Seeking one 1st level adventurer! Dragon fire threatens to consume Faerûn! Do you dare oppose the Cult of the Dragon and resist the might of Tiamat, Queen of Dragons?
Read through the rest of this post thoroughly, and if you are interested, follow the instructions to apply.
About The Adventure:
- Setting: The Forgotten Realms (Faerûn)
- This adventure is equal parts roleplay, combat, and exploration.
- Hoard of the Dragon Queen is a half-length campaign. Games of this length typically take 2-3 years in this format. Please do not apply if you believe there is a chance that you cannot commit to this length of time.
- You only need to commit to Hoard of the Dragon Queen. I do plan to roll forward into Rise of Tiamat, its sequel campaign, but you do not need to commit to the entirety of the Tyranny of Dragons campaign.
About The DM & House Rules:
- I run a number of campaigns on this site, and have many years of experience DMing both in person and online. I have run PbP adventures that last a few months, and some that have been ongoing for years.
- My fantasy writing influences are R.A. Salvatore, George R.R. Martin, and Terry Goodkind.
- On most days I resolve actions and advance the adventure once each day at a minimum. When you apply, please send me a PM that includes the word “Hazirawn” to ensure the player I select is attentive to others' posts.
- I want PbP to be simple and flow easily. To accomplish this, I do not use grids, and I use grouped initiative to reduce the need to wait on players to post in a specific order.
- I do not use any averages. All health and damage is rolled, for both players and monsters. All of my rolls are made in the game thread.
- Characters can die in my campaigns. Though it has not happened often, I do not fudge rolls. Reckless actions (i.e., charging headlong into an army) do have realistic consequences.
How To Apply:
- If you are any less than absolute certain that you can commit to completing this adventure (a period of a few years), please do not apply. Don't be the person that ghosts an adventure and leaves their fellow players hanging.
- Rolling for stats is preferred, but Standard Array and Point Buy are also accepted for determining ability scores. See below about guidelines on rolling.
- Reply to this thread or send me a PM with your application. Please include the 1) race/class you would like to play, 2) a short background summary, and 3) your method of determining ability scores (include rolls if rolling). No Unearthed Arcana or homebrew will be accepted.
- If you are rolling for stats, those rolls must be made here or in a PM. Re-rolling your array will only be allowed if there are no ability scores above 13. There are no other exceptions. If you are not comfortable with that risk, please use the Standard Array or Point Buy. To make those rolls, use [ roll ] 4d6dl1 [ /roll ] (without the spaces). Do not re-roll 1s. I don't know if people do this accidentally or if they do it to try and sneak it by me, but it happens a lot. I do examine all rolls.
- Your character's backstory can be as light or heavy as you would like, but I will be working with you to tailor the backstory to the setting of this campaign, so be open to adjusting bits and pieces.
- This adventure begins on a caravan to a town called Greenest. Your backstory should involve one thing at a minimum: Which city on the Sword Coast are you traveling from?
Race: Elf Class: Ranger Basic Backstory: Coming from a small Elven enclave in the High Forest the older ents senced a disturbance. Nothing much was known but the order to travel to 'Greenest' was given and i set out to answer the call!
This post has potentially manipulated dice roll results.
Ability scores: 11131414915
I take it since you said you are looking for 1 person, you already have a party? What classes are they going? Want to try and fill the gaps.
Brio Veloce, a Deep Gnome Artificer (Planning on going battlemaster but may change depending on how the campaign is going)
Blingdenstone, what an amazing city. Brio grew up in the city of the deep gnomes. Down there, her natural curiosity lead her to begin to mess around with mechanical devices. There she trained, not only in these devices, but also in the defense of her city and of the dangers of the Underdark. She still remembers clearly, her first expedition to go mining, the beauty of the Underdark, and the threats. After fifty years of happily living in her people's city, disaster struck. She even got married and had wonderful children. The drow of Menzoberranzan attacked the gnomish city. During the ensuing battle against the demons that the Drow summoned, Brio fled. Out of the nearly 12,000 deep gnomes that had lived in the city, over 9,000 were slain. Brio was separated from the main group of refugees and wound up wandering the Underdark. She doesn't know how long she was there, but eventually she found her way to the surface near Candlekeep. There she recovered from her time underground. Believing her family dead, she set off again, heading East, looking for her people, looking for a purpose. She joined a caravan headed towards Greenest.
If a fighter or cleric fits in better, I would love to play a dwarven one and can work with you to make a backstory that fits what you want, they would be from one of the northern dwarfholds probably.
As it is my neverending goal to finally play one that doesn't die in one of the first encounters of the campaign, I'll be playing me a hexblade. I'm hoping to play a rather unique take on one, if you don't mind, because the available patrons for hexblade are, er... sparing, let's say. I also feel like being a special little snowflake, of course, I'm not gonna lie. Well, anyways, here we go.
Tarn Methiah is no ordinary tiefling. N, he is a much rarer thing, for you see, he was not born blue-skinned and, for lack of a better word, horny. Horned. That's a better word. I'm keeping horny, though, because I have a 5 year old's sense of humor. Anyways, where was I? Right. Tarn came into this world with half-elvish blood(O-negative, to be precise), but will be leaving it with something more akin to antifreeze. The story behind his peculiar transfiguration begins a few years prior to present day, in the city of Neverwinter, far to the North.
Tarn was departing on an expedition into the savage north of the Uthgardt tribes, under orders from his superiors in the Order of the Gauntlet, in an attempt to persuade them into worshiping more... civilized gods, not their silly god-chief, Uthgar. Needless to say, it was a doomed mission from the beginning. Surprisingly, though, it didn't fail because they were torn to shreds by angry Uthgardts. Because they simply didn't make it that far. Having lived for the majority of their lives in the relative warmth of Neverwinter, they were ill-prepared for the harsh weather of the north. Before they were three-fourths of the way to their destination, two had already dropped dead from the cold, and the third wasn't too far behind.
The last member of his doomed party, Tarn prayed to his gods to save him. But they held no sway in the north. The only thing that answered was far more sinister. Alone of the Hells, Stygia claims dominion over ice and snow, and its frozen master, Levistus, has supreme power over it. Tarn heard the voice of the Frozen Prince in his head, and immediately knew that it did not belong to a god. But, in his desperate state, Tarn listened. The Archdevil could protect him from the cold, but it would come with a price, as all things do. I'd like to say that Tarn considered the proposal for a long time, but he really had about 90 seconds left before he croaked, so it was actually pretty quick. A moment later, something rose out of the snow in front of Tarn. Upon further examination, it appeared to be some sort of bluish-white shard of... something.
You see, Levistus'... situation makes it difficult for him to directly grant power, for the goal of his prison is to contain his power. Luckily, he can use that to his advantage. By imbuing a small section of his prison with a fraction of his prison, then having his minions shave that bit off(a process that requires incredible destructive power just to break that tiny little bit), he can lend his power to others in the form of icy shards. Anyways, enough explaining, Tarn is dying here. After his brief examination, Tarn snatched up that shard, and lo and behold, his chill was kill. Of course, that was replaced by a burning fire as his body stretched and grew in new ways, irreversibly transforming him, marking him as a servant of Levistus.
Of course, the Order wasn't about to accept him back into their ranks after that fiasco. Not only had he failed, but he was now obviously a servant of devils. It was the least they could do to not kill him the moment they saw him. He supposed that it was a favor they were doing for him in exchange for his years of service. Tarn began heading south, away from Neverwinter and the Savage North, and towards Waterdeep. He made a brief stop there, doing a few odd jobs for coin and exploring his newfound power, but soon continued further south. Next was Daggerford, where he had a brief run-in with a halfing woman, and quickly went on his merry way further south, a few steps ahead of her enraged husband. He had a brief stint as hired muscle in Balder's Gate, but his wanderlust was not yet sated, and he continued onwards. At some point he realized that his way would be blocked by the Cloud Peaks after Nashkek, so he turned his eyes eastward, and joined a caravan heading up the Uldoon trail, where he would hopefully find whatever he had been craving for the length of his journey down the Sword Coast.
So, to sum things up, Tarn is a Levistus Tiefling Hexblade, associated with the Order of the Guantlet. If you were looking for a positive association, he could have gotten all buddy-buddy with the Zhents after being kicked out. And, of course, he's using rolls. And I totally definitely wrote a short backstory summary. Yup.
Also, I hope you're fine with my bs lore stuff involving Levistus and all that, if not, let me know. I can find something else, or I suppose I can just go fiend, but... ugh, it just doesn't work with Levistus.
This post has potentially manipulated dice roll results.
William Leindrial at your service
human wizard
Ability scores: 1015915118
Will was normal - kind of. he was born in a small town called bransecombe, the bastard son of the second in line to a barony and a midwife. his dad had promised to marry his mother, but his older brother was killed in a bandit attack- making him the heir to his fathers title. obviously this meant that he could no longer marry Erisa. he left her without a word, too guilty to look her in the eyes. he didn't even know she was pregnant. William was a healthy child, and although his mother was poor, he never went hungry. when he was 13, a local farmers wife came into his mothers home, carrying a sickly baby. she called for his mother, but she was at the millers house on the other side of town, helping the millers wife deliver her first baby. at first she refused will's offer of help, but when he told her that by the time his mother was back it would be too late. it already was. the small cut that the baby had was already septic, and he had a raging fever that would be impossible to break. will, not knowing what else to do, drained the wound, and put a poultice of yarrow on the wound. he stayed there all night, praying over the baby. at one point it even felt like he was pushing his essence into the baby- but that would have been ridiculous. when he woke the next day and checked the wound, he realized that it had healed- leaving a scar that would have taken months to develop. his mother arrived, she stared at him in horror. "what have you done?" she exclaimed "you could have killed yourself". he looked up at her wearily " i.....I healed him" he said, and then promptly collapsed. when he woke, there was an old man standing over him. he recognized him as the old hermit who lived in the woods.he heard snatches of conversation. ".......I can't teach him Erisa........ that puss ridden fop. who abandons his child?......to hell he didn't know, he was a wizard, or whatever weaklings they are nowadays...........fine, but no magic. I will teach him control and that is it. enough to stop him fro being killed." too exhausted to stay awake, will drifted off. when he woke, he was in a strange building- if you could call it that. It was a ramshackle heap of logs, bolted together, and covered in moss. the old hermit was in the corner cooking. " you know if you keep lying there, you might actually convince me you are still asleep." will rose and looked around. there were piles of books and scrolls, and alchemy equipment was strewn everywhere. " you are going to train with me from now on". will gaped " I am learning magic?". the hermit laughed. "no idjit. you are learning mathematics, herbology, a small amount of medicine and alchemy. along the way I am hoping to teach you enough magic to stop you from killing yourself- if you dont die of your own incompetence". Will was disappointed, but was eager to learn. for a year will learned these subjects, along with how to cook after his master tasted the boiled mush of carrots and oats he called porridge. he liked to experiment with new ingredients, and one day he came across a small plant that, because of his sensitivity to magic, he could tell was edible. hoping to surprise his master he tasted it. if you are wondering t had a sour woody taste, not dissimilar to sage. after he swallowed it he started to feel dizzy. he felt something grow within him. without warning a blast of power launched out from him, scoring the trees. the last thing he heard before he passed out was the voice of the hermit shouting his name. when he awoke, he saw his master pacing the single roomed building. when he noticed will was awake, he glared at him " do you normally taste all the plants you see?". will confused said " I could tell it was edible". his master gave him a withering look " of course it was edible numbskull. it is diviners sage- a powerful psychedelic. the old shamans used to take it to strengthen their magic- but personally I just think they liked feeling weird. anyway, you are especially sensitive, and it has unlocked the power within you." after much pacing an unintelligible cursing he finally dressed will again "well. I have no choice but to teach you now." will glanced up in surprise " I am going to be a sorcerer?". his master looked at him angrily " I will excuse your ignorance this time". will waved his hand " a warlock then". at that his master shouted " NO YOU IDIOT BOY. THINK WITH YOUR HEAD NOT YOUR ***". will thought for a moment " a wizard?". his master relaxed. " yes. but not one of the washed up pomps they train now. a true wizard." will was confused "aren't sorcerers more powerful?". his master looked sad. " yeah they are now. not before". will asked " then why can't I be a sorcerer". his mad=ster replied " one, you dont choose to be a sorcerer, you are born with it or you manage to find an elemental to bully. two..." his master grinned "by the time I am done teaching you, there won't be a sorcerer, warlock or wizard in the world capable of besting you.". will learned the runes of power, and worked on his control. he learned about the different types of mage, and how to avoid becoming a warlock. he learned about the different forms of Turyn, but not in 3 years did he learn a single spell. every time he asked his grandfather replied " you are not ready yet".
that year, the winter was especially harsh. will and his master were on their way to the larger town of barrowden, and they were ambushed by bandits. they had hid on either Side of the road and fired crossbows at the same time. his master cast a spell that deflected the bolts and then slew the bandits with brutal efficiency. at the last moment , will realized he had missed one, and that the was preparing to fire. will knocked the crossbow to the side and it fired off as he tackled the man. it wasn't a drawn out fight, as a once of force took off the bandits head within seconds. will got up "we got the-" at that moment his master collapsed. will rushed over and saw the crossbow bolt sticking out of his stomach. "nonono" he cried "if I could have seen that man sooner...." .his master replied "no will, the shot went stray when you knocked him. this was from the first volley. one of them shot early". will told his master "we will get you a healer. they ca-" his master cut him off "I am dead will. it hit an artery. I was bleeding out the whole fight. my heart stopped minutes ago, Its magic and pure stubbornness that's keeping me going." a spell rune raised off his palm and floated onto wills arm. he handed over a small book titled practical magic " this is a limnthal" he said, indicating the rune. " it is the mark of a true wizard. the book is my first spell book. the spells shouldn't be too difficult to learn. find a purpose- do some good in this world. dont end up like me. some day you will be a great wizard, and an even better chef. use your gifts. the gods know the world is not starved of terrible food and mediocre magic nowadays." he sunk to the ground. "you were my great grandson will. I didn't want to tell you, because you were looking for a father figure, and I couldn't be there for you in that way." he touched wills brow.......and then his hand fell limp. with tears in his eyes, will buried the old man, saying his last goodbyes.
will spent a month learning the spells he could achieve in practical magic. when he had them down, he decided to travel to greenest. he would find a job, and help others, respecting his grandfathers last wishes
Will dislikes sorcerers, and hates nearly all warlocks- especially those who sell what is not theirs to give. the soul counts, as the soul belongs to the universe, and the vessel is not to decide its fate
Name: Thia Moonsong Race: Half-elf Class: Bard Background: Sage Stats: Point buy (see name which is a link to her character sheet) In Short: Thia Moonsong is a failed mage with a love of lore and ripe, red apples. Backstory: Hailing from the Misty Forest Thia has been studying the arcane for years. And failing. Her tutor, an aging elven mage named Alandriel, has been extremely patient with her failings and supported her through her trials and frustrations. She has a huge thirst for lore, but just can't seem to manage the discipline of mind to grasp true control over arcane magic. She has managed to pick up some ability with the arcane (Bard class) but mostly it is driven by the frustration she is feeling and emerges as a series of curses and sarcastic comments (e.g. Vicious Mockery cantrip).
Recently something has happened. Alandriel has disappeared. It's utterly out of character for him; he was always prompt, reliable and predictable. But now he is gone. Thia has a clue however. Left inside the cover of Thia's favourite hardback was a sealed note. It was not addressed to her but she knew it had been left for her to find. All it said was, "Discovered a terrible truth. Have left to follow it. Meet me at Greenest as soon as you are able and we will talk more." So Thia packed up her things, strapped her swords to her back, stole enough red apples to last a lifetime and set out on the road south to Greenest, worried for her master's health.
Thank you to all who have applied so far. Recruiting will be open for another 12 hours before a selection is made.
For those asking about the composition of the party, I don't take that into account so don't worry about that. I would rather everyone play the character they want to play than fret over having the perfectly balanced party.
Class: Rouge (Swashbuckler) (I'm also open to making this character a Bladesong as well)
Background: Knight of the Order (of the Dancing Swords)
Stats: Rolled stats
Backstory: (I'll keep it brief and will work with you to adjust her background & help fit her into the campaign if chosen)
Vera is a Half-Elf Drow training to become a member of the Sword Dancers of Eilistraee, a group of part warrior priests part freedom fighters loyal to the goddess Eilistraee with the goals of fighting the Dark Queen Lolth while also spreading peace and equality to all especially the Drow living on the surface. At the start of the campaign, Vera is being sent from her home in the Silver Marches towards the Sword Coast as a final test to prove her worth & her convictions in the Sword Dancers beliefs before becoming an official member of the Order.
Nipperkin "Nip" Brownbowl is a professional Dreyer, employed to move beer from breweries to taverns. You wouldn't think that the stock of an adventure, but the roads of Faerun are perilous on even the best days. (Going to stop there and wait to see if I'm accepted.)
Backstory: Krirkuk was raised among a group of his kind that fought in a Hobgoblin warband. Due to their size most of his people served as Frontline fighters and in some rare instances assassins when needed. From a young age Kruk showed his battle prowess and was soon trained to fight in both ways, preferring the feeling of a great axe to sneaking around.
After a while, Kruk managed to find his way free from the hobgoblins after they were scattered by a group of adventurers. From here like most of his kind he simply traveled around in an attempt to find food and a comfortable place to lay about. In this quest he accidentally saved a rich merchant when he was attacked by a group of bandits that had also stolen food from Kruk. In gratitude the merchant hired Kruk as his personal bodyguard, taking him to Waterdeep for protection and to show off to the other elite of the city.
Eventually Kruk was sent out to guard the son of his boss during a trip to one of the other cities along the Sword Coast. During this Kruk got tired of the spoiled child and took the last of earnings before wandering off to find more work. As he did this he found his way on a cart to the town of Greenest, hoping to find more money there.
If you do not hear from me, thank you very much for your interest. It is always difficult for me to make a selection, and I hope you find a PbP game shortly. I would have a table of 50 players if I could.
Seeking one 3rd level adventurer to join a campaign in progress! Dragon fire threatens to consume Faerûn! Do you dare oppose the Cult of the Dragon and resist the might of Tiamat, Queen of Dragons?
Read through the rest of this post thoroughly, and if you are interested, follow the instructions to apply.
About The Adventure:
- Setting: The Forgotten Realms (Faerûn)
- This adventure is equal parts roleplay, combat, and exploration.
- Hoard of the Dragon Queen is a half-length campaign. Games of this length typically take 2-3 years in this format. Please do not apply if you believe there is a chance that you cannot commit to this length of time.
- You only need to commit to Hoard of the Dragon Queen. I do plan to roll forward into Rise of Tiamat, its sequel campaign, but you do not need to commit to the entirety of the Tyranny of Dragons campaign.
About The DM & House Rules:
- I run a number of campaigns on this site, and have many years of experience DMing both in person and online. I have run PbP adventures that last a few months, and some that have been ongoing for years.
- My fantasy writing influences are R.A. Salvatore, George R.R. Martin, and Terry Goodkind.
- My typical pace is to resolve actions and advance the adventure once each day or two. When you apply, please send me a PM that includes the word “Skyreach” to ensure the player I select is attentive to others' posts.
- I want PbP to be simple and flow easily. To accomplish this, I do not use grids, and I use grouped initiative to reduce the need to wait on players to post in a specific order.
- I do not use any averages. All health and damage is rolled, for both players and monsters. All of my rolls are made in the game thread.
- Characters can die in my campaigns. Though it has not happened often, I do not fudge rolls. Reckless actions (i.e., charging headlong into an army) do have realistic consequences.
How To Apply:
- If you are any less than absolute certain that you can commit to completing this adventure (a period of a few years), please do not apply. Don't be the person that ghosts an adventure and leaves their fellow players hanging.
- Rolling for stats is preferred, but Standard Array and Point Buy are also accepted for determining ability scores. See below about guidelines on rolling.
- Reply to this thread or send me a PM with your application. Please include the 1) race/class you would like to play, 2) a short background summary, and 3) your method of determining ability scores (include rolls if rolling). No Unearthed Arcana or homebrew will be accepted.
- If you are rolling for stats, those rolls must be made here or in a PM. Re-rolling your array will only be allowed if there are no ability scores above 13. There are no other exceptions. If you are not comfortable with that risk, please use the Standard Array or Point Buy. To make those rolls, use [ roll ] 4d6dl1 [ /roll ] (without the spaces). Do not re-roll 1s. I don't know if people do this accidentally or if they do it to try and sneak it by me, but it happens a lot. I do examine all rolls.
- Your character's backstory can be as light or heavy as you would like, but I will be working with you to tailor the backstory to the setting of this campaign, so be open to adjusting bits and pieces.
- To help ease your character into the story, your backstory should eventually answer two questions at a minimum (I can work on the specifics with you): 1) How did you end up near the town of Greenest in the Sword Coast, and 2) How did you end up a captive of the Cult of the Dragon?
(I see you saying you don’t take that into account, but it can be frustrating to overlap with another character’s strengths to the point of being near irrelevant, especially with rolled scores. I have a bajillion ideas for characters, I’d rather choose one that doesn’t overshadow/get overshadowed)
Seeking one 1st level adventurer! Dragon fire threatens to consume Faerûn! Do you dare oppose the Cult of the Dragon and resist the might of Tiamat, Queen of Dragons?
Read through the rest of this post thoroughly, and if you are interested, follow the instructions to apply.
About The Adventure:
- Setting: The Forgotten Realms (Faerûn)
- This adventure is equal parts roleplay, combat, and exploration.
- Hoard of the Dragon Queen is a half-length campaign. Games of this length typically take 2-3 years in this format. Please do not apply if you believe there is a chance that you cannot commit to this length of time.
- You only need to commit to Hoard of the Dragon Queen. I do plan to roll forward into Rise of Tiamat, its sequel campaign, but you do not need to commit to the entirety of the Tyranny of Dragons campaign.
About The DM & House Rules:
- I run a number of campaigns on this site, and have many years of experience DMing both in person and online. I have run PbP adventures that last a few months, and some that have been ongoing for years.
- My fantasy writing influences are R.A. Salvatore, George R.R. Martin, and Terry Goodkind.
- On most days I resolve actions and advance the adventure once each day at a minimum. When you apply, please send me a PM that includes the word “Hazirawn” to ensure the player I select is attentive to others' posts.
- I want PbP to be simple and flow easily. To accomplish this, I do not use grids, and I use grouped initiative to reduce the need to wait on players to post in a specific order.
- I do not use any averages. All health and damage is rolled, for both players and monsters. All of my rolls are made in the game thread.
- Characters can die in my campaigns. Though it has not happened often, I do not fudge rolls. Reckless actions (i.e., charging headlong into an army) do have realistic consequences.
How To Apply:
- If you are any less than absolute certain that you can commit to completing this adventure (a period of a few years), please do not apply. Don't be the person that ghosts an adventure and leaves their fellow players hanging.
- Rolling for stats is preferred, but Standard Array and Point Buy are also accepted for determining ability scores. See below about guidelines on rolling.
- Reply to this thread or send me a PM with your application. Please include the 1) race/class you would like to play, 2) a short background summary, and 3) your method of determining ability scores (include rolls if rolling). No Unearthed Arcana or homebrew will be accepted.
- If you are rolling for stats, those rolls must be made here or in a PM. Re-rolling your array will only be allowed if there are no ability scores above 13. There are no other exceptions. If you are not comfortable with that risk, please use the Standard Array or Point Buy. To make those rolls, use [ roll ] 4d6dl1 [ /roll ] (without the spaces). Do not re-roll 1s. I don't know if people do this accidentally or if they do it to try and sneak it by me, but it happens a lot. I do examine all rolls.
- Your character's backstory can be as light or heavy as you would like, but I will be working with you to tailor the backstory to the setting of this campaign, so be open to adjusting bits and pieces.
- This adventure begins on a caravan to a town called Greenest. Your backstory should involve one thing at a minimum: Which city on the Sword Coast are you traveling from?
PLEASE SEE MOST RECENT POST
See my profile for all my PbP threads!
Real interested, I'll be posting a character concept nice and soon, but first I'll roll stats. 3s on everything, here I come!
Ability scores: 13 14 13 17 15 13
Curses. One day, I'll have the ultimate character. By which I mean the literal worst character possible.
"Ignorance is bliss, and you look absolutely miserable."
Very interested!
Race: human
Class: Druid
Not sure about factions, honestly
Basic backstory: She wants to see more of the world than the confines of her druidic tribe.
Ability rolls: Ability scores: 10 14 8 12 10 13
You Keep Using That Word, I Do Not Think It Means What You Think It Means
Really interested as well!
Race: Elf
Class: Ranger
Basic Backstory: Coming from a small Elven enclave in the High Forest the older ents senced a disturbance. Nothing much was known but the order to travel to 'Greenest' was given and i set out to answer the call!
(Name, and more details will follow!)
Now for the good (or bad part);
15, 11, 10, 16, 15, 13
Ability scores: 11 13 14 14 9 15
I take it since you said you are looking for 1 person, you already have a party? What classes are they going? Want to try and fill the gaps.
Brio Veloce, a Deep Gnome Artificer (Planning on going battlemaster but may change depending on how the campaign is going)
Blingdenstone, what an amazing city. Brio grew up in the city of the deep gnomes. Down there, her natural curiosity lead her to begin to mess around with mechanical devices. There she trained, not only in these devices, but also in the defense of her city and of the dangers of the Underdark. She still remembers clearly, her first expedition to go mining, the beauty of the Underdark, and the threats. After fifty years of happily living in her people's city, disaster struck. She even got married and had wonderful children. The drow of Menzoberranzan attacked the gnomish city. During the ensuing battle against the demons that the Drow summoned, Brio fled. Out of the nearly 12,000 deep gnomes that had lived in the city, over 9,000 were slain. Brio was separated from the main group of refugees and wound up wandering the Underdark. She doesn't know how long she was there, but eventually she found her way to the surface near Candlekeep. There she recovered from her time underground. Believing her family dead, she set off again, heading East, looking for her people, looking for a purpose. She joined a caravan headed towards Greenest.
If a fighter or cleric fits in better, I would love to play a dwarven one and can work with you to make a backstory that fits what you want, they would be from one of the northern dwarfholds probably.
As it is my neverending goal to finally play one that doesn't die in one of the first encounters of the campaign, I'll be playing me a hexblade. I'm hoping to play a rather unique take on one, if you don't mind, because the available patrons for hexblade are, er... sparing, let's say. I also feel like being a special little snowflake, of course, I'm not gonna lie. Well, anyways, here we go.
Tarn Methiah is no ordinary tiefling. N, he is a much rarer thing, for you see, he was not born blue-skinned and, for lack of a better word, horny. Horned. That's a better word. I'm keeping horny, though, because I have a 5 year old's sense of humor. Anyways, where was I? Right. Tarn came into this world with half-elvish blood(O-negative, to be precise), but will be leaving it with something more akin to antifreeze. The story behind his peculiar transfiguration begins a few years prior to present day, in the city of Neverwinter, far to the North.
Tarn was departing on an expedition into the savage north of the Uthgardt tribes, under orders from his superiors in the Order of the Gauntlet, in an attempt to persuade them into worshiping more... civilized gods, not their silly god-chief, Uthgar. Needless to say, it was a doomed mission from the beginning. Surprisingly, though, it didn't fail because they were torn to shreds by angry Uthgardts. Because they simply didn't make it that far. Having lived for the majority of their lives in the relative warmth of Neverwinter, they were ill-prepared for the harsh weather of the north. Before they were three-fourths of the way to their destination, two had already dropped dead from the cold, and the third wasn't too far behind.
The last member of his doomed party, Tarn prayed to his gods to save him. But they held no sway in the north. The only thing that answered was far more sinister. Alone of the Hells, Stygia claims dominion over ice and snow, and its frozen master, Levistus, has supreme power over it. Tarn heard the voice of the Frozen Prince in his head, and immediately knew that it did not belong to a god. But, in his desperate state, Tarn listened. The Archdevil could protect him from the cold, but it would come with a price, as all things do. I'd like to say that Tarn considered the proposal for a long time, but he really had about 90 seconds left before he croaked, so it was actually pretty quick. A moment later, something rose out of the snow in front of Tarn. Upon further examination, it appeared to be some sort of bluish-white shard of... something.
(random fabricated(but cool) lore bullshit approaching)
You see, Levistus'... situation makes it difficult for him to directly grant power, for the goal of his prison is to contain his power. Luckily, he can use that to his advantage. By imbuing a small section of his prison with a fraction of his prison, then having his minions shave that bit off(a process that requires incredible destructive power just to break that tiny little bit), he can lend his power to others in the form of icy shards. Anyways, enough explaining, Tarn is dying here. After his brief examination, Tarn snatched up that shard, and lo and behold, his chill was kill. Of course, that was replaced by a burning fire as his body stretched and grew in new ways, irreversibly transforming him, marking him as a servant of Levistus.
Of course, the Order wasn't about to accept him back into their ranks after that fiasco. Not only had he failed, but he was now obviously a servant of devils. It was the least they could do to not kill him the moment they saw him. He supposed that it was a favor they were doing for him in exchange for his years of service. Tarn began heading south, away from Neverwinter and the Savage North, and towards Waterdeep. He made a brief stop there, doing a few odd jobs for coin and exploring his newfound power, but soon continued further south. Next was Daggerford, where he had a brief run-in with a halfing woman, and quickly went on his merry way further south, a few steps ahead of her enraged husband. He had a brief stint as hired muscle in Balder's Gate, but his wanderlust was not yet sated, and he continued onwards. At some point he realized that his way would be blocked by the Cloud Peaks after Nashkek, so he turned his eyes eastward, and joined a caravan heading up the Uldoon trail, where he would hopefully find whatever he had been craving for the length of his journey down the Sword Coast.
So, to sum things up, Tarn is a Levistus Tiefling Hexblade, associated with the Order of the Guantlet. If you were looking for a positive association, he could have gotten all buddy-buddy with the Zhents after being kicked out. And, of course, he's using rolls. And I totally definitely wrote a short backstory summary. Yup.
Also, I hope you're fine with my bs lore stuff involving Levistus and all that, if not, let me know. I can find something else, or I suppose I can just go fiend, but... ugh, it just doesn't work with Levistus.
"Ignorance is bliss, and you look absolutely miserable."
William Leindrial at your service
human wizard
Ability scores: 10 15 9 15 11 8
Will was normal - kind of. he was born in a small town called bransecombe, the bastard son of the second in line to a barony and a midwife. his dad had promised to marry his mother, but his older brother was killed in a bandit attack- making him the heir to his fathers title. obviously this meant that he could no longer marry Erisa. he left her without a word, too guilty to look her in the eyes. he didn't even know she was pregnant. William was a healthy child, and although his mother was poor, he never went hungry. when he was 13, a local farmers wife came into his mothers home, carrying a sickly baby. she called for his mother, but she was at the millers house on the other side of town, helping the millers wife deliver her first baby. at first she refused will's offer of help, but when he told her that by the time his mother was back it would be too late. it already was. the small cut that the baby had was already septic, and he had a raging fever that would be impossible to break. will, not knowing what else to do, drained the wound, and put a poultice of yarrow on the wound. he stayed there all night, praying over the baby. at one point it even felt like he was pushing his essence into the baby- but that would have been ridiculous. when he woke the next day and checked the wound, he realized that it had healed- leaving a scar that would have taken months to develop. his mother arrived, she stared at him in horror. "what have you done?" she exclaimed "you could have killed yourself". he looked up at her wearily " i.....I healed him" he said, and then promptly collapsed. when he woke, there was an old man standing over him. he recognized him as the old hermit who lived in the woods.he heard snatches of conversation. ".......I can't teach him Erisa........ that puss ridden fop. who abandons his child?......to hell he didn't know, he was a wizard, or whatever weaklings they are nowadays...........fine, but no magic. I will teach him control and that is it. enough to stop him fro being killed." too exhausted to stay awake, will drifted off. when he woke, he was in a strange building- if you could call it that. It was a ramshackle heap of logs, bolted together, and covered in moss. the old hermit was in the corner cooking. " you know if you keep lying there, you might actually convince me you are still asleep." will rose and looked around. there were piles of books and scrolls, and alchemy equipment was strewn everywhere. " you are going to train with me from now on". will gaped " I am learning magic?". the hermit laughed. "no idjit. you are learning mathematics, herbology, a small amount of medicine and alchemy. along the way I am hoping to teach you enough magic to stop you from killing yourself- if you dont die of your own incompetence". Will was disappointed, but was eager to learn. for a year will learned these subjects, along with how to cook after his master tasted the boiled mush of carrots and oats he called porridge. he liked to experiment with new ingredients, and one day he came across a small plant that, because of his sensitivity to magic, he could tell was edible. hoping to surprise his master he tasted it. if you are wondering t had a sour woody taste, not dissimilar to sage. after he swallowed it he started to feel dizzy. he felt something grow within him. without warning a blast of power launched out from him, scoring the trees. the last thing he heard before he passed out was the voice of the hermit shouting his name. when he awoke, he saw his master pacing the single roomed building. when he noticed will was awake, he glared at him " do you normally taste all the plants you see?". will confused said " I could tell it was edible". his master gave him a withering look " of course it was edible numbskull. it is diviners sage- a powerful psychedelic. the old shamans used to take it to strengthen their magic- but personally I just think they liked feeling weird. anyway, you are especially sensitive, and it has unlocked the power within you." after much pacing an unintelligible cursing he finally dressed will again "well. I have no choice but to teach you now." will glanced up in surprise " I am going to be a sorcerer?". his master looked at him angrily " I will excuse your ignorance this time". will waved his hand " a warlock then". at that his master shouted " NO YOU IDIOT BOY. THINK WITH YOUR HEAD NOT YOUR ***". will thought for a moment " a wizard?". his master relaxed. " yes. but not one of the washed up pomps they train now. a true wizard." will was confused "aren't sorcerers more powerful?". his master looked sad. " yeah they are now. not before". will asked " then why can't I be a sorcerer". his mad=ster replied " one, you dont choose to be a sorcerer, you are born with it or you manage to find an elemental to bully. two..." his master grinned "by the time I am done teaching you, there won't be a sorcerer, warlock or wizard in the world capable of besting you.". will learned the runes of power, and worked on his control. he learned about the different types of mage, and how to avoid becoming a warlock. he learned about the different forms of Turyn, but not in 3 years did he learn a single spell. every time he asked his grandfather replied " you are not ready yet".
that year, the winter was especially harsh. will and his master were on their way to the larger town of barrowden, and they were ambushed by bandits. they had hid on either Side of the road and fired crossbows at the same time. his master cast a spell that deflected the bolts and then slew the bandits with brutal efficiency. at the last moment , will realized he had missed one, and that the was preparing to fire. will knocked the crossbow to the side and it fired off as he tackled the man. it wasn't a drawn out fight, as a once of force took off the bandits head within seconds. will got up "we got the-" at that moment his master collapsed. will rushed over and saw the crossbow bolt sticking out of his stomach. "nonono" he cried "if I could have seen that man sooner...." .his master replied "no will, the shot went stray when you knocked him. this was from the first volley. one of them shot early". will told his master "we will get you a healer. they ca-" his master cut him off "I am dead will. it hit an artery. I was bleeding out the whole fight. my heart stopped minutes ago, Its magic and pure stubbornness that's keeping me going." a spell rune raised off his palm and floated onto wills arm. he handed over a small book titled practical magic " this is a limnthal" he said, indicating the rune. " it is the mark of a true wizard. the book is my first spell book. the spells shouldn't be too difficult to learn. find a purpose- do some good in this world. dont end up like me. some day you will be a great wizard, and an even better chef. use your gifts. the gods know the world is not starved of terrible food and mediocre magic nowadays." he sunk to the ground. "you were my great grandson will. I didn't want to tell you, because you were looking for a father figure, and I couldn't be there for you in that way." he touched wills brow.......and then his hand fell limp. with tears in his eyes, will buried the old man, saying his last goodbyes.
will spent a month learning the spells he could achieve in practical magic. when he had them down, he decided to travel to greenest. he would find a job, and help others, respecting his grandfathers last wishes
Will dislikes sorcerers, and hates nearly all warlocks- especially those who sell what is not theirs to give. the soul counts, as the soul belongs to the universe, and the vessel is not to decide its fate
https://www.dndbeyond.com/profile/GoodBovine/characters/31305090
I know you said short, but I couldn't help myself. thanks in advance for considering me :)
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Name: Thia Moonsong
Race: Half-elf
Class: Bard
Background: Sage
Stats: Point buy (see name which is a link to her character sheet)
In Short: Thia Moonsong is a failed mage with a love of lore and ripe, red apples.
Backstory:
Hailing from the Misty Forest Thia has been studying the arcane for years. And failing. Her tutor, an aging elven mage named Alandriel, has been extremely patient with her failings and supported her through her trials and frustrations. She has a huge thirst for lore, but just can't seem to manage the discipline of mind to grasp true control over arcane magic. She has managed to pick up some ability with the arcane (Bard class) but mostly it is driven by the frustration she is feeling and emerges as a series of curses and sarcastic comments (e.g. Vicious Mockery cantrip).
Recently something has happened. Alandriel has disappeared. It's utterly out of character for him; he was always prompt, reliable and predictable. But now he is gone. Thia has a clue however. Left inside the cover of Thia's favourite hardback was a sealed note. It was not addressed to her but she knew it had been left for her to find. All it said was, "Discovered a terrible truth. Have left to follow it. Meet me at Greenest as soon as you are able and we will talk more." So Thia packed up her things, strapped her swords to her back, stole enough red apples to last a lifetime and set out on the road south to Greenest, worried for her master's health.
My Author Page: www.peterjblake.com
Novels Published: Reynard's Fate, Kita's Honour, Okoth's War and Callindrill
Thank you to all who have applied so far. Recruiting will be open for another 12 hours before a selection is made.
For those asking about the composition of the party, I don't take that into account so don't worry about that. I would rather everyone play the character they want to play than fret over having the perfectly balanced party.
See my profile for all my PbP threads!
Ability scores: 13 16 13 10 16 10
Name: Vera Leradine
Race: Half-Elf Female
Class: Rouge (Swashbuckler) (I'm also open to making this character a Bladesong as well)
Background: Knight of the Order (of the Dancing Swords)
Stats: Rolled stats
Backstory: (I'll keep it brief and will work with you to adjust her background & help fit her into the campaign if chosen)
Vera is a Half-Elf Drow training to become a member of the Sword Dancers of Eilistraee, a group of part warrior priests part freedom fighters loyal to the goddess Eilistraee with the goals of fighting the Dark Queen Lolth while also spreading peace and equality to all especially the Drow living on the surface. At the start of the campaign, Vera is being sent from her home in the Silver Marches towards the Sword Coast as a final test to prove her worth & her convictions in the Sword Dancers beliefs before becoming an official member of the Order.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Ability scores: 12 7 14 15 6 8
Race: Mountain Dwarf
Class: Rogue
Name: Nipperkin Brownbowl
Nipperkin "Nip" Brownbowl is a professional Dreyer, employed to move beer from breweries to taverns. You wouldn't think that the stock of an adventure, but the roads of Faerun are perilous on even the best days. (Going to stop there and wait to see if I'm accepted.)
Ability scores: 15 12 15 16 12 8
Name: Krikruk
Race: Bugbear
Class: Barbarian
Background: Mercenary Veteran
Backstory: Krirkuk was raised among a group of his kind that fought in a Hobgoblin warband. Due to their size most of his people served as Frontline fighters and in some rare instances assassins when needed. From a young age Kruk showed his battle prowess and was soon trained to fight in both ways, preferring the feeling of a great axe to sneaking around.
After a while, Kruk managed to find his way free from the hobgoblins after they were scattered by a group of adventurers. From here like most of his kind he simply traveled around in an attempt to find food and a comfortable place to lay about. In this quest he accidentally saved a rich merchant when he was attacked by a group of bandits that had also stolen food from Kruk. In gratitude the merchant hired Kruk as his personal bodyguard, taking him to Waterdeep for protection and to show off to the other elite of the city.
Eventually Kruk was sent out to guard the son of his boss during a trip to one of the other cities along the Sword Coast. During this Kruk got tired of the spoiled child and took the last of earnings before wandering off to find more work. As he did this he found his way on a cart to the town of Greenest, hoping to find more money there.
Recruiting has closed.
If you do not hear from me, thank you very much for your interest. It is always difficult for me to make a selection, and I hope you find a PbP game shortly. I would have a table of 50 players if I could.
PLEASE SEE MOST RECENT POST
See my profile for all my PbP threads!
Sent you the PM
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiASeeking one 3rd level adventurer to join a campaign in progress! Dragon fire threatens to consume Faerûn! Do you dare oppose the Cult of the Dragon and resist the might of Tiamat, Queen of Dragons?
Read through the rest of this post thoroughly, and if you are interested, follow the instructions to apply.
About The Adventure:
- Setting: The Forgotten Realms (Faerûn)
- This adventure is equal parts roleplay, combat, and exploration.
- Hoard of the Dragon Queen is a half-length campaign. Games of this length typically take 2-3 years in this format. Please do not apply if you believe there is a chance that you cannot commit to this length of time.
- You only need to commit to Hoard of the Dragon Queen. I do plan to roll forward into Rise of Tiamat, its sequel campaign, but you do not need to commit to the entirety of the Tyranny of Dragons campaign.
About The DM & House Rules:
- I run a number of campaigns on this site, and have many years of experience DMing both in person and online. I have run PbP adventures that last a few months, and some that have been ongoing for years.
- My fantasy writing influences are R.A. Salvatore, George R.R. Martin, and Terry Goodkind.
- My typical pace is to resolve actions and advance the adventure once each day or two. When you apply, please send me a PM that includes the word “Skyreach” to ensure the player I select is attentive to others' posts.
- I want PbP to be simple and flow easily. To accomplish this, I do not use grids, and I use grouped initiative to reduce the need to wait on players to post in a specific order.
- I do not use any averages. All health and damage is rolled, for both players and monsters. All of my rolls are made in the game thread.
- Characters can die in my campaigns. Though it has not happened often, I do not fudge rolls. Reckless actions (i.e., charging headlong into an army) do have realistic consequences.
How To Apply:
- If you are any less than absolute certain that you can commit to completing this adventure (a period of a few years), please do not apply. Don't be the person that ghosts an adventure and leaves their fellow players hanging.
- Rolling for stats is preferred, but Standard Array and Point Buy are also accepted for determining ability scores. See below about guidelines on rolling.
- Reply to this thread or send me a PM with your application. Please include the 1) race/class you would like to play, 2) a short background summary, and 3) your method of determining ability scores (include rolls if rolling). No Unearthed Arcana or homebrew will be accepted.
- If you are rolling for stats, those rolls must be made here or in a PM. Re-rolling your array will only be allowed if there are no ability scores above 13. There are no other exceptions. If you are not comfortable with that risk, please use the Standard Array or Point Buy. To make those rolls, use [ roll ] 4d6dl1 [ /roll ] (without the spaces). Do not re-roll 1s. I don't know if people do this accidentally or if they do it to try and sneak it by me, but it happens a lot. I do examine all rolls.
- Your character's backstory can be as light or heavy as you would like, but I will be working with you to tailor the backstory to the setting of this campaign, so be open to adjusting bits and pieces.
- To help ease your character into the story, your backstory should eventually answer two questions at a minimum (I can work on the specifics with you): 1) How did you end up near the town of Greenest in the Sword Coast, and 2) How did you end up a captive of the Cult of the Dragon?
PLEASE SEE MOST RECENT POST
See my profile for all my PbP threads!
Ability scores: 8 15 14 12 13 9
(Sounds great and I'm willing to commit. I'll PM you the remaining info)
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Ability scores: 16 12 17 9 14 15
Pm to follow
what’s current party makeup?
(I see you saying you don’t take that into account, but it can be frustrating to overlap with another character’s strengths to the point of being near irrelevant, especially with rolled scores. I have a bajillion ideas for characters, I’d rather choose one that doesn’t overshadow/get overshadowed)
Paladin - warforged - orange
Ability scores: 11 18 15 12 15 13
Ability Scores (rolled): 9 13 13 12 11 9
Pm'd you the additional info :)
Ro Aleron (Ro the Red) -> Illithid, Wizard 8 (Chronugist) // AURYN
Ability Scores: 7 16 11 8 10 10
(I'll send the full application in a personal message.)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer