This is just one of many WANTED posters pinned on the local bulletin board. There's got to be hundreds by now. The town's chief guard even went as far as to install a second bulletin board but it didn't really help. People just plastered it with more flyers and posters for their many desperate needs and it filled in no time. Some lady had her child kidnapped and she seeks help finding him. Another woman had her jewels stolen. A farmer seeks an adventurer to lead him "as far away from this hell-hole as possible." He's willing to leave his farm behind for a fresh start. Who would blame him? Who would want to live in this crime-ridden town?
The only thing is that no matter where that particular farmer goes, it won't fix the problem. The crime and murder rate will be just as bad there if not worse. The uprise in crime isn't just a local problem. It is a global epidemic. Ever since the mysterious Evil Queen of Snakes won the Drug Wars, crime has been at an all-time high. Order has been replaced with chaos. Her reputation as a murderous, ruthless overlord precedes her though her identity is not known. It could very well be Medusa herself for all we know. It would make sense, wouldn't it? With the hair and all. But something tells you that's not the case. Something tells you that the Evil Queen of Snakes-- whoever she may be-- is far more dangerous and far more wicked.
These and many other thoughts bounce around in your head when suddenly-- it happens! Everything goes dark! You are confused at first but you regain your senses and realize what is happening. You are getting attacked! But by who? You can't tell; it's too dark. A dark hood has been placed over your head. What you do know is that there is definitely more than one person restraining you. This is an ambush. You try to fight back but-- BAM! A blow to the back of your head. Good night. You immediately fall unconscious. You have been abducted!
It will be here where our D&D story will begin.
Hello, I am Kurda Smith. I will be your Dungeon Master. I am relatively new to the forums section of this website and relatively new to DMing online in general. That will not stop me from trying my hand at this campaign, however. All I ask for is kindness, patience, and understanding. Those three words will be the motto of this campaign. Kindness, patience and understanding. That being said, this will be a graphic, gritty story with tons of dark, violent themes and adult content. Safe to say this will be an 18+ thread as we will explore some brutal subject matter that will certainly not be for everyone. If you are not into that type of stuff, please do not apply. Consider yourself forewarned.
The Evil Queen of Snakes campaign will be a slow-burning, narrative-driven project which means that good, high-caliber writing will be a must. The whole thing will carry a highly theatrical, cinematic feel. I will gladly invest lots of my time and energy into this campaign but I ask that the players put in a standard amount of quality effort as well. That's not to say that each post must be a perfectly crafted, five-paragraph essay. All I ask for is true effort when you post. Entertain your peers and have fun.
Okay. So, how will it work? I am seeking six dedicated, creative, talented players for a long-term adventure. Since I know most of us have busy lives outside of these forums we will each post on our own time throughout the week. There will be a minimum requirement of three quality posts per week for each player to be considered active. I will post story progression exposition roughly twice a week and the rest will be cooperative group gameplay. As the DM, I will move the "big-picture" story along, provide lore, maps, and set the encounters but the rest will be up to the players. With this flexible schedule I believe that we can build a meaningful experience for everyone involved.
As for the actual story itself, everything will be mostly homebrewed content. I will mainly utilize the Forgotten Realms lore and map but will alter a few details here and there. For example, the names of certain cities might change or a certain race that is traditionally lawful good might be the principal villain. Please come in with an open mind and a "yes and" attitude. I understand this might be annoying for D&D purists but like I said, the top priority of this campaign will be the narrative that we can craft together so if changing a particular element makes the story better, that's what we'll do.
Lastly, the style of the writing for this campaign will be highly cinematic. I am huge film buff and appreciate good cinema when I see it. I take massive inspiration from filmmakers such as Quentin Tarantino, Christopher Nolan, and the Coen brothers. This campaign will include several film and visual elements as well as visual descriptions that will enhance the story. The intro of this post will be roughly the style of my posts and the story overall. You are not required to imitate that approach. I want everyone to bring their own unique style but I understand that my manner of writing might not be for everyone. Especially since my posts tend to be on the medium to longer range. Speaking of which, with the weekly posting schedule and the cinematic style, it is possible that a single scene or a single battle could take several days if not the full week to resolve. I understand that this might be too slow for some players.
Okay, if you are still here and still interested, please do apply while keeping the following things in mind:
The story will take place in the Middle Ages so standard timeframe for most D&D campaigns (think Game of Thrones, 300 AD)
Characters will be starting at Level 1 utilizing XP to level up.
XP will ONLY be gained through battle. Any creature the party defeats will have their XP split between all members who took place in the fight. This will make for a very slow leveling up process but that's kind of the point. As stated, this will be a slow-burning, narrative campaign.
No multiclassing as of yet.
Stats will be determined by a Dice Roll. Even if you roll low, I urge you to make the most of it. Surely your character's weak spots will forge a better story than their strengths.
Starting equipment only but I will allow one special item (worth no more than 100GP) that ties back to your background. Make it interesting. Maybe it was a sentimental gift or a championship won in a tournament. Get creative!
There will be very few restrictions in this game except for a few. One of those will be alignment. No evil alignments will be allowed whatsoever. Due to some of the dark nature of the topics we'll touch on we need everyone to be on the right side of history for this one. No evil people allowed.
As a new DM myself, I highly encourage newer players to apply. We are all learning together. As long as you don't mind some dark themes and approach this project with an open mind, you are more than welcomed here.
Homebrew is acceptable as long as it fits the general theme of this world. Feel free to reach out to me with questions regarding homebrew content.
Passionate writers welcomed!
Be kind, patient, and understanding.
Okay, if you want to give me a shot at running this campaign, kindly fill out the following application and attach your character sheet:
Character Details
Character Name: What shall your hero be called henceforth. Also, what be the correct pronouns. Character Race: Homebrew is allowed. Contact me with creative questions. Character Class: No multiclassing at this time. General Physical Description: An image would be great for visual folk like myself but a detailed physical description does the job as well. Character Background: What is your character's role or function in society (subclass)? Character Backstory: Feel free to go as in-depth as you'd like. I'll happily read the whole thing. Get into it! Bonus points if you can incorporate the bits you know about this world in some way into your background. What was your character doing when they were abducted? This is my favorite. The story will begin with your character awakening after being knocked unconscious and captured by some mysterious beings. What were you doing when you got ambushed? On your way to the market? Meeting a friend? Snatching some random lady's jewels? Get creative!
Human Player Details
Your Time Zone: It shouldn't matter since we're all posting on our time but it might still be useful information. Your RPG Experience and Style: Players of all RPG XP levels and writing styles are welcome! This is mainly just to get a rough idea on what I can expect. Your Favorite Film or TV Show: Just out of curiosity. If you had to pick one.
Okay! That's all I got for you. If I missed something, please let me know.
Thanks for you time. I look forward to hearing from you and crafting a meaningful story from scratch with all of you! Happy roleplaying!
Character Name: Th31f Character Race: Autognome Character Class: Rogue General Physical Description: small, skinny, autognome with a typical human-like design, but with a few dents on his head and torso. Wears a black cloak with a hood, that also contains his inventory in his pockets. Character Background: Criminal/spy (Thief) Character Backstory: He was the product of a master inventor who made Th13f to steel stuff and riches while he rests in his lab. His mistake was giving him intelligence. This was initially made so that he'd not get caught and escape without a trace. However, this intelligence, he saw how the townspeople were suffering and didn't want to be a slave to the inventor anymore. Th13f confronted his creator of this, and the inventor beat him (not to the point of disfunction, this is where he got his dents). That night, while the inventor slept, he grabbed his things and ran away from his home, where after a while of running, he took a stop to rest. This is where he'd get kidnaped
Human Player Details
Your Time Zone: EST Your RPG Experience and Style: I like anything with roleplay and combat moderately distributed Your Favorite Film or TV Show: The Producers
Character Name: Aivoa She/Her Character Race: Half-Elf Character Class: Ranger General Physical Description:An image would be great for visual folk like myself but a detailed physical description does the job as well.(I have an image but it wont show up here idky) petite with pale skin, large black eyes and raven black hair barely reaching to the bottom of her shoulders. height 5ft 2" weight 110lbs Chaotic Neutral Character Background: Aristocrat(Noble) Character Backstory:I had a sister older than me by a few years and a much older brother I was always overshadowed by my sister most of my family usually ignored me other than my brother my brother would protect me from the rest of them but when he left I was left alone that was when I was ten. Now my sister always hated me for some reason maybe because our brother liked me more than her but still even though everyone else liked her more than me. She made our parents think I was a devil of some sorts and her hatred of me traveled to our parents. I tried to show them other wise I tried to be good but still my sister was so talented in anything she would do I would cry myself to sleep thinking that if I was stronger I could do something if I was better than I am but I wasn't and the more I tried the more my sister would hate me. At one point I just stopped trying. It wasn't worth it to me. Everyone hated me and so much I tried I couldn't change that. That is when the beatings started nothing that would be noticeable but still hurt me all the same by this time I was a wretch of a person who hated others and just wanted to be alone and watch the sky.
What was your character doing when they were abducted? I had a park I use to like to sit in and watch the sky for hours at time during one of those times I was kidnapped.
Human Player Details
Your Time Zone: EST Your RPG Experience and Style: I have played some text based mmorpgs for style roleplay if that would work? Your Favorite Film or TV Show: The Adam Project
At 6’4’ and 240lbs, an unruly shock of roughly cut black hair springs out above ice blue eyes that glare with violence and threat. Combine that with the large broadsword, well worn on its battered scabbard, and the sinew and muscle that writhes beneath his tanned skin and you understand why many brave men have wisely averted their eye in young Bambotta’s presence.
His gruff exterior belies a kind heart. Bambotta is loyal to a fault and you may be just as likely to see him petting a kitten as chopping off an arm.
(Chaotic Good)
Background-
Bambotta has emerged from the wilds where he left his people in search of a name as is common in his culture.
He was raised in a tribal/nomadic culture and fighting and raiding are a way of life.
Though young, he is handy with his sword. And eager to swing it.
Both clever and naive, Bambotta is nothing more than a babe in the woods in civilized society which has led to some swordplay.” which is his sole response to conflict and the very nature of the troubles he faces.
He may or may not be wanted by local officials.
With no real plan Bambotta is, nonetheless, ready to hack through any who would stand in his way.
Whichever that way may be.
Story/ how he was captured
Newly arrived in town, Bambotta has already had a few run ins with the locals. No deaths, but none of these men will trouble anyone in the foreseeable future.
Striding along, he comes across an old man, bent over a crooked cane struggling with a large sack.
”Can I help you Father?”
With a sharp glean in his eye the old man answers,
“Yes will you help me, son? It’s so heavy. I live just up this alley. Very close.”
At home, it fell on everyone to care for the elders and Bambotta sees this as no different.
”Give me the bag, father.”
and strides with it into the dark alley.
Without warning, a sharp blow from to the shadows sends him reeling and the filth of the alleyway floor rises up to meet him.
As the world goes dim, the last thing he sees is the old man cackling and searching his pockets.
All goes black.
Human Player Details-
Time Zone -Eastern US
Role-play Experience -
I played extensively back in the 80s 90s and early 2000s.
I have done some PBP in the past and have enjoyed it. Especially the writing.
I haven’t played much at all in the last 20 years. Mostly due to lack of players.
I am mostly familiar with AD&D and a little 2nd gen.
Character Race: Half Elf (Flavored as being an elf orc or a half elf that is part orc either from a parent being full or half orc.)
Character Class: Sorcerer (Shadow)
General Physical Description:
Character Background: Urchin
Character Backstory: Urgoth was born the bastard child of a well to do Drow noble and her orcish bodyguard****y allowed to live by the grace of his father stealing him away in the night with enough money to raise him given by his mother as a gift for a child she never thought to see again. It was not long before the money ran dry and his father had to look for work in various places. Due to this Urgoth was often left on his own for long periods of time, the streets calling to him.
Like a fish to water the young elf orc took to the streets of the city he called home, learning all the ins and outs. This would include where to make a few coins, who was friendly to children and who wasn't, who was easy to trick and who to not mess with. Such things came from learning first hand, success coming as much as failure. Most of the time he would get away with a scolding but other times it would be much worse. It was definitely worse when he first learned that his mother had given him another parting gift.
After a successful run of stealing with other children that ran the streets, Urgoth found himself being throw under the metaphorical carriage as when caught the traitorous urchins put allnthe blame on him. A disgruntled shop owner cornered him, deciding to "discipline ya the way your father should ave when ya was a wee one." He wouldn't remember much more afterwards except for the taste of blood in his mouth and the ache caused from a fist connecting with his chest several times over. Desperation from fear of being beaten to death took over as a particularly hard blow struck his face, a loud yelling leaving him at the same instant black flames flew from his hands and onto the shop owner. Urgoth used all his strength to flee, letting the screams of the burning form fade into the distance.
It was not long until Urgoth was being hunted for heavily injuring the man, his father soon finding him. With only vague explanation he and his father were soon outside of the walls of the city that had been their home for nearly two decades. They traveled for the better part of a week, the elder of the pair reluctantly telling his son more of how he had been born, hypothesizing that the incident had come about from magic that ran in the mother's side of the family.
Being given a name and enough coin to make the trip, Urgoth and his father parted ways for the time being. With the name of the elven half of his family he knew where to go in order to learn more of his heritage and magic. After a month of travel and nearly being thrown into a cell he managed to meet with his mother, showing her his burgeoning magic and a letter that explained what had happened. With this meeting he was given a spot in his mother's home as a servant, this being done to avoid scandal and so he was kept close to be shown how to use his magic.
What was your character doing when they were abducted?: After finishing lessons with his mother Urgoth was returning to the small house he had been given to stay in. He was exhausted as she had forced him to draw forth all the magical energy that would answer his call. So far this had been the most intense of his sessions as most had been mastering the basics, control being hammered into him as the single most important pillar of magic. Urgoth had been reaching into his belt pouch for the key, pausing as he heard something from behind him.
He began to turn to, a friendly response on his lips for the young human woman that lived in the house across from his own. The words did not even leave his mouth as the feels a swift punch to the gut, doubling over as a hood is put over his head. Before the he can even call upon his magic there is an intense burst of pain followed by nothing as unconsciousness takes over.
Human Player Details
Your Time Zone: EST
Your RPG Experience and Style: I have been playing D&D on and off since around the end of 3.5. Never did much with 4e but I have been playing 5e since release. I have a bit of experience with other systems most including Pathfinder, Warhammer fanatasy and most recently a bit of the Witcher Rpg. As for my style I tend to focus on a mix of the three pillars in equal measure or whatever fits the group. Recently I have been wanting to work more on the rping aspect due to having been invovled in a long running campaign that was mostly focused on Comabt and delving through a mega dungeon.
Your Favorite Film or TV Show: Young Frankenstein. (Big Mel Brooks fan so most of his movies could have fit.)
Character Name: Ilithienne (She/her) Character Race: Drow female Character Class: Fighter General Physical Description: Tall, slender with dark skin and piercing light gray, almost silvery eyes. White long hair usually tied up high yet some are always slip the knot.
Character Background: As a drow soldier she took part in a few raids to the surface for slaves. Now she lives wherever she can find peace. Character Backstory: Ilithienne was born as a daughter of a known slave huntress Ilithar, who planned similar career for her. For many years she was raised with hate for the surface dwellers. She strongly believed it was her destiny to follow her mother steps and despised those few drow that renounced their way. One day, her older cousin, who Ilithiene believed died during one of the raids many years ago, was brought to the city square. As a cought fugitive there was only one punishment and Ilithiene was one of those, who should carry the only possible sentence - death. Lizzerinne looked at her when her body was pierced with bolts. Her eyes were strange. She didn't see any anger nor frustration but sadness and that was very confusing. Why didn't everyone rejoice her sister in arms was found? Later, Ilithienne was told Lizz has chosen to live on the surface. She died quickly but for this day Ilithienne sees her lifeless body whenever she closes her eyes. When she was ordered to take Lizzerinne's body, she has found a small medallion with a beautiful dancing female with sweeping hair of glowing silver engraved she kept without anyone noticing.
Following years she gathered bits and pieces of information about the medallion and learned it's Eilistraee, goddess and lover of beauty and peace. Each time she had guard duty up the slave pits, she gathered every piece of information and sought why Lizzerinne had chosen that way instead. Most slaves refused to speak with her, even when she offered them food but those few, who recognized kindness in her heart, shared some pieces of information. During her first slave run, she knew she needs to make a choice. When left with some of the slaves cought, she set them free and asked only one thing in return - to take her with them. Many were against, even thought it's a trap to lead them back to those who managed to escape, but she convinced the leader of the slaves, an old priest, who agreed to her wish. Ilithienne managed to avoid the lookouts and get them to safety. They have kept their word too. For few months she lived among them getting to know the wonders and beauty of the surface world and trying to forget the Underdark.
What was your character doing when they were abducted? The sun was high. Even after months on the surface it was unbearable. Protecting her head and eyes with a hood on her head she was almost sure to miss the street she was looking for. The priest warned her she is likely to be arrested just for who she is in any town, but curiosity was greater. Finally he gave her a name of his friend who will hear her and most likely offer her a job suited for her skills. Ilithienne didn't want to be a burden to anyone, and wanted to feel free, be independent. She saw a sign with a broken wheel - a tavern run by the priest's friend who offered to hire her as a bodyguard when she felt strong hand grapping her neck...
Human Player Details
Your Time Zone: CET Your RPG Experience and Style: A few years of regular pan and paper RPG in generic systems (GURPS) and Star Wars. Your Favorite Film or TV Show: A movie: Good Omen, TV show - most likely Big Bang Theory
Character Name: Sylviana Sliverwood Character Race: Pixie (pending) Character Class: Warlock (Archfey) General Physical Description: This is just from the Monster Manual, but I do think it's right on cue for Syl's appearance:
Character Background: Charlatan. Sylviana is a (more-or-less) happy-go-lucky trickster from the forests surrounding the village. She spends most of her time interacting with the people in and around the settlement, usually playing pranks, though sometimes, with seemingly no real reason, she'll randomly complete the household chores of a poor widow or destitute farmer. One of her favorite pastimes is to steal or "creatively redistribute" the property of greedy, well-to-do townsfolk and find a way to get the wealth back to the poorer, needier folk. She's serious about the forest, innocent beasts, and the fey, and takes responds to threats, dangers, or serious insults to them with uncharacteristic malice (you know, the chaotic good sort of malice).
Character Backstory & what was your character doing when they were abducted? Sorry, combined them.
Sylviana crouched behind the rotten tree stump, watching the traveler whip his defeated-looking horse as it trudged up the hill. The man shouted profanities as the creature stumbled through a thicket of brambles. The pixie frowned, her gossamer fairy wings beating for a moment. Her initial inkling was to lure the man away with faerie lights and set the horse free. She was a natural trickster. Appearing in the forest as a fey child, Syl overcame the fear of tallfolk at the behest of her fey patron, who enjoined her to help the weak and to protect the birds and beasts of the forests. She’d spent the majority of her life waylaying travelers on the road, either scaring the bejesus out of them or helping them (though her form of “helping” tended to leave them equally exasperated). The pixie was a regular visitor to town, where she continued her tricks, though they often resulted in poor farmers and residents gaining a bit of gold, some equipment, or, occasionally, an animal. The only time she took things really, truly seriously was the time she spent paying out those who greedily took advantage of nature, and especially those who actively disrespected the forest or its creatures (or oppressed innocent creatures in general).
And this guy with the horse suddenly fit the bill.
As the man whipped the beast, leaving red streaks in its poor, gray-brown fur, she watched a tiny sprite flitter in front of him. The miniscule fairy cursed the man in a language he probably could not, nor ever would, understand. The traveler scowled at the fey creature, then flashed a toothy grin. In a flash of cold iron, the little sprite suddenly found himself in a small cage.
“’Spect, I’ll get a handful of gold coins for you, you little shite!” The traveler grinned wider and began mock sobbing at the sprite. The fairy disappeared momentarily, flashing visible again with his hands against the metal bars. Pulling them away, Sylviana noticed the sprite’s fingers were covered in blisters. The man laughed. “Careful, lil’ master, don’t want you in too bad of shape! Them mages down under the city won’t pay as good for a dead sprite as they will for a livin’ one.”
Syl’s intentions had gone from meddlesome to maddened but were now reaching a state of heretofore unrivaled murderousness. With a curse, the fairy turned invisible and extricated herself from the dense foliage. The traveler shoved the cage into the back of the cart and chuckled to himself. As he climbed into the cart’s front seat, he resumed his whipping. The horse gave a weak neigh of compliance and slowly continued in an exhausted gait.
Sylviana silently flew into the cart’s rear storage area and showed herself to the caged sprite. He immediately returned her smile, though with a bit less mirth. Using her tiny dagger, the fairy unlocked the cage and silently flipped open the hinged lid. As the sprite few out, Syl began a frantic, almost comical, series of hand gestures and mouthed words. After a moment, the sprite nodded and flew in front of the traveler, his bow drawn.
“How the hell did you get out?!” He shouted angrily, as a tiny, sickly, green arrow lodged itself in the man’s stomach. “What the name of Tiam . . .”
His voice trailed off and he began to gag, looking as though he’d be sick. As he choked down his own vomit, Syl fluttered over to him and smiled. She clumsily cut the horse free, never looking away from the man, and gently guided it out of his field of vision. Nearly in convulsions from the poisoned arrow, he stared ahead as pixie and sprite returned with something long and brown in their hands. He couldn’t tear his eyes away from the wry smile on Sylviana’s face. As his consciousness faded, he watched them working in unison to crack his whip, a golden glint in the pixie’s eye.
---
“I suppose there’s no way round it. You’ll need to be with people . . .” Syl sighed, leading the too-lean horse into a pasture on a farm at the outskirts of the village. She’d tried to convince the creature, as best as she could, to flee into the woods, but it kept attempting to return to the spot where the man lay, now unconscious, naked, and covered in welts and lacerations. She knew the farm’s family would likely use the horse to pull a plow, but they were kind and most of the beasts they had were fat and looked happy. Stopping short of the house, Syl forwent using fairy lights and just began tapping at the window of the small cottage. She watched as two little boys looked her direction and pulled a face at them, sticking her tongue out and pulling her mouth wide with her fingers.
“A fairy!” one of the boys shouted. “Daddy, a fairy is at our window!”
As Sylviana mounted the back of the horse, the boys’ faces appeared in the dirty window. As they giggled, she rolled her eyes back into her head, blew out her cheeks, and started shaking her head from side to side. She disappeared the minute the door to the cottage opened.
“Blimey! I don’t believe it,” the farmer shouted, as Syl fluttered toward the market square giggling. She floated over a market stall and plucked a large, red grape, carrying it over to a barrel. Plopping down on it, she took a huge bite from the slightly overripe fruit. Then everything went dark.
Human Player Details
Your Time Zone: PST (GMT -8) Your RPG Experience and Style: I've played D&D for over 20 years (barely spending time on 3rd Ed. before they switched it round to 3.5), though I'm by no means a purist. Like all RPGs, I believe there are rules for a reason, but the rules should serve the narrative and the group. I'm all for flexibility. Also, I love an RP-heavy campaign--especially when the campaign is already in writing--and I love blending battles with RP elements. I'm definitely not one to just go from battle to sleep to battle to sleep to battle, endlessly. My characters tend to be a bit whimsical, balancing some comedy with darkness (I'd like to think in the vein of some of Neil Gaiman's weird fiction, like Stardust or Neverwhere). Your Favorite Film or TV Show: My favorite film is probably Bladerunner. I think my favorite TV show was Game of Thrones (until season 8 rolled in, still haven't watched the last two episodes). House of the Dragon has renewed my love of Westeros.
This post has potentially manipulated dice roll results.
Character Details
Character Name: *Hoot* (Kenku are named after the first sound they imitated as a hatchling - in this case an owl's hoot) Character Race: Kenku Character Class: Cleric of Kelemvor General Physical Description:
Character Background: Cleric of Kelemvor, the god of death. Kelemvor was known as the 'Death Lord', and his priests were colloquially known as grave-diggers - they tended to the last wishes of the dying and provided burial services to those who died alone. Character Backstory:
The first snow of the winter came as a surprise for Hoot, and as an additional risk to his daughter's life. She had been ill for over ten days already, and there was little hope of recovery without the intervention of a healer. Unfortunately, despite the reputation many of them try to establish, healers rarely exert their powers selflessly - especially not for Kenku, who were generally shunned by the locals - and Hoot did not have enough money to make a sufficient donation to one of the local temples.
As Hoot looked up and saw the snowflakes falling from the dark sky, feeling his shivering daughter pressed against his feathers under his jerkin, he knew that she would not live through the night if he didn't manage to find help. He had already been to the temples and monasteries in the town, had begged and implored, but to no avail.
However, there was one more temple, outside of the town wall: the Church of Kelemvor. Kelemvor was known as the 'Death Lord', and his priests were colloquially known as grave-diggers - they tended to the last wishes of the dying and provided burial services to those who died alone.
Hoot had tried to avoid going there, partly because their priests are not exactly known for being good healers. The main reason for Hoot's hesitation however was an eerie feeling that, if he brought his daughter there, to the temple of death, death himself could view his coming as an invitation, and decide to take her away from him forever.
Hoot knocked on the door three times, and with the third knock, the door swung open. An old man in dark robes looked Hoot in the eyes with an impervious stare. "My daughter! Fever! Help!" Hoot croaked out. The priest did not move, his face still half obscured by his hood. "You fear for her life". It was not a question, and there was no empathy in his words. He merely stated what was obvious. Hoot was exasperated. "Save her!". The priest still did not move. "Death is but part of life: fear it not, evade it not, and view it not as evil. You are welcome to stay, and we will make her last hours as comfortable as possible. Beyond that, there is nothing I can do. If her time has come, she will go, as Kelemvor wills it."
Hoot felt all hope leaving his soul. He fell to his knees. "I offer ... my life. Take it. Spare her". The priest looked at Hoot with a piercing gaze. "The child - what is her name?". Hoot looked up. Kenku children were named after their favourite sounds or the sounds they most frequently made, and his daughter had not yet imitated any sounds at all. "No name... yet". This seemed to provoke the priest's curiosity. Then he asked, louder "Where is the child's mother?". Hoot grew impatient - why did these questions matter? This was his last hope, and the priest just stood there and made smalltalk - did he not understand the urgency of the situation? "Her mother... died. Before... egg hatched. We have no one else."
The old priest turned away from Hoot. After what seemed like an eternity, he asked "You are willing to give your life?". His voice sounded thin and hollow. Hoot stood up, his daughter still clenched to his chest. "Yes". The priest took off his hood and looked Hoot directly into the eyes. "What I can offer you, is ... a chance. It is an old ritual, much older than the book of Kelemvor. I can not guarantee its effectiveness, and the costs are... high." Hoot did not hesitate. "It is... my only chance. I will do what is necessary."
"Then it is decided. Place the unnamed child on the altar stone." Hoot took his daughter, and gently placed her on the cold stone. She was shivering, but was already too weak to complain. The priest's voice cut through the silence "We will speak an incantation. You will repeat after me, and we will speak the incantation three times. If everything goes as intended, Kelemvor will reveal the price of your daughter's life to you, and you are free to accept or deny. But I must warn you: In any case, you may not stop me from executing the ritual. Do you understand?" Hoot nodded.
The priest took off his robes, placed them on the floor, and took a small holy symbol out of his pocket, held it in his fist, and began the incantation:
"Life of the mother, lost in childbirth Life of the father, offered to You Life of the servant, willingly given Life of the unnamed, spared through Your benevolence"
Hoot focused only on the incantation and after every line, he repeated the priest's words. After the third time, the priest pulled out a dagger from his robes, and cut the wrist of the hand in which he held his holy symbol. Blood gushed from the incision with an unnatural violence, and covered the little Kenku girl. Hoot's first instinct was to help the old priest, but then he remembered his warning - 'In any case, you may not stop me from executing the ritual. Do you understand?'. Not knowing what else to do, he began chanting the incantation again until the old priest suddenly collapsed.
In that moment, Hoot knew the conditions of the contract. He, Hoot would give his life for Kelemvor - but not in the way he expected. He would not die - it was not his time yet - but he would devote his life to the teachings and the will of Kelemvor. He also knew that he had to leave his daughter behind. She would be found here, and she would be healthy - but he could never come back for her again. He could never provide for her, could never take care of her again, but had to believe that Kelemvor would in his stead.
And so, Hoot picked up the robes of the old priest, took the small metal symbol out of his hand, and left the little church. As the sun rose, he knew that two new lives would begin on this day.
What was your character doing when they were abducted? He was on his way to visit the local temple of Kelemvor after having just arrived in the town.
Human Player Details
Your Time Zone: GMT+1 Your RPG Experience and Style: Several years RPG experience with Pathfinder, Star Wars EotE, Call of Cthulhu, Shadowrun, Dungeon Crawl Classics, and lately Warhammer Fantasy Roleplay. Some experience with D&D but overall quite new to the system. I like to really dive deep into lore and character backgrounds, and prefer social roleplay to rules-heavy mechanical combat (although overall a good mix is what makes the game enjoyable). Your Favorite Film or TV Show: Probably Breaking Bad.
I'm really looking forward to playing a Kenku and I think a text-based campaign is the ideal place to actually role-play the Mimicry thing.
Character Name: Philodendron or "Philo" Character Race: Halfling Character Class: Druid General Physical Description: A somewhat scruffy looking male halfling, about 55 years old. He is 4'8," black-haired, and usually wears brown clothing (because it hides the dirt). He grew up in a farming community, and is well acquainted with hard work. He is more than a little absent-minded, and does not pay much attention to his own appearance. The results are obvious. Philo is old enough that he needs to make some decisions about his future. He has relied upon his parents, who are getting elderly, for his whole existence.
Character Background: Circle of the Forest
Character Backstory: Last year, during the winter "down-time" at the farm, he was walking in the Tanglewood Forest which abuts the farm. The trees were leafless, and the weather was cool and cloudy. He saw what seemed to be a clearing on the forest on the left, which was odd, since he had never noticed it before. He crept quietly to the left, but the light seemed to withdraw the movre he approached. Eventually, when he was wondering how far he had gone off the path, he saw a very old halfling, seated on the ground. He seemed asleep, except that he was mumbling a tune that Philo had often heard in the local tavern. Philo watched for some time, when the old halfling suddenly jumped to his feet, turned to face him, and said, "What are you doing in the sacred grove? You don't belong here, get out before I . . . " The sight of Philo's terrified face brought the old halfling to a halt.
Philo and the halfling took stock of each other. The old halfling, Quercus, brought Philo to his home in the midst of the forest, hidden beneath the roots of a huge old oak tree. There Philo learned many things about the Forest, the oak, and the fact that Quercus was a druid. They spend many afternoons together, walking the woods, and talking.
Philo has now determined that he will protect the Forest, and all of the life of the Forest. He has begun studying druidcraft with his mentor, and is eager to put his knowledge to practical use.
What was your character doing when they were abducted? Philo's parents asked him to go into the village to sell some of their potatoes in exchange for some rye flour and a few iron nails. Philo was absently walking the road to the village, thinking of his recent conversations with Quercus, when he was suddenly in the dark. he struggled to free himself, and realized that a sack had been thrown over his head. He yelled for help, and was soon unconscious, having been struck forcefully on his small head.
Human Player Details
Your Time Zone: Eastern Time Zone Your RPG Experience and Style: Older player, but relatively new to RPG. Experienced in writing, although mostly technical rather than creative. Your Favorite Film or TV Show: The Great Escape, since I had to name one.
Character Name: Th31f Character Race: Autognome Character Class: Rogue General Physical Description: small, skinny, autognome with a typical human-like design, but with a few dents on his head and torso. Wears a black cloak with a hood, that also contains his inventory in his pockets. Character Background: Criminal/spy (Thief) Character Backstory: He was the product of a master inventor who made Th13f to steel stuff and riches while he rests in his lab. His mistake was giving him intelligence. This was initially made so that he'd not get caught and escape without a trace. However, this intelligence, he saw how the townspeople were suffering and didn't want to be a slave to the inventor anymore. Th13f confronted his creator of this, and the inventor beat him (not to the point of disfunction, this is where he got his dents). That night, while the inventor slept, he grabbed his things and ran away from his home, where after a while of running, he took a stop to rest. This is where he'd get kidnaped
Human Player Details
Your Time Zone: EST Your RPG Experience and Style: I like anything with roleplay and combat moderately distributed Your Favorite Film or TV Show: The Producers
Character Name: Boomi Battleborne (He/Him) Character Race: Hill Dwarf Character Class: Cleric Life Domain General Physical Description: Boomi is a rough looking dwarf whos better days are behind him. He is 4 feet tall and weights 185 lbs. He looks stronger then he is and was very strong in his youth, but he is getting on in age pushing 250 years old his body is starting to weaken. His hair and beard are both jet black with only a few flecks of gray and his eyes are the color of sand. His skin is tanned like he has many years in the sun.
Character Background: Healer/support, former Fighter turned Forge Father of Moradin
Character Backstory:
In a small tavern just off the road sits an old Dwarf at a table with a few lads from the town. They are enjoying a pint of ale as the old dwarf fills their heads with tails of the time before their grand parents where alive. The Dwarf is old pushing 300 years by anyone’s guess and if you asked him his age, he would not remember. The cloak and amulet around his neck mark him a Forge Father, a priest of Muradin but the battered shield and well worn hammer speak a different tale.
Ok lads you want to ere a war story. Fine Fine you did buy this old Dwarf an ale. Well let me tell ye mine. Me name is Boomi Battleborne of the Gold kingdom’s Battlebornes not them who life up in the Northern mountains. I was born to a Dalin Battleborne an Mairl Ironwright some centuries ago. From the moment I was born I was to be part of the gold guard and the day I turned 50 I joined right up. My youth was spent running with the lads in training, you see me Da was a drill hammer best of the lot. Any who trained under him was more likely to survive to see the end of their first tour. Anyways you wanted to ear a war story not a biography about an old washed up dwarf.
So I joined right before a war with the stinken drow sparked back up. Them days we fought over the deep tunnels near a silver mine richest you ever seen. I was a Hammer in the Kings army. Darn good one too. Seen a thousand battles or more against orc, goblin, elf, and other creatures of the under dark. Me time taught me a few things ye know. 1 How to speak that foul language of the dark, 2 how to kill an elf quick before they can sting ya with them darts, and last and most important ye only as strong as the weakest in ye wall.
But lets get to why ye ere. So the battle that earned me this ere scar. Boomi pulls aside his cloak to show a deep red scar on his upper right shoulder and neck.
It was right around me 100 year in the army. Id been doing well and had climbed the ranks to First Hammer by this point. (Equivalent to a Captain). Me and 50 of the boys where holding a tunnel south of the fork 3 miles down the line form the mine. The fighting had been hard but the tired where turning in our favor. I was standing center hammer of the first line 5 of the boys on either side of me. The tunnel was dark the tourches had been dosed to try and draw an attack and boy did those stinken kolbold attack. Came in waves.
Flash back… Boomi and standing sheild and hammer at the ready center of the first line of 5.
Boomi: HOLD THE LINE ERE THEY COME LADS! LETS KILL THERE FCKERS FOR GOOD THIS TIME!
There is a defing roar from the dwarfs around him. Up the tunnel comes the first wave of kolbolds screaming and charging at the dwarfen defenders.
Boomi: HOLDDDDD!
The Kobold slam into the wall and come to a dead stop the line of dwarfs don’t move an inch.
Boomi: Press em back. Spears up.
The second line moves up spears in hand and attacks over the head of the first line. The Kobold start dropping in waves as the first line presses forward. After a few minutes of struggle the Kobold break off and fall back.
Boomi: ARCHERS LOOSE. The four line of dwarfs lift their cross bows and release their bolts into the fleeing Kobolds.
This happens a few times till after an hour the waves of kobolds seem to slow down. There are dozens dead and only a few dwarfs injured.
Boomi: Alright lads they are starting to weaken on this wave we press back and finish em off. A roar sounds from the dwarfs in formation. Loud and reliant though a bit tired.
The next wave of kobolds meets the same dead stop as before but this time Boomi yells PRESS. The first line starts to press forward as the second line stabs with their spears. Every so often the first line opens to allow a kobold through. It is quickly finished off by the thrid line of hammer wielding dwarfs. After a few more minutes the kobold formation collapses.
Boomi: CHARGE KILL ALL THE DROW DOGS.
The Dwarfs press chasing the Kobold out of the tunnel. In the next large chamber the dwarfs line back up in a semi circle around the tunnel entrance they just charged from. In the chamber waits a half dozen drow riding lizards along with dozens more Kobold. A Drow wizard cast fireball into the oncoming dwarfs. Like a machine the dwarfs drop into a turtle formation absorbing the impact of the spell. It only manages to kill a few.
Dwarf 1: Back in the tunnel we are out matched.
Dwarf 2: No press lets end this.
Dwarf 3: They have a wizard bring up our spell slingers.
Boomi: DON’T WAVER KILL THE WIZARD AND THE REST WILL FLEE. BRACE AND FLASH BANG!!
A dwarf from the 5 line runs up as the rest of the Dwarfs lift their shields covering their eyes. There is a blinding white light as the dwarf wizard cast light.
Boomi: QUICK WHILE THEIR STUNNED CHARGE.
The Dwarfs break ranks and charge into the thong of Drow and Kobold. Boomi leads the pack ignoring the Kobold and going stright for the Drow. A number of them quick to recover raise their hand crossbows and shoot darts at Boomi. Most bounce off his armor but a few hit home. Feeling the poision do its work Boomi lets out a roar and slams his hammer into the Drow wizard. There is a loud crack as the skull of the drow caves in. He quickly spins around blocking an incoming sword strike. Counter attacking he kills that drow too but is too slow to stop a sward aimed for his neck. Last second he jumps causing the blade to glance off his armor but bury itself in his shoulder. He grabs the drow weilding the sword and pull him in a bear hug and squeezes till you hear a sicking crack. The rest of the drow make their escape as the Kobold are mopped up by the other dwarfs.
Adrenalin wearing off Boomi drops his hammer as he the poison overwhelms his natural resistances. He drops to his knees and passes out…..
Man 1: Wait that’s it what happens next.
Boomi: Not sure I passed out and did not wake for a month. By all accounts the clerics said I should be dead with the amount of poison I had in me. But me boys won the day. Got be back to camp and eventuality out of the dark.
Man 2: What about the war did you win.
Boomi: Aye we won a few years later, but my fighting days where over. The poisin racked me body It took nearly 10 years before I could lift me hammer again. The King gave me a medal and promoted me to 3 sheild (Major) Before dismissing me from the military. That nearly killed me more then any drow weapion could.
Man 1: So what you do next and how you end up here?
Boomi: Well I crawed into a bottle for about 10 years before my now late wife beat the shit out of me and told me to get over my self. She was a ale brewer for the tavern I frequented. Join the Forge Fathers a year later. Had a nack for healing I found out better then any skill I had with the Hammer. Spent the next 50 or so years healing the boys doing the fighting. Had a few pups of me own and lived a good life. But me wife is with the Mordain and me boys are in the military themselves so I decided to travel my last few years and get out of the dark and spend some time in the sun. That’s how I ended up here. Traveling north to …..
At that moment a bag is forced over Boomi’s head as the other two throats are slit.
What was your character doing when they were abducted? After a long days travel. Boomi was drinking at a tavern bar when he was ambushed. Telling stories about his youth. (See Backstory)
Human Player Details
Your Time Zone: CST Your RPG Experience and Style: I have been playing DND for just over a year, but have many years with MMO RPGs and TTRPGs. I usually play the fun angle more then what makes since. Id rather do something stupid and funny or entertaining vs the right thing to do at the given moment. Your Favorite Film or TV Show: Ive been into the period pieces lately. Vikings, The Last Kingdom, Barbarians. If I had to choose one it would be Galavant, its just good/stupid funny.
This is just one of many WANTED posters pinned on the local bulletin board. There's got to be hundreds by now. The town's chief guard even went as far as to install a second bulletin board but it didn't really help. People just plastered it with more flyers and posters for their many desperate needs and it filled in no time. Some lady had her child kidnapped and she seeks help finding him. Another woman had her jewels stolen. A farmer seeks an adventurer to lead him "as far away from this hell-hole as possible." He's willing to leave his farm behind for a fresh start. Who would blame him? Who would want to live in this crime-ridden town?
The only thing is that no matter where that particular farmer goes, it won't fix the problem. The crime and murder rate will be just as bad there if not worse. The uprise in crime isn't just a local problem. It is a global epidemic. Ever since the mysterious Evil Queen of Snakes won the Drug Wars, crime has been at an all-time high. Order has been replaced with chaos. Her reputation as a murderous, ruthless overlord precedes her though her identity is not known. It could very well be Medusa herself for all we know. It would make sense, wouldn't it? With the hair and all. But something tells you that's not the case. Something tells you that the Evil Queen of Snakes-- whoever she may be-- is far more dangerous and far more wicked.
These and many other thoughts bounce around in your head when suddenly-- it happens! Everything goes dark! You are confused at first but you regain your senses and realize what is happening. You are getting attacked! But by who? You can't tell; it's too dark. A dark hood has been placed over your head. What you do know is that there is definitely more than one person restraining you. This is an ambush. You try to fight back but-- BAM! A blow to the back of your head. Good night. You immediately fall unconscious. You have been abducted!
It will be here where our D&D story will begin.
Hello, I am Kurda Smith. I will be your Dungeon Master. I am relatively new to the forums section of this website and relatively new to DMing online in general. That will not stop me from trying my hand at this campaign, however. All I ask for is kindness, patience, and understanding. Those three words will be the motto of this campaign. Kindness, patience and understanding. That being said, this will be a graphic, gritty story with tons of dark, violent themes and adult content. Safe to say this will be an 18+ thread as we will explore some brutal subject matter that will certainly not be for everyone. If you are not into that type of stuff, please do not apply. Consider yourself forewarned.
The Evil Queen of Snakes campaign will be a slow-burning, narrative-driven project which means that good, high-caliber writing will be a must. The whole thing will carry a highly theatrical, cinematic feel. I will gladly invest lots of my time and energy into this campaign but I ask that the players put in a standard amount of quality effort as well. That's not to say that each post must be a perfectly crafted, five-paragraph essay. All I ask for is true effort when you post. Entertain your peers and have fun.
Okay. So, how will it work? I am seeking six dedicated, creative, talented players for a long-term adventure. Since I know most of us have busy lives outside of these forums we will each post on our own time throughout the week. There will be a minimum requirement of three quality posts per week for each player to be considered active. I will post story progression exposition roughly twice a week and the rest will be cooperative group gameplay. As the DM, I will move the "big-picture" story along, provide lore, maps, and set the encounters but the rest will be up to the players. With this flexible schedule I believe that we can build a meaningful experience for everyone involved.
As for the actual story itself, everything will be mostly homebrewed content. I will mainly utilize the Forgotten Realms lore and map but will alter a few details here and there. For example, the names of certain cities might change or a certain race that is traditionally lawful good might be the principal villain. Please come in with an open mind and a "yes and" attitude. I understand this might be annoying for D&D purists but like I said, the top priority of this campaign will be the narrative that we can craft together so if changing a particular element makes the story better, that's what we'll do.
Lastly, the style of the writing for this campaign will be highly cinematic. I am huge film buff and appreciate good cinema when I see it. I take massive inspiration from filmmakers such as Quentin Tarantino, Christopher Nolan, and the Coen brothers. This campaign will include several film and visual elements as well as visual descriptions that will enhance the story. The intro of this post will be roughly the style of my posts and the story overall. You are not required to imitate that approach. I want everyone to bring their own unique style but I understand that my manner of writing might not be for everyone. Especially since my posts tend to be on the medium to longer range. Speaking of which, with the weekly posting schedule and the cinematic style, it is possible that a single scene or a single battle could take several days if not the full week to resolve. I understand that this might be too slow for some players.
Okay, if you are still here and still interested, please do apply while keeping the following things in mind:
Okay, if you want to give me a shot at running this campaign, kindly fill out the following application and attach your character sheet:
Character Details
Character Name: What shall your hero be called henceforth. Also, what be the correct pronouns.
Character Race: Homebrew is allowed. Contact me with creative questions.
Character Class: No multiclassing at this time.
General Physical Description: An image would be great for visual folk like myself but a detailed physical description does the job as well.
Character Background: What is your character's role or function in society (subclass)?
Character Backstory: Feel free to go as in-depth as you'd like. I'll happily read the whole thing. Get into it! Bonus points if you can incorporate the bits you know about this world in some way into your background.
What was your character doing when they were abducted? This is my favorite. The story will begin with your character awakening after being knocked unconscious and captured by some mysterious beings. What were you doing when you got ambushed? On your way to the market? Meeting a friend? Snatching some random lady's jewels? Get creative!
Human Player Details
Your Time Zone: It shouldn't matter since we're all posting on our time but it might still be useful information.
Your RPG Experience and Style: Players of all RPG XP levels and writing styles are welcome! This is mainly just to get a rough idea on what I can expect.
Your Favorite Film or TV Show: Just out of curiosity. If you had to pick one.
Okay! That's all I got for you. If I missed something, please let me know.
Thanks for you time. I look forward to hearing from you and crafting a meaningful story from scratch with all of you! Happy roleplaying!
Be Kind. Be Patient. Be Understanding.
Character Details
Character Name: Th31f
Character Race: Autognome
Character Class: Rogue
General Physical Description: small, skinny, autognome with a typical human-like design, but with a few dents on his head and torso. Wears a black cloak with a hood, that also contains his inventory in his pockets.
Character Background: Criminal/spy (Thief)
Character Backstory: He was the product of a master inventor who made Th13f to steel stuff and riches while he rests in his lab. His mistake was giving him intelligence. This was initially made so that he'd not get caught and escape without a trace. However, this intelligence, he saw how the townspeople were suffering and didn't want to be a slave to the inventor anymore. Th13f confronted his creator of this, and the inventor beat him (not to the point of disfunction, this is where he got his dents). That night, while the inventor slept, he grabbed his things and ran away from his home, where after a while of running, he took a stop to rest. This is where he'd get kidnaped
Human Player Details
Your Time Zone: EST
Your RPG Experience and Style: I like anything with roleplay and combat moderately distributed
Your Favorite Film or TV Show: The Producers
Ability scores: 9 14 14 13 17 14
Character Name: Aivoa She/Her
Character Race: Half-Elf
Character Class: Ranger
General Physical Description: An image would be great for visual folk like myself but a detailed physical description does the job as well.(I have an image but it wont show up here idky) petite with pale skin, large black eyes and raven black hair barely reaching to the bottom of her shoulders. height 5ft 2" weight 110lbs Chaotic Neutral
Character Background: Aristocrat(Noble)
Character Backstory:I had a sister older than me by a few years and a much older brother I was always overshadowed by my sister most of my family usually ignored me other than my brother my brother would protect me from the rest of them but when he left I was left alone that was when I was ten. Now my sister always hated me for some reason maybe because our brother liked me more than her but still even though everyone else liked her more than me. She made our parents think I was a devil of some sorts and her hatred of me traveled to our parents. I tried to show them other wise I tried to be good but still my sister was so talented in anything she would do I would cry myself to sleep thinking that if I was stronger I could do something if I was better than I am but I wasn't and the more I tried the more my sister would hate me. At one point I just stopped trying. It wasn't worth it to me. Everyone hated me and so much I tried I couldn't change that. That is when the beatings started nothing that would be noticeable but still hurt me all the same by this time I was a wretch of a person who hated others and just wanted to be alone and watch the sky.
What was your character doing when they were abducted? I had a park I use to like to sit in and watch the sky for hours at time during one of those times I was kidnapped.
Human Player Details
Your Time Zone: EST
Your RPG Experience and Style: I have played some text based mmorpgs for style roleplay if that would work?
Your Favorite Film or TV Show: The Adam Project
Name- Bambotta
Race- Human
Class- Barbarian
Desription-
Tall and rangy would best describe Bombatta.
At 6’4’ and 240lbs, an unruly shock of roughly cut black hair springs out above ice blue eyes that glare with violence and threat. Combine that with the large broadsword, well worn on its battered scabbard, and the sinew and muscle that writhes beneath his tanned skin and you understand why many brave men have wisely averted their eye in young Bambotta’s presence.
His gruff exterior belies a kind heart. Bambotta is loyal to a fault and you may be just as likely to see him petting a kitten as chopping off an arm.
(Chaotic Good)
Background-
Bambotta has emerged from the wilds where he left his people in search of a name as is common in his culture.
He was raised in a tribal/nomadic culture and fighting and raiding are a way of life.
Though young, he is handy with his sword. And eager to swing it.
Both clever and naive, Bambotta is nothing more than a babe in the woods in civilized society which has led to some swordplay.” which is his sole response to conflict and the very nature of the troubles he faces.
He may or may not be wanted by local officials.
With no real plan Bambotta is, nonetheless, ready to hack through any who would stand in his way.
Whichever that way may be.
Story/ how he was captured
Newly arrived in town, Bambotta has already had a few run ins with the locals. No deaths, but none of these men will trouble anyone in the foreseeable future.
Striding along, he comes across an old man, bent over a crooked cane struggling with a large sack.
”Can I help you Father?”
With a sharp glean in his eye the old man answers,
“Yes will you help me, son? It’s so heavy. I live just up this alley. Very close.”
At home, it fell on everyone to care for the elders and Bambotta sees this as no different.
”Give me the bag, father.”
and strides with it into the dark alley.
Without warning, a sharp blow from to the shadows sends him reeling and the filth of the alleyway floor rises up to meet him.
As the world goes dim, the last thing he sees is the old man cackling and searching his pockets.
All goes black.
Human Player Details-
Time Zone -Eastern US
Role-play Experience -
I played extensively back in the 80s 90s and early 2000s.
I have done some PBP in the past and have enjoyed it. Especially the writing.
I haven’t played much at all in the last 20 years. Mostly due to lack of players.
I am mostly familiar with AD&D and a little 2nd gen.
I always did love the game.
Ability scores: 11 12 16 14 5 5
Ability Scores: 14 13 13 13 14 8
Character Name: Urgoth Narcion (He/Him)
Character Race: Half Elf (Flavored as being an elf orc or a half elf that is part orc either from a parent being full or half orc.)
Character Class: Sorcerer (Shadow)
General Physical Description:
Character Background: Urchin
Character Backstory: Urgoth was born the bastard child of a well to do Drow noble and her orcish bodyguard****y allowed to live by the grace of his father stealing him away in the night with enough money to raise him given by his mother as a gift for a child she never thought to see again. It was not long before the money ran dry and his father had to look for work in various places. Due to this Urgoth was often left on his own for long periods of time, the streets calling to him.
Like a fish to water the young elf orc took to the streets of the city he called home, learning all the ins and outs. This would include where to make a few coins, who was friendly to children and who wasn't, who was easy to trick and who to not mess with. Such things came from learning first hand, success coming as much as failure. Most of the time he would get away with a scolding but other times it would be much worse. It was definitely worse when he first learned that his mother had given him another parting gift.
After a successful run of stealing with other children that ran the streets, Urgoth found himself being throw under the metaphorical carriage as when caught the traitorous urchins put allnthe blame on him. A disgruntled shop owner cornered him, deciding to "discipline ya the way your father should ave when ya was a wee one." He wouldn't remember much more afterwards except for the taste of blood in his mouth and the ache caused from a fist connecting with his chest several times over. Desperation from fear of being beaten to death took over as a particularly hard blow struck his face, a loud yelling leaving him at the same instant black flames flew from his hands and onto the shop owner. Urgoth used all his strength to flee, letting the screams of the burning form fade into the distance.
It was not long until Urgoth was being hunted for heavily injuring the man, his father soon finding him. With only vague explanation he and his father were soon outside of the walls of the city that had been their home for nearly two decades. They traveled for the better part of a week, the elder of the pair reluctantly telling his son more of how he had been born, hypothesizing that the incident had come about from magic that ran in the mother's side of the family.
Being given a name and enough coin to make the trip, Urgoth and his father parted ways for the time being. With the name of the elven half of his family he knew where to go in order to learn more of his heritage and magic. After a month of travel and nearly being thrown into a cell he managed to meet with his mother, showing her his burgeoning magic and a letter that explained what had happened. With this meeting he was given a spot in his mother's home as a servant, this being done to avoid scandal and so he was kept close to be shown how to use his magic.
What was your character doing when they were abducted?: After finishing lessons with his mother Urgoth was returning to the small house he had been given to stay in. He was exhausted as she had forced him to draw forth all the magical energy that would answer his call. So far this had been the most intense of his sessions as most had been mastering the basics, control being hammered into him as the single most important pillar of magic. Urgoth had been reaching into his belt pouch for the key, pausing as he heard something from behind him.
He began to turn to, a friendly response on his lips for the young human woman that lived in the house across from his own. The words did not even leave his mouth as the feels a swift punch to the gut, doubling over as a hood is put over his head. Before the he can even call upon his magic there is an intense burst of pain followed by nothing as unconsciousness takes over.
Human Player Details
Your Time Zone: EST
Your RPG Experience and Style: I have been playing D&D on and off since around the end of 3.5. Never did much with 4e but I have been playing 5e since release. I have a bit of experience with other systems most including Pathfinder, Warhammer fanatasy and most recently a bit of the Witcher Rpg. As for my style I tend to focus on a mix of the three pillars in equal measure or whatever fits the group. Recently I have been wanting to work more on the rping aspect due to having been invovled in a long running campaign that was mostly focused on Comabt and delving through a mega dungeon.
Your Favorite Film or TV Show: Young Frankenstein. (Big Mel Brooks fan so most of his movies could have fit.)
Didn’t want to get a manipulate set of rolls so here are his abilities.
Ability scores: 17 8 7 7 13 12
Character Details
Character Name: Ilithienne (She/her)
Character Race: Drow female
Character Class: Fighter
General Physical Description: Tall, slender with dark skin and piercing light gray, almost silvery eyes. White long hair usually tied up high yet some are always slip the knot.
Character Background: As a drow soldier she took part in a few raids to the surface for slaves. Now she lives wherever she can find peace.
Character Backstory: Ilithienne was born as a daughter of a known slave huntress Ilithar, who planned similar career for her. For many years she was raised with hate for the surface dwellers. She strongly believed it was her destiny to follow her mother steps and despised those few drow that renounced their way. One day, her older cousin, who Ilithiene believed died during one of the raids many years ago, was brought to the city square. As a cought fugitive there was only one punishment and Ilithiene was one of those, who should carry the only possible sentence - death. Lizzerinne looked at her when her body was pierced with bolts. Her eyes were strange. She didn't see any anger nor frustration but sadness and that was very confusing. Why didn't everyone rejoice her sister in arms was found? Later, Ilithienne was told Lizz has chosen to live on the surface. She died quickly but for this day Ilithienne sees her lifeless body whenever she closes her eyes. When she was ordered to take Lizzerinne's body, she has found a small medallion with a beautiful dancing female with sweeping hair of glowing silver engraved she kept without anyone noticing.
Following years she gathered bits and pieces of information about the medallion and learned it's Eilistraee, goddess and lover of beauty and peace. Each time she had guard duty up the slave pits, she gathered every piece of information and sought why Lizzerinne had chosen that way instead. Most slaves refused to speak with her, even when she offered them food but those few, who recognized kindness in her heart, shared some pieces of information. During her first slave run, she knew she needs to make a choice. When left with some of the slaves cought, she set them free and asked only one thing in return - to take her with them. Many were against, even thought it's a trap to lead them back to those who managed to escape, but she convinced the leader of the slaves, an old priest, who agreed to her wish. Ilithienne managed to avoid the lookouts and get them to safety. They have kept their word too. For few months she lived among them getting to know the wonders and beauty of the surface world and trying to forget the Underdark.
What was your character doing when they were abducted? The sun was high. Even after months on the surface it was unbearable. Protecting her head and eyes with a hood on her head she was almost sure to miss the street she was looking for. The priest warned her she is likely to be arrested just for who she is in any town, but curiosity was greater. Finally he gave her a name of his friend who will hear her and most likely offer her a job suited for her skills. Ilithienne didn't want to be a burden to anyone, and wanted to feel free, be independent. She saw a sign with a broken wheel - a tavern run by the priest's friend who offered to hire her as a bodyguard when she felt strong hand grapping her neck...
Human Player Details
Your Time Zone: CET
Your RPG Experience and Style: A few years of regular pan and paper RPG in generic systems (GURPS) and Star Wars.
Your Favorite Film or TV Show: A movie: Good Omen, TV show - most likely Big Bang Theory
"I don't care, I'm still free. You can't take the sky from me..."
"I don't care, I'm still free. You can't take the sky from me..."
Ability scores: 13 12 8 9 11 15
Character Details
Character Name: Sylviana Sliverwood
Character Race: Pixie (pending)
Character Class: Warlock (Archfey)
General Physical Description: This is just from the Monster Manual, but I do think it's right on cue for Syl's appearance:
Character Background: Charlatan. Sylviana is a (more-or-less) happy-go-lucky trickster from the forests surrounding the village. She spends most of her time interacting with the people in and around the settlement, usually playing pranks, though sometimes, with seemingly no real reason, she'll randomly complete the household chores of a poor widow or destitute farmer. One of her favorite pastimes is to steal or "creatively redistribute" the property of greedy, well-to-do townsfolk and find a way to get the wealth back to the poorer, needier folk. She's serious about the forest, innocent beasts, and the fey, and takes responds to threats, dangers, or serious insults to them with uncharacteristic malice (you know, the chaotic good sort of malice).
Character Backstory & what was your character doing when they were abducted? Sorry, combined them.
Sylviana crouched behind the rotten tree stump, watching the traveler whip his defeated-looking horse as it trudged up the hill. The man shouted profanities as the creature stumbled through a thicket of brambles. The pixie frowned, her gossamer fairy wings beating for a moment. Her initial inkling was to lure the man away with faerie lights and set the horse free. She was a natural trickster. Appearing in the forest as a fey child, Syl overcame the fear of tallfolk at the behest of her fey patron, who enjoined her to help the weak and to protect the birds and beasts of the forests. She’d spent the majority of her life waylaying travelers on the road, either scaring the bejesus out of them or helping them (though her form of “helping” tended to leave them equally exasperated). The pixie was a regular visitor to town, where she continued her tricks, though they often resulted in poor farmers and residents gaining a bit of gold, some equipment, or, occasionally, an animal. The only time she took things really, truly seriously was the time she spent paying out those who greedily took advantage of nature, and especially those who actively disrespected the forest or its creatures (or oppressed innocent creatures in general).
And this guy with the horse suddenly fit the bill.
As the man whipped the beast, leaving red streaks in its poor, gray-brown fur, she watched a tiny sprite flitter in front of him. The miniscule fairy cursed the man in a language he probably could not, nor ever would, understand. The traveler scowled at the fey creature, then flashed a toothy grin. In a flash of cold iron, the little sprite suddenly found himself in a small cage.
“’Spect, I’ll get a handful of gold coins for you, you little shite!” The traveler grinned wider and began mock sobbing at the sprite. The fairy disappeared momentarily, flashing visible again with his hands against the metal bars. Pulling them away, Sylviana noticed the sprite’s fingers were covered in blisters. The man laughed. “Careful, lil’ master, don’t want you in too bad of shape! Them mages down under the city won’t pay as good for a dead sprite as they will for a livin’ one.”
Syl’s intentions had gone from meddlesome to maddened but were now reaching a state of heretofore unrivaled murderousness. With a curse, the fairy turned invisible and extricated herself from the dense foliage. The traveler shoved the cage into the back of the cart and chuckled to himself. As he climbed into the cart’s front seat, he resumed his whipping. The horse gave a weak neigh of compliance and slowly continued in an exhausted gait.
Sylviana silently flew into the cart’s rear storage area and showed herself to the caged sprite. He immediately returned her smile, though with a bit less mirth. Using her tiny dagger, the fairy unlocked the cage and silently flipped open the hinged lid. As the sprite few out, Syl began a frantic, almost comical, series of hand gestures and mouthed words. After a moment, the sprite nodded and flew in front of the traveler, his bow drawn.
“How the hell did you get out?!” He shouted angrily, as a tiny, sickly, green arrow lodged itself in the man’s stomach. “What the name of Tiam . . .”
His voice trailed off and he began to gag, looking as though he’d be sick. As he choked down his own vomit, Syl fluttered over to him and smiled. She clumsily cut the horse free, never looking away from the man, and gently guided it out of his field of vision. Nearly in convulsions from the poisoned arrow, he stared ahead as pixie and sprite returned with something long and brown in their hands. He couldn’t tear his eyes away from the wry smile on Sylviana’s face. As his consciousness faded, he watched them working in unison to crack his whip, a golden glint in the pixie’s eye.
---
“I suppose there’s no way round it. You’ll need to be with people . . .” Syl sighed, leading the too-lean horse into a pasture on a farm at the outskirts of the village. She’d tried to convince the creature, as best as she could, to flee into the woods, but it kept attempting to return to the spot where the man lay, now unconscious, naked, and covered in welts and lacerations. She knew the farm’s family would likely use the horse to pull a plow, but they were kind and most of the beasts they had were fat and looked happy. Stopping short of the house, Syl forwent using fairy lights and just began tapping at the window of the small cottage. She watched as two little boys looked her direction and pulled a face at them, sticking her tongue out and pulling her mouth wide with her fingers.
“A fairy!” one of the boys shouted. “Daddy, a fairy is at our window!”
As Sylviana mounted the back of the horse, the boys’ faces appeared in the dirty window. As they giggled, she rolled her eyes back into her head, blew out her cheeks, and started shaking her head from side to side. She disappeared the minute the door to the cottage opened.
“Blimey! I don’t believe it,” the farmer shouted, as Syl fluttered toward the market square giggling. She floated over a market stall and plucked a large, red grape, carrying it over to a barrel. Plopping down on it, she took a huge bite from the slightly overripe fruit. Then everything went dark.
Human Player Details
Your Time Zone: PST (GMT -8)
Your RPG Experience and Style: I've played D&D for over 20 years (barely spending time on 3rd Ed. before they switched it round to 3.5), though I'm by no means a purist. Like all RPGs, I believe there are rules for a reason, but the rules should serve the narrative and the group. I'm all for flexibility. Also, I love an RP-heavy campaign--especially when the campaign is already in writing--and I love blending battles with RP elements. I'm definitely not one to just go from battle to sleep to battle to sleep to battle, endlessly. My characters tend to be a bit whimsical, balancing some comedy with darkness (I'd like to think in the vein of some of Neil Gaiman's weird fiction, like Stardust or Neverwhere).
Your Favorite Film or TV Show: My favorite film is probably Bladerunner. I think my favorite TV show was Game of Thrones (until season 8 rolled in, still haven't watched the last two episodes). House of the Dragon has renewed my love of Westeros.
Walks in [insert absurd situation].
Honorary Leader in the Pixie Peewee Powderpuff Pals!
AAAAAND ability scores!
Ability scores: 10 14 13 12 11 8
Walks in [insert absurd situation].
Honorary Leader in the Pixie Peewee Powderpuff Pals!
Character Details
Character Name: *Hoot* (Kenku are named after the first sound they imitated as a hatchling - in this case an owl's hoot)
Character Race: Kenku
Character Class: Cleric of Kelemvor
General Physical Description:
Character Background: Cleric of Kelemvor, the god of death. Kelemvor was known as the 'Death Lord', and his priests were colloquially known as grave-diggers - they tended to the last wishes of the dying and provided burial services to those who died alone.
Character Backstory:
The first snow of the winter came as a surprise for Hoot, and as an additional risk to his daughter's life. She had been ill for over ten days already, and there was little hope of recovery without the intervention of a healer. Unfortunately, despite the reputation many of them try to establish, healers rarely exert their powers selflessly - especially not for Kenku, who were generally shunned by the locals - and Hoot did not have enough money to make a sufficient donation to one of the local temples.
As Hoot looked up and saw the snowflakes falling from the dark sky, feeling his shivering daughter pressed against his feathers under his jerkin, he knew that she would not live through the night if he didn't manage to find help. He had already been to the temples and monasteries in the town, had begged and implored, but to no avail.
However, there was one more temple, outside of the town wall: the Church of Kelemvor. Kelemvor was known as the 'Death Lord', and his priests were colloquially known as grave-diggers - they tended to the last wishes of the dying and provided burial services to those who died alone.
Hoot had tried to avoid going there, partly because their priests are not exactly known for being good healers. The main reason for Hoot's hesitation however was an eerie feeling that, if he brought his daughter there, to the temple of death, death himself could view his coming as an invitation, and decide to take her away from him forever.
Hoot knocked on the door three times, and with the third knock, the door swung open. An old man in dark robes looked Hoot in the eyes with an impervious stare. "My daughter! Fever! Help!" Hoot croaked out. The priest did not move, his face still half obscured by his hood. "You fear for her life". It was not a question, and there was no empathy in his words. He merely stated what was obvious. Hoot was exasperated. "Save her!". The priest still did not move. "Death is but part of life: fear it not, evade it not, and view it not as evil. You are welcome to stay, and we will make her last hours as comfortable as possible. Beyond that, there is nothing I can do. If her time has come, she will go, as Kelemvor wills it."
Hoot felt all hope leaving his soul. He fell to his knees. "I offer ... my life. Take it. Spare her". The priest looked at Hoot with a piercing gaze. "The child - what is her name?". Hoot looked up. Kenku children were named after their favourite sounds or the sounds they most frequently made, and his daughter had not yet imitated any sounds at all. "No name... yet". This seemed to provoke the priest's curiosity. Then he asked, louder "Where is the child's mother?". Hoot grew impatient - why did these questions matter? This was his last hope, and the priest just stood there and made smalltalk - did he not understand the urgency of the situation? "Her mother... died. Before... egg hatched. We have no one else."
The old priest turned away from Hoot. After what seemed like an eternity, he asked "You are willing to give your life?". His voice sounded thin and hollow. Hoot stood up, his daughter still clenched to his chest. "Yes". The priest took off his hood and looked Hoot directly into the eyes. "What I can offer you, is ... a chance. It is an old ritual, much older than the book of Kelemvor. I can not guarantee its effectiveness, and the costs are... high." Hoot did not hesitate. "It is... my only chance. I will do what is necessary."
"Then it is decided. Place the unnamed child on the altar stone." Hoot took his daughter, and gently placed her on the cold stone. She was shivering, but was already too weak to complain. The priest's voice cut through the silence "We will speak an incantation. You will repeat after me, and we will speak the incantation three times. If everything goes as intended, Kelemvor will reveal the price of your daughter's life to you, and you are free to accept or deny. But I must warn you: In any case, you may not stop me from executing the ritual. Do you understand?" Hoot nodded.
The priest took off his robes, placed them on the floor, and took a small holy symbol out of his pocket, held it in his fist, and began the incantation:
"Life of the mother, lost in childbirth
Life of the father, offered to You
Life of the servant, willingly given
Life of the unnamed, spared through Your benevolence"
Hoot focused only on the incantation and after every line, he repeated the priest's words. After the third time, the priest pulled out a dagger from his robes, and cut the wrist of the hand in which he held his holy symbol. Blood gushed from the incision with an unnatural violence, and covered the little Kenku girl. Hoot's first instinct was to help the old priest, but then he remembered his warning - 'In any case, you may not stop me from executing the ritual. Do you understand?'. Not knowing what else to do, he began chanting the incantation again until the old priest suddenly collapsed.
In that moment, Hoot knew the conditions of the contract. He, Hoot would give his life for Kelemvor - but not in the way he expected. He would not die - it was not his time yet - but he would devote his life to the teachings and the will of Kelemvor. He also knew that he had to leave his daughter behind. She would be found here, and she would be healthy - but he could never come back for her again. He could never provide for her, could never take care of her again, but had to believe that Kelemvor would in his stead.
And so, Hoot picked up the robes of the old priest, took the small metal symbol out of his hand, and left the little church. As the sun rose, he knew that two new lives would begin on this day.
What was your character doing when they were abducted? He was on his way to visit the local temple of Kelemvor after having just arrived in the town.
Human Player Details
Your Time Zone: GMT+1
Your RPG Experience and Style: Several years RPG experience with Pathfinder, Star Wars EotE, Call of Cthulhu, Shadowrun, Dungeon Crawl Classics, and lately Warhammer Fantasy Roleplay. Some experience with D&D but overall quite new to the system. I like to really dive deep into lore and character backgrounds, and prefer social roleplay to rules-heavy mechanical combat (although overall a good mix is what makes the game enjoyable).
Your Favorite Film or TV Show: Probably Breaking Bad.
I'm really looking forward to playing a Kenku and I think a text-based campaign is the ideal place to actually role-play the Mimicry thing.
Edit: Ability Scores
Ability scores: 12 12 12 14 10 9
Character Name: Philodendron or "Philo"
Character Race: Halfling
Character Class: Druid
General Physical Description: A somewhat scruffy looking male halfling, about 55 years old. He is 4'8," black-haired, and usually wears brown clothing (because it hides the dirt). He grew up in a farming community, and is well acquainted with hard work. He is more than a little absent-minded, and does not pay much attention to his own appearance. The results are obvious. Philo is old enough that he needs to make some decisions about his future. He has relied upon his parents, who are getting elderly, for his whole existence.
Character Background: Circle of the Forest
Character Backstory: Last year, during the winter "down-time" at the farm, he was walking in the Tanglewood Forest which abuts the farm. The trees were leafless, and the weather was cool and cloudy. He saw what seemed to be a clearing on the forest on the left, which was odd, since he had never noticed it before. He crept quietly to the left, but the light seemed to withdraw the movre he approached. Eventually, when he was wondering how far he had gone off the path, he saw a very old halfling, seated on the ground. He seemed asleep, except that he was mumbling a tune that Philo had often heard in the local tavern. Philo watched for some time, when the old halfling suddenly jumped to his feet, turned to face him, and said, "What are you doing in the sacred grove? You don't belong here, get out before I . . . " The sight of Philo's terrified face brought the old halfling to a halt.
Philo and the halfling took stock of each other. The old halfling, Quercus, brought Philo to his home in the midst of the forest, hidden beneath the roots of a huge old oak tree. There Philo learned many things about the Forest, the oak, and the fact that Quercus was a druid. They spend many afternoons together, walking the woods, and talking.
Philo has now determined that he will protect the Forest, and all of the life of the Forest. He has begun studying druidcraft with his mentor, and is eager to put his knowledge to practical use.
What was your character doing when they were abducted? Philo's parents asked him to go into the village to sell some of their potatoes in exchange for some rye flour and a few iron nails. Philo was absently walking the road to the village, thinking of his recent conversations with Quercus, when he was suddenly in the dark. he struggled to free himself, and realized that a sack had been thrown over his head. He yelled for help, and was soon unconscious, having been struck forcefully on his small head.
Human Player Details
Your Time Zone: Eastern Time Zone
Your RPG Experience and Style: Older player, but relatively new to RPG. Experienced in writing, although mostly technical rather than creative.
Your Favorite Film or TV Show: The Great Escape,
since I had to name one.
Philo's abilities
Ability scores: 17 16 13 15 13 14
Th13f's ability scores Ability scores: 17 9 13 11 6 15
Ability scores: 6 13 12 11 11 9
EDITED TO FINISH BACKGROUND
Character Details
Character Name: Boomi Battleborne (He/Him)
Character Race: Hill Dwarf
Character Class: Cleric Life Domain
General Physical Description: Boomi is a rough looking dwarf whos better days are behind him. He is 4 feet tall and weights 185 lbs. He looks stronger then he is and was very strong in his youth, but he is getting on in age pushing 250 years old his body is starting to weaken. His hair and beard are both jet black with only a few flecks of gray and his eyes are the color of sand. His skin is tanned like he has many years in the sun.
https://images.app.goo.gl/q9GSWuMXGJyfB9es6
Character Background: Healer/support, former Fighter turned Forge Father of Moradin
Character Backstory:
In a small tavern just off the road sits an old Dwarf at a table with a few lads from the town. They are enjoying a pint of ale as the old dwarf fills their heads with tails of the time before their grand parents where alive. The Dwarf is old pushing 300 years by anyone’s guess and if you asked him his age, he would not remember. The cloak and amulet around his neck mark him a Forge Father, a priest of Muradin but the battered shield and well worn hammer speak a different tale.
Ok lads you want to ere a war story. Fine Fine you did buy this old Dwarf an ale. Well let me tell ye mine. Me name is Boomi Battleborne of the Gold kingdom’s Battlebornes not them who life up in the Northern mountains. I was born to a Dalin Battleborne an Mairl Ironwright some centuries ago. From the moment I was born I was to be part of the gold guard and the day I turned 50 I joined right up. My youth was spent running with the lads in training, you see me Da was a drill hammer best of the lot. Any who trained under him was more likely to survive to see the end of their first tour. Anyways you wanted to ear a war story not a biography about an old washed up dwarf.
So I joined right before a war with the stinken drow sparked back up. Them days we fought over the deep tunnels near a silver mine richest you ever seen. I was a Hammer in the Kings army. Darn good one too. Seen a thousand battles or more against orc, goblin, elf, and other creatures of the under dark. Me time taught me a few things ye know. 1 How to speak that foul language of the dark, 2 how to kill an elf quick before they can sting ya with them darts, and last and most important ye only as strong as the weakest in ye wall.
But lets get to why ye ere. So the battle that earned me this ere scar. Boomi pulls aside his cloak to show a deep red scar on his upper right shoulder and neck.
It was right around me 100 year in the army. Id been doing well and had climbed the ranks to First Hammer by this point. (Equivalent to a Captain). Me and 50 of the boys where holding a tunnel south of the fork 3 miles down the line form the mine. The fighting had been hard but the tired where turning in our favor. I was standing center hammer of the first line 5 of the boys on either side of me. The tunnel was dark the tourches had been dosed to try and draw an attack and boy did those stinken kolbold attack. Came in waves.
Flash back… Boomi and standing sheild and hammer at the ready center of the first line of 5.
Boomi: HOLD THE LINE ERE THEY COME LADS! LETS KILL THERE FCKERS FOR GOOD THIS TIME!
There is a defing roar from the dwarfs around him. Up the tunnel comes the first wave of kolbolds screaming and charging at the dwarfen defenders.
Boomi: HOLDDDDD!
The Kobold slam into the wall and come to a dead stop the line of dwarfs don’t move an inch.
Boomi: Press em back. Spears up.
The second line moves up spears in hand and attacks over the head of the first line. The Kobold start dropping in waves as the first line presses forward. After a few minutes of struggle the Kobold break off and fall back.
Boomi: ARCHERS LOOSE. The four line of dwarfs lift their cross bows and release their bolts into the fleeing Kobolds.
This happens a few times till after an hour the waves of kobolds seem to slow down. There are dozens dead and only a few dwarfs injured.
Boomi: Alright lads they are starting to weaken on this wave we press back and finish em off. A roar sounds from the dwarfs in formation. Loud and reliant though a bit tired.
The next wave of kobolds meets the same dead stop as before but this time Boomi yells PRESS. The first line starts to press forward as the second line stabs with their spears. Every so often the first line opens to allow a kobold through. It is quickly finished off by the thrid line of hammer wielding dwarfs. After a few more minutes the kobold formation collapses.
Boomi: CHARGE KILL ALL THE DROW DOGS.
The Dwarfs press chasing the Kobold out of the tunnel. In the next large chamber the dwarfs line back up in a semi circle around the tunnel entrance they just charged from. In the chamber waits a half dozen drow riding lizards along with dozens more Kobold. A Drow wizard cast fireball into the oncoming dwarfs. Like a machine the dwarfs drop into a turtle formation absorbing the impact of the spell. It only manages to kill a few.
Dwarf 1: Back in the tunnel we are out matched.
Dwarf 2: No press lets end this.
Dwarf 3: They have a wizard bring up our spell slingers.
Boomi: DON’T WAVER KILL THE WIZARD AND THE REST WILL FLEE. BRACE AND FLASH BANG!!
A dwarf from the 5 line runs up as the rest of the Dwarfs lift their shields covering their eyes. There is a blinding white light as the dwarf wizard cast light.
Boomi: QUICK WHILE THEIR STUNNED CHARGE.
The Dwarfs break ranks and charge into the thong of Drow and Kobold. Boomi leads the pack ignoring the Kobold and going stright for the Drow. A number of them quick to recover raise their hand crossbows and shoot darts at Boomi. Most bounce off his armor but a few hit home. Feeling the poision do its work Boomi lets out a roar and slams his hammer into the Drow wizard. There is a loud crack as the skull of the drow caves in. He quickly spins around blocking an incoming sword strike. Counter attacking he kills that drow too but is too slow to stop a sward aimed for his neck. Last second he jumps causing the blade to glance off his armor but bury itself in his shoulder. He grabs the drow weilding the sword and pull him in a bear hug and squeezes till you hear a sicking crack. The rest of the drow make their escape as the Kobold are mopped up by the other dwarfs.
Adrenalin wearing off Boomi drops his hammer as he the poison overwhelms his natural resistances. He drops to his knees and passes out…..
Man 1: Wait that’s it what happens next.
Boomi: Not sure I passed out and did not wake for a month. By all accounts the clerics said I should be dead with the amount of poison I had in me. But me boys won the day. Got be back to camp and eventuality out of the dark.
Man 2: What about the war did you win.
Boomi: Aye we won a few years later, but my fighting days where over. The poisin racked me body It took nearly 10 years before I could lift me hammer again. The King gave me a medal and promoted me to 3 sheild (Major) Before dismissing me from the military. That nearly killed me more then any drow weapion could.
Man 1: So what you do next and how you end up here?
Boomi: Well I crawed into a bottle for about 10 years before my now late wife beat the shit out of me and told me to get over my self. She was a ale brewer for the tavern I frequented. Join the Forge Fathers a year later. Had a nack for healing I found out better then any skill I had with the Hammer. Spent the next 50 or so years healing the boys doing the fighting. Had a few pups of me own and lived a good life. But me wife is with the Mordain and me boys are in the military themselves so I decided to travel my last few years and get out of the dark and spend some time in the sun. That’s how I ended up here. Traveling north to …..
At that moment a bag is forced over Boomi’s head as the other two throats are slit.
What was your character doing when they were abducted? After a long days travel. Boomi was drinking at a tavern bar when he was ambushed. Telling stories about his youth. (See Backstory)
Human Player Details
Your Time Zone: CST
Your RPG Experience and Style: I have been playing DND for just over a year, but have many years with MMO RPGs and TTRPGs. I usually play the fun angle more then what makes since. Id rather do something stupid and funny or entertaining vs the right thing to do at the given moment.
Your Favorite Film or TV Show: Ive been into the period pieces lately. Vikings, The Last Kingdom, Barbarians. If I had to choose one it would be Galavant, its just good/stupid funny.