Hey everyone! It's been a while. Some of you know that today is the day I plan to make the second version of this thread, which I am currently working on. In the meantime though, I thought I'd share something fun, that might hype people up for it and give you a taste of how the new sleepover might look! Obviously the new thread will be original, written by me, but I threw the old threads source code into an ai and it came out with some cool ideas! Feel free to look at them, and mention any aspects or ideas that you like, so maybe I can put them in the main thread!
Rollback Post to RevisionRollBack
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
Welcome to Drummer's Midnight Adventure in the Enchanted Treehouse!
Join the quest, but beware of the mischievous forest spirits lurking about...
Drummer has created an incredible sleepover in the heart of the Enchanted Treehouse. Only the bravest and most adventurous souls are invited to participate, but remember, no adults allowed in this mystical realm.
To reach the Treehouse, follow the twinkling fairy lights deep into the forest and climb the spiral staircase leading to the treetop. Drummer awaits you in the secret chamber, where the pillow fort stands, brimming with supplies and secrets for an unforgettable night.
"Our mission for the night,"Drummer proclaims, "is to uncover the 6 most legendary snacks hidden within the Enchanted Forest. Only then can the dawn break, and only then can you escape the bewitched realm."
Remember, each adventurer can carry only 1 weapon and 1 piece of equipment at a time. To change, return to the fort within the Treehouse.
Whisper Blade. (+4 to hit, 1d4 damage, moves silently through the air)
Fae Staff. (Allows the caster to entangle enemies in roots, inflicting paralysis)
Combat rules will be explained if and when combat arises.
Equipment:
Glowing Orb
Mystic Satchel
Enchanted Lantern
Moonstone Amulet
Flameless Torch
Time-Twister Timepiece
Magic Tapestry
Echoing Bell
Whispering Wind Chimes
Aquatic Pearl
Gloaming Gloves
Quill of Truth
Trickster's Peg
Veil of Invisibility
Forest Compass (Guides to the fort)
Siren Whistle
Enigma Glass
Firefly Matchbox
Dreamcatcher Camera
Starlight Elixir
Rules:
This adventure is suitable for ages 13 and above. Please ensure your account age meets this requirement.
Keep the language respectful, and refrain from explicit content. Use [gp] to censor any inappropriate language.
Cooperate with fellow adventurers. This is a collaborative journey.
Avoid any adult content or themes.
Embrace the spirit of adventure and have a magical time!
Special sleepover rules:
Knock three times on the Treehouse door and recite the ancient password to gain entry. Failure to do so might invoke the mischievous tree spirits.
If the path through the forest twists unexpectedly, follow the glowing fireflies to find your way back. Looking back might summon the forest's illusions.
If the Silver Lady appears, bow respectfully and present her with a moonflower. She will grant you safe passage.
When the branches whisper secrets, listen closely. They might reveal the locations of the hidden snacks.
Hold your breath if the forest shadows grow restless. Exhaling might awaken the ancient guardians.
Avoid eye contact with the Phantom Stag. Gaze upon its spectral form for too long, and it might lure you into the deepest part of the forest.
The Mystic Gateway is concealed within the heart of the Great Oak. Only those who have discovered all six legendary snacks can unlock its magic.
Count the echoes when crossing the Rope Bridge. If they exceed three, retreat immediately or risk falling into the Bottomless Chasm.
If the River of Lamentations beckons, resist its call. Its waters can deceive and lead you astray.
The Whispering Grove is home to the Siren's Song. Follow its melody to discover the next clue.
Carve "Twilight's Blessing" into the bark of the ancient tree to ward off the night's illusions and shadows.
Inscribe "Moonlight's Guidance" on your palm to reveal hidden messages on the enchanted scrolls.
Speak "Starlight Sentinel" when feeling lost to summon the guiding spirits of the forest for assistance.
While the primary objective is to find the legendary snacks, feel free to interact and immerse yourself in the mystical atmosphere. Let the enchanted adventure in the Treehouse commence! :)
Rollback Post to RevisionRollBack
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
Step into the Twilight Realm: A Night of Wonders at the Mystic Manor!
Beware! The house has a mind of its own, and not all is what it seems...
Welcome to the Mystic Manor, where the extraordinary becomes ordinary. Brace yourselves for an unforgettable adventure in this whimsical abode, where every room is a gateway to a different realm.
As you step through the shimmering portal into the main hall, you'll find Drummer waiting to greet you in the magical pillow fort, overflowing with delicious treats and mysterious artifacts.
"Our quest for the night,"Drummer reveals, "is to seek out the 6 most elusive and extraordinary snacks hidden within the dimensional folds of the Mystic Manor. Only then can the day break, and only then can the paths home reveal themselves."
Remember, each adventurer can wield only 1 weapon and carry 1 piece of equipment at a time. To swap, return to the main hall within the Mystic Manor.
Weapons:
Arcane Wand of Illumination. (Unleashes blinding light, stunning adversaries temporarily)
Chrono Blade. (Deals 1d8 damage, manipulates time for critical strikes)
Spectral Bow. (Grants +2 to hit, inflicts ethereal wounds)
Whispering Dagger. (+4 to hit, 1d4 damage, whispers secrets to the wielder)
Guardian Shield. (Creates a protective energy field, repelling dark forces)
Combat rules will be explained if and when the need arises.
Equipment:
Crystal Locket
Dimensional Satchel
Phantom Lantern
Time-Twister Stopwatch
Ethereal Candle
Guardian Watcher's Key
Enigma Tapestry
Echoing Bell of the Shadows
Aquatic Elixir Vial
Whispering Wind Chimes
Veil of Invisibility
Enchanted Quill of Truth
Trickster's Peg of Illusions
Amulet of Reflection
Dreamweaver Compass (Guides to the fort)
Enchanted Harmonica
Oracle Lens of Clairvoyance
Firefly Vial
Dreamcatcher Camera
Starlight Elixir
Rules:
Participants must be 13 or older. Please ensure your account age meets this requirement.
Respectful conduct is essential. Keep the language and content suitable for all ages. Use [gp] to censor any inappropriate language.
Cooperation and camaraderie are encouraged among all the adventurers. This is a collaborative escapade through the Mystic Manor.
Absolutely no adult content or themes are permitted.
Embrace the mystique and enchantment of the journey ahead!
Special sleepover rules:
Tap the doorknob thrice and recite the enchantment to gain passage. Failure to do so may invoke the spirits of the house.
If the corridors shift unexpectedly, follow the dancing wisps of light to find your way back. Gazing behind may trap you in an endless loop.
When the paintings whisper cryptic riddles, solve them to reveal hidden passages to the snacks.
Hold your breath if the shadows grow restless. Exhaling might awaken the ancient guardians of the Mystic Manor.
Avoid making eye contact with the Spectral Butler. Engaging with him might lead to a perilous dance in the ballroom of illusions.
The Mirror Maze conceals the final test. Only those who have found all six legendary snacks can navigate its reflective corridors and emerge victorious.
Count the chimes of the Grandfather Clock. If the count exceeds twelve, retreat immediately or risk getting trapped in a time loop.
Should the Guardian Gargoyles awaken, present them with the emblem of truth to pass unharmed.
Beware the Siren's Symphony in the Conservatory. Listen closely to discern its melody for guidance.
Inscribe "Twilight's Embrace" on your palms to unlock the hidden messages within the walls of the Mystic Manor.
Whisper "Moonlight's Grace" into the wind to reveal the secret inscriptions in the forgotten tomes within the library.
Chant "Starlight's Radiance" when in doubt to summon the guardian spirits of the Mystic Manor for aid and guidance.
While the primary objective is to uncover the legendary snacks, feel free to engage with fellow adventurers and immerse yourself in the enchanting world of the Mystic Manor. Let the mystical adventure commence!
Rollback Post to RevisionRollBack
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
Welcome to the Haven of Heroes: A Night of Legends at the Starlight Citadel!
Prepare for a journey through ancient tales and epic quests, where every corner holds the essence of mythical adventures...
Step into the Starlight Citadel, where ancient heroes and mythical creatures come alive. Be ready to immerse yourself in a night of legendary challenges and thrilling adventures.
As you cross the threshold into the grand hall, Drummer awaits in the sanctuary of the pillow fort, stocked with provisions and artifacts from the fables of old.
"Our quest this eve,"Drummer proclaims, "is to unearth the 6 most storied and mythical snacks concealed within the chambers of the Starlight Citadel. Only then shall the night surrender, and only then shall the path home reveal itself."
Remember, each hero can wield only 1 weapon and carry 1 piece of equipment at a time. To exchange, return to the grand hall within the Starlight Citadel.
Weapons:
Sword of Ancients. (Harnesses the power of the ancient heroes, dealing 1d8 damage to foes)
Bow of Artemis. (Grants +2 to hit, inflicts precise shots at enemies)
Mjölnir Hammer. (Wields the strength of thunder, dealing 1d6 damage and stunning adversaries)
Excalibur Blade. (+4 to hit, 1d4 damage, empowers the wielder with chivalrous spirit)
Shield of Athena. (Projects a protective barrier, shielding heroes from dark forces)
Combat rules will be shared when the need arises.
Equipment:
Medallion of Legends
Heroic Satchel
Beacon Lantern
Chrono-Watch
Ethereal Torch
Sentinel's Key
Enigma Map
Echoing Bell of Valor
Elixir of the Ancients
Whispering Horn
Veil of Invisibility
Scroll of Truth
Talisman of Illusions
Aegis Shield
Heroic Compass (Guides to the fort within the Citadel)
Harmonic Flute
Crystal Ball of Insight
Phoenix Feather
Memory Quill
Starlight Elixir of Resilience
Rules:
Participants must be 13 or older. Ensure your account age meets this requirement.
Maintain a respectful and honorable atmosphere. Use appropriate language and content. Use [gp] to censor any inappropriate language.
Collaboration and heroism are the cornerstone of this journey. Support your fellow adventurers as you traverse the Starlight Citadel.
Absolutely no adult content or themes are allowed. Let the spirit of legendary quests guide the night's adventures.
Immerse yourself in the tales of old and embrace the hero within!
Special sleepover rules:
Knock three times upon the Gates of Valor and recite the oath of the ancient heroes to gain entry. Any deviation might summon the guardians of the Starlight Citadel.
If the hallways shift unexpectedly, follow the glimmering trail of stardust to find your way back. Glancing behind might lead you astray into the labyrinth of legends.
When the tapestries whisper tales of old, heed their words to unlock secret passageways and clues leading to the mythical snacks.
Hold your breath when the shadows of darkness grow restless. Exhaling might awaken the ancient guardians, sworn to protect the Starlight Citadel from unworthy intruders.
Avert your gaze from the Gorgon Statue. Engaging with it might turn you to stone and trap your essence within the Citadel's walls forever.
The Hall of Legends conceals the final trial. Only those who have collected all six legendary snacks can navigate its maze of trials and emerge victorious.
Count the toll of the Celestial Bell. If the count surpasses twelve, retreat immediately to avoid awakening the Titans of Time.
Should the Guardian Golems awaken, present them with the Crest of Heroes to pass unchallenged through the Hall of Honor.
Beware the Siren's Melody in the Vault of Echoes. Listen closely to discern its tune, which may guide you through the next chamber of the Citadel.
Inscribe "Eternal Valor" on your palms to invoke the heroic spirits and fortitude needed to withstand the trials and challenges within the Starlight Citadel.
Whisper "Mythical Triumph" into the cosmic winds to reveal the hidden inscriptions and enchantments within the ancient tomes and scrolls scattered throughout the Citadel.
Chant "Epic Resurgence" in times of peril to summon the benevolent spirits of the heroes of old and seek their guidance through the legendary trials and tribulations of the Starlight Citadel.
While the primary objective is to unearth the legendary snacks, feel free to interact with fellow heroes and immerse yourself in the epic tales within the citadel!
Rollback Post to RevisionRollBack
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
They're not perfect, but the concepts are cool, and I want to know if any of you think something from any of the ai's ideas could work in the real thing.
Rollback Post to RevisionRollBack
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
I like the Enchanted Treehouse best. Really works with the Sleepover feel. Also, I’m gonna say that in the gap time between Sleepovers 1 and 2 Alara has been getting in touch with her inner moon goddess. Doesn’t have to have any game effect, just an aspect of her personality.
Rollback Post to RevisionRollBack
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
I like the Enchanted Treehouse best. Really works with the Sleepover feel. Also, I’m gonna say that in the gap time between Sleepovers 1 and 2 Alara has been getting in touch with her inner moon goddess. Doesn’t have to have any game effect, just an aspect of her personality.
Sounds great to me!
Rollback Post to RevisionRollBack
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
I like the new weapon types as much as the originals but consider:
Ordinary items like the ones in the original post but having magical qualities, like a softball bat that pushes enemies away allowing an opportunity attack on top of the original, but you cannot move a turn when you plan to use the bat. or a BB gun that if it crits will charm the enemy.
I like the new weapon types as much as the originals but consider:
Ordinary items like the ones in the original post but having magical qualities, like a softball bat that pushes enemies away allowing an opportunity attack on top of the original, but you cannot move a turn when you plan to use the bat. or a BB gun that if it crits will charm the enemy.
And so forth..
I actually really like that! Don't worry, the new sleepover won't be as far fetched as the ai went for, and will be more like the original
Rollback Post to RevisionRollBack
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
I like the new weapon types as much as the originals but consider:
Ordinary items like the ones in the original post but having magical qualities, like a softball bat that pushes enemies away allowing an opportunity attack on top of the original, but you cannot move a turn when you plan to use the bat. or a BB gun that if it crits will charm the enemy.
And so forth..
I actually really like that! Don't worry, the new sleepover won't be as far fetched as the ai went for, and will be more like the original
Thx Drummer! I can think up some more if you would like, but I kinda need to charge my phone so it works later
I like the new weapon types as much as the originals but consider:
Ordinary items like the ones in the original post but having magical qualities, like a softball bat that pushes enemies away allowing an opportunity attack on top of the original, but you cannot move a turn when you plan to use the bat. or a BB gun that if it crits will charm the enemy.
And so forth..
I actually really like that! Don't worry, the new sleepover won't be as far fetched as the ai went for, and will be more like the original
Thx Drummer! I can think up some more if you would like, but I kinda need to charge my phone so it works later
No worries, do whatever works for you :)
Rollback Post to RevisionRollBack
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
I think that this tale has reached its conclusion... At least for now.
Former Spider Queen of the Spider Guild, and friendly neighborhood scheming creature.
"Made by spiders, for spiders, of spiders."
My pronouns are she/her.
Web Weaver of Everlasting Narrative! (title bestowed by Drummer)
This is true. If I ever do make a sequel, all will be welcome to join.
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
Hey everyone! It's been a while. Some of you know that today is the day I plan to make the second version of this thread, which I am currently working on. In the meantime though, I thought I'd share something fun, that might hype people up for it and give you a taste of how the new sleepover might look! Obviously the new thread will be original, written by me, but I threw the old threads source code into an ai and it came out with some cool ideas! Feel free to look at them, and mention any aspects or ideas that you like, so maybe I can put them in the main thread!
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
Welcome to Drummer's Midnight Adventure in the Enchanted Treehouse!
Join the quest, but beware of the mischievous forest spirits lurking about...
Drummer has created an incredible sleepover in the heart of the Enchanted Treehouse. Only the bravest and most adventurous souls are invited to participate, but remember, no adults allowed in this mystical realm.
To reach the Treehouse, follow the twinkling fairy lights deep into the forest and climb the spiral staircase leading to the treetop. Drummer awaits you in the secret chamber, where the pillow fort stands, brimming with supplies and secrets for an unforgettable night.
"Our mission for the night," Drummer proclaims, "is to uncover the 6 most legendary snacks hidden within the Enchanted Forest. Only then can the dawn break, and only then can you escape the bewitched realm."
Remember, each adventurer can carry only 1 weapon and 1 piece of equipment at a time. To change, return to the fort within the Treehouse.
Weapons:
Combat rules will be explained if and when combat arises.
Equipment:
Rules:
Special sleepover rules:
While the primary objective is to find the legendary snacks, feel free to interact and immerse yourself in the mystical atmosphere. Let the enchanted adventure in the Treehouse commence! :)
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
Step into the Twilight Realm: A Night of Wonders at the Mystic Manor!
Beware! The house has a mind of its own, and not all is what it seems...
Welcome to the Mystic Manor, where the extraordinary becomes ordinary. Brace yourselves for an unforgettable adventure in this whimsical abode, where every room is a gateway to a different realm.
As you step through the shimmering portal into the main hall, you'll find Drummer waiting to greet you in the magical pillow fort, overflowing with delicious treats and mysterious artifacts.
"Our quest for the night," Drummer reveals, "is to seek out the 6 most elusive and extraordinary snacks hidden within the dimensional folds of the Mystic Manor. Only then can the day break, and only then can the paths home reveal themselves."
Remember, each adventurer can wield only 1 weapon and carry 1 piece of equipment at a time. To swap, return to the main hall within the Mystic Manor.
Weapons:
Combat rules will be explained if and when the need arises.
Equipment:
Rules:
Special sleepover rules:
While the primary objective is to uncover the legendary snacks, feel free to engage with fellow adventurers and immerse yourself in the enchanting world of the Mystic Manor. Let the mystical adventure commence!
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
Welcome to the Haven of Heroes: A Night of Legends at the Starlight Citadel!
Prepare for a journey through ancient tales and epic quests, where every corner holds the essence of mythical adventures...
Step into the Starlight Citadel, where ancient heroes and mythical creatures come alive. Be ready to immerse yourself in a night of legendary challenges and thrilling adventures.
As you cross the threshold into the grand hall, Drummer awaits in the sanctuary of the pillow fort, stocked with provisions and artifacts from the fables of old.
"Our quest this eve," Drummer proclaims, "is to unearth the 6 most storied and mythical snacks concealed within the chambers of the Starlight Citadel. Only then shall the night surrender, and only then shall the path home reveal itself."
Remember, each hero can wield only 1 weapon and carry 1 piece of equipment at a time. To exchange, return to the grand hall within the Starlight Citadel.
Weapons:
Combat rules will be shared when the need arises.
Equipment:
Rules:
Special sleepover rules:
While the primary objective is to unearth the legendary snacks, feel free to interact with fellow heroes and immerse yourself in the epic tales within the citadel!
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
They're not perfect, but the concepts are cool, and I want to know if any of you think something from any of the ai's ideas could work in the real thing.
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
I like the Enchanted Treehouse best. Really works with the Sleepover feel. Also, I’m gonna say that in the gap time between Sleepovers 1 and 2 Alara has been getting in touch with her inner moon goddess. Doesn’t have to have any game effect, just an aspect of her personality.
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
Sounds great to me!
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
I like the new weapon types as much as the originals but consider:
Ordinary items like the ones in the original post but having magical qualities, like a softball bat that pushes enemies away allowing an opportunity attack on top of the original, but you cannot move a turn when you plan to use the bat. or a BB gun that if it crits will charm the enemy.
And so forth..
She/Her | Femboy Nerd
Moderator for the The 2 Story Tavern and Return of The Spider Guild
~Extended Signature~
Devilishly Cute
I actually really like that! Don't worry, the new sleepover won't be as far fetched as the ai went for, and will be more like the original
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
Thx Drummer! I can think up some more if you would like, but I kinda need to charge my phone so it works later
She/Her | Femboy Nerd
Moderator for the The 2 Story Tavern and Return of The Spider Guild
~Extended Signature~
Devilishly Cute
No worries, do whatever works for you :)
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
How about… A hammer that can do two attacks if the wielder chooses to but provokes an opportunity attack.The hammer can also fix things.
*I gtg but I will be back later*
She/Her | Femboy Nerd
Moderator for the The 2 Story Tavern and Return of The Spider Guild
~Extended Signature~
Devilishly Cute
That's pretty cool!
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
This looks so cool!
🍅 PM me the word 'tomato' 🍅 Extended Signature Musk Sucks, Quit X!
It really is!
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).