I can use a Summoned Fey to Charm my allies, who are most likely going to succeed on the save with a +10 WIS, then use Beguiling Twist to Frighten my foes. This works mechanically, I think, but is there any downside to a Charmed ally in case they fail?
Charmed
A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects.
The charmer has advantage on any ability check to interact socially with the creature
Other than any hard feelings afterward, that is, in case they take offense at being manipulated. But when they see me feathering frightened foes with Sharpshooter I assume they'll play along.
There's no downside unless the players choose to play it that way, though strictly speaking the fey from Summon Fey doesn't leave their targets aware that they were ever charmed (unlike Charm Person which explicitly does so).
It's an interesting way to game a weird mechanic, and definitely makes this ability a lot more useful.
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Mostly devils advocate stuff and probably wont hinder this situation but...
What about situations where an aoe makes sense to hit the PC and several enemies?
I always thought about rangers with absorb elements getting hit just for the extra elemental damage. Say turning a green flame blade into extra damage to a enemy that you want to use fire on. (not usually worth it but it might someday in my dnd career)
what about situations where you would punch an ally to hold up some sort of ruse or con game?
what about vague effects that are both beneficial and harmful. One extreme would be "resurrections sickness" others could be something like feign death? or even haste as it has a bad effect when it stops.
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I can use a Summoned Fey to Charm my allies, who are most likely going to succeed on the save with a +10 WIS, then use Beguiling Twist to Frighten my foes. This works mechanically, I think, but is there any downside to a Charmed ally in case they fail?
Charmed
Other than any hard feelings afterward, that is, in case they take offense at being manipulated. But when they see me feathering frightened foes with Sharpshooter I assume they'll play along.
Are you other Fey Wanderers doing this?
There's no downside unless the players choose to play it that way, though strictly speaking the fey from Summon Fey doesn't leave their targets aware that they were ever charmed (unlike Charm Person which explicitly does so).
It's an interesting way to game a weird mechanic, and definitely makes this ability a lot more useful.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
That's even better. They might never know why they're making WIS saves.
Mostly devils advocate stuff and probably wont hinder this situation but...
What about situations where an aoe makes sense to hit the PC and several enemies?
I always thought about rangers with absorb elements getting hit just for the extra elemental damage. Say turning a green flame blade into extra damage to a enemy that you want to use fire on. (not usually worth it but it might someday in my dnd career)
what about situations where you would punch an ally to hold up some sort of ruse or con game?
what about vague effects that are both beneficial and harmful. One extreme would be "resurrections sickness" others could be something like feign death? or even haste as it has a bad effect when it stops.