The broken hull of a ship rises from the sea as gushing waterfalls cascade from gaps between the rotting boards. You awaken, not to life but to undeath. A black flag flies overhead, and a white-robed figure beckons from the helm for you to rise. Its raspy voice fills your mind. “Settle your unfinished business. Find rest, revival, redemption, or ruin.” A skeletal finger sticks out of the robe toward a backwater village on the horizon. Saltmarsh.
***
I’m seeking four players to play undead (ghost, zombie, wraith, specter, shadow, etc.) versions of the other races. You will choose your normal race and then add one of the features of the undead creature you choose to your sheet.
Players are asked to post at least once per day. If life gets in the way occasionally, let me know so you can enter NPC mode.
PM me with your character sheet, a one-paragraph background, your unfinished business, and your top three requests for an undead feature. Your unfinished business should include something related to Saltmarsh or someone there. You may invent an NPC to include in the setting.
Start at level 3 with Milestone XP, standard array, and fixed HP. Pick starting equipment and set your gold to 5 gp.
Agug the Dim, had a military rank from his career as a soldier. Soldiers loyal to Agug's former military organization recognized his authority and influence, and they defer to you if they were of a lower rank, until his unfortunate demise. Agug could invoke his rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. Now as a shadow of his former self he will have difficulty preforming this action. Agug could also usually gain access to friendly military encampments and fortresses where your rank is recognized.
Agug is haunted by memories of war, and get the images of violence out of my mind. He must put this unease to rest by vanquishing the foes that stole to soles of his friends as well as his own. Only then can the shadow he is now finally rest in peace.
Agug prefers to work in independence, and has little respect for anyone who is not a proven warrior. He often insults his friends, but stays with them because he knows there is safety in numbers. Through his military career he followed orders blindly which eventual lead to his death. As a result, he has embrace a kind of tyranny.
Agug will never forget the crushing defeat his company suffered or the enemies who dealt it.
Agug the Dim, had a military rank from his career as a soldier. Soldiers loyal to Agug's former military organization recognized his authority and influence, and they defer to you if they were of a lower rank, until his unfortunate demise. Agug could invoke his rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. Now as a shadow of his former self he will have difficulty preforming this action. Agug could also usually gain access to friendly military encampments and fortresses where your rank is recognized.
Agug is haunted by memories of war, and get the images of violence out of my mind. He must put this unease to rest by vanquishing the foes that stole to soles of his friends as well as his own. Only then can the shadow he is now finally rest in peace.
Agug prefers to work in independence, and has little respect for anyone who is not a proven warrior. He often insults his friends, but stays with them because he knows there is safety in numbers. Through his military career he followed orders blindly which eventual lead to his death. As a result, he has embrace a kind of tyranny.
Agug will never forget the crushing defeat his company suffered or the enemies who dealt it.
Pretty sure you are suppose to PM the DM the above, not post here. I think they plan on using this as the IC forum.
Michael rises from the hull of the broken ship, not understanding exactly what has happened. The last he remembers he was... As memories of the battle come back to him, he glances around, looking for his charges, as well as his companions. He saw none of them though, and glanced at his own body, trying to find where the bolt that ended his fight was now. He found neither wound nor bolt, just the normal leather of his studded armor. Following the gesture of the white-clad figure, he spots a familiar view, the town of Salt Marsh. Thinking of it he moves in that direction, his feet lifting from the decking of the ship, and with him floating through the air above the water.
(We’ve gone beyond the limit of players and will have to stop recruiting and maybe split into two groups. Thanks, everyone, for your interest. I’ll be in touch with everyone soon.)
Sorry for the dumb question. but I guess the starting level of this campaign is level 3. What is the max level? 10? 20?
Also, what do you mean with request undead features?
I'm interested but I readed the post and felt kinda lost.
I had the same question about the Undead features. lol. It's all good.
So, basically, just pick one of the undead creatures that were listed: ghost, zombie, wraith, specter, shadow - or any other undead creature from the monster manual/player handbook (or wherever) and choose a feature that you want to incorporate into your character with 3 backup features so that the DM can approve one of them.
(Players in this group are SadKingBill, DragonDenn, Bobdur, Dovenwolf, and Woogles. If you are in this group, feel free to make your first post below.)
(Players in "More Undead of Saltmarsh" are Azghai, IsMeNow, CelticSurfer, StevenDeeds, and Hexblade37. I messaged the link to you.)
(Please post in your corresponding threads once per day. I will usually wait for everyone's post before responding to any single post.)
Michael rises from the hull of the broken ship, not understanding exactly what has happened. The last he remembers he was... As memories of the battle come back to him, he glances around, looking for his charges, as well as his companions. He saw none of them though, and glanced at his own body, trying to find where the bolt that ended his fight was now. He found neither wound nor bolt, just the normal leather of his studded armor. Following the gesture of the white-clad figure, he spots a familiar view, the town of Salt Marsh. Thinking of it he moves in that direction, his feet lifting from the decking of the ship, and with him floating through the air above the water.
The smirk on a pale blue face. The click of a latch. The heat of an expanding fire. The Burning...
Then the burning was gone and all Abon could feel was the rock of a ship, and hear the voice call him to settle unfinished business. He looks and sees the figure in white, sees the crew they are calling to and the ship they are riding.
He doesn't know how he got here on this ship, how the crew he could see could be, or how he was moving about when all he could see of his hand was bone. But he promised Scarrow one last job. Abon clenches his hand and sparks appear, briefly lighting his skinless face.
"Maybe it won't be the last, but I'll finish it."The smirk on a pale blue face.
A clatter of slightly mushy feet on the deck. With a stretch, and several audible pops, a raggedy figure stands, swaying slightly on the deck. He sniffs.
"Boots?"
He starts to wander around the deck, his eyes slightly dull in the milky grey light. "Boots?" he calls again, almost mournfully. After a circuit, he plunks down next to Abon. With a conspiratory lean, he whispers, "Boots?"
Abon hears the whisper and looks to what remains of his clothes. The pants and shirt are completely gone, the barest of burnt tatters hanging off his ribs. His belt was a cracked strip, slumped on his pelvis with dagger and a leather coin purse still attached. The leather breastplate and boots survived but were cracked and blackened, a second dagger hidden within.
Eyeless sockets turn briefly to look In confusion at the mushy feet of the new...companion(?), then to his dull eyes.
Hovering over the ship, Michael looks down at the others he has just now noticed moving. From the looks none of them are quite, well, alive. taking a newer look at himself, and seeing his hazy form, he realizes he is not alive either. he looks much the same as in life though, studded leather armor, heavy crossbow, raven-black hair, and storm-gray eyes. Moving back towards those on the ship he looks at them a moment. "I am Michael Dawn, guide, well former guide, to the area around Salt Marsh... Who are all of you?"
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The broken hull of a ship rises from the sea as gushing waterfalls cascade from gaps between the rotting boards. You awaken, not to life but to undeath. A black flag flies overhead, and a white-robed figure beckons from the helm for you to rise. Its raspy voice fills your mind. “Settle your unfinished business. Find rest, revival, redemption, or ruin.” A skeletal finger sticks out of the robe toward a backwater village on the horizon. Saltmarsh.
***
I’m seeking four players to play undead (ghost, zombie, wraith, specter, shadow, etc.) versions of the other races. You will choose your normal race and then add one of the features of the undead creature you choose to your sheet.
Players are asked to post at least once per day. If life gets in the way occasionally, let me know so you can enter NPC mode.
PM me with your character sheet, a one-paragraph background, your unfinished business, and your top three requests for an undead feature. Your unfinished business should include something related to Saltmarsh or someone there. You may invent an NPC to include in the setting.
Start at level 3 with Milestone XP, standard array, and fixed HP. Pick starting equipment and set your gold to 5 gp.
***
Characters can be any alignment. Your unfinished business might conflict with another character’s.
I'm interested.
ddb.ac/characters/21105213/xBfnku
Agug the Dim, had a military rank from his career as a soldier. Soldiers loyal to Agug's former military organization recognized his authority and influence, and they defer to you if they were of a lower rank, until his unfortunate demise. Agug could invoke his rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. Now as a shadow of his former self he will have difficulty preforming this action. Agug could also usually gain access to friendly military encampments and fortresses where your rank is recognized.
Agug is haunted by memories of war, and get the images of violence out of my mind. He must put this unease to rest by vanquishing the foes that stole to soles of his friends as well as his own. Only then can the shadow he is now finally rest in peace.
Agug prefers to work in independence, and has little respect for anyone who is not a proven warrior. He often insults his friends, but stays with them because he knows there is safety in numbers. Through his military career he followed orders blindly which eventual lead to his death. As a result, he has embrace a kind of tyranny.
Agug will never forget the crushing defeat his company suffered or the enemies who dealt it.
Pretty sure you are suppose to PM the DM the above, not post here. I think they plan on using this as the IC forum.
Sorry for the dumb question. but I guess the starting level of this campaign is level 3. What is the max level? 10? 20?
Also, what do you mean with request undead features?
I'm interested but I readed the post and felt kinda lost.
Oops. Can you tell I'm new to this?
Michael rises from the hull of the broken ship, not understanding exactly what has happened. The last he remembers he was... As memories of the battle come back to him, he glances around, looking for his charges, as well as his companions. He saw none of them though, and glanced at his own body, trying to find where the bolt that ended his fight was now. He found neither wound nor bolt, just the normal leather of his studded armor. Following the gesture of the white-clad figure, he spots a familiar view, the town of Salt Marsh. Thinking of it he moves in that direction, his feet lifting from the decking of the ship, and with him floating through the air above the water.
(We’ve gone beyond the limit of players and will have to stop recruiting and maybe split into two groups. Thanks, everyone, for your interest. I’ll be in touch with everyone soon.)
I had the same question about the Undead features. lol. It's all good.
So, basically, just pick one of the undead creatures that were listed: ghost, zombie, wraith, specter, shadow - or any other undead creature from the monster manual/player handbook (or wherever) and choose a feature that you want to incorporate into your character with 3 backup features so that the DM can approve one of them.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
I'll fill out my stuff tomorrow but a goliath bard zombie
Sorry, but we have stopped recruiting because we have two full games already.
(Players in this group are SadKingBill, DragonDenn, Bobdur, Dovenwolf, and Woogles. If you are in this group, feel free to make your first post below.)
(Players in "More Undead of Saltmarsh" are Azghai, IsMeNow, CelticSurfer, StevenDeeds, and Hexblade37. I messaged the link to you.)
(Please post in your corresponding threads once per day. I will usually wait for everyone's post before responding to any single post.)
Here is my first post again...
The smirk on a pale blue face. The click of a latch. The heat of an expanding fire. The Burning...
Then the burning was gone and all Abon could feel was the rock of a ship, and hear the voice call him to settle unfinished business. He looks and sees the figure in white, sees the crew they are calling to and the ship they are riding.
He doesn't know how he got here on this ship, how the crew he could see could be, or how he was moving about when all he could see of his hand was bone. But he promised Scarrow one last job. Abon clenches his hand and sparks appear, briefly lighting his skinless face.
"Maybe it won't be the last, but I'll finish it." The smirk on a pale blue face.
A clatter of slightly mushy feet on the deck. With a stretch, and several audible pops, a raggedy figure stands, swaying slightly on the deck. He sniffs.
"Boots?"
He starts to wander around the deck, his eyes slightly dull in the milky grey light. "Boots?" he calls again, almost mournfully. After a circuit, he plunks down next to Abon. With a conspiratory lean, he whispers, "Boots?"
Abon hears the whisper and looks to what remains of his clothes. The pants and shirt are completely gone, the barest of burnt tatters hanging off his ribs. His belt was a cracked strip, slumped on his pelvis with dagger and a leather coin purse still attached. The leather breastplate and boots survived but were cracked and blackened, a second dagger hidden within.
Eyeless sockets turn briefly to look In confusion at the mushy feet of the new...companion(?), then to his dull eyes.
"Boots?"
"Yeah." He looks down at Abon's bony feet, sighs, and stands, offering a slightly rotted hand to Abon.
"Boots."
Hovering over the ship, Michael looks down at the others he has just now noticed moving. From the looks none of them are quite, well, alive. taking a newer look at himself, and seeing his hazy form, he realizes he is not alive either. he looks much the same as in life though, studded leather armor, heavy crossbow, raven-black hair, and storm-gray eyes. Moving back towards those on the ship he looks at them a moment. "I am Michael Dawn, guide, well former guide, to the area around Salt Marsh... Who are all of you?"