"Okay, pull that lever! Harmony and two of the three over here (Angelino, Alexander, Stitch), get to the South side of the room as fast as you can. Angelino, Alexander, Stitch, whichever one of you stays behind will need to come with me to draw the statue to the center of the room. I could do it alone, but it'll be safer and more efficient. Once it's there, I'll thunder step us to the exit and we're (hopefully) outta here."
Rollback Post to RevisionRollBack
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
"I will stay," Alexander says with determination. "I'm not finished with that thing yet. There is no reason for Lord Angelino or...Stitch, to take such risk."
As soon as the door opens, Kay jumps through the door and pulls the lever inside.
She yells at Stitch “In a minute! This might stop it! If you have arrows on you, I can make more! But save them unless we need them!”
As you pull the lever, there is a grinding sound below you which you can only assume was the final bolt being drawn back from the door. The floor is still tilted such that the door is out of sight, however.
The statue does not stop moving, and surges towards you, faster than you might have expected from all that weight of metal. It swings a kick at you as you turn to run:
Attack: 14 Damage: 6
If the kick hits you, you'll be flung 30ft. towards the south end (this will take you mostly to the middle of the room) and you'll need to make me an acrobatics or athletics check (your choice), to see if you land on your feet or prone!
Either way, the statue takes a few heavy steps after you. It's now halfway to the middle of the room. The floor dips slightly at the South end, and the edge of the doorway peeks up over the rim of the floor.
edit - wow, the low rolls have one more go! 2 to hit and 1 for damage!
You find yourself flung into the middle of the room by the force of the kick, but you manage to roll to a standing position, your backside throbbing from the force of the kick.
As soon as the door opens, Kay jumps through the door and pulls the lever inside.
She yells at Stitch “In a minute! This might stop it! If you have arrows on you, I can make more! But save them unless we need them!”
As you pull the lever, there is a grinding sound below you which you can only assume was the final bolt being drawn back from the door. The floor is still tilted such that the door is out of sight, however.
The statue does not stop moving, and surges towards you, faster than you might have expected from all that weight of metal. It swings a kick at you as you turn to run:
Attack: 14 Damage: 6
If the kick hits you, you'll be flung 30ft. towards the south end (this will take you mostly to the middle of the room) and you'll need to make me an acrobatics or athletics check (your choice), to see if you land on your feet or prone!
Either way, the statue takes a few heavy steps after you. It's now halfway to the middle of the room. The floor dips slightly at the South end, and the edge of the doorway peeks up over the rim of the floor.
edit - wow, the low rolls have one more go! 2 to hit and 1 for damage!
As soon as the door opens, Kay jumps through the door and pulls the lever inside.
She yells at Stitch “In a minute! This might stop it! If you have arrows on you, I can make more! But save them unless we need them!”
As you pull the lever, there is a grinding sound below you which you can only assume was the final bolt being drawn back from the door. The floor is still tilted such that the door is out of sight, however.
The statue does not stop moving, and surges towards you, faster than you might have expected from all that weight of metal. It swings a kick at you as you turn to run:
Attack: 14 Damage: 6
If the kick hits you, you'll be flung 30ft. towards the south end (this will take you mostly to the middle of the room) and you'll need to make me an acrobatics or athletics check (your choice), to see if you land on your feet or prone!
Either way, the statue takes a few heavy steps after you. It's now halfway to the middle of the room. The floor dips slightly at the South end, and the edge of the doorway peeks up over the rim of the floor.
edit - wow, the low rolls have one more go! 2 to hit and 1 for damage!
As soon as the door opens, Kay jumps through the door and pulls the lever inside.
She yells at Stitch “In a minute! This might stop it! If you have arrows on you, I can make more! But save them unless we need them!”
As you pull the lever, there is a grinding sound below you which you can only assume was the final bolt being drawn back from the door. The floor is still tilted such that the door is out of sight, however.
The statue does not stop moving, and surges towards you, faster than you might have expected from all that weight of metal. It swings a kick at you as you turn to run:
Attack: 14 Damage: 6
If the kick hits you, you'll be flung 30ft. towards the south end (this will take you mostly to the middle of the room) and you'll need to make me an acrobatics or athletics check (your choice), to see if you land on your feet or prone!
Either way, the statue takes a few heavy steps after you. It's now halfway to the middle of the room. The floor dips slightly at the South end, and the edge of the doorway peeks up over the rim of the floor.
edit - wow, the low rolls have one more go! 2 to hit and 1 for damage!
Wait a minute- +12 to hit??!!
Lol makes sense to me!
aye, it's not something you'd be wanting to fight fairly!
After pulling the lever. Kay shoots a lightning arrow at the statue using sneak attack.
To hit: 26
Damage 8 plus 2 lightning plus sneak attack 11
Edit: Best roll I've had yet! She was aiming for it's right eye by the way
The arrow connects with the statue in a spark of electricity, and you see it's head is whipped sideways from the impact, the shattered shaft spinning off to the side.
With a crackle of electricity, the statue turns to look dead at you, and you see a clear bright scratch across it's blank eye, and the arrow head, still sparking softly, embedded in the crease of it's eyelid, a splinter of wood sticking out where the arrow shattered with the impact.
The statue takes several booming steps towards you. The floor tips further as it approaches the centre of the room, eyes fixed on Kay, not even acknowledging Stitch, who stands forgotten in it's path.
The Southern exit is revealed as the floor returns to level, all of the bars pulled back from the door.
(can i do this) An elephant comes out of nowhere and attacks the statue.
Hello!
You drop into the room next to Stitch, in the middle of a room, as a bronze collossus brushes past you, its eyes fixed on Kay, who's stood with a bow at the Southern end of the room.
I'll let you base your next actions on what I just put in, as I was typing it when you replied!
I command the elephant, which appears to be made of solid marble, to attack the bronze colossus and throw it in to the other statue.
Just for clarification, there's only one statue. (And it really just depends on what the DM says, but we're not really doing magic items... but we haven't stated rules against them either, so I'm not sure.)
Rollback Post to RevisionRollBack
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
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"Okay, pull that lever! Harmony and two of the three over here (Angelino, Alexander, Stitch), get to the South side of the room as fast as you can. Angelino, Alexander, Stitch, whichever one of you stays behind will need to come with me to draw the statue to the center of the room. I could do it alone, but it'll be safer and more efficient. Once it's there, I'll thunder step us to the exit and we're (hopefully) outta here."
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
As soon as the door opens, Kay jumps through the door and pulls the lever inside.
She yells at Stitch “In a minute! This might stop it! If you have arrows on you, I can make more! But save them unless we need them!”
"I will stay," Alexander says with determination. "I'm not finished with that thing yet. There is no reason for Lord Angelino or...Stitch, to take such risk."
“Yep! Thanks!” Angelino sprints out the door in a totally dignified regal way.
Harmony hurries to the South side of the room.
Only spilt the party if you see something shiny.
Ariendela Sneakerson, Half-elf Rogue (8); Harmony Wolfsbane, Tiefling Bard (10); Agnomally, Gnomish Sorcerer (3); Breeze, Tabaxi Monk (8); Grace, Dragonborn Barbarian (7); DM, Homebrew- The Sequestered Lands/Underwater Explorers; Candlekeep
Stitch hurries to the South side of the room.
Mendigo— Leader and only individual organism of the Jerry Hive. Used to play him in DM Training Ground—You are in a Room. It’s really fun— go check it out!
’If you find a fork in the road, pick it up, stab the next person that comes by with it, and run off with their stuff’ - some random guy’s signature
Just flat minds in a flat world with flat dreams. Boooooring. Who wants to cause some chaos?
As you pull the lever, there is a grinding sound below you which you can only assume was the final bolt being drawn back from the door. The floor is still tilted such that the door is out of sight, however.
The statue does not stop moving, and surges towards you, faster than you might have expected from all that weight of metal. It swings a kick at you as you turn to run:
Attack: 14 Damage: 6
If the kick hits you, you'll be flung 30ft. towards the south end (this will take you mostly to the middle of the room) and you'll need to make me an acrobatics or athletics check (your choice), to see if you land on your feet or prone!
Either way, the statue takes a few heavy steps after you. It's now halfway to the middle of the room. The floor dips slightly at the South end, and the edge of the doorway peeks up over the rim of the floor.
edit - wow, the low rolls have one more go! 2 to hit and 1 for damage!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
Acrobatics: 19 (with bonus)
Mendigo— Leader and only individual organism of the Jerry Hive. Used to play him in DM Training Ground—You are in a Room. It’s really fun— go check it out!
’If you find a fork in the road, pick it up, stab the next person that comes by with it, and run off with their stuff’ - some random guy’s signature
Just flat minds in a flat world with flat dreams. Boooooring. Who wants to cause some chaos?
Ah, it hit then?
You find yourself flung into the middle of the room by the force of the kick, but you manage to roll to a standing position, your backside throbbing from the force of the kick.
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
Yeah it hit
Mendigo— Leader and only individual organism of the Jerry Hive. Used to play him in DM Training Ground—You are in a Room. It’s really fun— go check it out!
’If you find a fork in the road, pick it up, stab the next person that comes by with it, and run off with their stuff’ - some random guy’s signature
Just flat minds in a flat world with flat dreams. Boooooring. Who wants to cause some chaos?
Wait a minute- +12 to hit??!!
Only spilt the party if you see something shiny.
Ariendela Sneakerson, Half-elf Rogue (8); Harmony Wolfsbane, Tiefling Bard (10); Agnomally, Gnomish Sorcerer (3); Breeze, Tabaxi Monk (8); Grace, Dragonborn Barbarian (7); DM, Homebrew- The Sequestered Lands/Underwater Explorers; Candlekeep
Lol makes sense to me!
After pulling the lever. Kay shoots a lightning arrow at the statue using sneak attack.
To hit: 23
Damage 5 plus 3 lightning plus sneak attack 13
Edit: Best roll I've had yet! She was aiming for it's right eye by the way
aye, it's not something you'd be wanting to fight fairly!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
dropping in lol
https://www.dndbeyond.com/profile/UmbramonStarshot/characters/61230620 i was bored, i made a sheet
(can i do this) An elephant comes out of nowhere and attacks the statue.
The arrow connects with the statue in a spark of electricity, and you see it's head is whipped sideways from the impact, the shattered shaft spinning off to the side.
With a crackle of electricity, the statue turns to look dead at you, and you see a clear bright scratch across it's blank eye, and the arrow head, still sparking softly, embedded in the crease of it's eyelid, a splinter of wood sticking out where the arrow shattered with the impact.
The statue takes several booming steps towards you. The floor tips further as it approaches the centre of the room, eyes fixed on Kay, not even acknowledging Stitch, who stands forgotten in it's path.
The Southern exit is revealed as the floor returns to level, all of the bars pulled back from the door.
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
I drop concentration on Alexander's enlargement and cast thunder step to take us to the South side of the room.
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
Hello!
You drop into the room next to Stitch, in the middle of a room, as a bronze collossus brushes past you, its eyes fixed on Kay, who's stood with a bow at the Southern end of the room.
I'll let you base your next actions on what I just put in, as I was typing it when you replied!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
I command the elephant, which appears to be made of solid marble, to attack the bronze colossus and throw it in to the other statue.
Just for clarification, there's only one statue. (And it really just depends on what the DM says, but we're not really doing magic items... but we haven't stated rules against them either, so I'm not sure.)
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.