Nearly 500 years after the Great Migration, Astoya is in a state of unprecedented unrest. A centuries-old truce between the Gantoran Dominion and the other countries in the continent is starting to crumble. The mysterious Desert Nations’ long-standing feud is beginning to boil over. Terrible droughts are drying up ancient oases while the mountains become relentlessly bashed by blizzards. A mysterious cult swears the Divine Cleansing is nearing. In a world filled with trouble, adventurers are everywhere, but truly talented ones are hard to find.
You are all adventurers that find yourself in the small farming town of Goris. Mainly composed of expansive family farms, Goris serves both as the last town on the Vamura Trail before the ascent into the treacherous Asilion Peaks and as the first town for those following the Palgon River deeper into the Ossenian Plains. Due to its location, it has become a hub for travelers as they pass through on their journeys. The halfling, gnome, and human farmers of this town have lived predominantly tranquil lives, but that is not the case now. Their annual Asanoria harvest festival is nearing, and trouble is afoot. Spurred by a sign promising free meals and coin, the lives of multiple adventurers are about to intertwine.
~~~
(I apologize if this is a lot to read, I just wanted to include all the relevant information I could think of regarding the campaign. Feel free to ask questions if anything is unclear though)
I have been working on developing this world and campaign for some time now, and I am very excited to finally be able to have players for it. Although I have been DMing here and there for a while now, this is my first official time doing it in a Play-by-Post medium. I am not entirely sure what aspects of roleplay/combat translate well to PbP and which do not, so I am fully willing to make tweaks to how I run things or establish some house rules – I’m open to all suggestions!
This campaign will take characters from Level 3 all the way to somewhere around Levels 16-20. I will be accepting 4-5 players.
There will without a doubt be some grand and epic combat moments, but I did also want to mention there will be a big emphasis on roleplay, especially within the party so I would love to have players who feel comfortable with that.
I will be using Midjourney and Inkarnate to try to create the most compelling visuals I can for this campaign.
I will try to post at least once a day, if not more. Ideally others will be able to do the same. Obviously, if you need to leave or take a break at any time that’s alright, just please let me know. We can always recruit new players as well. The overarching story in the campaign may take a while to unfold so I’d love to get some people who are in it for the long haul.
Any and all are welcome.
~~~
You can submit your characters right here in this thread using the format that is included below. Also include any other information you’d like to include – the format is just a guideline.
We’ll be starting at Level 3. You can roll, use standard array, or point buy for your stats.
Try to include why your character is an adventurer and why they may have found their way to Goris. Try to be fairly basic and surface-level with the backstory. It doesn’t have to be too long, just enough for me to get a sense of the character. Please be willing to work with me if you get selected to adapt and expand the backstory to work with the world and campaign.
Feel free to be any class, race, etc., that you want. If you want to, you can multiclass (and perhaps even be a mix of two races, I suppose, if you want to think really outside the box and be unique. I know this isn't typical at all but it is something that will exist in-world a bit and that I’m open to. If this is something you actually want to pursue for your character, we should probably have a more detailed discussion on it since it would require a lot of special attention). If you have any ideas for any abilities your character might have or anything original like that within reason, feel free to include it. We can always try things out and tweak them later to make everything work as smoothly as possible. A big thing I want to stress here is that this is a homebrew world, and DnD is about having fun. I won’t be playing things exactly by the book, and I think creativity is the real heart and soul of this game. If you’re someone who is going to get hung up on every little rule, this may not be the campaign for you.
~~~
Character Submission Format:
Name:
Race:
Class:
Backstory:
Personal Long-Term Goal(s): (these can be vague)
*Optional - Link to Character Sheet:
*Optional - Reference Photo:
~~~
If you’re selected, I’ll message you personally and we can discuss how your character might fit into the campaign and the world. I hope to get this campaign going within the next week or so, hopefully all the characters will be selected within the next few days.
Hello! Hi! How are you? I’d be interested in participating in your campaign. Sounds fun! And I completely agree with you about creativity being paramount to this game. Here’s my totally not definitive character submission that I’m open to edit to fit the setting:
Name: Olivier Akroy
Race: Human (variant)
Class: Artificer (alchemist)
Backstory: Several years ago, Olivier was found wounded and uncounscious near the Palgon River. A old Druid living nearby took him in and nursed him back to health. Though he recovered, he has no memories of his life prior to this incident. Having nowhere else to go, Olivier decided to make a life for himself in Goris. The Druid accepted to teach him about herbology and nature. In time, he began to see the old Druid like a father figure. Though Olivier lacked the connection to nature to become a Druid himself, he was a real savant with herbs and natural medicine.
Eventually, the Druid passed away. In his stead, Olivier became a sort of local physician for the farmers of Goris. Though he enjoys this life, some part of him is still curious as to who he was prior to his arrival in Goris.
Personal long-term goal: Recover his memories from before his time in Goris
Character sheet link: Sorry. I don’t have a subscription so my number of character sheet is limited. If I’m picked I’ll create the character sheet immediately. I’ll use standard array for my stats.
Character photo: Can’t seem to be able to copy it. Sorry :(
Backstory: To summarize, Vavvare was a member of a small, secluded town of aarakocra somewhere fresh in a range of mountains, where spring water was common and fish were nearby. Trade with the outside world happened, yet it was rare, and the world was different, somewhat more simple. Vavvare was born in this town, and under the Fauxfeather household, a long rich family, and one that navigated the trade with the outside world, gaining riches from taxing products. Vavvare's life was easy, and for a while, he was ungrateful, snobbish, and rude. For a bird that was getting the most pristine of education, and would be sent to one of the most prestigious schools in the realm, his actions were primitive and misguided at best, deplorable at worst. He would've stayed like that, bratty, rich, and unforgivingly narcissistic, but sticking his beak where it didn't belong would cause him to fall victim to a petty mage. A curse suited for a bird-brain like you, as the mage had said, one that slowly eats away at Vavvare's humanity, his voice, and his mind to take on more bird-like tendencies. It would take years to fully take into effect, he learned. How long, he didn't know, but he'd be suffering through it all. When his family found out about this, they were understandably upset at the situation, and furious that the ordeal had occurred in the first place. Vavvare left on his own, but the terms he left on could have been better. When he descended, he found a world alien to him, and hostile to foreigners, he often took up late night poker matches and theft to make a living, which could be fun, but was shameful just as much. He came to Goris out of desperation and hunger, and didn't quite understand what would unfold for him. Since the curse began, he's noticed its effects, some aggression, something of it...
Personal Long-Term Goal(s): A cure for the curse that he was given, or some solace in it.
Backstory: When he was young, he rarely traveled as the monastery located in the Ossenian Plains offered him hearth and home. When he came of age, he chose to join the other monks in training and was taught martial arts along with a deeper understanding of the cycle of life. Master Vahn was like his second father and Hothe grew concerned when his master did not return after promising to come back after a year. The monk elders urged patience, but Hothe was too restless and worried. So, one night he snuck out of the monastery with a few supplies only to find an elder waiting for him with a white mask. The mask signified a graduation of sorts. Hothe took the mask, thanked the elder, and headed towards Goris as that is one of the stops his master mentioned in an old letter.
Personal Long-Term Goal(s): Find Master Vahn and if he has perished to give him a proper burial.
Tine Dancer is a vision of ethereal beauty, her presence both captivating and warm. Her most striking features are her fiery red hair, cascading down like a waterfall of autumn leaves, and her mesmerizing emerald-green eyes that sparkle with curiosity and passion. Freckles dust her cheeks and nose, like constellations scattered across a night sky, adding a touch of youthful charm to her face.
Her slender frame carries an air of grace, every movement deliberate and fluid, as if she's perpetually dancing to an invisible melody. Her attire, a blend of practicality and elegance, reflects her bardic nature. She wears soft, earth-toned fabrics that allow for ease of movement, adorned with intricate embroidery depicting musical notes, mystical symbols, and scenes from Astoyan folklore. Around her neck, she wears a pendant shaped like a lute, a symbol of her deep connection to music.
When she speaks, her voice is melodic, carrying the sweet cadence of a songbird. Her laughter is infectious, echoing the joy she finds in the world and the stories it holds. Tine's presence exudes warmth and kindness, drawing people to her like moths to a flame. Yet, behind her gentle demeanor, there's a fierce determination, a fire burning within her, fueled by her dreams of adventure and the power of music to change the world.
Personality:
Tine Dancer possesses a captivating blend of traits that make her a truly unique and endearing individual. She is inherently curious, her green eyes reflecting a thirst for knowledge and a genuine interest in the world around her. Tine is endlessly creative, finding inspiration in the simplest of things and channeling her creativity into her music and storytelling. Her melodies are not just tunes but emotional journeys, each note carrying the weight of her passion and imagination.
Empathy is the cornerstone of Tine's personality. She possesses a deep understanding of people's emotions, effortlessly putting herself in others' shoes. This empathy makes her an excellent listener and a compassionate friend. Her freckled smile has the power to comfort, to heal the wounds that aren't visible on the surface.
Tine is courageous, not in the absence of fear, but in her ability to confront it head-on. Her bravery stems from her belief in the transformative power of music and stories, a belief so strong that it propels her into the unknown with unwavering determination. In the face of adversity, she remains resilient, finding strength in her melodies and the connections she forms with others.
Her sense of humor is infectious, and she often uses it to lighten the mood, to bring a smile to the faces of those around her. Tine possesses a natural charm that makes her easy to approach, and her charismatic presence draws people to her effortlessly. She values friendship deeply, considering her companions not just allies but an essential part of her extended family.
Above all, Tine Dancer is a dreamer. She envisions a world where music transcends barriers, where stories bind people together, and where every note played and every tale told has the power to change lives. Her optimism is contagious, inspiring those around her to believe in the beauty of their dreams and the magic they can create together. Tine's heart beats to the rhythm of the universe, and her spirit dances to the melodies of endless possibilities.
Background:
Tine Dancer was born in the quaint town of Goris to a union between a traveling elven bard and a local human innkeeper. Growing up as a half-elf in a tight-knit community, she always felt a sense of belonging, although her heart was constantly yearning for the adventures she heard in travelers' tales.
From a young age, Tine was enchanted by the stories spun by bards and adventurers passing through Goris. Her eyes would light up with wonder as she listened to epic sagas of heroic deeds, mystical creatures, and far-off lands. Her mother, a warm and understanding woman, worked at the local tavern, regaling patrons with tales of her own while serving drinks. Tine spent countless evenings at the tavern, absorbing these stories like a sponge, her imagination ignited by the endless possibilities of the world beyond Goris.
Tine's passion for storytelling naturally led her to music and performance. She began learning to play the lute and sing, pouring her emotions into her melodies. The townsfolk quickly recognized her talent, and she became a regular performer at the tavern, charming the patrons with her enchanting voice and soulful tunes. Despite her comfort in the familiar surroundings of Goris, the desire to venture into the unknown burned brightly within her heart.
As she grew older, Tine's mother shared stories of her elven father, a wandering bard who had stolen her heart with his melodies and tales of distant lands. Tine inherited her father's wanderlust and her mother's resilience, creating a unique blend of curiosity and determination. With her mother's blessing and a lute gifted by her father, Tine set out on her own adventure, driven by a deep desire to experience the world, collect stories, and share her music with people from all walks of life.
Now, in the midst of the growing unrest in Astoya, Tine Dancer finds herself drawn to Goris, her hometown, where her journey had begun. The promise of free meals and coin intrigues her, but deep down, she knows that this adventure might be the start of something much bigger—an epic tale of her own, filled with bravery, friendship, and the enchanting power of music.
Long-term Goal:
Mastering the Art of Bardic Magic: Tine is deeply fascinated by the magical aspects of bardic arts. Her long-term goal is to master the intricate spells and enchantments that bards can weave into their music. She dreams of creating melodies that can heal, inspire, and even protect those she cares about. Tine seeks out ancient texts, wise mentors, and magical artifacts to enhance her bardic abilities and unravel the mysteries of the arcane.
Recording the Chronicles of Astoya: Tine is passionate about preserving the stories of Astoya. She aspires to create a comprehensive chronicle of the realm, documenting its diverse cultures, histories, and mythologies. With each adventure, she gathers tales from different corners of Astoya, weaving them into her own epic saga. Her goal is to compile a definitive tome that captures the essence of the realm, ensuring that the rich tapestry of Astoyan lore is never forgotten.
Forging Bonds between Races and Factions: Witnessing the growing tensions between races and factions in Astoya, Tine is determined to bridge the divides. She believes in the power of music and storytelling to unite people. Her goal is to organize cultural exchanges, collaborative performances, and storytelling events that bring together individuals from different backgrounds. Through her efforts, she hopes to foster understanding, empathy, and cooperation among the diverse inhabitants of Astoya.
Discovering the Lost Songs of Creation: Legends speak of ancient songs that were sung during the creation of the world, imbued with immense power. Tine becomes obsessed with the idea of finding these lost songs, believing that they hold the key to restoring balance in Astoya. Her quest takes her to forgotten temples, mystical realms, and hidden libraries in search of clues. Her ultimate goal is to unearth these songs and harness their power to protect Astoya from impending threats.
Establishing a Bardic Academy: Inspired by her own journeys eventually and the lack of formal education for bards in Astoya, Tine dreams of founding a prestigious bardic academy. The academy would serve as a hub of learning, where aspiring bards can hone their craft, study various forms of music and magic, and embrace the responsibilities of storytelling. Tine envisions a place where creativity flourishes, fostering a new generation of skilled bards who can inspire change and unity in the realm.
sorry for last minute change, I’ve been thinking about this character for a while and figured she might fit well in this campaign.
Hey, this sounds like a fun campaign! Here is my character submission.
Name: Khorvane
Race: Variant Human
Class: Druid (Circle of the Land - Swamp)
Backstory: Raised in an isolated community of swamp dwellers who honor the Old Faith, Khorvane left his home village as part of a rite of passage ritual in which young people wander the world for five years to decide if they'd rather leave the Old Faith for good, or return home. He has been away for three years now, and is starting to feel the angst of having to make a final decision.
Personal Long-Term Goal(s): (these can be vague) Well, to decide whether the outside world is the right place for him or not.
Sounds really cool! I’ve been trying to play this character for a bit, so let’s sore how it goes!
Name: Quaykos (Quay) Lioran
Race: Elf (eladrin variant)
Class: Paladin (Oath of Vengeance)
Backstory: It’s a secret now that recruiting is over!
Personal Long-term goals: I want Quay’s journey to be kind of a coming-of-age story. Quay is very young for an elf (only 20) and is not very experienced with the world. I also want for Quay to discover who sent the monsters to destroy his family, and take his revenge.
Holy Toledo! These were my ability score rolls - 18, 16,15, 12, 12, 9. This is why I prefer rolling over the other methods lol. With the right placement of scores & ASIs (and/or a Feat), I could start with a 20 in something.
Race: Half-Orc (if possible I would like to do something like half-orc mixed with something else to create something more compelling. But I am fine with using the half-orc stats for stuff as need be)
Class: Cleric Knowledge Domain
Backstory: Asork was always a different child, even from his fellow siblings. Born and raised in Goris it would have been easy to follow the path of his family and siblings. After all, there is pride to be taken in being the best cherry farm this side of the Palgon River but, he simply couldn't. Being the youngest of the four Cherrycheek kids he had to be the difficult one, the one who preferred to loose himself in books and words and knowledge. The one who found his reading time as spiritual as praying to the Gods and Goddesses above for a plentiful harvest. The one who has read every book in town three times over and is just looking for an excuse to get out. Asork isn't ashamed of his upbringing, quite the opposite he is very proud of it and the morals it has installed in him. However, he knows that if he doesn't get out of this small town he'll never be able to challenge himself, to learn more about the world out there. He knows now is the time, its now or never, as some small restless force of...what he can only call divine faith, is pulling him to the greater world at large.
Personal Long Term Goal: Asork's long term goal is to travel the world and crate a comprehensive biographical encyclopedia of everything he finds. A book that tells all he knows about the greater world at large that he can give away to any who wish to have that information. Hoping that one day a child like him will find his book and it'll spark his own journey to travel and learn.
Character Sheet: I will create this on D&D Beyond if I'm selected for the game. I don't like creating it and then it's not usable.
Reference Photo: Again this will be submitted if I get selected for the game.
Other: Thank you for you consideration and of course I'm willing to work on things and expand as needed if I get selected. I don't like to give too much of an idea away incase I'm not chosen and spent all that time for nothing. I also like to always tell my potential future DMs that I am LGBT+ and so would be my character so if that is a problem than you're probably not the DM for me. Otherwise thank you once again and if I don't hear from you, happy gaming.
Hello I’m very intrigued by your campaign, posted my character below :)
Name: Phaid Ashward
Race: Human
Class: Sorcerer / Draconic Bloodline (Used Point Buy)
Background: Haunted One
Backstory: Decades ago, unbeknownst to me, my powerful bloodline has fallen. I am the sole survivor of an overthrown family. I have grown up as a simple man, discovering my powers as I came of age, yet as the years progress I cannot help but wonder, is there a missing piece of the puzzle. Something about my lineage eats away at me, haunting me in my dreams, yearning for the truth to be revealed, that maybe I am a descendant of a long-lost bloodline, destined for a higher purpose. This is one of the reasons Phaid continues to travel to various cities, towns and villages, maybe there is some ancient text or other information, in a long lost tomb or an old library that could shed some light about his true lineage.
Personal Long-Term Goals: Try discover my true lineage, in hopes that my nightmares might end
This post has potentially manipulated dice roll results.
Name: Joren Lillanenthri
Race: Wood Elf
Class: Druid, Circle of the Moon
Backstory: Joren was born into reclusive wood elf tribe sequestered deep within an ancient and foreboding forest. The dangers and evils of the world grew too much for them, so they decided to hide in the forest, hoping to remain unseen and unknown. They remained ever vigilant and ever secretive. If anyone ever did manage to stumble upon anywhere even remotely near the village, they were slain by slender elven arrows. No one could know they were there.
Joren was a mischievous and adventurous youth, always getting into trouble. He chafed under the solemn and stern attitudes prevalent amongst the village. No one was allowed to go too far from the village, but he managed to sneak away often and explore. He loved exploring. The thrill of finding new plants, areas, and wildlife excited him like nothing else.
His mother was the spiritual leader of the village, trained in the ways of the druid. Once Joren was old enough, she became teaching and training him to one day become the next spiritual leader of the village, something he found incredible boring and constraining. He halfheartedly went through with his mother's wishes, usually plotting his next prank when he should have been studying. The older he got, the more often and farther he explored the forest around their village. Most of the adults in the village were aware of this, and they did their best to stop him, but at the same time, they were happy to get an occasional break from his mischief.
When he was about twenty, still considered a child by elven standards, he was supposed to play an important role in one of the village's religious ceremonies, but he was out exploring and didn't come back in time. When he snuck back into the village, several hours past when he should have been in, he was confronted by his furious mother and the displeased elders of the village. They began chastising him, pointing all the problems he had been part of in his life, how he was constantly shirking responsibility, breaking the village rules, sneaking out, and not taking his role as the future spiritual leader seriously. Joren only grew more frustrated and angrier with every condemnation heaped at his feet, and he eventually lashed out verbally, accusing them of killing fun, trapping them in the confines of the village, etc. Embarrassed and angry at himself, he rushed out the village and into the woods. He needed time to cool down.
After several hours of pondering in the forest, he glumly begins the inevitable trudge back to village, not looking forward to the unavoidable talk with his mother he will have when he gets back home. Maybe they were right. Maybe he should start taking things seriously.
Lost in thought, he notices a thick plume of smoke rising from the canopy of trees. He doesn't think much of it for a few seconds until he realizes it's coming from the direction of the village. His heart drops as he begins sprinting through the trees, desperately hoping all is well back home.
When he arrives at the village, it is thoroughly destroyed. Homes are burned and shattered. Scorched bodies lie strewn about. There are no survivors.
Numbly, he stumbles through the village in a daze. He eventually finds himself in their shrine dedicated to their gods. There, he finds the body of his mother laying protectively upon one of their shrines with a spear jutting from her chest. He begins weeping and does so for what seems like an eternity. Crying amidst all this destruction, he can't help but feel like this was all his fault. Maybe if he had stayed, he could have helped to prevent this.
When there are no more tears left to shed, he numbly makes his way to his mother's body and gently removes her mantle, the symbol of her spiritual leadership. Reverently, he places it upon himself, the sole survivor of his village. At that moment, he vows several things. First, become the druid that his mother dreamed he would become. Second, find whoever slaughtered his village and bring them to justice. Third, leave this accursed forest and see the world.
Personal Long-Term Goal(s): I kinda put these in the paragraph before
I'm also going to roll for stats, but if they're trash, I'll use standard array instead
Ability scores: 141416161217
Sorry it's kinda long. I told myself to keep it short, but I like writing :)
Rough Backstory: Esmar is a fun loving elf, exploring the world and learning what the other races can share. One day after a local lord decided they didn't want Esmar to go, he found himself trapped in their castle. Though still finding the experience rather exciting, he longed to see what else he could find. Then one day a small dragon flew to his window with a ring in its mouth. Putting the ring on Esmar was given a choice, help the being in the ring in exchange or freedom, or remain trapped. Obviously, excited by meeting yet another curious friend, Esmar chose to leave. Disappearing into the ring the dragon flew him away to Goris where he now is curious about all the comings and goings of the area, but ready to explore and help where he can.
Personal Long-Term Goal(s): Exploring the world, helping where he can, and finding the fun in anything.
This idea is great! Love the visual at the very beginning. I hope you don't mind me reusing an application of a character, I really love him and haven't yet had the chance to use him.
Name: Visp Quickhop
Race: Harengon
Class: Ranger (Hunter)
Background: Soldier
Backstory:
Tired of a simple mountain life, Visp left his family behind to enlist into the Crimson Force, a small, but elite, army who protected the moderately sized city nearby. From a typically pacificistic group of nomadic Harengons, the training was harsh upon the farmer, leaving him with scars and bruises. Due to the rigorous exercises, Visp swiftly became a force to be reckoned with, quick with a bow and a longsword.
He spent years with the Crimson Force, working his way through the ranks and eventually becoming the commanding officer of the Scarlet Hands, a regiment of seven humanoids whose jobs were to patrol the outskirts of the city and watch the various gates. He became close companions with a Changeling named Mazta [Maz] and a hobgoblin by the name of Rhokren [Rho]. As years passed with no conflict, the security of the Crimson Force grew lax and the higher ranks corrupt. A rogue group of outsiders, disguised as traveling merchants, bribed the officials into letting them in and slaughtered the townsfolk and soldiers as they slept.
Mazta and Rhokren were killed brutally in a skirmish, along with the other four members of the Scarlet Hands. Visp escaped with only his bow, a dagger, and his life, along with the haunting tale to tell.
But Visp's story remains untold, locked behind sealed lips and an iron caged heart, refusing to tell of the horrific day that took both his lover and his best friend, along with what he considered to be his life, down with it.
So in the end, the tale of the Crimson Force and the city of Zo'tili remains unspoken, leaving only the ruins of a once beautiful city and rotting corpses in its wake.
Personal Long-Term Goal(s):
1. To finally tell the tale that has haunted him for years, an unrelenting weight upon his shoulders. (More Short-Term.)
2. To rebuild the city of Zo'tili using the materials he gained upon his travel and create a peaceful haven for all to enjoy.
Visp tugged on the edge of his cloak, dulled claws worrying away at the silky, but well worn, fabric. "Are you sure that's a good idea? That cliff is awfully tall." He took a careful step away from the edge, closer to the Changeling who stood far closer to danger's embrace than he felt necessary.
"You're no fun, Vispy." The Changeling pouted, plump lips turning downwards into a mocking scowl. "Live a little, yeah? That's what life is for! No need to be such a coward." Those creepy, blank white eyes pried at him, sharp and searching. A full-body shudder racked his body, fur bristling. The frown was gone as quickly as it had appeared, replaced by a sharp-toothed smirk, too knowing for his personal comfort.
"I'd rather be a alive coward than a dead fool, Maz." Visp snapped back, frayed voice betraying his nerves. He felt skittish, nerve endings burning with the need to tug his snarky comrade away from the cliff and into the safety of his arms. But as always, Mazti had other ideas.
A gray and cream Harengon slid in through the entrance, shaking droplets of water from his fur. A broad shouldered Changeling followed him, drenched in a similar fashion to the smaller creature at his side, white hair plastered to his skull. Visp yawned, covering his mouth with a delicate paw, making his way with silent grace towards the nearest empty seats, Mazti following. The Changeling exuded a smug and confident aura, void white eyes sparkling with mirth while the Harengon just look absolutely exhausted, slender shoulders slumped awkwardly, bow slung over his shoulder.
"Are you sure this is the place?" Visp spoke up quietly, inky black eyes flitting sideways to look up at his stocky companion who grinned- more like leered- down at him.
"I'm sure. Drinks on me, Vispy." Maz said, practically collapsing on a seat and leaning forward on the table, chin propped up on his hand as Visp rolled his eyes lightly, sitting gingerly across from him. The Haregon had the slightest of frowns, adjusting his quiver of arrows so it no longer dug uncomfortably into his back. Both wore armor, Visp's a dark purple and green leather while Mazti's was a heavy set of iron, embroidered with gold and emerald.
Hi. I saw this and I'm interested in doing it. I have 2 characters created already, but I'm not good with backstory, so if someone can help me with that, I'd appreciate it (they sometimes say Meep randomly):
Backstory: At one point in time you might say he was happy, but the happiness and success came to an end when he lost his child. This event became the catalyst for his tainted decision-making to come. Rational and calm thought processes were replaced by chaos and madness. Renewed resolve, purpose, and fulfillment were lost; all that remained for Sibboleth to do was numb the pain. Whether drowning in the bottles, chasing anything to preoccupy his mind, or generally living with hope for death, Sibboleth is a broken man. This set of circumstances may or may not be entirely of his own making.
Personal Long-Term Goal(s): Post regularly, have some fun, and meet some cool folks along the way. For Sibboleth, overcome the anguish of his past decisions or finally succeed in being put out of his misery.
Backstory: Heahmund was different cursed by his family secret and the urge he wanted to try and get away from his family and try and start anew moving when he was 11 managing to be a sell sword and saving enough to own a small house (more like shade) he now lives in the farming village of Goris using his full name Heahmund Whiteclaw seeing as he now far away from his family and home in the east but still as he controls the beast he still hears it calling to him but doesn’t fear it
Personal goals
1 regain some sort of honor to his family’s name (long term)
This post has potentially manipulated dice roll results.
Name: Lia Gemflower Race: Custom Lineage (with Elven heritage) Class: 2nd-level Wizard (School of Illusion) / 1st-level Rogue (Arcane Trickster) Backstory: Lia's past is shrouded in mystery. Abandoned as an infant, she was raised by a mentor who trained her in the arts of illusion and subterfuge. She hails from the troubled realm of Astoya, a place rife with political intrigue and unrest. Her true origins remain hidden, even from herself. Personal Long-Term Goal(s): Lia's ultimate objectives are veiled in secrecy. She navigates the treacherous waters of Astoya with a blend of illusion magic and rogue skills, ever watchful and adaptive to the shifting power dynamics of her homeland. Her true goals, however, are known to only a few and are as elusive as the shadows she treads.
Actual goals: 1. Navigate the Shifting Powers of Astoya. 2. Amass Wealth and Resources. 3. Establish a Network of Allies and Informants.
Ability scores: 131515121512
Description: Lia Gemflower is an ethereal presence, seemingly plucked from the pages of an ancient Elven tale. Standing at an average height for an elf, her lithe figure moves with an otherworldly grace that draws the eye of anyone who gazes upon her. Her porcelain skin, as flawless as moonlight, exudes an otherworldly allure. Her most striking features are her emerald green eyes, windows to a hidden world of secrets and intrigue. They flicker with intelligence and a hint of mischief, always assessing, always vigilant. Long lashes frame those eyes, emphasizing their captivating depth. Lia's hair, like spun silver, flows in lustrous waves down her back. It shimmers with an ethereal glow, lending an aura of mystique to her presence. Her pointed ears, a telltale sign of her Elven heritage, are elegantly tapered, adding to her timeless allure. She dresses with an understated yet refined elegance, favoring garments that allow her to blend seamlessly into any setting. Her attire may shift from a regal gown fit for a noble's ball to a shadowy cloak that conceals her form in the darkness of the night. In her hands, she wields a slender dagger, a tool of both subtlety and precision. It serves as a reminder of her duality, a symbol of her ability to strike swiftly and silently when necessary. What sets Lia Gemflower apart is not just her physical beauty but the enigmatic aura that surrounds her. Her demeanor is a carefully crafted mask, hiding her true intentions and motivations, keeping them concealed in the shadows where she thrives. Those who encounter her can't help but be drawn to her captivating presence, never truly knowing the depths of her secrets and the power she wields behind her alluring facade.
Sounds like a very interesting world. Let's see if my character can fit into it:
Name: Sahir Dayie
Race: Eladrin
Class: Wizard, School of illusion
Backstory: A traveler from one of the Desert Nations, Sahir was raised in what he thought was a school of wizardry, but what turned out to be a training school for illusion-based thievery, so he left, or more accurately, escaped, because nobody is allowed to leave the School of Dancing Lights, and has made his way to this strange land. He's interested in finding something to believe in after being raised in a world of deception.
Personal Long-Term Goal(s): Find a group of honest people in the world, and a place to belong. Could also include other goals and plot hooks once I'm more familiar with your Desert Nations.
Drowned in Shadows
Homebrew Play-by-Post Campaign
~~~
Nearly 500 years after the Great Migration, Astoya is in a state of unprecedented unrest. A centuries-old truce between the Gantoran Dominion and the other countries in the continent is starting to crumble. The mysterious Desert Nations’ long-standing feud is beginning to boil over. Terrible droughts are drying up ancient oases while the mountains become relentlessly bashed by blizzards. A mysterious cult swears the Divine Cleansing is nearing. In a world filled with trouble, adventurers are everywhere, but truly talented ones are hard to find.
You are all adventurers that find yourself in the small farming town of Goris. Mainly composed of expansive family farms, Goris serves both as the last town on the Vamura Trail before the ascent into the treacherous Asilion Peaks and as the first town for those following the Palgon River deeper into the Ossenian Plains. Due to its location, it has become a hub for travelers as they pass through on their journeys. The halfling, gnome, and human farmers of this town have lived predominantly tranquil lives, but that is not the case now. Their annual Asanoria harvest festival is nearing, and trouble is afoot. Spurred by a sign promising free meals and coin, the lives of multiple adventurers are about to intertwine.
~~~
(I apologize if this is a lot to read, I just wanted to include all the relevant information I could think of regarding the campaign. Feel free to ask questions if anything is unclear though)
I have been working on developing this world and campaign for some time now, and I am very excited to finally be able to have players for it. Although I have been DMing here and there for a while now, this is my first official time doing it in a Play-by-Post medium. I am not entirely sure what aspects of roleplay/combat translate well to PbP and which do not, so I am fully willing to make tweaks to how I run things or establish some house rules – I’m open to all suggestions!
This campaign will take characters from Level 3 all the way to somewhere around Levels 16-20. I will be accepting 4-5 players.
There will without a doubt be some grand and epic combat moments, but I did also want to mention there will be a big emphasis on roleplay, especially within the party so I would love to have players who feel comfortable with that.
I will be using Midjourney and Inkarnate to try to create the most compelling visuals I can for this campaign.
I will try to post at least once a day, if not more. Ideally others will be able to do the same. Obviously, if you need to leave or take a break at any time that’s alright, just please let me know. We can always recruit new players as well. The overarching story in the campaign may take a while to unfold so I’d love to get some people who are in it for the long haul.
Any and all are welcome.
~~~
You can submit your characters right here in this thread using the format that is included below. Also include any other information you’d like to include – the format is just a guideline.
We’ll be starting at Level 3. You can roll, use standard array, or point buy for your stats.
Try to include why your character is an adventurer and why they may have found their way to Goris. Try to be fairly basic and surface-level with the backstory. It doesn’t have to be too long, just enough for me to get a sense of the character. Please be willing to work with me if you get selected to adapt and expand the backstory to work with the world and campaign.
Feel free to be any class, race, etc., that you want. If you want to, you can multiclass (and perhaps even be a mix of two races, I suppose, if you want to think really outside the box and be unique. I know this isn't typical at all but it is something that will exist in-world a bit and that I’m open to. If this is something you actually want to pursue for your character, we should probably have a more detailed discussion on it since it would require a lot of special attention). If you have any ideas for any abilities your character might have or anything original like that within reason, feel free to include it. We can always try things out and tweak them later to make everything work as smoothly as possible. A big thing I want to stress here is that this is a homebrew world, and DnD is about having fun. I won’t be playing things exactly by the book, and I think creativity is the real heart and soul of this game. If you’re someone who is going to get hung up on every little rule, this may not be the campaign for you.
~~~
Character Submission Format:
Name:
Race:
Class:
Backstory:
Personal Long-Term Goal(s): (these can be vague)
*Optional - Link to Character Sheet:
*Optional - Reference Photo:
~~~
If you’re selected, I’ll message you personally and we can discuss how your character might fit into the campaign and the world. I hope to get this campaign going within the next week or so, hopefully all the characters will be selected within the next few days.
Take care! :)
Hello! Hi! How are you? I’d be interested in participating in your campaign. Sounds fun! And I completely agree with you about creativity being paramount to this game. Here’s my totally not definitive character submission that I’m open to edit to fit the setting:
Name: Olivier Akroy
Race: Human (variant)
Class: Artificer (alchemist)
Backstory: Several years ago, Olivier was found wounded and uncounscious near the Palgon River. A old Druid living nearby took him in and nursed him back to health. Though he recovered, he has no memories of his life prior to this incident. Having nowhere else to go, Olivier decided to make a life for himself in Goris. The Druid accepted to teach him about herbology and nature. In time, he began to see the old Druid like a father figure. Though Olivier lacked the connection to nature to become a Druid himself, he was a real savant with herbs and natural medicine.
Eventually, the Druid passed away. In his stead, Olivier became a sort of local physician for the farmers of Goris. Though he enjoys this life, some part of him is still curious as to who he was prior to his arrival in Goris.
Personal long-term goal: Recover his memories from before his time in Goris
Character sheet link: Sorry. I don’t have a subscription so my number of character sheet is limited. If I’m picked I’ll create the character sheet immediately. I’ll use standard array for my stats.
Character photo: Can’t seem to be able to copy it. Sorry :(
Name: Vavvare del Fauxfeather
Race: Aarakocra
Class: Ranger - Beastmaster
Backstory: To summarize, Vavvare was a member of a small, secluded town of aarakocra somewhere fresh in a range of mountains, where spring water was common and fish were nearby. Trade with the outside world happened, yet it was rare, and the world was different, somewhat more simple. Vavvare was born in this town, and under the Fauxfeather household, a long rich family, and one that navigated the trade with the outside world, gaining riches from taxing products. Vavvare's life was easy, and for a while, he was ungrateful, snobbish, and rude. For a bird that was getting the most pristine of education, and would be sent to one of the most prestigious schools in the realm, his actions were primitive and misguided at best, deplorable at worst. He would've stayed like that, bratty, rich, and unforgivingly narcissistic, but sticking his beak where it didn't belong would cause him to fall victim to a petty mage. A curse suited for a bird-brain like you, as the mage had said, one that slowly eats away at Vavvare's humanity, his voice, and his mind to take on more bird-like tendencies. It would take years to fully take into effect, he learned. How long, he didn't know, but he'd be suffering through it all. When his family found out about this, they were understandably upset at the situation, and furious that the ordeal had occurred in the first place. Vavvare left on his own, but the terms he left on could have been better. When he descended, he found a world alien to him, and hostile to foreigners, he often took up late night poker matches and theft to make a living, which could be fun, but was shameful just as much. He came to Goris out of desperation and hunger, and didn't quite understand what would unfold for him. Since the curse began, he's noticed its effects, some aggression, something of it...
Personal Long-Term Goal(s): A cure for the curse that he was given, or some solace in it.
*Optional - Link to Character Sheet: https://www.dndbeyond.com/characters/109713097 (point buy)
Name: Hothe
Race: Drow Half-Elf
Class: Monk/ Way of Mercy
Backstory: When he was young, he rarely traveled as the monastery located in the Ossenian Plains offered him hearth and home. When he came of age, he chose to join the other monks in training and was taught martial arts along with a deeper understanding of the cycle of life. Master Vahn was like his second father and Hothe grew concerned when his master did not return after promising to come back after a year. The monk elders urged patience, but Hothe was too restless and worried. So, one night he snuck out of the monastery with a few supplies only to find an elder waiting for him with a white mask. The mask signified a graduation of sorts. Hothe took the mask, thanked the elder, and headed towards Goris as that is one of the stops his master mentioned in an old letter.
Personal Long-Term Goal(s): Find Master Vahn and if he has perished to give him a proper burial.
Used Point Buy
Link to Character Sheet: https://www.dndbeyond.com/characters/109716654/YbIkEl
Appearance in Spoiler
Name: Tine Dancer
Race: Half-Elf
Class: Bard (College of Lore)
Background: Entertainer
Appearance:
Tine Dancer is a vision of ethereal beauty, her presence both captivating and warm. Her most striking features are her fiery red hair, cascading down like a waterfall of autumn leaves, and her mesmerizing emerald-green eyes that sparkle with curiosity and passion. Freckles dust her cheeks and nose, like constellations scattered across a night sky, adding a touch of youthful charm to her face.
Her slender frame carries an air of grace, every movement deliberate and fluid, as if she's perpetually dancing to an invisible melody. Her attire, a blend of practicality and elegance, reflects her bardic nature. She wears soft, earth-toned fabrics that allow for ease of movement, adorned with intricate embroidery depicting musical notes, mystical symbols, and scenes from Astoyan folklore. Around her neck, she wears a pendant shaped like a lute, a symbol of her deep connection to music.
When she speaks, her voice is melodic, carrying the sweet cadence of a songbird. Her laughter is infectious, echoing the joy she finds in the world and the stories it holds. Tine's presence exudes warmth and kindness, drawing people to her like moths to a flame. Yet, behind her gentle demeanor, there's a fierce determination, a fire burning within her, fueled by her dreams of adventure and the power of music to change the world.
Personality:
Tine Dancer possesses a captivating blend of traits that make her a truly unique and endearing individual. She is inherently curious, her green eyes reflecting a thirst for knowledge and a genuine interest in the world around her. Tine is endlessly creative, finding inspiration in the simplest of things and channeling her creativity into her music and storytelling. Her melodies are not just tunes but emotional journeys, each note carrying the weight of her passion and imagination.
Empathy is the cornerstone of Tine's personality. She possesses a deep understanding of people's emotions, effortlessly putting herself in others' shoes. This empathy makes her an excellent listener and a compassionate friend. Her freckled smile has the power to comfort, to heal the wounds that aren't visible on the surface.
Tine is courageous, not in the absence of fear, but in her ability to confront it head-on. Her bravery stems from her belief in the transformative power of music and stories, a belief so strong that it propels her into the unknown with unwavering determination. In the face of adversity, she remains resilient, finding strength in her melodies and the connections she forms with others.
Her sense of humor is infectious, and she often uses it to lighten the mood, to bring a smile to the faces of those around her. Tine possesses a natural charm that makes her easy to approach, and her charismatic presence draws people to her effortlessly. She values friendship deeply, considering her companions not just allies but an essential part of her extended family.
Above all, Tine Dancer is a dreamer. She envisions a world where music transcends barriers, where stories bind people together, and where every note played and every tale told has the power to change lives. Her optimism is contagious, inspiring those around her to believe in the beauty of their dreams and the magic they can create together. Tine's heart beats to the rhythm of the universe, and her spirit dances to the melodies of endless possibilities.
Background:
Tine Dancer was born in the quaint town of Goris to a union between a traveling elven bard and a local human innkeeper. Growing up as a half-elf in a tight-knit community, she always felt a sense of belonging, although her heart was constantly yearning for the adventures she heard in travelers' tales.
From a young age, Tine was enchanted by the stories spun by bards and adventurers passing through Goris. Her eyes would light up with wonder as she listened to epic sagas of heroic deeds, mystical creatures, and far-off lands. Her mother, a warm and understanding woman, worked at the local tavern, regaling patrons with tales of her own while serving drinks. Tine spent countless evenings at the tavern, absorbing these stories like a sponge, her imagination ignited by the endless possibilities of the world beyond Goris.
Tine's passion for storytelling naturally led her to music and performance. She began learning to play the lute and sing, pouring her emotions into her melodies. The townsfolk quickly recognized her talent, and she became a regular performer at the tavern, charming the patrons with her enchanting voice and soulful tunes. Despite her comfort in the familiar surroundings of Goris, the desire to venture into the unknown burned brightly within her heart.
As she grew older, Tine's mother shared stories of her elven father, a wandering bard who had stolen her heart with his melodies and tales of distant lands. Tine inherited her father's wanderlust and her mother's resilience, creating a unique blend of curiosity and determination. With her mother's blessing and a lute gifted by her father, Tine set out on her own adventure, driven by a deep desire to experience the world, collect stories, and share her music with people from all walks of life.
Now, in the midst of the growing unrest in Astoya, Tine Dancer finds herself drawn to Goris, her hometown, where her journey had begun. The promise of free meals and coin intrigues her, but deep down, she knows that this adventure might be the start of something much bigger—an epic tale of her own, filled with bravery, friendship, and the enchanting power of music.
Long-term Goal:
Mastering the Art of Bardic Magic: Tine is deeply fascinated by the magical aspects of bardic arts. Her long-term goal is to master the intricate spells and enchantments that bards can weave into their music. She dreams of creating melodies that can heal, inspire, and even protect those she cares about. Tine seeks out ancient texts, wise mentors, and magical artifacts to enhance her bardic abilities and unravel the mysteries of the arcane.
Recording the Chronicles of Astoya: Tine is passionate about preserving the stories of Astoya. She aspires to create a comprehensive chronicle of the realm, documenting its diverse cultures, histories, and mythologies. With each adventure, she gathers tales from different corners of Astoya, weaving them into her own epic saga. Her goal is to compile a definitive tome that captures the essence of the realm, ensuring that the rich tapestry of Astoyan lore is never forgotten.
Forging Bonds between Races and Factions: Witnessing the growing tensions between races and factions in Astoya, Tine is determined to bridge the divides. She believes in the power of music and storytelling to unite people. Her goal is to organize cultural exchanges, collaborative performances, and storytelling events that bring together individuals from different backgrounds. Through her efforts, she hopes to foster understanding, empathy, and cooperation among the diverse inhabitants of Astoya.
Discovering the Lost Songs of Creation: Legends speak of ancient songs that were sung during the creation of the world, imbued with immense power. Tine becomes obsessed with the idea of finding these lost songs, believing that they hold the key to restoring balance in Astoya. Her quest takes her to forgotten temples, mystical realms, and hidden libraries in search of clues. Her ultimate goal is to unearth these songs and harness their power to protect Astoya from impending threats.
Establishing a Bardic Academy: Inspired by her own journeys eventually and the lack of formal education for bards in Astoya, Tine dreams of founding a prestigious bardic academy. The academy would serve as a hub of learning, where aspiring bards can hone their craft, study various forms of music and magic, and embrace the responsibilities of storytelling. Tine envisions a place where creativity flourishes, fostering a new generation of skilled bards who can inspire change and unity in the realm.
sorry for last minute change, I’ve been thinking about this character for a while and figured she might fit well in this campaign.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Hey, this sounds like a fun campaign! Here is my character submission.
Name: Khorvane
Race: Variant Human
Class: Druid (Circle of the Land - Swamp)
Backstory: Raised in an isolated community of swamp dwellers who honor the Old Faith, Khorvane left his home village as part of a rite of passage ritual in which young people wander the world for five years to decide if they'd rather leave the Old Faith for good, or return home. He has been away for three years now, and is starting to feel the angst of having to make a final decision.
Personal Long-Term Goal(s): (these can be vague) Well, to decide whether the outside world is the right place for him or not.
*Optional - Link to Character Sheet: https://www.dndbeyond.com/characters/109721693
*Optional - Reference Photo: I am unable to do this. Hmmm.
Sounds really cool! I’ve been trying to play this character for a bit, so let’s sore how it goes!
Name: Quaykos (Quay) Lioran
Race: Elf (eladrin variant)
Class: Paladin (Oath of Vengeance)
Backstory: It’s a secret now that recruiting is over!
Personal Long-term goals: I want Quay’s journey to be kind of a coming-of-age story. Quay is very young for an elf (only 20) and is not very experienced with the world. I also want for Quay to discover who sent the monsters to destroy his family, and take his revenge.
Link to sheet: https://www.dndbeyond.com/characters/107316070/9iquZf
Reference image (not perfect since it’s AI generated, but it gets a general idea): https://ibb.co/zffJcnN
░▄▀▄▀▀▀▀▄▀▄░░░░░░░░░
░█░░░░░░░░▀▄░░░░░░▄░
█░░▀░░▀░░░░░▀▄▄░░█░█
█░▄░█▀░▄░░░░░░░▀▀░░█
█░░▀▀▀▀░░░░░░░░░░░░█
█░░░░░░░░░░░░░░░░░░█
█░░░░░░░░░░░░░░░░░░█
░█░░▄▄░░▄▄▄▄░░▄▄░░█░
░█░▄▀█░▄▀░░█░▄▀█░▄▀░
░░▀░░░▀░░░░░▀░░░▀░░░
[A]
Holy Toledo! These were my ability score rolls - 18, 16,15, 12, 12, 9. This is why I prefer rolling over the other methods lol. With the right placement of scores & ASIs (and/or a Feat), I could start with a 20 in something.
Is that ok with you, DM?
Name: Asork Cherrycheeks
Race: Half-Orc (if possible I would like to do something like half-orc mixed with something else to create something more compelling. But I am fine with using the half-orc stats for stuff as need be)
Class: Cleric Knowledge Domain
Backstory: Asork was always a different child, even from his fellow siblings. Born and raised in Goris it would have been easy to follow the path of his family and siblings. After all, there is pride to be taken in being the best cherry farm this side of the Palgon River but, he simply couldn't. Being the youngest of the four Cherrycheek kids he had to be the difficult one, the one who preferred to loose himself in books and words and knowledge. The one who found his reading time as spiritual as praying to the Gods and Goddesses above for a plentiful harvest. The one who has read every book in town three times over and is just looking for an excuse to get out. Asork isn't ashamed of his upbringing, quite the opposite he is very proud of it and the morals it has installed in him. However, he knows that if he doesn't get out of this small town he'll never be able to challenge himself, to learn more about the world out there. He knows now is the time, its now or never, as some small restless force of...what he can only call divine faith, is pulling him to the greater world at large.
Personal Long Term Goal: Asork's long term goal is to travel the world and crate a comprehensive biographical encyclopedia of everything he finds. A book that tells all he knows about the greater world at large that he can give away to any who wish to have that information. Hoping that one day a child like him will find his book and it'll spark his own journey to travel and learn.
Character Sheet: I will create this on D&D Beyond if I'm selected for the game. I don't like creating it and then it's not usable.
Reference Photo: Again this will be submitted if I get selected for the game.
Other: Thank you for you consideration and of course I'm willing to work on things and expand as needed if I get selected. I don't like to give too much of an idea away incase I'm not chosen and spent all that time for nothing. I also like to always tell my potential future DMs that I am LGBT+ and so would be my character so if that is a problem than you're probably not the DM for me. Otherwise thank you once again and if I don't hear from you, happy gaming.
Hello I’m very intrigued by your campaign, posted my character below :)
Name: Phaid Ashward
Race: Human
Class: Sorcerer / Draconic Bloodline (Used Point Buy)
Background: Haunted One
Backstory: Decades ago, unbeknownst to me, my powerful bloodline has fallen. I am the sole survivor of an overthrown family. I have grown up as a simple man, discovering my powers as I came of age, yet as the years progress I cannot help but wonder, is there a missing piece of the puzzle. Something about my lineage eats away at me, haunting me in my dreams, yearning for the truth to be revealed, that maybe I am a descendant of a long-lost bloodline, destined for a higher purpose.
This is one of the reasons Phaid continues to travel to various cities, towns and villages, maybe there is some ancient text or other information, in a long lost tomb or an old library that could shed some light about his true lineage.
Personal Long-Term Goals: Try discover my true lineage, in hopes that my nightmares might end
Character Sheet: Phaid Ashward's Character Sheet
Zachery “Zak” Hodgson - Rogue (Thief) - Realms Collide: The Multiversal Convergence
Name: Joren Lillanenthri
Race: Wood Elf
Class: Druid, Circle of the Moon
Backstory: Joren was born into reclusive wood elf tribe sequestered deep within an ancient and foreboding forest. The dangers and evils of the world grew too much for them, so they decided to hide in the forest, hoping to remain unseen and unknown. They remained ever vigilant and ever secretive. If anyone ever did manage to stumble upon anywhere even remotely near the village, they were slain by slender elven arrows. No one could know they were there.
Joren was a mischievous and adventurous youth, always getting into trouble. He chafed under the solemn and stern attitudes prevalent amongst the village. No one was allowed to go too far from the village, but he managed to sneak away often and explore. He loved exploring. The thrill of finding new plants, areas, and wildlife excited him like nothing else.
His mother was the spiritual leader of the village, trained in the ways of the druid. Once Joren was old enough, she became teaching and training him to one day become the next spiritual leader of the village, something he found incredible boring and constraining. He halfheartedly went through with his mother's wishes, usually plotting his next prank when he should have been studying. The older he got, the more often and farther he explored the forest around their village. Most of the adults in the village were aware of this, and they did their best to stop him, but at the same time, they were happy to get an occasional break from his mischief.
When he was about twenty, still considered a child by elven standards, he was supposed to play an important role in one of the village's religious ceremonies, but he was out exploring and didn't come back in time. When he snuck back into the village, several hours past when he should have been in, he was confronted by his furious mother and the displeased elders of the village. They began chastising him, pointing all the problems he had been part of in his life, how he was constantly shirking responsibility, breaking the village rules, sneaking out, and not taking his role as the future spiritual leader seriously. Joren only grew more frustrated and angrier with every condemnation heaped at his feet, and he eventually lashed out verbally, accusing them of killing fun, trapping them in the confines of the village, etc. Embarrassed and angry at himself, he rushed out the village and into the woods. He needed time to cool down.
After several hours of pondering in the forest, he glumly begins the inevitable trudge back to village, not looking forward to the unavoidable talk with his mother he will have when he gets back home. Maybe they were right. Maybe he should start taking things seriously.
Lost in thought, he notices a thick plume of smoke rising from the canopy of trees. He doesn't think much of it for a few seconds until he realizes it's coming from the direction of the village. His heart drops as he begins sprinting through the trees, desperately hoping all is well back home.
When he arrives at the village, it is thoroughly destroyed. Homes are burned and shattered. Scorched bodies lie strewn about. There are no survivors.
Numbly, he stumbles through the village in a daze. He eventually finds himself in their shrine dedicated to their gods. There, he finds the body of his mother laying protectively upon one of their shrines with a spear jutting from her chest. He begins weeping and does so for what seems like an eternity. Crying amidst all this destruction, he can't help but feel like this was all his fault. Maybe if he had stayed, he could have helped to prevent this.
When there are no more tears left to shed, he numbly makes his way to his mother's body and gently removes her mantle, the symbol of her spiritual leadership. Reverently, he places it upon himself, the sole survivor of his village. At that moment, he vows several things. First, become the druid that his mother dreamed he would become. Second, find whoever slaughtered his village and bring them to justice. Third, leave this accursed forest and see the world.
Personal Long-Term Goal(s): I kinda put these in the paragraph before
I'm also going to roll for stats, but if they're trash, I'll use standard array instead
Ability scores: 14 14 16 16 12 17
Sorry it's kinda long. I told myself to keep it short, but I like writing :)
DM- Azalin's Doom
DM- Surviving the Unsurvivable
Also, here's a link to the sheet
https://www.dndbeyond.com/sheet-pdfs/dimir_mtg_109721590.pdf
As for how he got to Goris, he came across it as he wandered about seeing all the world had to offer
DM- Azalin's Doom
DM- Surviving the Unsurvivable
Name: Esmar Tuek
Race: Elf
Class: Warlock
Rough Backstory: Esmar is a fun loving elf, exploring the world and learning what the other races can share. One day after a local lord decided they didn't want Esmar to go, he found himself trapped in their castle. Though still finding the experience rather exciting, he longed to see what else he could find. Then one day a small dragon flew to his window with a ring in its mouth. Putting the ring on Esmar was given a choice, help the being in the ring in exchange or freedom, or remain trapped. Obviously, excited by meeting yet another curious friend, Esmar chose to leave. Disappearing into the ring the dragon flew him away to Goris where he now is curious about all the comings and goings of the area, but ready to explore and help where he can.
Personal Long-Term Goal(s): Exploring the world, helping where he can, and finding the fun in anything.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
This idea is great! Love the visual at the very beginning. I hope you don't mind me reusing an application of a character, I really love him and haven't yet had the chance to use him.
Name: Visp Quickhop
Race: Harengon
Class: Ranger (Hunter)
Background: Soldier
Backstory:
Tired of a simple mountain life, Visp left his family behind to enlist into the Crimson Force, a small, but elite, army who protected the moderately sized city nearby. From a typically pacificistic group of nomadic Harengons, the training was harsh upon the farmer, leaving him with scars and bruises. Due to the rigorous exercises, Visp swiftly became a force to be reckoned with, quick with a bow and a longsword.
He spent years with the Crimson Force, working his way through the ranks and eventually becoming the commanding officer of the Scarlet Hands, a regiment of seven humanoids whose jobs were to patrol the outskirts of the city and watch the various gates. He became close companions with a Changeling named Mazta [Maz] and a hobgoblin by the name of Rhokren [Rho]. As years passed with no conflict, the security of the Crimson Force grew lax and the higher ranks corrupt. A rogue group of outsiders, disguised as traveling merchants, bribed the officials into letting them in and slaughtered the townsfolk and soldiers as they slept.
Mazta and Rhokren were killed brutally in a skirmish, along with the other four members of the Scarlet Hands. Visp escaped with only his bow, a dagger, and his life, along with the haunting tale to tell.
But Visp's story remains untold, locked behind sealed lips and an iron caged heart, refusing to tell of the horrific day that took both his lover and his best friend, along with what he considered to be his life, down with it.
So in the end, the tale of the Crimson Force and the city of Zo'tili remains unspoken, leaving only the ruins of a once beautiful city and rotting corpses in its wake.
Personal Long-Term Goal(s):
1. To finally tell the tale that has haunted him for years, an unrelenting weight upon his shoulders. (More Short-Term.)
2. To rebuild the city of Zo'tili using the materials he gained upon his travel and create a peaceful haven for all to enjoy.
Sheet
Roleplay Ex.
Visp tugged on the edge of his cloak, dulled claws worrying away at the silky, but well worn, fabric. "Are you sure that's a good idea? That cliff is awfully tall." He took a careful step away from the edge, closer to the Changeling who stood far closer to danger's embrace than he felt necessary.
"You're no fun, Vispy." The Changeling pouted, plump lips turning downwards into a mocking scowl. "Live a little, yeah? That's what life is for! No need to be such a coward." Those creepy, blank white eyes pried at him, sharp and searching. A full-body shudder racked his body, fur bristling. The frown was gone as quickly as it had appeared, replaced by a sharp-toothed smirk, too knowing for his personal comfort.
"I'd rather be a alive coward than a dead fool, Maz." Visp snapped back, frayed voice betraying his nerves. He felt skittish, nerve endings burning with the need to tug his snarky comrade away from the cliff and into the safety of his arms. But as always, Mazti had other ideas.
A gray and cream Harengon slid in through the entrance, shaking droplets of water from his fur. A broad shouldered Changeling followed him, drenched in a similar fashion to the smaller creature at his side, white hair plastered to his skull. Visp yawned, covering his mouth with a delicate paw, making his way with silent grace towards the nearest empty seats, Mazti following. The Changeling exuded a smug and confident aura, void white eyes sparkling with mirth while the Harengon just look absolutely exhausted, slender shoulders slumped awkwardly, bow slung over his shoulder.
"Are you sure this is the place?" Visp spoke up quietly, inky black eyes flitting sideways to look up at his stocky companion who grinned- more like leered- down at him.
"I'm sure. Drinks on me, Vispy." Maz said, practically collapsing on a seat and leaning forward on the table, chin propped up on his hand as Visp rolled his eyes lightly, sitting gingerly across from him. The Haregon had the slightest of frowns, adjusting his quiver of arrows so it no longer dug uncomfortably into his back. Both wore armor, Visp's a dark purple and green leather while Mazti's was a heavy set of iron, embroidered with gold and emerald.
Hi. I saw this and I'm interested in doing it. I have 2 characters created already, but I'm not good with backstory, so if someone can help me with that, I'd appreciate it (they sometimes say Meep randomly):
https://www.dndbeyond.com/characters/109730786
And:
https://www.dndbeyond.com/characters/109731042
(I rolled the stats for the 2nd one. The 1st one was based off of a sheet) I also have a homebrew item I made that I would like to use in it:
https://www.dndbeyond.com/magic-items/5472154-kirbys-ring
BOW DOWN TO YOUR ROBOT OVERLORDS
Ability scores: 14 16 12 16 15 14
Name: Sibboleth
Race: forest gnome
Class: Warlock
Backstory: At one point in time you might say he was happy, but the happiness and success came to an end when he lost his child. This event became the catalyst for his tainted decision-making to come. Rational and calm thought processes were replaced by chaos and madness. Renewed resolve, purpose, and fulfillment were lost; all that remained for Sibboleth to do was numb the pain. Whether drowning in the bottles, chasing anything to preoccupy his mind, or generally living with hope for death, Sibboleth is a broken man. This set of circumstances may or may not be entirely of his own making.
Personal Long-Term Goal(s): Post regularly, have some fun, and meet some cool folks along the way. For Sibboleth, overcome the anguish of his past decisions or finally succeed in being put out of his misery.
Link to Character Sheet: https://www.dndbeyond.com/characters/108480950, open to suggestions/edits if needed.
Reference Photo: I'm going with the one on the character sheet, he has great hair.
Name: Heahmund whiteclaw
race: Human vairent
Class: blood hunter (lycan)
Backstory: Heahmund was different cursed by his family secret and the urge he wanted to try and get away from his family and try and start anew moving when he was 11 managing to be a sell sword and saving enough to own a small house (more like shade) he now lives in the farming village of Goris using his full name Heahmund Whiteclaw seeing as he now far away from his family and home in the east but still as he controls the beast he still hears it calling to him but doesn’t fear it
Personal goals
1 regain some sort of honor to his family’s name (long term)
2 look for a group to support him (mid term)
3 control his cursed gift (long)
Character link https://www.dndbeyond.com/characters/109738193
Name: Lia Gemflower
Race: Custom Lineage (with Elven heritage)
Class: 2nd-level Wizard (School of Illusion) / 1st-level Rogue (Arcane Trickster)
Backstory:
Lia's past is shrouded in mystery. Abandoned as an infant, she was raised by a mentor who trained her in the arts of illusion and subterfuge. She hails from the troubled realm of Astoya, a place rife with political intrigue and unrest. Her true origins remain hidden, even from herself.
Personal Long-Term Goal(s):
Lia's ultimate objectives are veiled in secrecy. She navigates the treacherous waters of Astoya with a blend of illusion magic and rogue skills, ever watchful and adaptive to the shifting power dynamics of her homeland. Her true goals, however, are known to only a few and are as elusive as the shadows she treads.
Actual goals:
1. Navigate the Shifting Powers of Astoya.
2. Amass Wealth and Resources.
3. Establish a Network of Allies and Informants.
Ability scores: 13 15 15 12 15 12
Description:
Lia Gemflower is an ethereal presence, seemingly plucked from the pages of an ancient Elven tale. Standing at an average height for an elf, her lithe figure moves with an otherworldly grace that draws the eye of anyone who gazes upon her. Her porcelain skin, as flawless as moonlight, exudes an otherworldly allure.
Her most striking features are her emerald green eyes, windows to a hidden world of secrets and intrigue. They flicker with intelligence and a hint of mischief, always assessing, always vigilant. Long lashes frame those eyes, emphasizing their captivating depth.
Lia's hair, like spun silver, flows in lustrous waves down her back. It shimmers with an ethereal glow, lending an aura of mystique to her presence. Her pointed ears, a telltale sign of her Elven heritage, are elegantly tapered, adding to her timeless allure.
She dresses with an understated yet refined elegance, favoring garments that allow her to blend seamlessly into any setting. Her attire may shift from a regal gown fit for a noble's ball to a shadowy cloak that conceals her form in the darkness of the night.
In her hands, she wields a slender dagger, a tool of both subtlety and precision. It serves as a reminder of her duality, a symbol of her ability to strike swiftly and silently when necessary.
What sets Lia Gemflower apart is not just her physical beauty but the enigmatic aura that surrounds her. Her demeanor is a carefully crafted mask, hiding her true intentions and motivations, keeping them concealed in the shadows where she thrives. Those who encounter her can't help but be drawn to her captivating presence, never truly knowing the depths of her secrets and the power she wields behind her alluring facade.
Character sheet
Sounds like a very interesting world. Let's see if my character can fit into it:
Name: Sahir Dayie
Race: Eladrin
Class: Wizard, School of illusion
Backstory: A traveler from one of the Desert Nations, Sahir was raised in what he thought was a school of wizardry, but what turned out to be a training school for illusion-based thievery, so he left, or more accurately, escaped, because nobody is allowed to leave the School of Dancing Lights, and has made his way to this strange land. He's interested in finding something to believe in after being raised in a world of deception.
Updated to add my character sheet: https://www.dndbeyond.com/characters/109756871
Personal Long-Term Goal(s): Find a group of honest people in the world, and a place to belong. Could also include other goals and plot hooks once I'm more familiar with your Desert Nations.