The Underdark is a dark network of caves and tunnels deep under Faerun. Living here are all manner of unpleasant creatures and people, such as the Duergar, the Drow, and all manner of unnatural monstrosities. There are rumors that it houses powerful and ancient magic in the very stone of the tunnels.
For one reason or another, you have all ended up in this lightless world, after falling prey to a fate you wouldn't wish on anyone: becoming a prisoner of the drow. You've been stripped of all gear except the clothes on your back, and herded like rothé into a slave pin, with the iron manacles and collars cold on your exposed skin. And there are things stirring in the Underdark, things that should have never been disturbed...
Applying to play:
I'll be looking for 4 or 5 dedicated players willing to roleplay and invest themselves in the story. Characters start at level 1. Pointbuy, standard array, and rolling (reroll ones always) are all allowed, though rolling is preferred. The following sources are allowed:
PHB
Eladrin Variant from DMG
XGtE
VGtM
MToF
TCoE
Unearthed Arcana, except the Gothic Races one.
To apply, please fill out the following form. While creating your backstory, please try to use the "This Is Your Life", from Xanathar's.
Name:
Race:
Class:
Background:
Links with Other Applicant's characters:
Notes for DM:
Recruitment will end at 12:45 PM MST on February 1. Good Luck!
- Family: Three sisters; Elarial(16), Melnie(15), and Aldethra (12)
- Fateful Moment: My father disappeared in the night, leaving behind a note and a package. The note read, “I’m sorry—there is a duty I am sworn to do. You must protect yourself and family while I am gone.” The package was a +1 longsword wrapped in a quilted blanket.
- Links to Other Characters: May have run into one of them at the temple, could have run into some of them in Silverymoon. Also might know Moslyn because they both are from water-dwelling peoples. Could have met Haivern in the forests near town, depending on where he hunted.
When Luriel was 18, she became a monk at the temple of Eldath, but left two years later to pursue other objectives. She joined the Flaming Fist to protect her three younger sisters and the entire town against those that would seek destruction.
She was captured while exploring some caves with her sister (Aldethra) that, unbeknownst to them, connected to the Underdark. Her sister ran, deeper into the caves, and Lulian doesn't know what happened to her.
Links with Other Applicant's characters: Perhaps he's met them during his past hunting trips. Totally open to anyone who wants to collaborate.
Backstory:
Haivern was born the youngest son of a pair of farmers, Haivern was born short and sickly and so from a young age he was unexpected to survive but through some miracle he did beat the odds and strengthen up. He was the only boy in the family having three older sisters and so he was often given lessons on how to run things, such as how to break a horse or till a field and even though Haivern had never been the strongest he gave it his all. When Haivern turned twelve his father decided it was time for the bow to learn to defend himself, the farming family did not have many options when it came to weaponry but there was an old bow and arrow that they kept around for when Haivern’s father went into the wild to hunt game for the family in the winter. Despite his childhood weakness Haivern took to marksmanship like a professional, in his teens Haivern began to go out to hunt instead of his father and was talented on the hunt. When Haivern came into adulthood he ran into a group of traveling fur traders while he was hunting, they teamed up on that expedition as Haivern knew the area well and split their catch but the stories that he heard from these people sparked an interest in him that he wanted to see the world they spoke of. As wanderlust took over the young man he eventually did end up leaving after speaking to his family. He didn’t take the bow that the family had given him but instead picked up one from the fur traders he had teamed up with a week or so prior and he did run with that group for a time until they were ambushed by drow while camping too close to an entrance to the underdark, where Haivern and some others were taken prisoners by drow.
Notes for DM: Will get a backstory typed up sometime soon just wanted to get the class and race down quickly while it was fresh on the mind.
Name: Xunhar'dro Jorharen De'Loruggareth Draa Race: Drow Class: Sorcerer (Draconic Bloodline, since he's descended from a Shadow Dragon, I'll go with Shadow) Background: Outlander. Son of a respected (as far as males go) sorcerer from house De'Loruggareth, a minor house under control of higher House Phaundal, in the eastern regions of the Underdark. Xunhar grew under the shadow, ambitions, and expectations placed over his dead father, expectations so great that they earned him the same name of his father, unprecedented in drow society. Growing increasingly frustrated with that which was demanded of him and the limitations males were imposed upon, Xunhar longed for an escape, which came in the form of a contact from an order his father seemingly also played a role in, the Jaezred Chaulssin, male sorcerers that worked on turning drow hierarchy upside down. However, after some time working with them, Xunhar knew he had traded one form of tyranny over another, and that, though virtuous, these male freedom fighters were no different than the priestess that wished to step over him. Wishing out of it all, Xunhar left the order, and in doing so, was denounced as a member for all to see, being instantly branded a traitor by both his former order and society as a whole, especially his own family. Having no option other than fleeing into the dangerous Underdark, he did just so, avoiding contact with his kind altogether when possible, keeping only to the more neutral trade cities when needed. Links with Other Applicant's characters: He's been out in the "wilderness" part of the Underdark a while, visiting only neutral cities sometimes, though he's grown up in the city of Phaundakulzan and trained in Undrek'Thoz, eastern Underdark.
Let me know if any of the other applicants wants to have any links to Xunhar. :D
This is Your Life
Xunhar's parents were both alive in the roll, but let's just kill his father. His mother was rolled as an artisan, but a priestess and head of the house would make more sense.
Xunhar rolled one younger sister and 3 to 6 (!) older sisters (2 to 4 of them being twins, triplets or quadruplets, which would be regarded as a gift from Lolth and mean that the family is in the good favor of the Queen of Spiders). They were of various occupations but would probably mostly be priestesses of Lolth (especially the twins) or noble conspirators, rogues, maybe one being a weapon master.
Xunhar witnessed a powerful spell being cast by a cleric, a druid, a sorcerer, a warlock, or a wizard (probably during his time with the Jaezred Chaulssin). Another time something magical happened, Xunhar turned invisible for a time (this probably helped him survive in the Underdark).
Xunhar became an Outlander after a family tragedy (fitting).
Xunhar made an enemy of a gnome (deep/svirfneblin, possibly?) adventurer named Symma Lilli, in an event in which he was not at fault.
Xunhar gained a bit of good fortune, and found a treasure map.
Xunhar met someone important, a dragonborn named Vrondiss Nadarr.
Nice! I have a character idea for Out of The Abyss for a while, I will roll the ability scores for now and fill this out later:
Ability scores: 14141315119
Name: Shio Xuang Race: Human Class: Warlock (Fiend) Background: Haunted One
“A man’s fear is a more honest thing than his friendship.” - Infernal proverb
Khinboldor is a stone city set deep in the Koryaz Mountains in the Northern Wastes of Kara Tur. Travelers seeking to pass through the inhospitable rocky wastes do not ordinarily pass by this ancient city of ambiguous origin, and therefore there are few who find it. Those who do come by it do so either because they have heard the rumours and legends, or because the denizens of Khinboldor send their scouts to welcome the travellers as guests.
When word does spread about Khinboldor, there are a few details that remain consistent. The people who live there are of varied races and live solemn, seemingly unhappy lives and have little to say, despite offering refuge to weary travellers. The city itself seems older possibly even then the mountains into which it is built, they say. But most of all, people talk about the Dis Forge.
The Dis Forge is a rupture in the side of the mountain, out of which continually pours liquid fire into a great semicircular forge. At this forge the people make weapons and tools, though not in any great quantity.
The truth behind Khinboldor is that there are more ‘guests’ invited to stay than ever leave. For the real inhabitants of the city are the Duergar who live in the caverns beneath. These Duergar worship the fiend lord Dispater, with his great forge and legendary armour created within the city of Dis. The people living on the surface are the slaves of the Duegar, who are used to keep the city running and to lure travellers into the city.
When a travelling group is coaxed to stay in Khinboldor, they are welcomed and made comfortable, given food and drink, and asked in detail about any secrets they may know from outside the mountains. For it is these secrets that the Duergar believe are the real offerings they give up to their infernal lord.
When the travellers’ knowledge is learned, the unfortunate victims are thrown into the Dis Forge in a nightly ritual as a sacrifice to Dispater. The exceptions are those young or impressionable enough to be turned into slaves. These people become the same denizens who lured their families and companions into their doom…
Shio Xuang knew all of this as he grew up in Khinboldor. He had never known anything but life in the mountains and the city. He saw what happened, with travellers being lured in and the cycle going on week after week. Insightful and intelligent, Shio had always assumed that his parents must have been some such travellers who fell victim to the Duergar’s trap. Yet oddly he did not feel pity for the sacrifices, for he had no idea whether life was any better beyond the mountains.
There came a day when scouts announced a sighting of a sage and his entourage passing through the Koyraz Mountains. Shio and a number of others were selected to go out to this sage and bring him back to the city, so that his secrets may be learned. Shio led the group of scouts and came to the sage’s caravan. They learned that the sage’s name was Avelin Ingram, and that she was a celebrated scholar, prodigious since her age was about the same as Shio. Shio was struck by her beauty and grace, as well as her intellect, yet he obeyed his mandate and lured her and her group back to the city with promises of rest and comfort.
Whilst speaking with Avelin, Shio learned that Avelin was an enchantress who specialised in studying and understanding sentient weapons. She’d had the opportunity to study a great many and was on her way south in search of a particular one - a Morning Star named Vemdihr which was said to have belonged to a devil lord of old.
Shio relayed all of this to his Duergar masters, who agreed among themselves that Avelin was a beacon of knowledge that would be eagerrly received by their infernal lord, Dispater. Shio was told to return to his business. He did so with a heavy heart, regretting that he had not had more time in the company of the enchanting Avelin Ingram.
In his chamber, he lay down to rest. But when he was asleep, it were as though he was transported to a great walled city - like Khinboldor, but on a much more massive scale, with walls hundreds of feet tall. From a great tower set into the side of one of the walls, a booming voice called to him. The voice said that it was weary of the Duergar’s inane offerings - that they were not the ones who had created the forge and that they had entirely misunderstood and bastardised its purpose. The voice - which Shio now realised was Dispater himself - stated that he had already seen Avelin, and that he was interested in her secrets and what she would discover, but that he would learn nothing useful if the idiotic Duergar simply threw her into the forge. Therefore, Dispater commanded Shio to warn Avelin and help her escape Khinboldor.
Shio woke in a hot sweat. Seeing that it was almost evening and the sacrificial ceremony would soon begin, he quickly sought out Avelin and her guards, and warned them of what was about to happen to them. Horrified, Avelin accepted Shio’s offer of help and was led through the narrow alleys between ancient stone houses to one of the lesser known gates from the city. Several of her guards agreed to remain behind, so as to give her a better chance of escaping without drawing attention to herself.
Just before she left, Avelin turned and took an amulet from around her neck and pressed it into Shio’s hand. She explained that it was blessed and would protect Shio in his time of need, as a reward for helping her. And then she was gone.
Shio stuffed the amulet into his pocket, not daring to wear it openly for fear of attracting suspicion. But it was too late for that. The Duergar’s spies saw him returning from the gate, and when it transpired that Avelin was gone it was obvious who was responsible. The Duergar were outraged. They dragged Shio - along with the guards who had stayed behind - to the great forge. First, they threw the guards into the fire, holding Shio firmly until their screams subsided, letting him fill with fear at the notion that he would quickly share their fate.
They took the amulet, which had been found on him, and held it over the fire until it was searing hot. Then the Duergar priest pressed the amulet against the side of his face. The burning metal sizzled his flesh and Shio’s cries of pain echoed across the mountains.
Then, as they were lifting him to be thrown into the forge, a sound rang down from the sky that was like an enormous hammer striking an anvil. The mountains began to shake and crack. Quickly, the Duergar threw Shio into the forge, but the coals and fire within fell away, as if the ground beneath it had simply collapsed. Shio fell a seemingly endless distance, before the blackness took him.
When Shio awoke, he was in a steam pit of charred rocks. Clambering to his feet, he slowly climbed out, realising that the pit was what was left of the forge. The city had been laid to waste, and all signs of the Duergar were gone. His fellow slaves, it seemed, had survived but fled. If the Duergar were alive, they were sealed in the caverns beneath the mountain.
Shio sat down - the side of his face still badly burned - and considered what he should do. As he did, an imp flew down from the sky. A strip of leather was folded over its back, with the ends stitched into the imp’s very heart. Shio understood - though he was not sure how - that this was a messenger from Dispater, and that the message was branded onto the imp’s back - if anyone apart from the recipient attempted to remove the leather to see the message, the imp would die and disappear, along with the message.
Tentatively, Shio did remove the leather and found that the message - seared into the imp’s flesh - was indeed for him. It was an instruction and a mandate that he was now to do Dispater’s work where the Duergar had failed so terribly. He was to go into the world, seeking out secrets and lore which the Lord of the Iron Palace would have added to his library.
Shio found Avelin’s amulet in the imp’s hand, but the emblem on it had been changed to the emblem of Dispater. The imp placed the amulet around Shio’s neck - a token of the pact that had been made, and then flew away.
As Shio made his way down the mountain, he contemplated these things and wondered what had become of Avelin. Would she be the bearer of one of the secrets he would have to seek out for Dispater? Did that mean he would see her again? But what of her amulet, that had been corrupted and twisted by the Lord of Dis?
Then Shio realised that Avelin’s own emblem - which had originally been on the amulet - did remain with him: it was branded into the flesh of his burned face. He forged himself a mask with which to cover it. But he was not covering it out of shame, or to spare the stomachs of any who might look at him. Rather he was preserving the seal of Avelin, hoping that he would one day cross paths with the beautiful young sage and prove that he was the one who had helped her escape the Duergar of Khinboldor.
Links with Other Applicant's characters: Shio is frequent member of the Underdark, therefore I’d imagine him getting to know @coelhogerge’s character somehow. On his journey to acquire more knowledge for his patron, he could have met Andarel and learned magical from her. Well, Shio has travelled far, both under the wishes of his patron, and finding Avelin, so I’m sure I can work out a link to other characters.
Notes for DM: I didn’t use "This Is Your Life" because I already have a character in mind - hope that’s okay. Also, after the destruction of his city, I’m sure whichever duergar survived would pin the blame on Shio (I guess they are not wrong), and put a pretty hefty price on his head. It was not a past that he’d like to delve on, but perhaps the drows had kept him prisoners and planning to hand him over to the duergars. I should also mention that the names of locations and people mentioned in the backstory are only placeholders - I’m open to adjust it however best suits the story.
This post has potentially manipulated dice roll results.
Seeing what the dice tell me about which character I have floating around in my head...
Ability scores: 151217111117
Name: Livenel (Liv) Therakrive
Race: High Elf
Class: Wizard
Background: Noble. Liv was raised in a happy, wealthy house. She was given the chance to truly thrive in her studies and displayed a serious aptitude for the arcane. Her parents were thrilled and proud. She did not have many friends, but one day, Loggia, her best friend, disappeared, seemingly taken by someone. Something. She could not let it go, and set off to find him.
Links with Other Applicant's characters: Sought the help of Vanek to find her missing friend
Notes for DM: Can build this more if you are interested!
Link: ddb.ac/characters/43776557/6PeWyw
The main draw here for me is that she would be the opposite of the usual D&D orphan whose village was slaughtered by trolls and who found refuge among some mostly mean folks but one person was nice and taught them some things or they joined the army or scrounged books around an archive or were a literal urchin learning the streets. This is a well-rounded, grounded person who is used to warmth and kindness, and then one bad thing happens, which leads to a very short adventure that results in her getting abducted by drow, and taken deep into the underdark. Very out of her element. I ran through the This Is Your Life and built some of the story around there. Feedback welcome! (But honestly, there are a lot of great character submissions here. Good luck choosing!)
Awesome, my last attempt at OotA on here ended after a week. Would love to settle in for another run in the under dark. Will throw some digital dice and pen a character over the weekend!
Ability scores: 141717111714
I tried to roll the 'This is your life' section in stages... which has messed up some dice rolls. I've put the numbers rolled in to replace them.
This is Your Life:
Parents: 74 | You know who your parents are or were. Birthplace: 64 | Carriage, cart, or wagon Siblings: 3 | # 1 | 6 - Older Family : 87 - Mother and Father Family LifeStyle: 10 - Modest (+0) Childhood Home: 93 - Mansion Memories: 7 - Others saw me as being different or strange, and so I had few companions. Background (Sage): 1 - I was naturally curious, so I packed up and went to a university to learn more about the world. Class (Wizard): 5 - An old wizard chose me from among several candidates to serve an apprenticeship.
Life Events: 67 | 3 - You have suffered a tragedy | 12 - A current or prospective romantic partner of yours died. Roll on the Cause of Death supplemental table to find out how. If the result is murder, roll a d12. On a 1, you were responsible, whether directly or indirectly 1 - Unknown
Background: Andarel put down the last of her student's papers and leant back in her chair, she was so sick of her life. Her tenure at the college had been a wonderful opportunity at the time, and it had been comfortable living for the last few years. She was a research assistant for one of the professors of magical arts, and she herself showed some aptitude for the arts - not anything to brag about but she felt she would have fared well against the majority of students that passed through the halls. Though as each semesters passed and she saw her students move on towards their chosen careers, their safe and stable livelihoods laid out before them.
Andarel was good at her research, and as much as she loved magic and wizardry her heart truly only raced when she imagined herself in her favourite tales - sword and sorcery, the sorts that bards would sing about in taverns with heroes saving the day and vile monsters trying to kill them. Her friends were often coerced with the offer of a free round to join her at one or another of the local inns when Andarel had heard that there was a bard of any renown performing. To be honest it was one of the few times that she got away from the college grounds, and that only made the whimsical dreams all the more alluring to her.
Andarel loved the thought of being one of the figures in those stories so much that when she had heard of the college's fencing club, she had spilled her ink vial all over her robes and the text she was copying out, and had needed to delay her investigation whilst she cleared her mess up. She had signed up that day and had never regretted it, despite the regular bruises that she had come away with in her first visits. Very little got her blood flowing like the parry and riposte on the duelling runway, in fact, she could only remember one other moment in her life that she had felt so alive...
She thought back to that night with mixed emotions, she and her friends had been out to see some over-rated minstrel who had only been entertaining by laughing at them, rather than with them. The poor performance had led to a few more tankards than normal and though most of her friends had left earlier in the evening, Andarel and her closest friend, and sometimes more than that, Gueilia had found themselves drinking until the barkeep had closed up and ushered all the patrons out into the streets. They had been halfway back to the college and a cozy bed before they had noticed a couple of the other patrons still behind them, a couple of drunken louts by their stagger but the stagger seemed to become a little more lurching as they started to close the distance to the two girls. The memories flew through Andarel's mind, starting to run and dragging Gueilia by the arm, turning down a side street, crashing into poorly stacked barrels sending herself sprawling onto the cobbled floor, the crash and splinter of the barrels signalling to their pursuers. The men had caught up and had a lecherous look about them, feeling around, Andarel's hand closed on a thin piece of wood that must have broken away when the barrels broke. She had struck one of the men in the face and landed the splintered point of her weapon in the thigh of the other without so much as a conscious thought. Gueilia hadn't made it back...
Andarel remembered the rush she felt with that memory, the fear of the unknown and the exhilaration that came with it as she had fought off two adversaries. Then came the sorrow she had never let go of; news about Gueilia had arrived later that week, found dead in another part of the city, no witnesses or leads as to how she had died. Everyone else had left that memory in the past now, except Andarel. She needed to get out of here, travel somewhere with a bit of adventure, something less mundane
Image of Andarel (found on Pintrest and suited the character concept):
Links with Other Applicant's characters:
Kozvul Vosk could be a possible travelling companion as they leave the city together. A party Bard might have been someone that Andarel went to see perform and chose to travel with Armalis Trame could have requested someone travel to the war academy to assist with his eldritch schooling and Andarel was chosen from the 'available staff' Vanek Darkturned Cormanathek could trade his knowledge of the world for her knowledge of magical arts as they journey together...
I'm happy to adjust any backstory details to tie-in once all the players are selected
Notes for DM:
First off, I'm from England so post on a GMT routine - will check boards morning and evening, usually posting in the evening. I've been in a group where everything happened between the hours of me going to sleep and waking up, and that was just no fun. I like to RP and make posts that either interact, or create opening for interaction. Andarel is a totally new character & personality for me, so I'd appreciate the chance to get to know her some more. As far as OotA experience goes, I've made it out of the pens but that is as far as it went, and that was a year or two ago so it is mostly gone from my memory.
Background Story: Vanek never quite lived up to his potential. As he grew to adulthood he had all the signs of being on of the strongest, most athletic and most gifted... But then things changed, seemingly overnight. He became clumsy, distracted, withdrawn. Soon mishap and bad luck seemed to follow him. This earned him the nickname "Darkturned" and as strange things kept happening around him, eventually earned his banishment from the tribe. He wandered for year, learning to focus and control his powers... Learning that it's not just strength and physicality that conquers life's hardships...
This is Your Life rolls:
Number of siblings: 8
Birth order of them: 6 , 3 , 7 and 9
Older Sister, perhaps vying for leadership of the tribe? Two younger siblings, not yet born when Vanek was banished and he has never met them. One twin. A sister. Vanek always suspected she was developing skills as well but she wouldn't talk about it, and if she was she definitely hid it better. Still and all, she is the only one he truly misses...
Class Training: 4
When a monster threatened one of my friends, I became filled with anxiety. I lashed out instinctively and blasted the wretched thing with a force that came from within me.
It was Vanek's sister the monster threatened. They knew of Yeti, of course. Had even watched the elders hunt them before. But they were climbing alone that day... Vanek is sure the blast saved his sisters life but it also started the rift between them where they both started to keep things hidden from the other...
Life Events... Assuming Vanek is 21-30 years old. 2
3 life events. 180
Rolled oddly but
69 & 58 the same - You spent time working in a job related to your background. Start the game with an extra 2d6 gp. 14
91You committed a crime or were wrongly accused of doing so. Roll on the Crime table to determine the nature of the offense and on the Punishment table to see what became of you. 1 -- Vanek never burgled, it was a misunderstanding about currency exchange rates! Punishment -- 11 -- And oh good, he was exonerated!! The system works!
Vanek Darkturned Cormanathek wandered for years after his banishment, searching for but never really finding a sense of home or family. While he did find the occasional mentor in the arcane who helped him hone and polish his gifts he never found a mentor. But the search for all three continue.
He has, on occasion, heard rumors of what his tribesmen were up to, for they did occasionally plunder or trade when needed. Vanek knows he has siblings he has never met but has no real yen to. He is curious if the upstart female vying for leadership is his older sister... But his thoughts mainly turn to his twin sister. Did she too develop arcane tricks such as he has? Does she hide them from the others? Does she remember him as fondly as he does her, or does she believe the banishment just?
Vanek traveled. A lot. It was not easy to find sages and learned in arcane who would take a Goliath all that seriously and many dismissed him quickly. But when he did find a willing teacher he learned all he could... He was rather good with the words. The maths, not so much. His one chance at finding a mentor was dashed when he was arrested and jailed for months pending trial. The potential teacher was open minded about him being a Goliath, not so much about him being a criminal. By the time Vanek Darkturned Cormanathek was tried and exonerated a different student had taken his place and Vanek was left searching for a place once more...
Links with Other Applicant's characters: So far there seem to be a lot of wanderers so it's easy enough that we have crossed paths here or there. Yet we all somehow wound up shackled and chained together. Surely there must be a deeper link that binds this group together if they were not all just grabbed in one foul swoop? ((Is there a reason? Is there not? Sorry, never played this so don't know if there is a deeper reason other than to just throw a party together.))
Notes for DM: Never played Sorcerer, Goliath or in the Underdark. Trying to go against all kinds of norms here. I'm a big fan of the RP aspect and look forward to breathing life into Vanek. Goliath spell caster appeals to me in it's contrariness :)
Never played this adventure so I'm coming in fresh...
Always happy to adjust whatever needed to make things work for the DM or the party. I like what me and the randomness of Your Life came up with but I'm also not afraid to change things for the sake of the story... Be it something like race, class or such, or backstory details to help the party meet, gel or whatever.
I'd like to submit Zalmanni the first character I made here. He's already been through Delian Tomb 13 and made it to 2nd level but I'll reset him back to 1st to participate in this adventure. I can recreate his background using "This is your life" if needed.
Name: Fuse (Fu u su; not like a fuse box) Race: Probably V.Human or that new custom race. Or. outside shot of Half Elf if not though. (Potential Feats: Mobile Feat, or Crusher Feat) Class Artificer (Alchemist), with a Genie Warlock Dip later on. Background: TBD, but will likely be a custom one to gain herbalism tools, and medicine profiency. Links with Other Applicant's characters: N/A currently; unless my friend decides to apply Notes for DM: We chatteda bit on the direct message. Which I'm going to follow up (Concerns the Alchemical Blaster) in a direct message probably tomorrow.
Backstory for GM only.
Name: Fuse Race: Probably V.Human or that new custom race. Or. outside shot of Half Elf if not though. (Potential Feats: Mobile Feat, or Crusher Feat) Class Artificer (Alchemist), with a Genie Warlock Dip. : Background: TBD, but will likely be a custom one to gain herbalism tools, and medicine profiency. Links with Other Applicant's characters: N/A currently; unless my friend decides to apply Notes for DM: We chatteda bit on the direct message. Which I'm going to follow up (Concerns the Alchemical Blaster)
Fusegrew up around his father's workshop. His mother managed the business, while the father tinnkered as he liked. It was a nice childhood, with many hours spent watching his father's broad back, or listening to his mother's educational lectures. On the rare occasions his parents would regail their own histories; they were rather successful adventurers. The mother being adept with blades, and a bit of mental proweress (SoulKnife Rogue), while his father was a studied magic user(transmutation wizard), specializing in forcefully altering things, believing controling the world means controling your fate. They were successful and loved every moment of it. They retired after they lose onf otheir crew; involving a misidentification of a petrifaction effect, it wasn't magical, it was a strong poison. They couldn't save their friend. It was a wake up call that they weren't invinsible, tha their hubris would lead them to ruin eventually. So they quit, started a shop, started a family. Fuse didn't have the natural talents of his parents- he wasn't good with magic, nor did he have his mother's mental proweress. but that wouldn't stop him, he wnated to go on adventures. He studied well, learned to make do with tools. Turned alchemy into his weapon. His childhood friend Sigfrid, who often came over and took a liking to his mother and wanted to be like her joined him on his little idea. Together they went off and tried their hand at exploring, seeing the sights, doing random work. Living an adventerious life. It was good for a while; but Fuse keenly felt the difference in ability, how much he lagged behind and how much he felt like he slowed Sig down. He left. he went back home, to his parents, his father saw through him, that he didn't take a short vacation like he said; but that he quit. His father motivated him by discussing new designs, taking the clever ideas Zylo had had. Taking his crystalized shards via alchemy magic, as well as his enchanted magic converting compressiong etched rune concepts and together they designed a theoritcal weapon. Using alchemy it converted and crsytalzed the basic elements into gems, that were inserted small cylinders. While the runic etching would absorb ambient magic, compressing it over time, which was pushed into quicksilver conduits, to be transmited to the Alchemy Shards, to create a force multiplyer. A little magic, to go a long way. To Fuse, this was just a fun concept project with his father; but his father had a different plan. he intended to make his son a gift, something to give him hope, and help him forge the path he wanted; whether it was to be an adventurer, to inheret the shop, or just to make it up to Sig. Calling in favors, as well as some of his own hidden cache from his adventuring days his father acquired the materials and created it. While he was at it, he asked a favor from a former teammate, asking them to help keep an eye an keep his child safe. On that day Fuse recieved a new weapon, as well as a ring-one that was combined of each of his parent's wedding bands. So he would always feel their love, no matter how far he was.
Fuse; Age 19 at the end of backstory. Parents: Father: Caldwell, chaotic good, Occupation: Alchemy Enchanter shop.Relationship: Good Mother: Marin. Neutral good . Occupation: Housewife, accountant at the shop. Relationship: Spoiled Birthplace: The darkwolf Keep (made up name) Siblings: None Family: Father. Mother. As well as "uncle and aunts" who were former parent's party members. formerly grandparents but they died comforably in their sleep shortly before he left for adventuring Family LIfestyle: Comfortable. Childhood Home: Apartment over the "shop" Childhood memories: Happily watching father tinker in his shop, or mother's control of the spirits and cooking. Personal Decision: Class Training: Artificer; I became one because I grew up watching father. Life Event Tragedy: A family member or a close friend died. Roll on the Cause of Death supplemental table to find out how. Cause of Death: Natural causes, such as disease or old age You went on an adventure. Roll on the Adventures table to see what happened to you. Work with your DM to determine the nature of the adventure and the creatures you encountered. Adventure: You found a considerable amount of treasure on your adventure. You have 1d20 + 50 (53) gp left from your share of it. Life Event You made an enemy of an adventurer. Roll a d6 (5). An odd number indicates you are to blame for the rift, and an even number indicates you are blameless. Use the supplemental tables and work with your DM to determine this hostile character's identity and the danger this enemy poses to you. Enemy Name: Sigfrid Gender: Female Race: Human Alignment: Neutral good Class: Rogue Relationship: Friendly Status: Alive and quite successful We worked together as adventurers for a time period; until Fuse's lack of confidence, and inability to use magic well, resulted in him quitting.
edit: changed name
Spoiler = original post pre edit.
bit of a place holder here. Trying to wingding an idea. might be too much for a level 1. Also need to figure out the This Is Your Life detail which might requrie tomorrow's brain.
Looking at an Alchemist Artificer; with probably multiclassing to swing something. As I rather expect the restricted elements to be problematic (fire, acid, poison, necrotic. My fav being poison and necrotic; but poison is very problematic I think, and necrotic well no cantrips for at base~) details for tomorrow brain
For now some rolls. Which I hope don't tank. Edit: not bad at all; but wowzors, if it wasn't reroll 1s always I would have very different stats. Thats a lot of 1s. Here is a sheet link. In Progress
Norman was the youngest of 6 siblings, 4 sisters and one older brother. Before Norman was born his father was captured by drow when he left for his business trip to Mirabar. You see his father was a merchant but with out his father's income Norman's mother had to provide by herself. Fortunately Norman's father had saved enough to have bought a large house so his family could live comfortably. Never the less Norman's mother was still pregnant, she went to a local temple to help with the birthing of Norman. Years passed by as the family helped one another. They were rich but they had food and a warm home.
Norman's childhood was an ordinary one he had several friends and he was generally happy. That was until his mother told him what really happened to his father. The missing void of a father figure, filled Norman with anger so instead of helping out in the family business of selling goods. Norman took up the sword and shield instead. He enlisted in a local army training with mounts and bred dogs. He would eventually be promoted to a captian leading an all halfing calvary.
Links with Other Applicant's characters: willing to work out a link with anyone interested.
Notes for DM: I have the links to my origin rolls as well as my character sheet.
This post has potentially manipulated dice roll results.
Ability scores: 17131213814
parents 8 known
birthplace 20 home
Number of siblings 7 None
Family 14 Adoptive
family lifestyle 11 Modest
Childhood home 100 Mansion
Childhood memories (add Cha mod after) 11 Everyone knew who I was, and I had friends everywhere I went.
Background 4 My family recently came by its title, and that elevation thrust us into a new and strange world
class training 4 A fantastical being appeared before me and called on me to undertake a holy quest
Life events by age 90 41-50 years old with 2 life events
Life events 8150644165 You suffered a tragedy. Roll on the Tragedies table. 6 You did something that brought terrible shame to you in the eyes of your family. You might have been involved in a scandal, dabbled in dark magic, or offended someone important. The attitude of your family members toward you becomes indifferent at best, though they might eventually forgive you
ou made an enemy of an adventurer. Roll a d6. An odd number indicates you are to blame for the rift, and an even number indicates you are blameless. Use the supplemental tables and work with your DM to determine this hostile character’s identity and the danger this enemy poses to you (x2) 46
You spent time working in a job related to your background. Start the game with an extra 2d6 gp 3
You encountered something magical. Roll on the Arcane Matters table 8 You were charmed or frightened by a spell
Parents’ alignment x2 12 roll]3d6[/roll] 13 Dad - neutral Mom- neutral good Class 1592 Dad - druid Mom- fighter Occupations 1326 Dad - soldier Mom- merchant Both are human Relationship with them (prior to tragedy) 54 Friendly? Lol Status 711 Alive and well
Character coming...
Maximilian Clanwhisk - Human v - Paladin - Noble
Maximilian is 44 years old, and has been the likable adopted son of a Durskan Clanwhisk and Ophelia Clanwhisk, all of whom were recently raised to nobility, due in large part to a -very- successful farming business that has grown leaps and bounds under the Druidic powers of Durskan and the eye for business of Ophelia.
Maximilian enjoyed his life of relative luxury even before the uplifting. He was likable by most who knew him, and while not lazy, he certainly enjoyed a great deal more free time than many. He picked up many of the natural traits of his parents, and honed them only haphazardly for the most part.
That is until he learned he was adopted. When they were raised, his parents were forced to reveal that he was not a true blood heir. They had found him abandoned in a barn. Having no children of their own, they sought to raise him. Having learned the truth, he found himself somewhat disgruntled and moody- and although he saw his good fortune and knew he should feel blessed, he felt abandoned somehow. He began reaching for vice and the more ill-regarded facets of life his wealth made available to him. With two of his close friends, he delved into dark magic practices, calling up a devil. Maximilian recalls feeling so very strange about the devil, and learning terrible secrets from it. Before it got very far, he was discovered by his family, who are appalled. They banished him from their residence in the city to an abandoned and somewhat shabby country manor. He has been earnest in his attempts to make up for his mistakes there. He worked the farm (little more than a garden) alone. His friends approached him once to try to see about summoning the devil again, and he rebuked them. He said quite terrible things to one of them, in fact, blaming him for the whole affair. The three were quite angry with each other by the time it was done, and have not remained in contact.
One day, Maximilian was working his same garden, and a being that could not possibly have been mortal appeared. It spoke to him of divine purpose, and a call to take up the “Light of the Righteous Hammer.” It was part offer, part demand. It reviewed his life’s deeds without allowing for excuse or glossing over. When Maximilian heard all of this, he felt the need to do more before he ran out of time in his life. He was now 45 years old, and he grew to despise the waste his life had been til then. The being began to train his body and his spirit to wield power. He’d actually made quite a bit of progress, when the being disappeared.
Within a few days, he was taken by the Drow... it seems fate is ready to test his mettle.
Of note: the two adventurers whom he has this rift with are two others who were with him in calling up the devil. There is mixed feelings from when Maximilian stopped engaging in the practice with him.
This post has potentially manipulated dice roll results.
Ability scores: 171513141412
Name: Duradin Mulheim
Race: Hill Dwarf
Class: Fighter
Background: Noble, see spoiler for XGtE This is your Life rolls.
Origins:
Parents - 53
Birthplace - 51
Siblings - 10
Family - 35
Absent Parent - 3
Family Lifestyle - 7
Childhood Home - 33 + Family Lifestyle roll
Childhood Memories - 7 + Family Lifestyle roll
Personal Decisions:
Noble Background - 1
Class Training:
Fighter Background - 6
Life Events:
Age - 39
Life Events by Age - 3
Life Event 1 - 26
Life Event 2 - 71
Backstory based on Life rolls:
"I was born in the Cave of Songs beneath the minor dwarfhold of Mulgard, first son of clan Mulheim, Duradin. I had much to look forward to as a child of minor nobility among the Hill dwarves, and yet, some things just aren't meant to be. Both of my parents disappeared when I was but two or three years old - lost under mysterious circumstances, though some of the older servants whisper of messages sent in the night, and a hurried trip to the far south from which they never returned. I was still in the care of my nurse at the time: an elder second cousin, as it happened, whose extended family also happened to be the closest living relatives with any valid claim to my fortune until my coming of age. And so, despite the loss of my father, the Clanlord, life moved on in Mulgard under the watchful eyes of my cousins and uncles, leaving me free to pursue an education in all arts proper to a young dwarf lord. I can't say I was much of a student, except in combat training, but at least I did make friends with Neylin, a many-times removed cousin, who was also a sweet, blonde dwarf-girl. She was three years, five months and three days my senior. I later married that woman. Times were lean, in those years, as many traders refused to sully their reputations by making a stop at such a minor clanhold, but the townsfolk of Mulgard knew me well, and I them. Through several years of work, and careful management, I brought us back from the edge of starvation after I came of age, and our coffers at last had a few coins to give them heft. Things... well, things couldn't have been happier. My uncles tried to do right by me and mine, but they simply didn't have the head for that sort of thing - we got by, but never saw more than a few bits of gold come our way for each year spent in the mines, fields, and forests. I was the one who had to secure a trade deal with the Woodsmen to our East, and a contract with the merchants guild to become a waypoint on their route. It was tough bargaining, but I bought us time to develop, to grow. I brought us the future.
Still, 'peace never lasts,' the old saying goes, and soon my people began to suffer the predations of raids from cruel dwarves and gnomes from far beneath the surface. At a loss and without allies, once the Woodsmen left and the merchants stopped coming, I took up axe and shield in an effort to stave off the thieves, but it was - I was - too little, and too late. They... they took her. Killed her right in front of me, I think, holding my face to the ground as they burned down our walls to the foundations. I don't remember so well what happened about then - only bits and pieces. But... I remember her hair, and the color it turned when her life's blood flowed by. I don't know how long I cried.
It was pain that woke me. The pain of work, in the deep dark. I tried to fight, even then, but was beaten down time and again. The murdering dark dwarves seemed to think I was funny. They sold me, when it pleased them, to these pissants, who put me in this cage. I... I sometimes wonder if I'll ever get home again, or even if I'd want to. But, then I remember her, and the way she'd smile at the stars, and I know, deep down, that I have to keep going. One more step, one more fight, until I can win back our home. Or, until I see her again. It's what she would want, I think."
Well, darn, I hadn't planned to write a tragic backstory, but the rolls just sorta turned out that way. Should Amdirgol happen to read through my paltry effort at weaving a story, I wish thee well, and invite criticism as occasioned. It's hardly a novel effort in the genre, but I think it holds well to the dice-generated material.
Links with Other Applicant's Characters: I think that Duradin might have some reasonable shared backstory with @Gabrieltheduck's Haveirn Belendal, as both seem to come from a more rural, remote area of the world. Perhaps he was one of or was familiar with the aforementioned "Woodsmen," with whom Duradin tried to forge an alliance. A connection with Vanek the Darkturned, of @Kaemgen, would also be quite fitting - perhaps Duradin used some of his funds to hire him as a mercenary for the defense of Mulgard, only for them both to be taken as prisoners and sent into the Underdark. Or, perhaps he met Vanek and/or @nschrock's Maximillian Clanwhisk while already imprisoned in and amongst Drow slave camps. Further connections available as events warrant. In the same way, @Ashen_Age's character, Armalis Trame, might well have been brought on for the same purposes as Vanek, or met up with later after imprisonment.
Notes for DM: Mulgard is on no map that I am aware of - it seemed a proper hill dwarf name for a small town in the middle of nowhere. Similarly, I make no claims on the world for there to be a "Merchant's Guild" or "Woodsmen." They seemed appropriate at the time of writing, and I am happy to change them to fit setting as needed. I picked Fighter as a class because I noted a preponderance of spellcasters as of the time of this edit to the post, and because I happen to think that Fighter is a very flexible class. I had hoped to try throwing axes at people for fun and flavor. I picked noble because Dwarves and noble lineages just seem to go hand in hand, to my mind. My first ever in person campaign of DnD followed LMoP into the opening scene of OotA, though we didn't get very far, and I would be very interested in playing through the full campaign with a team of invested players, spearheaded by an intrepid DM. Not sure if all of this belongs in a Notes for DM blurb, such are things I would normally like to talk about with a DM during session 0. As stated above, I wish thee well. Best of luck in successful choosing! Here is a character link, should you care to look: https://ddb.ac/characters/43809310/ioTKQL
Welcome To The Underdark!
The Underdark is a dark network of caves and tunnels deep under Faerun. Living here are all manner of unpleasant creatures and people, such as the Duergar, the Drow, and all manner of unnatural monstrosities. There are rumors that it houses powerful and ancient magic in the very stone of the tunnels.
For one reason or another, you have all ended up in this lightless world, after falling prey to a fate you wouldn't wish on anyone: becoming a prisoner of the drow. You've been stripped of all gear except the clothes on your back, and herded like rothé into a slave pin, with the iron manacles and collars cold on your exposed skin. And there are things stirring in the Underdark, things that should have never been disturbed...
Applying to play:
I'll be looking for 4 or 5 dedicated players willing to roleplay and invest themselves in the story. Characters start at level 1. Pointbuy, standard array, and rolling (reroll ones always) are all allowed, though rolling is preferred. The following sources are allowed:
To apply, please fill out the following form. While creating your backstory, please try to use the "This Is Your Life", from Xanathar's.
Name:
Race:
Class:
Background:
Links with Other Applicant's characters:
Notes for DM:
Recruitment will end at 12:45 PM MST on February 1. Good Luck!
Feel free to PM me with any questions. I'll respond as quickly as I can.
Name: Luriel Dumathin
Race: Water Genasi
Class: Monk
Background:
- Homeland: Lord's Alliance
- Background: Acolyte
- Home Settlement: Silverymoon
- Family: Three sisters; Elarial(16), Melnie(15), and Aldethra (12)
- Fateful Moment: My father disappeared in the night, leaving behind a note and a package. The note read, “I’m sorry—there is a duty I am sworn to do. You must protect yourself and family while I am gone.” The package was a +1 longsword wrapped in a quilted blanket.
- Favorite Food: Hand Pies
- Mysterious Secret:
- Links to Other Characters: May have run into one of them at the temple, could have run into some of them in Silverymoon. Also might know Moslyn because they both are from water-dwelling peoples. Could have met Haivern in the forests near town, depending on where he hunted.
When Luriel was 18, she became a monk at the temple of Eldath, but left two years later to pursue other objectives. She joined the Flaming Fist to protect her three younger sisters and the entire town against those that would seek destruction.
She was captured while exploring some caves with her sister (Aldethra) that, unbeknownst to them, connected to the Underdark. Her sister ran, deeper into the caves, and Lulian doesn't know what happened to her.
Name: Haivern Belendal
Race: Variant human
Class: Ranger
Background: Outlander
Links with Other Applicant's characters: Perhaps he's met them during his past hunting trips. Totally open to anyone who wants to collaborate.
Backstory:
Haivern was born the youngest son of a pair of farmers, Haivern was born short and sickly and so from a young age he was unexpected to survive but through some miracle he did beat the odds and strengthen up. He was the only boy in the family having three older sisters and so he was often given lessons on how to run things, such as how to break a horse or till a field and even though Haivern had never been the strongest he gave it his all. When Haivern turned twelve his father decided it was time for the bow to learn to defend himself, the farming family did not have many options when it came to weaponry but there was an old bow and arrow that they kept around for when Haivern’s father went into the wild to hunt game for the family in the winter. Despite his childhood weakness Haivern took to marksmanship like a professional, in his teens Haivern began to go out to hunt instead of his father and was talented on the hunt. When Haivern came into adulthood he ran into a group of traveling fur traders while he was hunting, they teamed up on that expedition as Haivern knew the area well and split their catch but the stories that he heard from these people sparked an interest in him that he wanted to see the world they spoke of. As wanderlust took over the young man he eventually did end up leaving after speaking to his family. He didn’t take the bow that the family had given him but instead picked up one from the fur traders he had teamed up with a week or so prior and he did run with that group for a time until they were ambushed by drow while camping too close to an entrance to the underdark, where Haivern and some others were taken prisoners by drow.
Notes for DM: Will get a backstory typed up sometime soon just wanted to get the class and race down quickly while it was fresh on the mind.
Ability scores: 14 9 15 13 14 11
Place holder rolls: Ability scores: 9 14 16 15 10 8Withdrawn
Lot's of stuff ...
Hello there! Interested in participating. :)
Name: Xunhar'dro Jorharen De'Loruggareth Draa
Race: Drow
Class: Sorcerer (
Draconic Bloodline, since he's descended from a Shadow Dragon, I'll go with Shadow)Background: Outlander. Son of a respected (as far as males go) sorcerer from house De'Loruggareth, a minor house under control of higher House Phaundal, in the eastern regions of the Underdark. Xunhar grew under the shadow, ambitions, and expectations placed over his dead father, expectations so great that they earned him the same name of his father, unprecedented in drow society.
Growing increasingly frustrated with that which was demanded of him and the limitations males were imposed upon, Xunhar longed for an escape, which came in the form of a contact from an order his father seemingly also played a role in, the Jaezred Chaulssin, male sorcerers that worked on turning drow hierarchy upside down. However, after some time working with them, Xunhar knew he had traded one form of tyranny over another, and that, though virtuous, these male freedom fighters were no different than the priestess that wished to step over him.
Wishing out of it all, Xunhar left the order, and in doing so, was denounced as a member for all to see, being instantly branded a traitor by both his former order and society as a whole, especially his own family. Having no option other than fleeing into the dangerous Underdark, he did just so, avoiding contact with his kind altogether when possible, keeping only to the more neutral trade cities when needed.
Links with Other Applicant's characters: He's been out in the "wilderness" part of the Underdark a while, visiting only neutral cities sometimes, though he's grown up in the city of Phaundakulzan and trained in Undrek'Thoz, eastern Underdark.
Let me know if any of the other applicants wants to have any links to Xunhar. :D
This is Your Life
Xunhar's parents were both alive in the roll, but let's just kill his father. His mother was rolled as an artisan, but a priestess and head of the house would make more sense.
Xunhar rolled one younger sister and 3 to 6 (!) older sisters (2 to 4 of them being twins, triplets or quadruplets, which would be regarded as a gift from Lolth and mean that the family is in the good favor of the Queen of Spiders). They were of various occupations but would probably mostly be priestesses of Lolth (especially the twins) or noble conspirators, rogues, maybe one being a weapon master.
Xunhar witnessed a powerful spell being cast by a cleric, a druid, a sorcerer, a warlock, or a wizard (probably during his time with the Jaezred Chaulssin). Another time something magical happened, Xunhar turned invisible for a time (this probably helped him survive in the Underdark).
Xunhar became an Outlander after a family tragedy (fitting).
Xunhar made an enemy of a gnome (deep/svirfneblin, possibly?) adventurer named Symma Lilli, in an event in which he was not at fault.
Xunhar gained a bit of good fortune, and found a treasure map.
Xunhar met someone important, a dragonborn named Vrondiss Nadarr.
Art Portfolio
Nice! I have a character idea for Out of The Abyss for a while, I will roll the ability scores for now and fill this out later:
Ability scores: 14 14 13 15 11 9
Name: Shio Xuang
Race: Human
Class: Warlock (Fiend)
Background: Haunted One
“A man’s fear is a more honest thing than his friendship.” - Infernal proverb
Khinboldor is a stone city set deep in the Koryaz Mountains in the Northern Wastes of Kara Tur. Travelers seeking to pass through the inhospitable rocky wastes do not ordinarily pass by this ancient city of ambiguous origin, and therefore there are few who find it. Those who do come by it do so either because they have heard the rumours and legends, or because the denizens of Khinboldor send their scouts to welcome the travellers as guests.
When word does spread about Khinboldor, there are a few details that remain consistent. The people who live there are of varied races and live solemn, seemingly unhappy lives and have little to say, despite offering refuge to weary travellers. The city itself seems older possibly even then the mountains into which it is built, they say. But most of all, people talk about the Dis Forge.
The Dis Forge is a rupture in the side of the mountain, out of which continually pours liquid fire into a great semicircular forge. At this forge the people make weapons and tools, though not in any great quantity.
The truth behind Khinboldor is that there are more ‘guests’ invited to stay than ever leave. For the real inhabitants of the city are the Duergar who live in the caverns beneath. These Duergar worship the fiend lord Dispater, with his great forge and legendary armour created within the city of Dis. The people living on the surface are the slaves of the Duegar, who are used to keep the city running and to lure travellers into the city.
When a travelling group is coaxed to stay in Khinboldor, they are welcomed and made comfortable, given food and drink, and asked in detail about any secrets they may know from outside the mountains. For it is these secrets that the Duergar believe are the real offerings they give up to their infernal lord.
When the travellers’ knowledge is learned, the unfortunate victims are thrown into the Dis Forge in a nightly ritual as a sacrifice to Dispater. The exceptions are those young or impressionable enough to be turned into slaves. These people become the same denizens who lured their families and companions into their doom…
Shio Xuang knew all of this as he grew up in Khinboldor. He had never known anything but life in the mountains and the city. He saw what happened, with travellers being lured in and the cycle going on week after week. Insightful and intelligent, Shio had always assumed that his parents must have been some such travellers who fell victim to the Duergar’s trap. Yet oddly he did not feel pity for the sacrifices, for he had no idea whether life was any better beyond the mountains.
There came a day when scouts announced a sighting of a sage and his entourage passing through the Koyraz Mountains. Shio and a number of others were selected to go out to this sage and bring him back to the city, so that his secrets may be learned. Shio led the group of scouts and came to the sage’s caravan. They learned that the sage’s name was Avelin Ingram, and that she was a celebrated scholar, prodigious since her age was about the same as Shio. Shio was struck by her beauty and grace, as well as her intellect, yet he obeyed his mandate and lured her and her group back to the city with promises of rest and comfort.
Whilst speaking with Avelin, Shio learned that Avelin was an enchantress who specialised in studying and understanding sentient weapons. She’d had the opportunity to study a great many and was on her way south in search of a particular one - a Morning Star named Vemdihr which was said to have belonged to a devil lord of old.
Shio relayed all of this to his Duergar masters, who agreed among themselves that Avelin was a beacon of knowledge that would be eagerrly received by their infernal lord, Dispater. Shio was told to return to his business. He did so with a heavy heart, regretting that he had not had more time in the company of the enchanting Avelin Ingram.
In his chamber, he lay down to rest. But when he was asleep, it were as though he was transported to a great walled city - like Khinboldor, but on a much more massive scale, with walls hundreds of feet tall. From a great tower set into the side of one of the walls, a booming voice called to him. The voice said that it was weary of the Duergar’s inane offerings - that they were not the ones who had created the forge and that they had entirely misunderstood and bastardised its purpose. The voice - which Shio now realised was Dispater himself - stated that he had already seen Avelin, and that he was interested in her secrets and what she would discover, but that he would learn nothing useful if the idiotic Duergar simply threw her into the forge. Therefore, Dispater commanded Shio to warn Avelin and help her escape Khinboldor.
Shio woke in a hot sweat. Seeing that it was almost evening and the sacrificial ceremony would soon begin, he quickly sought out Avelin and her guards, and warned them of what was about to happen to them. Horrified, Avelin accepted Shio’s offer of help and was led through the narrow alleys between ancient stone houses to one of the lesser known gates from the city. Several of her guards agreed to remain behind, so as to give her a better chance of escaping without drawing attention to herself.
Just before she left, Avelin turned and took an amulet from around her neck and pressed it into Shio’s hand. She explained that it was blessed and would protect Shio in his time of need, as a reward for helping her. And then she was gone.
Shio stuffed the amulet into his pocket, not daring to wear it openly for fear of attracting suspicion. But it was too late for that. The Duergar’s spies saw him returning from the gate, and when it transpired that Avelin was gone it was obvious who was responsible. The Duergar were outraged. They dragged Shio - along with the guards who had stayed behind - to the great forge. First, they threw the guards into the fire, holding Shio firmly until their screams subsided, letting him fill with fear at the notion that he would quickly share their fate.
They took the amulet, which had been found on him, and held it over the fire until it was searing hot. Then the Duergar priest pressed the amulet against the side of his face. The burning metal sizzled his flesh and Shio’s cries of pain echoed across the mountains.
Then, as they were lifting him to be thrown into the forge, a sound rang down from the sky that was like an enormous hammer striking an anvil. The mountains began to shake and crack. Quickly, the Duergar threw Shio into the forge, but the coals and fire within fell away, as if the ground beneath it had simply collapsed. Shio fell a seemingly endless distance, before the blackness took him.
When Shio awoke, he was in a steam pit of charred rocks. Clambering to his feet, he slowly climbed out, realising that the pit was what was left of the forge. The city had been laid to waste, and all signs of the Duergar were gone. His fellow slaves, it seemed, had survived but fled. If the Duergar were alive, they were sealed in the caverns beneath the mountain.
Shio sat down - the side of his face still badly burned - and considered what he should do. As he did, an imp flew down from the sky. A strip of leather was folded over its back, with the ends stitched into the imp’s very heart. Shio understood - though he was not sure how - that this was a messenger from Dispater, and that the message was branded onto the imp’s back - if anyone apart from the recipient attempted to remove the leather to see the message, the imp would die and disappear, along with the message.
Tentatively, Shio did remove the leather and found that the message - seared into the imp’s flesh - was indeed for him. It was an instruction and a mandate that he was now to do Dispater’s work where the Duergar had failed so terribly. He was to go into the world, seeking out secrets and lore which the Lord of the Iron Palace would have added to his library.
Shio found Avelin’s amulet in the imp’s hand, but the emblem on it had been changed to the emblem of Dispater. The imp placed the amulet around Shio’s neck - a token of the pact that had been made, and then flew away.
As Shio made his way down the mountain, he contemplated these things and wondered what had become of Avelin. Would she be the bearer of one of the secrets he would have to seek out for Dispater? Did that mean he would see her again? But what of her amulet, that had been corrupted and twisted by the Lord of Dis?
Then Shio realised that Avelin’s own emblem - which had originally been on the amulet - did remain with him: it was branded into the flesh of his burned face. He forged himself a mask with which to cover it. But he was not covering it out of shame, or to spare the stomachs of any who might look at him. Rather he was preserving the seal of Avelin, hoping that he would one day cross paths with the beautiful young sage and prove that he was the one who had helped her escape the Duergar of Khinboldor.
Links with Other Applicant's characters: Shio is frequent member of the Underdark, therefore I’d imagine him getting to know @coelhogerge’s character somehow. On his journey to acquire more knowledge for his patron, he could have met Andarel and learned magical from her. Well, Shio has travelled far, both under the wishes of his patron, and finding Avelin, so I’m sure I can work out a link to other characters.
Notes for DM: I didn’t use "This Is Your Life" because I already have a character in mind - hope that’s okay. Also, after the destruction of his city, I’m sure whichever duergar survived would pin the blame on Shio (I guess they are not wrong), and put a pretty hefty price on his head. It was not a past that he’d like to delve on, but perhaps the drows had kept him prisoners and planning to hand him over to the duergars. I should also mention that the names of locations and people mentioned in the backstory are only placeholders - I’m open to adjust it however best suits the story.
Seeing what the dice tell me about which character I have floating around in my head...
Ability scores: 15 12 17 11 11 17
Name: Livenel (Liv) Therakrive
Race: High Elf
Class: Wizard
Background: Noble. Liv was raised in a happy, wealthy house. She was given the chance to truly thrive in her studies and displayed a serious aptitude for the arcane. Her parents were thrilled and proud. She did not have many friends, but one day, Loggia, her best friend, disappeared, seemingly taken by someone. Something. She could not let it go, and set off to find him.
Links with Other Applicant's characters: Sought the help of Vanek to find her missing friend
Notes for DM: Can build this more if you are interested!
Link: ddb.ac/characters/43776557/6PeWyw
The main draw here for me is that she would be the opposite of the usual D&D orphan whose village was slaughtered by trolls and who found refuge among some mostly mean folks but one person was nice and taught them some things or they joined the army or scrounged books around an archive or were a literal urchin learning the streets. This is a well-rounded, grounded person who is used to warmth and kindness, and then one bad thing happens, which leads to a very short adventure that results in her getting abducted by drow, and taken deep into the underdark. Very out of her element. I ran through the This Is Your Life and built some of the story around there. Feedback welcome! (But honestly, there are a lot of great character submissions here. Good luck choosing!)
Ability scores: 13 15 14 13 10 10
Forgot to roll dice xD
Ability scores: 13 11 11 17 12 15
Art Portfolio
Awesome, my last attempt at OotA on here ended after a week. Would love to settle in for another run in the under dark. Will throw some digital dice and pen a character over the weekend!
Ability scores: 14 17 17 11 17 14
I tried to roll the 'This is your life' section in stages... which has messed up some dice rolls. I've put the numbers rolled in to replace them.
This is Your Life:
Parents: 74 | You know who your parents are or were.
Birthplace: 64 | Carriage, cart, or wagon
Siblings: 3 | # 1 | 6 - Older
Family : 87 - Mother and Father
Family LifeStyle: 10 - Modest (+0)
Childhood Home: 93 - Mansion
Memories: 7 - Others saw me as being different or strange, and so I had few companions.
Background (Sage): 1 - I was naturally curious, so I packed up and went to a university to learn more about the world.
Class (Wizard): 5 - An old wizard chose me from among several candidates to serve an apprenticeship.
Life Events: 67 | 3 - You have suffered a tragedy |
12 - A current or prospective romantic partner of yours died. Roll on the Cause of Death supplemental table to find out how. If the result is murder, roll a d12. On a 1, you were responsible, whether directly or indirectly
1 - Unknown
The Results:
Name: Andarel
Race: Elvish (Custom Lineage)
Class: Wizard (Bladesinger)
Background:
Andarel put down the last of her student's papers and leant back in her chair, she was so sick of her life. Her tenure at the college had been a wonderful opportunity at the time, and it had been comfortable living for the last few years. She was a research assistant for one of the professors of magical arts, and she herself showed some aptitude for the arts - not anything to brag about but she felt she would have fared well against the majority of students that passed through the halls. Though as each semesters passed and she saw her students move on towards their chosen careers, their safe and stable livelihoods laid out before them.
Andarel was good at her research, and as much as she loved magic and wizardry her heart truly only raced when she imagined herself in her favourite tales - sword and sorcery, the sorts that bards would sing about in taverns with heroes saving the day and vile monsters trying to kill them. Her friends were often coerced with the offer of a free round to join her at one or another of the local inns when Andarel had heard that there was a bard of any renown performing. To be honest it was one of the few times that she got away from the college grounds, and that only made the whimsical dreams all the more alluring to her.
Andarel loved the thought of being one of the figures in those stories so much that when she had heard of the college's fencing club, she had spilled her ink vial all over her robes and the text she was copying out, and had needed to delay her investigation whilst she cleared her mess up. She had signed up that day and had never regretted it, despite the regular bruises that she had come away with in her first visits. Very little got her blood flowing like the parry and riposte on the duelling runway, in fact, she could only remember one other moment in her life that she had felt so alive...
She thought back to that night with mixed emotions, she and her friends had been out to see some over-rated minstrel who had only been entertaining by laughing at them, rather than with them. The poor performance had led to a few more tankards than normal and though most of her friends had left earlier in the evening, Andarel and her closest friend, and sometimes more than that, Gueilia had found themselves drinking until the barkeep had closed up and ushered all the patrons out into the streets. They had been halfway back to the college and a cozy bed before they had noticed a couple of the other patrons still behind them, a couple of drunken louts by their stagger but the stagger seemed to become a little more lurching as they started to close the distance to the two girls. The memories flew through Andarel's mind, starting to run and dragging Gueilia by the arm, turning down a side street, crashing into poorly stacked barrels sending herself sprawling onto the cobbled floor, the crash and splinter of the barrels signalling to their pursuers. The men had caught up and had a lecherous look about them, feeling around, Andarel's hand closed on a thin piece of wood that must have broken away when the barrels broke. She had struck one of the men in the face and landed the splintered point of her weapon in the thigh of the other without so much as a conscious thought. Gueilia hadn't made it back...
Andarel remembered the rush she felt with that memory, the fear of the unknown and the exhilaration that came with it as she had fought off two adversaries. Then came the sorrow she had never let go of; news about Gueilia had arrived later that week, found dead in another part of the city, no witnesses or leads as to how she had died. Everyone else had left that memory in the past now, except Andarel. She needed to get out of here, travel somewhere with a bit of adventure, something less mundane
Image of Andarel (found on Pintrest and suited the character concept):
Links with Other Applicant's characters:
Kozvul Vosk could be a possible travelling companion as they leave the city together.
A party Bard might have been someone that Andarel went to see perform and chose to travel with
Armalis Trame could have requested someone travel to the war academy to assist with his eldritch schooling and Andarel was chosen from the 'available staff'
Vanek Darkturned Cormanathek could trade his knowledge of the world for her knowledge of magical arts as they journey together...
I'm happy to adjust any backstory details to tie-in once all the players are selected
Notes for DM:
First off, I'm from England so post on a GMT routine - will check boards morning and evening, usually posting in the evening. I've been in a group where everything happened between the hours of me going to sleep and waking up, and that was just no fun.
I like to RP and make posts that either interact, or create opening for interaction.
Andarel is a totally new character & personality for me, so I'd appreciate the chance to get to know her some more.
As far as OotA experience goes, I've made it out of the pens but that is as far as it went, and that was a year or two ago so it is mostly gone from my memory.
Bring out your inner chatacter class...
Placeholder Rolls:Ability scores: 17 10 16 14 13 13Withdrawn
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Scrapping this concept for a new one - adding to end of thread.
Ability scores: 17 9 15 16 15 14Name: Vanek Darkturned Cormanathek https://ddb.ac/characters/43791622/t7WbStRace: GoliathClass: SorcererBackground: SageBackground Story: Vanek never quite lived up to his potential. As he grew to adulthood he had all the signs of being on of the strongest, most athletic and most gifted... But then things changed, seemingly overnight. He became clumsy, distracted, withdrawn. Soon mishap and bad luck seemed to follow him. This earned him the nickname "Darkturned" and as strange things kept happening around him, eventually earned his banishment from the tribe. He wandered for year, learning to focus and control his powers... Learning that it's not just strength and physicality that conquers life's hardships...This is Your Life rolls:Number of siblings: 8Birth order of them: 6 , 3 , 7 and 9Older Sister, perhaps vying for leadership of the tribe? Two younger siblings, not yet born when Vanek was banished and he has never met them. One twin. A sister. Vanek always suspected she was developing skills as well but she wouldn't talk about it, and if she was she definitely hid it better. Still and all, she is the only one he truly misses...Class Training: 4It was Vanek's sister the monster threatened. They knew of Yeti, of course. Had even watched the elders hunt them before. But they were climbing alone that day... Vanek is sure the blast saved his sisters life but it also started the rift between them where they both started to keep things hidden from the other...Life Events... Assuming Vanek is 21-30 years old. 23 life events. 180Rolled oddly but69 & 58 the same - You spent time working in a job related to your background. Start the game with an extra 2d6 gp. 1491You committed a crime or were wrongly accused of doing so. Roll on the Crime table to determine the nature of the offense and on the Punishment table to see what became of you. 1 -- Vanek never burgled, it was a misunderstanding about currency exchange rates! Punishment -- 11 -- And oh good, he was exonerated!! The system works!Vanek Darkturned Cormanathek wandered for years after his banishment, searching for but never really finding a sense of home or family. While he did find the occasional mentor in the arcane who helped him hone and polish his gifts he never found a mentor. But the search for all three continue.He has, on occasion, heard rumors of what his tribesmen were up to, for they did occasionally plunder or trade when needed. Vanek knows he has siblings he has never met but has no real yen to. He is curious if the upstart female vying for leadership is his older sister... But his thoughts mainly turn to his twin sister. Did she too develop arcane tricks such as he has? Does she hide them from the others? Does she remember him as fondly as he does her, or does she believe the banishment just?Vanek traveled. A lot. It was not easy to find sages and learned in arcane who would take a Goliath all that seriously and many dismissed him quickly. But when he did find a willing teacher he learned all he could... He was rather good with the words. The maths, not so much. His one chance at finding a mentor was dashed when he was arrested and jailed for months pending trial. The potential teacher was open minded about him being a Goliath, not so much about him being a criminal. By the time Vanek Darkturned Cormanathek was tried and exonerated a different student had taken his place and Vanek was left searching for a place once more...Links with Other Applicant's characters: So far there seem to be a lot of wanderers so it's easy enough that we have crossed paths here or there. Yet we all somehow wound up shackled and chained together. Surely there must be a deeper link that binds this group together if they were not all just grabbed in one foul swoop? ((Is there a reason? Is there not? Sorry, never played this so don't know if there is a deeper reason other than to just throw a party together.))Notes for DM: Never played Sorcerer, Goliath or in the Underdark. Trying to go against all kinds of norms here. I'm a big fan of the RP aspect and look forward to breathing life into Vanek. Goliath spell caster appeals to me in it's contrariness :)Never played this adventure so I'm coming in fresh...Always happy to adjust whatever needed to make things work for the DM or the party. I like what me and the randomness of Your Life came up with but I'm also not afraid to change things for the sake of the story... Be it something like race, class or such, or backstory details to help the party meet, gel or whatever.Always start with the dice and with the always reroll 1s I'll leave them in order and go from there.
Ability scores: 14 17 13 17 16 12
Ability scores: 11 9 13 12 12 13
Those stats look like either a druid or a cleric to me (not rearranging them).
Ability scores: 11 15 15 13 14 15I'd like to submit Zalmanni the first character I made here. He's already been through Delian Tomb 13 and made it to 2nd level but I'll reset him back to 1st to participate in this adventure. I can recreate his background using "This is your life" if needed.
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
Name: Fuse (Fu u su; not like a fuse box)
Race: Probably V.Human or that new custom race. Or. outside shot of Half Elf if not though.
(Potential Feats: Mobile Feat, or Crusher Feat)
Class Artificer (Alchemist), with a Genie Warlock Dip later on.
Background: TBD, but will likely be a custom one to gain herbalism tools, and medicine profiency.
Links with Other Applicant's characters: N/A currently; unless my friend decides to apply
Notes for DM: We chatteda bit on the direct message. Which I'm going to follow up (Concerns the Alchemical Blaster) in a direct message probably tomorrow.
Backstory for GM only.
Name: Fuse
Race: Probably V.Human or that new custom race. Or. outside shot of Half Elf if not though.
(Potential Feats: Mobile Feat, or Crusher Feat)
Class Artificer (Alchemist), with a Genie Warlock Dip. :
Background: TBD, but will likely be a custom one to gain herbalism tools, and medicine profiency.
Links with Other Applicant's characters: N/A currently; unless my friend decides to apply
Notes for DM: We chatteda bit on the direct message. Which I'm going to follow up (Concerns the Alchemical Blaster)
Fusegrew up around his father's workshop. His mother managed the business, while the father tinnkered as he liked. It was a nice childhood, with many hours spent watching his father's broad back, or listening to his mother's educational lectures. On the rare occasions his parents would regail their own histories; they were rather successful adventurers. The mother being adept with blades, and a bit of mental proweress (SoulKnife Rogue), while his father was a studied magic user(transmutation wizard), specializing in forcefully altering things, believing controling the world means controling your fate. They were successful and loved every moment of it. They retired after they lose onf otheir crew; involving a misidentification of a petrifaction effect, it wasn't magical, it was a strong poison. They couldn't save their friend. It was a wake up call that they weren't invinsible, tha their hubris would lead them to ruin eventually. So they quit, started a shop, started a family.
Fuse didn't have the natural talents of his parents- he wasn't good with magic, nor did he have his mother's mental proweress. but that wouldn't stop him, he wnated to go on adventures. He studied well, learned to make do with tools. Turned alchemy into his weapon.
His childhood friend Sigfrid, who often came over and took a liking to his mother and wanted to be like her joined him on his little idea. Together they went off and tried their hand at exploring, seeing the sights, doing random work. Living an adventerious life. It was good for a while; but Fuse keenly felt the difference in ability, how much he lagged behind and how much he felt like he slowed Sig down.
He left.
he went back home, to his parents, his father saw through him, that he didn't take a short vacation like he said; but that he quit. His father motivated him by discussing new designs, taking the clever ideas Zylo had had. Taking his crystalized shards via alchemy magic, as well as his enchanted magic converting compressiong etched rune concepts and together they designed a theoritcal weapon. Using alchemy it converted and crsytalzed the basic elements into gems, that were inserted small cylinders. While the runic etching would absorb ambient magic, compressing it over time, which was pushed into quicksilver conduits, to be transmited to the Alchemy Shards, to create a force multiplyer. A little magic, to go a long way.
To Fuse, this was just a fun concept project with his father; but his father had a different plan. he intended to make his son a gift, something to give him hope, and help him forge the path he wanted; whether it was to be an adventurer, to inheret the shop, or just to make it up to Sig.
Calling in favors, as well as some of his own hidden cache from his adventuring days his father acquired the materials and created it. While he was at it, he asked a favor from a former teammate, asking them to help keep an eye an keep his child safe.
On that day Fuse recieved a new weapon, as well as a ring-one that was combined of each of his parent's wedding bands. So he would always feel their love, no matter how far he was.
Fuse; Age 19 at the end of backstory.
Parents:
Father: Caldwell, chaotic good, Occupation: Alchemy Enchanter shop.Relationship: Good
Mother: Marin. Neutral good . Occupation: Housewife, accountant at the shop. Relationship: Spoiled
Birthplace: The darkwolf Keep (made up name)
Siblings: None
Family: Father. Mother. As well as "uncle and aunts" who were former parent's party members. formerly grandparents but they died comforably in their sleep shortly before he left for adventuring
Family LIfestyle: Comfortable.
Childhood Home: Apartment over the "shop"
Childhood memories: Happily watching father tinker in his shop, or mother's control of the spirits and cooking.
Personal Decision:
Class Training: Artificer; I became one because I grew up watching father.
Life Event
Tragedy: A family member or a close friend died. Roll on the Cause of Death supplemental table to find out how.
Cause of Death: Natural causes, such as disease or old age
You went on an adventure. Roll on the Adventures table to see what happened to you. Work with your DM to determine the nature of the adventure and the creatures you encountered.
Adventure: You found a considerable amount of treasure on your adventure. You have 1d20 + 50 (53) gp left from your share of it.
Life Event
You made an enemy of an adventurer. Roll a d6 (5). An odd number indicates you are to blame for the rift, and an even number indicates you are blameless. Use the supplemental tables and work with your DM to determine this hostile character's identity and the danger this enemy poses to you.
Enemy
Name: Sigfrid
Gender: Female
Race: Human
Alignment: Neutral good
Class: Rogue
Relationship: Friendly
Status: Alive and quite successful
We worked together as adventurers for a time period; until Fuse's lack of confidence, and inability to use magic well, resulted in him quitting.
edit: changed name
Spoiler = original post pre edit.
bit of a place holder here. Trying to wingding an idea. might be too much for a level 1. Also need to figure out the This Is Your Life detail which might requrie tomorrow's brain.
Looking at an Alchemist Artificer; with probably multiclassing to swing something. As I rather expect the restricted elements to be problematic (fire, acid, poison, necrotic. My fav being poison and necrotic; but poison is very problematic I think, and necrotic well no cantrips for at base~)
details for tomorrow brain
For now some rolls. Which I hope don't tank. Edit: not bad at all; but wowzors, if it wasn't reroll 1s always I would have very different stats. Thats a lot of 1s. Here is a sheet link. In Progress
Ability scores: 14 12 13 14 15 12
Ability scores: 15 15 13 15 16 15
Name: Norman Mountsong
Race: Halfling (stout)
Class: Fighter
Background: Soldier
Backstory:
Norman was the youngest of 6 siblings, 4 sisters and one older brother. Before Norman was born his father was captured by drow when he left for his business trip to Mirabar. You see his father was a merchant but with out his father's income Norman's mother had to provide by herself. Fortunately Norman's father had saved enough to have bought a large house so his family could live comfortably. Never the less Norman's mother was still pregnant, she went to a local temple to help with the birthing of Norman. Years passed by as the family helped one another. They were rich but they had food and a warm home.
Norman's childhood was an ordinary one he had several friends and he was generally happy. That was until his mother told him what really happened to his father. The missing void of a father figure, filled Norman with anger so instead of helping out in the family business of selling goods. Norman took up the sword and shield instead. He enlisted in a local army training with mounts and bred dogs. He would eventually be promoted to a captian leading an all halfing calvary.
Links with Other Applicant's characters: willing to work out a link with anyone interested.
Notes for DM: I have the links to my origin rolls as well as my character sheet.
https://ddb.ac/characters/43805656/mPX6Jv
https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/2985-rolling-dice?page=133#c3046
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAAbility scores: 17 13 12 13 8 14
parents 8
known
birthplace 20
home
Number of siblings 7
None
Family 14
Adoptive
family lifestyle 11
Modest
Childhood home 100
Mansion
Childhood memories (add Cha mod after) 11
Everyone knew who I was, and I had friends everywhere I went.
Background 4
My family recently came by its title, and that elevation thrust us into a new and strange world
class training 4
A fantastical being appeared before me and called on me to undertake a holy quest
Life events by age 90
41-50 years old with 2 life events
Life events 81 50 64 41 65
You suffered a tragedy. Roll on the Tragedies table. 6
You did something that brought terrible shame to you in the eyes of your family. You might have been involved in a scandal, dabbled in dark magic, or offended someone important. The attitude of your family members toward you becomes indifferent at best, though they might eventually forgive you
ou made an enemy of an adventurer. Roll a d6. An odd number indicates you are to blame for the rift, and an even number indicates you are blameless. Use the supplemental tables and work with your DM to determine this hostile character’s identity and the danger this enemy poses to you (x2) 4 6
You spent time working in a job related to your background. Start the game with an extra 2d6 gp 3
You encountered something magical. Roll on the Arcane Matters table 8
You were charmed or frightened by a spell
Parents’ alignment x2 12 roll]3d6[/roll]
13
Dad - neutral Mom- neutral good
Class 15 92
Dad - druid Mom- fighter
Occupations 13 26
Dad - soldier Mom- merchant
Both are human
Relationship with them (prior to tragedy) 5 4
Friendly? Lol
Status 7 11
Alive and well
Character coming...
Maximilian Clanwhisk - Human v - Paladin - Noble
Maximilian is 44 years old, and has been the likable adopted son of a Durskan Clanwhisk and Ophelia Clanwhisk, all of whom were recently raised to nobility, due in large part to a -very- successful farming business that has grown leaps and bounds under the Druidic powers of Durskan and the eye for business of Ophelia.
Maximilian enjoyed his life of relative luxury even before the uplifting. He was likable by most who knew him, and while not lazy, he certainly enjoyed a great deal more free time than many. He picked up many of the natural traits of his parents, and honed them only haphazardly for the most part.
That is until he learned he was adopted. When they were raised, his parents were forced to reveal that he was not a true blood heir. They had found him abandoned in a barn. Having no children of their own, they sought to raise him. Having learned the truth, he found himself somewhat disgruntled and moody- and although he saw his good fortune and knew he should feel blessed, he felt abandoned somehow. He began reaching for vice and the more ill-regarded facets of life his wealth made available to him. With two of his close friends, he delved into dark magic practices, calling up a devil. Maximilian recalls feeling so very strange about the devil, and learning terrible secrets from it. Before it got very far, he was discovered by his family, who are appalled. They banished him from their residence in the city to an abandoned and somewhat shabby country manor. He has been earnest in his attempts to make up for his mistakes there. He worked the farm (little more than a garden) alone. His friends approached him once to try to see about summoning the devil again, and he rebuked them. He said quite terrible things to one of them, in fact, blaming him for the whole affair. The three were quite angry with each other by the time it was done, and have not remained in contact.
One day, Maximilian was working his same garden, and a being that could not possibly have been mortal appeared. It spoke to him of divine purpose, and a call to take up the “Light of the Righteous Hammer.” It was part offer, part demand. It reviewed his life’s deeds without allowing for excuse or glossing over. When Maximilian heard all of this, he felt the need to do more before he ran out of time in his life. He was now 45 years old, and he grew to despise the waste his life had been til then. The being began to train his body and his spirit to wield power. He’d actually made quite a bit of progress, when the being disappeared.
Within a few days, he was taken by the Drow... it seems fate is ready to test his mettle.
Of note: the two adventurers whom he has this rift with are two others who were with him in calling up the devil. There is mixed feelings from when Maximilian stopped engaging in the practice with him.
Paladin - warforged - orange
Ability scores: 17 15 13 14 14 12
Name: Duradin Mulheim
Race: Hill Dwarf
Class: Fighter
Background: Noble, see spoiler for XGtE This is your Life rolls.
Origins:
Parents - 53
Birthplace - 51
Siblings - 10
Family - 35
Absent Parent - 3
Family Lifestyle - 7
Childhood Home - 33 + Family Lifestyle roll
Childhood Memories - 7 + Family Lifestyle roll
Personal Decisions:
Noble Background - 1
Class Training:
Fighter Background - 6
Life Events:
Age - 39
Life Events by Age - 3
Life Event 1 - 26
Life Event 2 - 71
Backstory based on Life rolls:
"I was born in the Cave of Songs beneath the minor dwarfhold of Mulgard, first son of clan Mulheim, Duradin. I had much to look forward to as a child of minor nobility among the Hill dwarves, and yet, some things just aren't meant to be. Both of my parents disappeared when I was but two or three years old - lost under mysterious circumstances, though some of the older servants whisper of messages sent in the night, and a hurried trip to the far south from which they never returned. I was still in the care of my nurse at the time: an elder second cousin, as it happened, whose extended family also happened to be the closest living relatives with any valid claim to my fortune until my coming of age. And so, despite the loss of my father, the Clanlord, life moved on in Mulgard under the watchful eyes of my cousins and uncles, leaving me free to pursue an education in all arts proper to a young dwarf lord. I can't say I was much of a student, except in combat training, but at least I did make friends with Neylin, a many-times removed cousin, who was also a sweet, blonde dwarf-girl. She was three years, five months and three days my senior. I later married that woman. Times were lean, in those years, as many traders refused to sully their reputations by making a stop at such a minor clanhold, but the townsfolk of Mulgard knew me well, and I them. Through several years of work, and careful management, I brought us back from the edge of starvation after I came of age, and our coffers at last had a few coins to give them heft. Things... well, things couldn't have been happier. My uncles tried to do right by me and mine, but they simply didn't have the head for that sort of thing - we got by, but never saw more than a few bits of gold come our way for each year spent in the mines, fields, and forests. I was the one who had to secure a trade deal with the Woodsmen to our East, and a contract with the merchants guild to become a waypoint on their route. It was tough bargaining, but I bought us time to develop, to grow. I brought us the future.
Still, 'peace never lasts,' the old saying goes, and soon my people began to suffer the predations of raids from cruel dwarves and gnomes from far beneath the surface. At a loss and without allies, once the Woodsmen left and the merchants stopped coming, I took up axe and shield in an effort to stave off the thieves, but it was - I was - too little, and too late. They... they took her. Killed her right in front of me, I think, holding my face to the ground as they burned down our walls to the foundations. I don't remember so well what happened about then - only bits and pieces. But... I remember her hair, and the color it turned when her life's blood flowed by. I don't know how long I cried.
It was pain that woke me. The pain of work, in the deep dark. I tried to fight, even then, but was beaten down time and again. The murdering dark dwarves seemed to think I was funny. They sold me, when it pleased them, to these pissants, who put me in this cage. I... I sometimes wonder if I'll ever get home again, or even if I'd want to. But, then I remember her, and the way she'd smile at the stars, and I know, deep down, that I have to keep going. One more step, one more fight, until I can win back our home. Or, until I see her again. It's what she would want, I think."
Well, darn, I hadn't planned to write a tragic backstory, but the rolls just sorta turned out that way. Should Amdirgol happen to read through my paltry effort at weaving a story, I wish thee well, and invite criticism as occasioned. It's hardly a novel effort in the genre, but I think it holds well to the dice-generated material.
Links with Other Applicant's Characters: I think that Duradin might have some reasonable shared backstory with @Gabrieltheduck's Haveirn Belendal, as both seem to come from a more rural, remote area of the world. Perhaps he was one of or was familiar with the aforementioned "Woodsmen," with whom Duradin tried to forge an alliance. A connection with Vanek the Darkturned, of @Kaemgen, would also be quite fitting - perhaps Duradin used some of his funds to hire him as a mercenary for the defense of Mulgard, only for them both to be taken as prisoners and sent into the Underdark. Or, perhaps he met Vanek and/or @nschrock's Maximillian Clanwhisk while already imprisoned in and amongst Drow slave camps. Further connections available as events warrant. In the same way, @Ashen_Age's character, Armalis Trame, might well have been brought on for the same purposes as Vanek, or met up with later after imprisonment.
Notes for DM: Mulgard is on no map that I am aware of - it seemed a proper hill dwarf name for a small town in the middle of nowhere. Similarly, I make no claims on the world for there to be a "Merchant's Guild" or "Woodsmen." They seemed appropriate at the time of writing, and I am happy to change them to fit setting as needed. I picked Fighter as a class because I noted a preponderance of spellcasters as of the time of this edit to the post, and because I happen to think that Fighter is a very flexible class. I had hoped to try throwing axes at people for fun and flavor. I picked noble because Dwarves and noble lineages just seem to go hand in hand, to my mind. My first ever in person campaign of DnD followed LMoP into the opening scene of OotA, though we didn't get very far, and I would be very interested in playing through the full campaign with a team of invested players, spearheaded by an intrepid DM. Not sure if all of this belongs in a Notes for DM blurb, such are things I would normally like to talk about with a DM during session 0. As stated above, I wish thee well. Best of luck in successful choosing! Here is a character link, should you care to look: https://ddb.ac/characters/43809310/ioTKQL