and should be equal to IC (at least +1).
The answer has been confirmed Alchemical Function 9
You can add titration reagents to several procedures:
Every time you drink the jar you created in the test, the creature is 2D6 + IQ. If you use magic chemicals, you can get a little better at any time and without magic training. You can do this several times (at least once) with your IAC editor and you can restore all devices after a long distance. Chemical control The Fifteenth Work of Alchemy
You have been exposed to some dangerous chemicals and you can use them to stop some diseases quickly:
The contaminated farm is not immune to damage and poisoning of the immune acid. If you use chemicals as a magic center, you can do a lot of repairs without limiting the time of the sorcerer, without getting the sorcerer's training and without improving the situation. With this feature, or after you write, you will not be able to write until you get a long permission.
Samurai:
Samurai The Samurai Hunter calls on a strong fighting spirit to defeat his enemies. A samurai can be defeated or killed in two ways: the samurai's intentions are blocked.
Characteristics of the samurai Level by level Level 3 (5 products) Great seventh test Continuous consciousness is the spirit of 10th place (10 degrees). 15 armies (15 horses) with war spirit. He has eighteen strengths before he dies Performance Awards By choosing three models at this level, you will learn one of the skills you choose: history, understanding, practice, or self-confidence. But you will learn the language you need.
Wegeta From the third level, your fighting power can protect you and help you achieve your goals. On the other hand, at the end of the current turn, you want to shoot with special weapons. This will give you 5 attack points. In this class, when a certain level is reached and the time increases from 10 to 10, it increases from 15 to 10.
You can use this feature three times and use it again after a long pause.
Superior Council When you move to 7th grade, you focus more on discipline and detail. If you take the test, your average mind will do the same.
Self-government also leads to the ability to maintain wisdom. If you can, think twice or give up.
An unbearable mind Start at level 10 and you can use it again if you think the fighting spirit is not useful.
Click quickly Learn how to deal with attacks faster than level 15. If you have to attack in turn and are at the top of the attack target list, you can use this step to attack the target with weapons. additional. This operation cannot be performed multiple times for each role.
The power of death Your fighting spirit can delay death from the age of eighteen. If you damage 0 points and don't kill him at all, you can take immediate action by lowering the current turn, losing consciousness and reacting. Even if this exact action is null, the damage is normal and three deaths can kill you. When the scan is complete, you can skip if the base stations are 0.
Once you've used this feature, you won't be able to use it for a long time.
Purple dragon knight:
The purple dragon horse Dragon Dragon Knight is world champion. They defended the title and promised to do their best. His goal is to conquer evil with his determination, courage and faith, and travel the world as a soldier.
Dragon Castle brings to life other war products. Explore the knights of the big city to conquer and steal monsters. The only expert fighter is a horse. The army, however, transformed the army and did not wage a fierce war.
People want to be silent when they go there. When soldiers lead an attack, heroic actions increase people's confidence in meaningless relationships.
prohibition. 950,000 Swiss francs The Purple Dragon Knight resembles the special creation of the iP car. Cormorna Nord.
When a military message is used, the pattern is called a symbol, depending on the type of poster such as the purple dragon.
He made the decision If you choose this global team, your friends will learn to fight for the victims.
In the second case, the three species can be divided into 60 species. Each level influences the movement by observing and listening to the animals.
request The beauty of the purple dragon is the decoration of the crown of love. Sir, it's good.
You are now at level 7. If you know this, you will learn the following skills: choosing animals, searching, scaring, or talking to animals.
If you complete all skill tests, the competency voucher will be doubled. You will enjoy the inequality of skills that are at this level.
time At level 10, the job description can be used as a health symbol at a height of at least 60 meters. These creatures can respond by seeing or hearing explosions and shots.
You can see the connection on two levels between 18 and 60 meters.
search: At level 15, you can maximize the real benefits of your employees' work. Attentive and attentive If you decide to use your information uncontrollably, you can reach 60 m to avoid conflicts. If you see and hear office noise, try it. Request a new category
Champion:
Champion The original protagonist is instructed to produce raw physical strength under mortal perfection. These prototype designers combine strong skills with physical perfection to repel powerful blows.
Very good If you choose 3 basic levels, your weapon attack will be a huge success on 19 or 20 wheels.
A great athlete From level 7, you can add half of your wealth bonus to half of your cash withdrawal, skill, or fundraising activities.
If you try to jump for a long time, you will increase the speed at which your power transformer can travel several meters.
Additional combat mode At level 10, you can choose the second option from the Battle Styles class feature.
Archery You will earn +2 bonus points when you reach the character with an intermediate weapon.
Defend If you are armed, you get a +1 bonus for AC.
two If you shoot a wild weapon with one hand and you do not have the other, you get +2 bonus points for destroying rings with this weapon.
Great arms race If you die as a result of 1 or 2 injuries, if both are killed by an armed attack, you must reset the death and use the new character, even if it is 1 or 2 characters. To use it, hired weapons must have so many functional characteristics.
Defend If the creature you see five feet away has a different purpose than the one you are attacking, you can use your own answer to understand the nature of your attack. You must wear a shield.
Two armed wars If you fight with two weapons, you can change the force to damage the second attack.
Higher criticism When you start at level 15, add your large weapon in 18-20 cylinders.
Thank you In fighting at 18th level you will achieve a high level of stability. If more than half of the hits remain, you will receive 5+ points on the first change at the beginning of each payout. If you have 0 hits, you will not get this advantage.
The great old one:
Old The secret and nature of your teacher is different from the natural. Maybe he is on a higher level, or maybe he is an old mythological god. Its purpose is incomparable to mankind, and science is so old that even the largest libraries compare it to the great mysticism. Adults may or may not be there, but they may harm a person whose secrets are being investigated.
These varieties also include cotton wool; Fabric. Spirit Treston. Dendari, many snakes; Mumbo, come back; Cthulhu is not at home. There is another creature.
Abstract text Parents can make different choices in medications before they learn about their origins. Witchcraft was added to the list of witches.
Use of text Official religion Osion's condition 1
Shave, smile and shake hands
2 n
Look for fun and entertainment
3 o'clock
What do you believe
4 rivers
"It's a wonderful animal," said Edward Black.
5 out of 5
Selecting people, training from a distance
tour Fun information can attract attention. The mobile phone will connect to any object within 30 meters. Knowledge of symmetrical imagination is not required, but the Creator must have a solid foundation.
Access area In the sixth level you will learn from attacks and approaching the left side of the enemy. Your attack will get worse if you hit the target. If you forgive those who disagree and then realize you will have to fight with the creature.
If you are tall and tall after using this feature, this feature might not be available.
Think inwardly If you do not believe in the 10th level, your mind will not be able to mentally or otherwise mind. You are fighting an emotional trauma and if your body hurts, you will think about an emotional injury.
Do it Fourteen degrees can become a person by the magical power of the Savior's land. You can create bad people by acting. This creature feels good in a kiss and can not master the magic, otherwise it must be repeated.
You can also combine telepathy and social relationships in this life.
Oathbreaker:
Oatmeal Oatbreaker is a paladin who has broken his sacred oath when it comes to a dark act that requires poor strength training. The red paladin adapts to the shape. Everything destroys the darkness of the United States.
The paladin must be bad and have more than 3 levels to be an oat breaker. Paladin changed his appearance from Star Wars to Divine Destruction and Oatbreaker.
Secretary Oatbreaker The Paladin Oatbreaker was the first to get votes from the city, but the fifth Paladin Oatbreaker won the Paladin list.
Standard shovel magnet They ruled 3 religious authorities, wounded A treasure of ignorance, darkness 9. Photographs of deaths that do not affect the that army 13 discouraged, confused Fever 17, disease Channel Channel 3-level Oathbreaker paladins have more religious options.
The power of the dead. As a battle, the great paladin hopes to find a dead animal that can find places at a distance of 30 meters. The government adviser hopes the knowledge will save lives. Critically, the scanner must follow the paladin's instructions within 24 hours and continue to use the paladin's theological channel option. Protection against this influence kills people. Wearing hats is more than just a normal paladin.
Dangerous part. However, through the action you will discover the darkness of the emotions of the area and the magical spells of horror. If the paladin of the dark alleyway chooses a distance of 30 meters from the paladin, the intelligence must be protected when the paladin takes place. If security fails, the city hopes to intimidate the paladin for 1 minute. If an animal is afraid of impact, it is 30 meters from the paladin; the other hunting capacity of the corner can be significantly affected by the impact.
Golden elements At level 7 there are paladins, good writing, other bonuses and death, less than ten meters from the paladin, equivalent to contributing to the paladin's caradmatic change (above +1), eliminates paladin damage. An animal that behaves like a turkey can be a weapon at the same time.
In 18th place was the ascending height of gold 30 meters.
Secular aspect In case 15, the paladin fat showed little or no damage, injection, and damage caused by manipulation.
That At position 20, the current paladin can set the brightness to constant darkness for 1 minute. Bright Cloud Red Gold gives 30 stars to the bright cloud of the Palatinate. If the American enemy is afraid that the paladin will start in time, the psychic pronouns 4d 10z. In addition, the creatures choose paladin and gold in deep tones. The animals wait on the visual ladder, which affects the visibility of the film's fire truck.
With the rest of the gold, the paladin can be a DCDB wallet, along with the cast shadow, over the powerful gold to attack the other creature. The paladin launches a magical attack against the scanner. Pronoun attacks cause neurotic damage such as the charisma of the paladin variable 3d10 +.
After applying the real gold, the palate appears after a long rest.
Collage of Glamour:
Glamor University Glamor College is home to bars that dominate the grounds under the watchful eye of the dynamic Favildo Kingdom. Satin, Eladrin - the other guards used their magic to seduce others, to bring them to prison.
The school cross is seen as a mixture of fear and anxiety. His performance is legendary. The eagle is so eloquent that one of them speaks or sings, releasing the prisoner to release the roaring dragon. The same charm that allows them to kill animals can drive them crazy. These schoolgirls can move around the communities for weeks and magically enslave their masters. The heroes of this school use this power to summon the oppressed and to weaken the oppressed.
Features of Glamor College Complex level function 3. Inspirational soft cover, interesting performance 6. Mandelmulia 14. His Majesty can not be broken Inspirational happiness When you get to the third floor of Glamor College, you have the ability to create beautiful magical songs that will overwhelm your allies with power and speed.
As an added bonus, you can use the available Bardesch inspiration to give you a good look. When you do this, select a group of creatures that you see և around you in a 60 meter radius until the number is equal to the attraction transformer (at least one). Each person earns 5 temporary success points. When the creature achieves this temporary success, you can immediately use his response, increasing his speed without the ability to attack.
The number of successful points is temporarily increased when it reaches a certain level in this category նում level 8-5, 11-10 և 14-15.
Interesting performance You can improve your performance with mysterious puzzles and magic of the third level.
If you can present for at least a minute, you can inspire your audience by singing, reading poetry or dancing. At the end of the program, at a distance of 60 m from you, select a group of humanoids that you have seen and heard, up to the right number of charismatic transformers (at least one). Every product must be able to activate the intelligence detector against magic, save DC or seduce you. While interesting, there are many discussions about who is talking about it, everyone is encouraged to oppose it, even if you avoid violence, as long as you are not against it. Your name. This effect lasts for an hour when the victim, as an ally, attacks, attacks, or attacks or injures.
When the topic was removed, there was no indication that the topic was tried.
If you have already used this feature, you can not use it until it is short or long.
Mandel Mulia At level 6, you have the ability to use magic to hide what others want to use. Start the command as an additional action, without spending any magical time finding the stranger a minute later or until the focus stops (as if it were magical). Until now, instead of the magic time, you can order your battery anywhere as an extra.
All the creatures you are interested in automatically run the tasks you create with this feature.
If you have already used this feature, you can not use it until you pause.
His Majesty can not be broken At level 14, your performance will last forever, making you more attractive and stronger.
Additionally, as an additional action, you can be magical for a minute or until you disappear. Each time each creature attacks you for the first time in a row, the attacker must cast a spell that repels the DC spell. If you catch it wrong, it can not attack you constantly, անընդ You must choose a new target for your attack, otherwise the attack will disappear. If you are successfully rescued, you can attack at this level, but it will be very bad compared to the magic you will hear next time.
If you have this amazing presence, you can not repair it until you are ready for a short or long vacation.
Winged boots:
Wool boots Unusual, Unusual (type required) When you have boots, you get the same speed as your feet. You can use the aircraft for up to 4 hours or at least a minute on a new flight. If you fly at the end of the season, stay on the lap at a speed of 30 meters until you land
The boots are not worn every 12 hours and do not return to normal within two hours.
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bardof the OIADSB Cult, here are our rules.Sig.Also a sauce council member, but it's been dead for a while.
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That’s going to be hard.
Subclass:
Long-tailed deer
Its very nature from the actions of the chaos creates the nature of the action. You may not have been patient with the amazing show, through the gateway that leads to Limbo, World Symbols, or mass farming. You may have been blessed by a fey and a demon. And your magician will not be happy with your birth without a reason. However, this magician is working inside him, waiting for the door.
Wild climb
It starts with selecting this topic at level 1, which shows that your language can unleash extensions and under undetectable unknowns. In any case, the DM can immediately roll the d20 after saying a level 1 or higher error. If you roll a 1, circle on the Magic Screen Screen to create a stunning effect. If that result is magical, it is a very dangerous game for your Metamagic, and if you always insist on watching, you should not think about this case; magic for its entire length.
Waves of Chaos
Starting at level 1, you can use the effects of time and turmoil to make the most of a single attack search, valid verification, or retrieval. If you do this, you will need to complete a long wait before you can reuse this feature. Each time before re-using this feature, the DM can change the Magic Attack menu immediately after hitting a higher or higher level magic spell. Then you need to use this feature again.
Click Lucky
Starting at level 6, you can surround the effect using your magical stomach. If something you see is performing an attack, checking a test, or saving key, you can use your result and change the numbers 2 to 1d4 and add the number rolled in As a gift or reward (your choice) to the copy. Rolling. You can do this after the roll but before the end of a roll.
There is a lot of confusion
At level 14, you get a modicum of control over the high points of your animal creation. When you rotate the Magic Screen table, you can double tap and use each number.
Advertisements
Starting at level 18, your magic will increase your destruction power. When you roll the best objects for a spell and turn the high number of points on one of the offenses, select one of the offenders, turn again and add a circle to the offender. You can use one feature to search.
Up Up
d100
NO LONGER
01–02
Scroll through this table as you begin your search for the next minute, with this result in the next few rounds.
03–04
For the next few minutes, you can see the unknown if it is offline.
05–06
Modron was identified and restrained by DM at a point between 5 feet. One minute later 1 was gone.
07–08
Throw the ball as a level light between you.
09–10
He practiced the magic of Missile as a 5th magician.
11–12
A d10 coil. Its rotation varies by about an inch to the search. If Odd rolls, you're heavenly. If the book is a book, you will grow.
13–14
He had a finger in her.
15–16
For the next minute, you get 5 more clicks at the beginning of each search.
17–18
You grow a long beard made of dead feathers until you reach the tail, when the Backyards feathers fly away from your face.
19–20
Pour the oil in the center.
21–22
It takes time in the wrong way and you are thrown in for a minute by throwing it away.
23–24
Look at your skin and the blue sky. A bad idea can end this situation.
25–26
The face was visible on his forehead for a minute. In that case, you have the benefit of Visual Depression.
27–28
For the next minute, your Score Score with a Casting 1 time will become a Casting time of bonus 1.
29–30
He sent the phone 60 feet to his Devine found.
31–32
We will take you on an Astral flight until the end of your quest, after which you will return to your previous seat and the nearest one if that house is occupied.
33–34
Increase so you can throw in another minute.
35–36
A d10 coil. His age changed from one year to a roll. If Odd is around, he is still young (at least 1 year old). If the book is a book, you are old.
37–38
DM 1d6 flies showing distances between 60 feet for you and your fears. They disappear after 1 minute.
39–40
It has a double digit number 2d10.
41–42
Dig through the walls and start looking for him. Break up a plant, you are not as strong and weak as you could be. If you drop 0, your Softball Lover returns to normal.
43–44
For the next few minutes, you can call up to 20 feet as a welcome bonus on each turn.
45–46
Throw yourself away.
47–48
The unicorn is represented by the DM at a distance between 5 feet. One minute later the 1 is gone.
49–50
You cannot speak for another minute. When you try, Pink flowers float from your mouth.
51–52
The best shield will approach you for the next minute, giving you a +2 plus AC and avoiding Missile magic
53–54
You do not expect to drink beer for 5 more days 5d6.
55–56
Her hair had fallen out but she had grown up in 24 hours.
57–58
For the next minute, there was a fire without a touch and a celebration was allowed.
59–60
He took his humble path of humility.
61–62
For the next minute, you need to shout when you talk.
63–64
You have a panoramic cloud above.
65–66
Three features you can choose from within 30 feet of a 4d10 electric car.
67–68
He feared for his life until the end of his trial.
69–70
Things within your 30 feet will not be visible for another minute. The meat should be unclean by throwing or discarding it in a container.
71–72
Dee Reincarnation is on its way for another minute.
73–74
Rubbish is within 60 feet in 1d4 hours.
75–76
Build yourself a torch at RADIUS 30 feet for the next minute. All reptiles in sections 5 and 5 will be blind until the end of the trial.
77–78
Throw yourself a polymorph. If you do not throw Sow throw, you will become an idea for a long time of tradition.
79–80
Flutter Illusory flowers and butterflies in the air within 10 feet of you for the next minute.
81–82
You can bring a new group to the wardrobe.
83–84
Everything within 30 feet of you Magnetism 1d10 nehotic damage. You will find complete information about the number of nezotic pests given.
85–86
It was too late.
87–88
He jumped between his 60 feet.
89–90
He closed his eyes for a minute. In that m
91–92
If he dies a minute, he comes back to life as if by a different word.
93–94
Increase the amount of your dream for the next few minutes.
95–96
You and every living thing within 30 feet of you will have a pleasant time preparing to disappear for another minute.
97–98
Surrounded by weak, ethereal songs for the next few minutes.
99–00
You have a new parent brought in.
All hail the great and mighty platypus.
Resisting is simply standing in front of the tide and pushing at it. Even if you endure at first, you will eventually break down. Adapting, by contrast, is turning into a fish.
-me
Rangers are not underpowered. They’re just exploration-oriented.
My homebrew setting: https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/94809-wakai-a-setting-inspired-by-japanese-folklore-and
This account is kinda old and I haven’t used it in a while
Kobold:
Princess
Young person (princess), bad law
Class 12 weapons
5 security points (2d6 - 2)
I’m in a hurry until the 30s.
TMB
7 (2)
DEX
15 (2)
FRAUD
9 (1)
T.
8 (1)
WIS
7 (2)
Cha
8 (1)
Knowledge is to understand the vision of the tolerance principle of 60 feet 8 in the dark
Geneva languages, draconian
Challenge 1/8 (XP 25)
The competition is good 2
Plasmodium falciparum against the sun. While the sun is a nuisance, this attack gently turns the goblin (brain) into the eyes without permission.
Tactical package. A princess attack has the advantage if at least one of the partners is present to help the king and about 5 feet of survival has not been disabled.
behavior
Biodag. Melee weapons, get up: 4 hits from any target within 5 feet. Hit: 4 (1n4 + 2): painful mass loss.
Loop. A weapon with a range to go up: 4 to hit, one of which is 30/120 feet. Hit: 4 (1d4 + 2) impact damage.
description
Reptile humanoids are accustomed to prison-opening uniforms. These are the ones that are disturbed after the goblins are released. Due to the instability of the body, they are small.
Goblins
Goblins are cruel reptiles who worship dragons, and demis attract bad music and dark toads. Goblins live in Dragons whenever there is a chance, but in harmony with the abuses handled in places, the younger they are, and the collection of these diligently and faithfully holds treasures to be added.
Power in numbers. Formation of leprechaun eggs. It matures quickly and can live there as “big prisoners” for over a hundred years. However, many goblins will die before the end of the first decade. Weak ready for predators. This is a vulnerability we face. Vetabantur’s strong opponents often win wars with Kobold.
Tunneller urged the builders. The body is incapable of fulfilling and deceiving the art of Kobold. But it’s easier to get things out of their mines, rarely found humanoids. Also, don’t stop peppers with goblins. The Leprechaun uses a trap to get most of the rest. In the spring, loaded with a trap and injury as well as wiring water to join a pottery ship, pits, vitamins in the flesh, green or black, with the king’s excellent food and millipedes, he participated in Nep’s attack.
He lost God. In addition to worship, there are dragons in the name of kurtulmak worship of smaller goblets. According to legend, as many as nine of Glittergold Garlia Kurtulmak from Tiamat’s tributary served in hell and goblins stole jewelry and a dragon queen. Tiamat Kurtulmak managed to pass the jewel, but the prank played by Garl Glittergold falls underground and underground, the song now gets a princess forever. The reason I made Kobold Gnomes is due to a bit of hardware. Even the most ardent worshipers in Kurtulma are especially desperate to be set free from God’s lost journey.
Goblins with wings. Some goblets were born elsewhere and could not fly. Make his tiles and stones while he constantly sends them to the Urdu. Despite the fact that the wings seem to envy Tiamat, the dragon queen and without wings, the goblins change.
Doors are evil
Race:
Firbolgs translated into Irish, Mongolian, and back.
Stomach Men
The Firbols live in remote forest clearings and prefer to spend their days in harmony with the forest. Stimulating football reveals magical weapons and magical abilities.
Defenders of Humility
Firbolgs love nothing but a quiet day in the old forest. They see the forest as the sacred heart of the world, a monument, and the endurance of life.
Firefighters try to coordinate their duties. Their methods show common sense and intelligence. In the beautiful summer they store extra nuts, fruits and berries. In winter, woodpeckers use all their resources to survive until spring.
There is no greater mistake in Firbol's eyes than greed. Firbolgs believe that the world remains the healthiest when all animals get only what they need. There is little interest in related items, especially gemstones and gold. What about winter food and short meals?
Natural Medicine
Firbolgs have a magical talent. Learning such magic is part of their sense of development as it combines nature with culture and a strong and understandable attitude. Almost all firbolg learn a few spells that are used to hide their existence, and most possess natural magic.
Fibroids are tough leaders who become drug addicts. In all tribal activities, the Druids not only measure the needs of the group, but each activity is reflected in the forest and other natural worlds. The tribes of Firbol prefer hunger to plunder during famine.
Hidden Shepherds
They prefer to be invisible and memorable as area guardians. They don't try to make a big impact on the environment, but they try to succeed and live by their own laws.
Firbolgs use magic to hide their forests. This method allows them to avoid the politics and struggles of elves, humans and orcs. This only applies when volcanoes affect forests.
Despite the interference, the volcano prefers a peaceful approach to prevent damage to its territory. They are no longer suitable for exploration, and can use magic to temporarily replace forests and springs, chase toys, steal important tools, hunt, and change the way they leave a logging party. lost hopelessly. The presence of a "volcano" is strangely quiet, as if the animals are declining and the forest is trying to draw attention to itself. These are the fastest travelers who decide to go further.
If these measures fail, the firbolgs will take more direct action. Then their observations determine what happens. If outsiders seem calm, go to the volcano, give them food and other supplies to help them get out, and gently pull them out. If they respect nature, take only what they need, and live in harmony with the trees, the volcanoes promise to explore the possibility of befriending them and protecting people from the forest. If the inhabitants show their evil, the volcano will once again attack power and magic.
Expelled Adventurers
Foresters imagine that few people leave their homes and try to integrate into human society. Firbolg may not have the option to exile or exterminate the tribe. Most adventure volcanoes fall into this latter category.
The expelled volcano will never return home. They set fire to forests and destroyed rare and beautiful wildlife, often in unpredictable ways that could endanger the country. These firbolgs are single people who travel all over the world in the hope of finding a new place to call home.
Orphaned volcanoes are people whose families and homeland have been destroyed. They become natural crusaders, seek revenge for their losses, and prevent further destruction of the natural world.
Children notice a few rare volcanoes beyond their homes. These firbolgs feel like pilgrims from an unfamiliar country who want to finish their mission and return home as soon as possible.
Firbolg Adventure
Firbolg's adventure seeker desk can be an inspiration to find out why firbolg characters are leaving home.
Firbolg's Names
Firbolg gets a young name when dealing with strangers, but the concept of the name makes them feel strange. They identify forest animals and plants anonymously, and instead identify forest children by their actions, habits, and other behaviors.
Similarly, their surname refers only to their home. In dealing with other races, volcanoes call their land by the names of the people around them in a friendly and hospitable way, but among their species it is only called "home".
Sometimes firbolgs take nicknames or titles given by outsiders on the assumption that people who need a name can call what they want.
Properties of Firbolg
Increase Capacity Points
Your wisdom score increases by 2 and your strength score by 1.
Nas
Because humanoids are associated with fey, firbolg is more durable. The adult firbolg is about 30 years old and the oldest lives 500 years.
Size
For those who follow the rhythm of nature and consider themselves guardians, firbolg is usually neutral. Firbolgs are bad people and have all sworn enemies.
Size
Firbolg is 7-8 feet tall and weighs 240-300 pounds. Your size is Medium.
Small
Your bottom walking speed is 30 feet.
Firbolg Id Shid
You can find magic, transform yourself with this character, and use their wisdom as a spelling skill. Unless you take a short or long vacation, you won't be able to do magic again with this feature. Using this version of the dictator, you can easily mix with humans and elves, as you look up to 3 feet shorter than usual.
Hidden Period
As a bonus measure, you can use the immovable magic spell until the next turn begins, or until someone has to attack, injure, or shoot to save them. You will not be able to use this feature again until your short or long vacation is over.
Strong Construction
You can add, push, pull and lift a certain amount to determine your weight.
Talk About Beasts and Leaves
You have limited contact with cattle and plants. Even if they don't have the special ability to understand your words, they can. They have an advantage over the charm that affects them.
Language
You can speak, read and write in common languages such as Elvish and Avarga.
Source: A Guide to Monsters in Vologda
ah yes volcanoes are guardians of forests
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
I
I updated it.
Bladesinger:
Tricks
The wizarding tradition, which includes the sword mechanism and dance, is dominated by throwers. The tradition, originally created by the elite, is practiced by non-FA practitioners who respect and expand the path of the elves.
In battle, Bladesinger uses a series of sophisticated synchronizations that prevent damage and allow Bladesinger to send magic for destructive attacks and intelligent defenses. Many people who watch Doblock at work remember this performance as a beautiful experience in their lives, with a great dance choir.
War and singing training
Level 2 blur function
You will become adept with light armor and your chosen weapon.
You will also gain practical skills if you do not already have them.
Bladesong
Level 2 blur function
If you don't wear medium or heavy armor or shelter, you can call a dwarf wizard named Blessing. It gives you abstract speed, agility and accuracy.
You can use the bonus features to start the 1-minute blues. It ends before you are incapacitated if you do not use heavy armor or shields, or if you use your weapons with both hands. You can also shoot Bladesong at any time (no action required).
When Bladesong is active, you get the following benefits:
You will receive a bonus to ACS equal to your change in intelligence (at least +1).
Increase walking speed by 10 feet.
You have an advantage over DJCT (aerobics) control.
You get a prize for saving a constitution made to hold a spell. The bonus is the same as the change in your IQ (at least +1).
You can use this feature many times as a skill bonus and you can use all of your expenses if you take a long break.
Additional attacks
Level 6 fan functions
Each time you take turns attacking, you can hit twice. In addition, you can throw one in your coffin instead of one attack.
national anthem
Level 10 blur function
During Bladesong activity, you can control your magic power to absorb damage. If you do damage, you can use your reactions to pay for the spell and reduce the damage level five times.
Victory song
Level 14 blur function
When Bladesong is active, you can add your IQ (at least +1) to your weapon attack.
Hermit:
Monk
You are isolated for the formation of your life - in a protected community like a monastery or completely alone. As you move away from the hustle and bustle of society, you will find some answers to the peace and loneliness you seek.
Skills Qualifications: Medicine and Religion
Equipment Skills: Herbal Kit
Languages: The one you like
Tool: A roll bag full of notes from your study or prayer Winter winter blanket A set of casual clothes A set of plants, 5 g
A life of loneliness
What causes your isolation What allows you to end this isolation? You can work with your DM to determine the exact nature of your isolation or you can select or scroll down to determine the cause of your isolation.
A life of isolation
1 I was seeking spiritual enlightenment.
I participated in community life according to the orders of a religious system.
3 I was deported for a crime I did not commit.
I left the community after a life-changing event.
I need a quiet place to work on an art, literature, music or personal statement.
You have to communicate with nature outside of culture.
I was responsible for old debris or debris.
I was a pilgrim looking for an important person, place or collection.
Feature: Discovery
The peaceful isolation of extended love gave you access to a unique and powerful discovery. The exact nature of the disclosure depends on the nature of your isolation. This is a great event for the universe or the gods or the powerful creatures of space or the forces of nature. This may be a site that no one has seen before. You may find a history of a long-forgotten truth, and you may find some remnants of the past that can rewrite history. Information that affects the people who sent you into exile can be a reason to return to the community.
Work with your DM to determine the details of the discovery and the impact it will have on the campaign.
Suggested properties
Some monks are suitable for solitary life, while others hate it and want companionship. Loneliness shapes their attitudes and ideas when they support loneliness or want to escape from it. These are just some of the crazy people who have been out of society for years.
Personality traits
1 For so long I have felt lonely and rarely speak. I like gestures and occasional sounds.
I am perfectly calm in adverse situations.
A community leader had something logical to say on every subject, and I want to share that wisdom.
I feel deep sympathy for all those who are suffering.
Ignore behavior and social expectations.
I connect what happens to me with a big cosmic plan.
I often lose my thoughts and meditations and forget about my environment.
I would also like to share my thoughts on the great philosophical theory.
6 is perfect
1 big good. I want to share my gifts with everyone and not use them for my own gain. (Hassan)
2 Logic. Do not hide right and wrong or rational thinking. (Legal)
3 Free Thought. Research and curiosity are the two pillars of progress. (Chaotic)
4 Power. Loneliness and meditation are two ways of a magical or magical power. (Bad)
Live 5. Interfering in the affairs of others creates problems. (Neutrality)
6 Self-knowledge. If you know yourself, you know nothing. (Which)
Bond6
1 is no more important than any other member of my cell, property or assembly.
I was a monk to hide from my hunters. I need to deal with them one day.
I'm still searching for the enlightenment I was looking for in the loneliness that haunts me.
I was isolated because I loved someone I could not isolate.
If my discovery happens, it will destroy the world.
Loneliness gave me the big picture of a great evil that I could not destroy.
6 Disability
1 Now that I am back in the world, I enjoy it.
2- I suffer from dark bloodthirsty thoughts that are not calm from isolation and meditation.
I force my thoughts and philosophy.
The need for my success is a shadow of friendship and unity.
A small revelation of lost knowledge
Changeling:
Change the details of the competition
Change can be changed by thinking. Many immigrants use this gift in the form of artistic and emotional expression. It is also a valuable tool for greedy spies and those who want to cheat. This makes many people skeptical of the changes.
Hidden land
Wherever people live, immigrants also live. The question is whether their existence is known.
Change occurs on one of three paths. Some have grown up in a stable community where the exchange is inherently true and open to the people around. Some orphans raised by other races have set foot in the world without knowing each other. Others are part of a nomadic exchange clan that spans the territory of five nations, and families hide their true nature from loneliness. While some clans keep shelter in major cities and communities, most clans prefer to follow the unpredictable path of a tourist known as a tourist.
When creating different adventurers, consider the relationship between your character and the people around you. Does the character obscure his actual changing character? Do they stick to it? Are they connected to other exchanges, are they alone or are they looking for a partner?
Mask and personality
In their true form, the elements of change are pale, with colorless eyes and silvery hair. Rarely do you see a changer in that form because typical changes change shape in a way that others can change. A random form whose momentary stimulus does not contain depth or history is called a mask. Masks can be used to express mood or for specific purposes and can never be reused. However, many immigrants have a deeper identity. They build their identities over time by creating people with history and beliefs. This targeted identity helps variables identify specific skills and emotions. Varying adventurers can have their own personalities in a variety of situations, including negotiation, exploration, and fighting.
The characters can be shared by multiple immigrants. There may be three healers in the community, but the person on duty inherits the character of Tek, a friendly old doctor. The characters can also be passed on to family members, and young changers can take advantage of connections created by previous users.
change the name
The change uses a different name for each mask and person, and you can give it a new name as easily as changing the face. The real name of change is usually simple and one eye. However, transformation names often contain accents that the transformations represent. This is what individual skins usually miss. So the name of the two changers is Jin, one is bright blue-eyed Jin and the other is golden.
Change has a smooth relationship with gender and is one of the many features of change.
Renamed: Aunn, Bin, Cas, Dox, Fie, Hars, Jin, Lam, Mas, Nix, Ot, Place, Ruz, Sim, Toox, Vil, Yug
Variable function
Your change character has the following characteristics:
Ability points increase
Increase your charisma score by 2. In addition, one of the selected ability points will be increased by one.
age
Changes mature a little faster than humans, but their life cycles are similar - usually within a century. Changes can change to hide their age, but they are affected by aging as much as people.
Adjustment
The exchange is usually practically neutral, and few immigrants accept evil.
size
The size is medium. You can set your height and weight randomly by launching the size.
Size editor = 2p4
Height = 5 feet + 1 inch + converter (inch)
Weight kg = 115 + (2p4 x size converter)
speed
The walking speed is 30 feet.
Shape changer
In return, you can change the look and sound. You can specify the details of the change, such as color, hair length, and gender. You can adjust your height and weight, but not as much as the size. You can register as a member of another tournament, even if the Game Stats have not changed. You can’t copy the look of a creature you’ve never seen, and you have to use that format
Meteor swarm:
Meteor swarm
LEVEL
Ninth
TIME
1 Function
REGION / AREA
1 mile (*)
COMPONENTS
V, S
DURATION
Momentary
SCHOOL
Demonstration
Attack / save
DEX Save
DAMAGE / EFFECT
Fire (...)
Burning fireballs fall to the ground at four different points that you can see within range. In the center of each ball within a radius of 40 feet, each point you choose must be thrown to save agility. The ball spreads around the corners. The creature causes 20d6 fire damage and 20d6 bludgeoning damage with a failed save or half more damage with a successful one. A creature with more than one fiery burst is affected only once.
The spell damages objects in the area and ignites flammable objects that are not used or carried.
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bard of the OIADSB Cult, here are our rules. Sig. Also a sauce council member, but it's been dead for a while.
This made me laugh so hard.
Supreme Cat-lover Of The First Grade
I AM A CAT PERSON. /\_____/\
She/her pronouns please. (=^.^=)
Here’s a Tiefling:
"But people look at what you do. It's a child of the devil."
Dark circles stared at the wall from a straight line, and the cold wind of the storm beat the sudden voice in his heart, and his spirit would be like a heavy burden.
"Say what?" he asked. "One of the conspiracy of curiosity-two'A's
"There is a curse," the end. "You haven't heard me, I think there was so much rubbish before?"
"I know you." When we were with him, her loyalty would boil. He added: "Father, I won't be like that, deep in your soul, dear girl. Jehovah, in all iron men In the forest. Someone smashed it into pieces, put it on his neck and hung a millstone, and then kept them in it. Carefully looked at the other hand, tilted his head, the light in the eyes of the evil man." I did not fight. I bet it's just a bit of a wild cat. Every comment from stabs and tears only makes others sharp. "
-Accent M and Sulphur Angel
The whispering star’s greeting has suffered street violence in every aspect of the suspect "This is Tiefling". With the knife twisted on the surface, Tifflin knew that this treaty passed down from generation to generation was to preserve the essence of the Asmodeus overlord and injected the nine points into their blood. The appearance of criminal sacrifices, and the nature of ancient people, as well as his sons and their little ones, were not always the case, but because of his fault.
Hell blood
Tiefling comes from human descent, and even appears to be human in the broadest possible sense. However, the heritage chain has left a clear mark on its type. Make pigtails of horns, horns, and horns of various shapes, some resembling the deer on the right, just above the coiled deer and the trumpet. ``Their tails are spiral-shaped, and they feel touched and uncomfortable relative to the thickness of the four to five roots of the patient's feet. Black, white, red, the color of the dog’s eyes, the man’s teeth, narrow and solid, but to the silver or gold of the young girl, or the mistake he can’t see. Their skin tone can cover various colors, and can also cover various shades of red. The hair that slips from the horns is usually dark brown to black, and black to blue and purple.
Self-reliance
The youngest: Cities, towns and places rarely appear in human Tifflin corners in most cases, blackmailers, bands, more cruel people, places where they grew up or leaders of crime. Sometimes they live in other smaller enclaves, which are respected by more entities.
There is no country in the world that Tiffin knows that they have only their own, but they will not survive strong. If someone believes in himself, it will quickly show that he did not, and his waiter, Tiffin, later reached out to your friends, but they hope that he will learn how Tiffin trusts them. Faith was once given to Tifflin’s partner and friend Tifflin Company alone.
Tiefling's name
The name on the salutation is very small, there are roughly three kinds. Tiefling was born in a culture and usually has a name that reflects that culture. Some names in hell terms passed down from generation to generation are called up to reflect their heritage. I found a younger Tiefling in the world, Calpurnius Repentinus, and named it as "means", that is, whether the concept of things and the virtues contained in it were conceived. Some names of selected locations. For others, this is a severe fate.
The names of the female hells: Acmini, Amnon of Ahinan of Jezreel; Baraka, Dakak, Ekemon, Iados; inquire about childhood , And Leucis, Melech, matchmaker, morthre, Pelaios, skam, theres
Hell female names Akta, Anak, Briseida, Ciella, damar: namely Kallista, Lerissa, Makarius, Nelson, Orianna, Phelaia, Riet
The name of the "virtue": art, carrion, the world: shame excellence, fear, glory, hope, ideal music brings openness, painting Q: random: respect pain, torture tired Ruck
mutual respect
People often doubt the Tieflin of hell and are determined to inherit their property. He has left his mark on his moral science, not those of those people. But in order to guard the city, to some extent, the goods and shopkeepers are about to enter Tiffin’s five-year period, and thus become Tiffin’s treasures to follow him, and there is a reason why the stranger "Tiffin trio" appears. . However, the reality is that the person who draws the blood will not have much impact. In short, she suspected that it did not appear in this year's new forum, and I replied that the essence is on a par with Tie Flin. Others may choose to live up to the stereotype of the wicked, but he is appointed as virtuous. Simply
Supreme Cat-lover Of The First Grade
I AM A CAT PERSON. /\_____/\
She/her pronouns please. (=^.^=)
Beholder:
A glance at the lover is enough to assess his foul and otherworldly nature. These aberrations are aggressive, hateful and greedy, treating all other creatures as secondary creatures, playing with them or destroying them at their discretion.
The lover's sphere has been floating, his huge raised eyes sit above the wide toothed splines, and the smaller line of sight surrounding his body will twist and turn to make the enemy invisible. When the lover falls asleep, it closes the central eyes, but keeps the smaller eyes open and stay alert.
Xenophobic segregationists. Enemies abound, so every lover believes. Onlookers are convinced that other creatures will resent them for their brilliance and magic, even if they regard those inferior creatures for a living and disgusting. Lovers always suspect that other people are opposing them, even if there are no other creatures around.
The bystander's contempt for other creatures extends to other bystanders. Every onlooker believes that its form is ideal, and any behavior that deviates from it is a flaw in the purity of the same race. The body forms of bystanders vary greatly, so it is inevitable. Some bystanders are protected by overlapping chitin plates. Some have smooth leather. Some people have eye stalks twisted like tentacles, while others have crustacean joints. Even if the raw hides are slightly different in color, they will turn the two lovers into lifelong enemies.
Eye tyrant. Some bystanders managed to transform their xenophobic tendencies into terrible despotism. The aptly named "Eye Baer" does not live in isolation, but enslaves other creatures and builds and controls a huge empire. Tyrants sometimes set aside an area within or under a large city, ordering a network of agents working on behalf of their master.
Alien lair. Because they refuse to share territory with others, most lovers will retreat to cold hills, abandoned ruins and deep caves. The bystander’s lair is carved from its decomposed eye rays, emphasizing the vertical passages that connect the stacked chambers to each other. Such an environment allows bystanders to move freely, even if it prevents intruders from crawling easily. When an intruder does break in, the height of its open ceiling allows bystanders to float and erect enemies on the floor.
As the creator of the alien, the room in the lover's lair reflects the arrogance of the creature. It earns trophies from the battles won to commemorate their secret room, which includes rigid adventurers standing in the last moments of horror, fragments of other bystanders, and magical items snatched from powerful enemies. Lovers judge their own value through acquisitions, and never give up their wealth.
Lover's Lair. The lover's central lair is usually a tall, spacious cave with a high ceiling, where you can attack without worrying about getting close to the melee range. The lover encountered in his lair has a challenge level of 14 (11,500 XP).
Operation Lair
When fighting in their lair, the lover can call the surrounding magic to take lair actions. When the active count is 20 (lost active relationship), bystanders can take a nest action to produce one of the following effects:
The 50-square-foot ground within 120 feet of bystanders becomes sticky; this area is difficult terrain until the next active count of 20.
The wall within 120 feet of the bystander will sprout and grab the appendages until the active count for the next round is 20. Each creature chosen by the lover must begin to turn within 10 feet of such a wall, otherwise it must successfully pass a DC 15 Dexterity save or grapple. Escape requires a successful DC 15 strength (sport) or agility (skill) check.
Eyes open on the solid surface within 60 feet of bystanders. The lover's random light shoots from that eye towards the target chosen by the lover that can be seen. Then the eyes closed and disappeared.
The spectator can only use the effect repeatedly after all the effects have been used, and cannot use the same effect for two consecutive rounds.
Regional effect
The unnatural presence of this creature can distort the area containing the bystander’s lair, resulting in one or more of the following effects:
Creatures within 1 mile of the lover's lair can sometimes feel as if they are being watched when they are away.
When the lover falls asleep, it actually deforms slightly within 1 mile of its lair, and then disappears after 24 hours. The markings on the cave walls may change subtly, weird ornaments may appear in places that did not exist before, harmless slime may cover the statue, and so on. These effects only apply to natural surfaces, but also to non-magical objects that are not on anyone.
If the lover dies, these effects will disappear within 1d10 days.
Supreme Cat-lover Of The First Grade
I AM A CAT PERSON. /\_____/\
She/her pronouns please. (=^.^=)
Mind flayer psion:
Psion Mayer Flayer
Average deviation, legal crime
Class 15 Shield (Breastplate)
Mata 71 (13d8 + 13)
Speed 30 feet
Road
11 (+0)
DEX
12 (+1)
VS
12 (+1)
INT
19 (+4)
WIS
17 (+3)
CHA
17 (+3)
Saving Throws INT +7, WIS +6, CHA +6
Arcana Skills +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4
Darkvision senses 120 feet, passive perception 16
Deep Speech, 120ft Telepathy, Unusual
Call 8 (3900 XP)
+3 skill bonus
Magic Resistance. The advantage of a mental reflector is that it saves from spells and other magical effects.
Congenital spelling (Pionics). The Mindbreaker is also a 10th-level spellcaster. His innate spell ability is Intelligence (spell save DC 15; +7 to spell attack). He can cast the following spells without the need for components:
Choices: Leadership, Witch Hands, Vicious Bullies, Real Strikes
Level 1 (4 slots): Human Attraction, Mastery, Language Comprehension, Sanctuary.
Tier 2 (3 slots): crown of madness, great strength, see Invisibility
Level 3 (3 slots): espionage, fear poured into the rocks
Level 4 (3 slots): confusion, stone form.
Level 5 (2 slots): scenario, telekinesis.
Act
Tentacles. Short Range Attack: +7 attack, reach 5 feet, one creature. Hits: 15 (2d10 + 4) Mental damage. If the target is medium-sized or smaller, it will be compressed (escape DC 15) and must be successful at saving a DC 15 recon or be stunned until the escape is complete.
Brain extract. Melee Attack: +7 Attack, reaches 5 feet, humanoid unable to be captured by the mental layer. Hit: The target takes 55 piercing damage (10d10). If this damage reduces the target to 0 points, the mind kills the target, pulling in and consuming its brain.
Mind blast (charge 5-6). The Mind Breaker miraculously emits psychic energy in a 60-foot cone. Each creature in the area must succeed on a DC 15 scouting rescue or take 22 (4d8 + 4) mental damage and be stunned for 1 minute. The creature can repeat the saving throw at each end of its turn, interrupting the blow to succeed.
Gazer familiar:
Well-known authors
Small flaws, bad indifference
Iron bars in Chapter 13
Shoes shoes 13 (3d4 + 6)
Speed 0 feet, flying 30 feet. (Ticket)
STR
3 (-4)
DEKS
17 (+3)
Easy.
14 (+2)
INT
3 (-4)
MORE
10 (+0)
CHA
7 (-2)
Vistar VIS +2
Performance skills +4, performance +5
Conditions requiring protection
Lagona Pogisa 60 ft Manatu lemu 14
Saga -
Difficulty 1/2 (100 KSP)
Skill +2
Threat. As a bonus, the viewer can move towards the enemy he is watching at his own pace.
Give it a try. The audience can study simple speech sounds while listening in any language. The listener can see this as a duplicate after the DC 10 intelligence change.
Typically a psychic can serve another animal as a habit and communicate with its owner, provided the owner has at least three steps. As long as they are connected, the male can feel what the viewer feels from a distance of 1.6 km. When the server violates it, the viewer interrupts and interrupts the popular service.
understand
AB. Position close to attack and weapons: +5 on the winning target at a distance of up to 5 meters. Effect: 1 explosive device.
Lightning. The viewer grabs (copies) the following two eyes at once and selects one or two images to see them close to 60 feet:
1. Top coat. The character must be blessed with DC 12 Major Leap, otherwise the audience will have fun until the next opportunity begins. While it’s fun to focus this way, its speed is stormy, and the downside is that it attacks a fly.
2. Fear of radiation. The goal is to make an extra DC 12 splash of knowledge or fear before the next turn begins.
Great light. The access must have a direct current of 12 or 10 (3d6) faults.
4. Telekinetic ether. If the map is moderately small, it should be 30 feet away from the DC or viewer.
The weight of the card is 10 kg or less and although it cannot carry or hold it, the viewer lifts it up to 30 meters in any direction. The observer can also work directly with objects that use this plane, for example to operate a simple machine or open a container.
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bard of the OIADSB Cult, here are our rules. Sig. Also a sauce council member, but it's been dead for a while.
Wish:
Research:
Not deep
9
Working time
1 task
Distance / location
Signature.
Something
Really.
Time
Now
School
guide
Attack / rescue
No.
Loss / impact
Dialek (...)
Lust is a spell that no one else does. You can change the basic details out loud as you wish.
This text is primarily used to create all eight or six spells. With this magic, you probably won't be able to satisfy any of the needs, including important content. Magic works.
You can choose:
Do up to 25,000 grams of magic. The trunk is no higher than 300 feet [300 m] high and can be seen in the desert below.
It is shown alive in the Great Savior and gives twenty animals access to all important points and gives them all their attributes.
Recommend ten injured animals.
Keep 10 animals for 8 hours, this can block the effect of magic or other magic. For example, you can fight and all your friends will attack a person's life.
Cancel last chance and get all the photos of your previous trip (including the last one). According to the new results, the truth has been restored. For example, Talisman can save an enemy, prevent dangerous enemy attacks, or save a disappointed friend. You can choose or force the right or wrong disc for the original disc.
You will find everything except the examples above. Communicate your imagination as accurately as possible. Everyone has the right to choose what to do with their life. The more we want, the more likely we are to make mistakes. Magic can only fail, the desired result is only partially achieved, and it can have unintended consequences in the way you realize your dreams. For example, the desire to kill a poor person will not prevent you from running and playing from time to time. The desire to find magical or famous art can also quickly lead to its current owner.
Using this spell has no effect other than increasing the print size. This damage cannot be minimized or avoided in any way. Performance will also be reduced to 3 in three days. Take breaks and exercise every day, it will be refreshed in a few days. If you overcome this pressure, you will never have a 33 percent chance of making your dream come true.
Order of the lycan:
To refuse
Some of the many horrible curses that cover the region are ancient or horrible. Throughout the blood, this pain is hostile to the cruelty and hunger of poor animals. The Lebanese order is the first order of bloody thieves, with disciplinary action against the elderly. Hunters use the power of demons to use their skills. Members learn to manage and solve mixed forms voluntarily, along with invisible flowers. Physical skills, perseverance, and sharp weapons make warriors the targets of all evil enemies. However, no exercise is perfect, and without proper care and attention, even the most bloodthirsty people will begin to bleed temporarily.
Licenses come in different forms. All versions of the course include animals such as wolves, bears, leopards, slaves, and mice. The curse of the curse is in the form of a mixed animal, but in a difficult situation the curse is the same.
High emotion
In step 3, by selecting this ancient form, the natural hunter begins to use enhanced features. You will benefit from the right exam, it depends on the audience and the smell.
Mixed edition
By choosing this old form in step 3, you will now learn to control the level of lymph in your blood. You can reward the car for 1 hour as a reward. You can talk to your device wherever you are. You can return to normal life as a rewarding activity. If it accidentally drops to 0 or dies, it automatically returns to normal life. This feature ignores the permission rules in the daemon directory.
After using this feature, you must take a short or long break before using it again.
Various features of hybrid engines
If you change it, you will get the following features
Get a +1 to reduce damage. Rewards increase to 1, 18 and 18. You also save electricity and energy.
Storage You can withstand pressure, breakage, punching and cutting tools in addition to money. If you don’t wear a heavy armor, you get a +1 bonus for the ACO.
The hunter attacks. You can use the red action feature on an unarmed attack machine. You can use dictatorial regimes that are not subject to violence and aggression in armed conflict. If you are armed, you can attack without weapons.
Your armed attack will be reduced to 1D6. Damage increases from 11 to 1D8.
If your blood does not exceed half of the maximum score, you must acquire DC8 intelligence or go directly and attack a nearby animal. You can choose additional attacks for this annoying attack. If you have a lot of goals, make your dreams come true. Then check the remaining lines.
If you still have the stress of concentrating (like violence), you stop automatically.
Professor Estrella
In step 7, your speed will increase by 10 meters. You can add 10 feet and 3 feet to the maximum jump distance. Improves joint attack capabilities.
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bard of the OIADSB Cult, here are our rules. Sig. Also a sauce council member, but it's been dead for a while.
fear poured into the rocks what spell even was that
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
Magic missile:
Iranian missiles
Wood oil
A.
Castle time
Article 1
Ownership
120 feet
Ingredients
W, S.
Philippine Islands
Religion
School
Violence
Nutrition
Is not it?
Disadvantage / result
Violence
He made three bright magic cakes. Every site finds and sees the content you are looking for. The defender loses power with a 1D 4 + 1 ball. The game has one base station and is associated with one or more titles in the fight against this creature.
Return to the top level. If you use magic and cast spells at level 2 or lower, the fortune teller will set a new spell at all levels above 1.
Path of wild magic:
Road to the magic forest
There is so much beauty, powerful emotions, and uncontrollable magic in the universe. High levels and other supernatural sources transmit this energy and affect people badly. As an extensive book, animals are particularly susceptible to attacks, and some aliens are looking for magic. Magic leaves take the path of wild magic. These monsters, donkeys and savages still want to find a way to show the wonders of their ancestors.
Magical understanding
Activity level of wild helpers 3
You can activate the target magic of your ad by measuring the results. At the end of the next turn, you know that your spell or spell is 60 meters away. If you fall into magic, you will learn magic school.
You can use this article as a bonus and restore all apps after a long break.
Watch golf
Activity level of wild helpers 3
Sometimes a magical power boils in your country and explodes in you. If you agree with your opponent, go on the magic board.
If the rest requires a CC guarantee, the 8 ++ bonus is constitutional.
Bucket
Impact d8
Depends on the soft gray color around it. If there is a significant decrease in activity or a decrease in 1T12 damage, all actions you select must succeed within a radius of 30 meters.
2 It can travel up to 10 meters in the empty space you see. You can use this effect as a bonus when you are calm.
Three hidden philosophies (like you) that look like feathers or pixels will appear 5 meters from your desired base, 100 meters from you. At the end of the translation, the imagination explodes and all the animals live. In five courses, you can win or damage 1d6 quickly until you clear your anger. You can reuse it and return all imaginary bonuses.
4 magic tricks Add your favorite tool. At the end of the storm, the type of damage had to come to light and exceed the normal signal at a distance of 6-18 meters. If the device is rejected, the shooter will restart at the end of the current turn. .
5 When a creature strikes before the storm is over and the magic takes revenge, it destroys the power of the first living head.
6. A colorful fire guard will surround you until you stop your anger. You get a +1 bonus from AC and 3 shipyards get the same bonus.
Seven flowers and grapes that grow for a while until your anger falls on the enemy's enemies.
8 The Shiny Constitution box attacks another creature you see at a distance of 30 meters, otherwise 1D6 will be damaged and blinded next time. You can always use this effect as a bonus until you stop getting angry.
Add magic
Wild Magic Road has six levels.
You can use wild magic to strengthen yourself or your partner. Averages can be measured. (You can) and offers you the following benefits:
It can take ten minutes for the T3 attack period to begin, or you can add value to the T20 by testing its strength.
D3 provides a writing style that is used when the height of the body is similar to the transmitted or lowest number. (Life Choice) When a valuable product is an ingredient, it cools down after a long rest period.
You can leave your job as a bonus and get all the expenses after a long break.
Uncertainty is a sin
Forest road level 10
When you are sick, magic can fall on you. If you are injured during a storm or you cannot return, you can use this concept to explore a magical network and know the moment of an explosion. The result changes the current effect of wild magic.
Managed location
Magic forest path from level 14.
Each time you open the Wild Magic panel, you can double-click the image and select Exit. If you move two identical dice, you can select a result other than the table numbers.
Alchemist:
Alchemist
Alchemy is very good at combining reagents to create mystical effects. The chemists used their creativity to survive and find refuge. Alchemy is the most ancient tradition invented by mankind, and in ancient times it was appreciated for its diversity in times of war and peace.
The main car
Level 3 Chemistry Post
You will have a chemical device. If you have the skills, you will get your skills from another car mechanic.
Alchemist
Level 3 Chemistry Post
As can be seen from the alchemy diagram, there is always some magic when you go to a certain update. These are artificial talismans for you, but not the number of spells you say.
Alchemist
Elazaw scale
3
Magnetic radiation, radius of disease
5
Fire, oxalic acid
nine
Gas form of mass treatment
13th
Partial destruction, death
17
Storm clouds wake up to death
Test page
Chemistry Level 3
On long breaks, you can wear the magic of a magically woven bottle using laboratory gloves. Return the container to the test string. During transportation, organisms can drink gloves or give to the disabled.
By going to the first level or higher, you can become more professional for the experience. With this, you can use your gesture to attach a filter to an empty bottle and determine the filter effect from the elixir test panel.
The test should be a chemical source for gloves and your drink or your next vacation will continue.
When you reach a certain level in this class, you can dig deeper after a long break: two in sixth and one in 15. Circle the effect of each container. Each napkin should be packed in bottles.
Test page
D6 effect
a.
The good feeling of drinking 2d 4+ IC saves a lot of points.
I am 2 years old
Fast drinking increased by 10 meters per hour.
3
resistance. Drinks get a +1 bonus for 10 minutes of AC.
4
death The car can save the D4 month in the next minute and increase the number of hits in each attack.
5
Flight drinks reach 10 meters in 10 minutes.
6
editor. The body of the drink turns out to be magic. Determine the change in the drink, the effect lasts 10 minutes.
Alchemical shells
Level 5 chemical function
I submitted a general questionnaire for advanced chemicals that treat anxiety and harm. Each time you use Alchemy as a Magic Center, you will be rewarded for one magic. This box should produce shock, spinning, acid, fire, swelling or poisoning and should be equal to IC (at least +1).
The answer has been confirmed
Alchemical Function 9
You can add titration reagents to several procedures:
Every time you drink the jar you created in the test, the creature is 2D6 + IQ.
If you use magic chemicals, you can get a little better at any time and without magic training. You can do this several times (at least once) with your IAC editor and you can restore all devices after a long distance.
Chemical control
The Fifteenth Work of Alchemy
You have been exposed to some dangerous chemicals and you can use them to stop some diseases quickly:
The contaminated farm is not immune to damage and poisoning of the immune acid.
If you use chemicals as a magic center, you can do a lot of repairs without limiting the time of the sorcerer, without getting the sorcerer's training and without improving the situation. With this feature, or after you write, you will not be able to write until you get a long permission.
Samurai:
Samurai
The Samurai Hunter calls on a strong fighting spirit to defeat his enemies. A samurai can be defeated or killed in two ways: the samurai's intentions are blocked.
Characteristics of the samurai
Level by level
Level 3 (5 products)
Great seventh test
Continuous consciousness is the spirit of 10th place (10 degrees).
15 armies (15 horses) with war spirit.
He has eighteen strengths before he dies
Performance Awards
By choosing three models at this level, you will learn one of the skills you choose: history, understanding, practice, or self-confidence. But you will learn the language you need.
Wegeta
From the third level, your fighting power can protect you and help you achieve your goals. On the other hand, at the end of the current turn, you want to shoot with special weapons. This will give you 5 attack points. In this class, when a certain level is reached and the time increases from 10 to 10, it increases from 15 to 10.
You can use this feature three times and use it again after a long pause.
Superior Council
When you move to 7th grade, you focus more on discipline and detail. If you take the test, your average mind will do the same.
Self-government also leads to the ability to maintain wisdom. If you can, think twice or give up.
An unbearable mind
Start at level 10 and you can use it again if you think the fighting spirit is not useful.
Click quickly
Learn how to deal with attacks faster than level 15. If you have to attack in turn and are at the top of the attack target list, you can use this step to attack the target with weapons. additional. This operation cannot be performed multiple times for each role.
The power of death
Your fighting spirit can delay death from the age of eighteen. If you damage 0 points and don't kill him at all, you can take immediate action by lowering the current turn, losing consciousness and reacting. Even if this exact action is null, the damage is normal and three deaths can kill you. When the scan is complete, you can skip if the base stations are 0.
Once you've used this feature, you won't be able to use it for a long time.
Purple dragon knight:
The purple dragon horse
Dragon Dragon Knight is world champion. They defended the title and promised to do their best. His goal is to conquer evil with his determination, courage and faith, and travel the world as a soldier.
Dragon Castle brings to life other war products. Explore the knights of the big city to conquer and steal monsters. The only expert fighter is a horse. The army, however, transformed the army and did not wage a fierce war.
People want to be silent when they go there. When soldiers lead an attack, heroic actions increase people's confidence in meaningless relationships.
prohibition. 950,000 Swiss francs
The Purple Dragon Knight resembles the special creation of the iP car. Cormorna Nord.
When a military message is used, the pattern is called a symbol, depending on the type of poster such as the purple dragon.
He made the decision
If you choose this global team, your friends will learn to fight for the victims.
In the second case, the three species can be divided into 60 species. Each level influences the movement by observing and listening to the animals.
request
The beauty of the purple dragon is the decoration of the crown of love. Sir, it's good.
You are now at level 7. If you know this, you will learn the following skills: choosing animals, searching, scaring, or talking to animals.
If you complete all skill tests, the competency voucher will be doubled. You will enjoy the inequality of skills that are at this level.
time
At level 10, the job description can be used as a health symbol at a height of at least 60 meters. These creatures can respond by seeing or hearing explosions and shots.
You can see the connection on two levels between 18 and 60 meters.
search:
At level 15, you can maximize the real benefits of your employees' work. Attentive and attentive If you decide to use your information uncontrollably, you can reach 60 m to avoid conflicts. If you see and hear office noise, try it. Request a new category
Champion:
Champion
The original protagonist is instructed to produce raw physical strength under mortal perfection. These prototype designers combine strong skills with physical perfection to repel powerful blows.
Very good
If you choose 3 basic levels, your weapon attack will be a huge success on 19 or 20 wheels.
A great athlete
From level 7, you can add half of your wealth bonus to half of your cash withdrawal, skill, or fundraising activities.
If you try to jump for a long time, you will increase the speed at which your power transformer can travel several meters.
Additional combat mode
At level 10, you can choose the second option from the Battle Styles class feature.
Archery
You will earn +2 bonus points when you reach the character with an intermediate weapon.
Defend
If you are armed, you get a +1 bonus for AC.
two
If you shoot a wild weapon with one hand and you do not have the other, you get +2 bonus points for destroying rings with this weapon.
Great arms race
If you die as a result of 1 or 2 injuries, if both are killed by an armed attack, you must reset the death and use the new character, even if it is 1 or 2 characters. To use it, hired weapons must have so many functional characteristics.
Defend
If the creature you see five feet away has a different purpose than the one you are attacking, you can use your own answer to understand the nature of your attack. You must wear a shield.
Two armed wars
If you fight with two weapons, you can change the force to damage the second attack.
Higher criticism
When you start at level 15, add your large weapon in 18-20 cylinders.
Thank you
In fighting at 18th level you will achieve a high level of stability. If more than half of the hits remain, you will receive 5+ points on the first change at the beginning of each payout. If you have 0 hits, you will not get this advantage.
The great old one:
Old
The secret and nature of your teacher is different from the natural. Maybe he is on a higher level, or maybe he is an old mythological god. Its purpose is incomparable to mankind, and science is so old that even the largest libraries compare it to the great mysticism. Adults may or may not be there, but they may harm a person whose secrets are being investigated.
These varieties also include cotton wool; Fabric. Spirit Treston. Dendari, many snakes; Mumbo, come back; Cthulhu is not at home. There is another creature.
Abstract text
Parents can make different choices in medications before they learn about their origins. Witchcraft was added to the list of witches.
Use of text
Official religion
Osion's condition 1
Shave, smile and shake hands
2 n
Look for fun and entertainment
3 o'clock
What do you believe
4 rivers
"It's a wonderful animal," said Edward Black.
5 out of 5
Selecting people, training from a distance
tour
Fun information can attract attention. The mobile phone will connect to any object within 30 meters. Knowledge of symmetrical imagination is not required, but the Creator must have a solid foundation.
Access area
In the sixth level you will learn from attacks and approaching the left side of the enemy. Your attack will get worse if you hit the target. If you forgive those who disagree and then realize you will have to fight with the creature.
If you are tall and tall after using this feature, this feature might not be available.
Think inwardly
If you do not believe in the 10th level, your mind will not be able to mentally or otherwise mind. You are fighting an emotional trauma and if your body hurts, you will think about an emotional injury.
Do it
Fourteen degrees can become a person by the magical power of the Savior's land. You can create bad people by acting. This creature feels good in a kiss and can not master the magic, otherwise it must be repeated.
You can also combine telepathy and social relationships in this life.
Oathbreaker:
Oatmeal
Oatbreaker is a paladin who has broken his sacred oath when it comes to a dark act that requires poor strength training. The red paladin adapts to the shape. Everything destroys the darkness of the United States.
The paladin must be bad and have more than 3 levels to be an oat breaker. Paladin changed his appearance from Star Wars to Divine Destruction and Oatbreaker.
Secretary Oatbreaker
The Paladin Oatbreaker was the first to get votes from the city, but the fifth Paladin Oatbreaker won the Paladin list.
Standard shovel magnet
They ruled 3 religious authorities, wounded
A treasure of ignorance, darkness
9. Photographs of deaths that do not affect the that army
13 discouraged, confused
Fever 17, disease
Channel Channel
3-level Oathbreaker paladins have more religious options.
The power of the dead. As a battle, the great paladin hopes to find a dead animal that can find places at a distance of 30 meters. The government adviser hopes the knowledge will save lives. Critically, the scanner must follow the paladin's instructions within 24 hours and continue to use the paladin's theological channel option. Protection against this influence kills people. Wearing hats is more than just a normal paladin.
Dangerous part. However, through the action you will discover the darkness of the emotions of the area and the magical spells of horror. If the paladin of the dark alleyway chooses a distance of 30 meters from the paladin, the intelligence must be protected when the paladin takes place. If security fails, the city hopes to intimidate the paladin for 1 minute. If an animal is afraid of impact, it is 30 meters from the paladin; the other hunting capacity of the corner can be significantly affected by the impact.
Golden elements
At level 7 there are paladins, good writing, other bonuses and death, less than ten meters from the paladin, equivalent to contributing to the paladin's caradmatic change (above +1), eliminates paladin damage. An animal that behaves like a turkey can be a weapon at the same time.
In 18th place was the ascending height of gold 30 meters.
Secular aspect
In case 15, the paladin fat showed little or no damage, injection, and damage caused by manipulation.
That
At position 20, the current paladin can set the brightness to constant darkness for 1 minute. Bright Cloud Red Gold gives 30 stars to the bright cloud of the Palatinate. If the American enemy is afraid that the paladin will start in time, the psychic pronouns 4d 10z. In addition, the creatures choose paladin and gold in deep tones. The animals wait on the visual ladder, which affects the visibility of the film's fire truck.
With the rest of the gold, the paladin can be a DCDB wallet, along with the cast shadow, over the powerful gold to attack the other creature. The paladin launches a magical attack against the scanner. Pronoun attacks cause neurotic damage such as the charisma of the paladin variable 3d10 +.
After applying the real gold, the palate appears after a long rest.
Collage of Glamour:
Glamor University
Glamor College is home to bars that dominate the grounds under the watchful eye of the dynamic Favildo Kingdom. Satin, Eladrin - the other guards used their magic to seduce others, to bring them to prison.
The school cross is seen as a mixture of fear and anxiety. His performance is legendary. The eagle is so eloquent that one of them speaks or sings, releasing the prisoner to release the roaring dragon. The same charm that allows them to kill animals can drive them crazy. These schoolgirls can move around the communities for weeks and magically enslave their masters. The heroes of this school use this power to summon the oppressed and to weaken the oppressed.
Features of Glamor College
Complex level function
3. Inspirational soft cover, interesting performance
6. Mandelmulia
14. His Majesty can not be broken
Inspirational happiness
When you get to the third floor of Glamor College, you have the ability to create beautiful magical songs that will overwhelm your allies with power and speed.
As an added bonus, you can use the available Bardesch inspiration to give you a good look. When you do this, select a group of creatures that you see և around you in a 60 meter radius until the number is equal to the attraction transformer (at least one). Each person earns 5 temporary success points. When the creature achieves this temporary success, you can immediately use his response, increasing his speed without the ability to attack.
The number of successful points is temporarily increased when it reaches a certain level in this category նում level 8-5, 11-10 և 14-15.
Interesting performance
You can improve your performance with mysterious puzzles and magic of the third level.
If you can present for at least a minute, you can inspire your audience by singing, reading poetry or dancing. At the end of the program, at a distance of 60 m from you, select a group of humanoids that you have seen and heard, up to the right number of charismatic transformers (at least one). Every product must be able to activate the intelligence detector against magic, save DC or seduce you. While interesting, there are many discussions about who is talking about it, everyone is encouraged to oppose it, even if you avoid violence, as long as you are not against it. Your name. This effect lasts for an hour when the victim, as an ally, attacks, attacks, or attacks or injures.
When the topic was removed, there was no indication that the topic was tried.
If you have already used this feature, you can not use it until it is short or long.
Mandel Mulia
At level 6, you have the ability to use magic to hide what others want to use. Start the command as an additional action, without spending any magical time finding the stranger a minute later or until the focus stops (as if it were magical). Until now, instead of the magic time, you can order your battery anywhere as an extra.
All the creatures you are interested in automatically run the tasks you create with this feature.
If you have already used this feature, you can not use it until you pause.
His Majesty can not be broken
At level 14, your performance will last forever, making you more attractive and stronger.
Additionally, as an additional action, you can be magical for a minute or until you disappear. Each time each creature attacks you for the first time in a row, the attacker must cast a spell that repels the DC spell. If you catch it wrong, it can not attack you constantly, անընդ You must choose a new target for your attack, otherwise the attack will disappear. If you are successfully rescued, you can attack at this level, but it will be very bad compared to the magic you will hear next time.
If you have this amazing presence, you can not repair it until you are ready for a short or long vacation.
Winged boots:
Wool boots
Unusual, Unusual (type required)
When you have boots, you get the same speed as your feet. You can use the aircraft for up to 4 hours or at least a minute on a new flight. If you fly at the end of the season, stay on the lap at a speed of 30 meters until you land
The boots are not worn every 12 hours and do not return to normal within two hours.
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bard of the OIADSB Cult, here are our rules. Sig. Also a sauce council member, but it's been dead for a while.