Look at each section and it will tell you what it can do.
Extra Attack allows for attacking twice when using the "Attack" action.
Divine Smite allows for you to spend a spell slot to add extra damage to a successful melee weapon attack. It is not an action by itself, it is an addition to that attack and doesn't require a separate action, bonus action, reaction, or anything. You can add 1 divine smite per attack for as many attacks as you can make, so long as you have spell slots to spend. So with extra attack, you can add it to both attacks if they hit (and you used a melee weapon), and all of this would be one (Attack) action. you can also add it to a successful attack of opportunity you would make with your reaction, and to any successful offhand attacks you might make with your bonus action.
If that is the case, why is it that paladins are the only class the has the Extra Attack (special) in the other actions? Is it just extra redundancy or is it to limit a paladin to either taking two attacks, or one attack with smite? It just seams strange that it is the only class which has the Extra Attack (special) listed outside of the Attacks Per Action: 2.
Using a ranger for example, has the Attacks per Action: 2, and under other actions lists Colossus Slayer, but never stated Extra Attack (special). My assumption would be that they can always use two attacks, and one Colossus Slayer per turn.
The paladin however doesn't read the same way, with the Extra Attack being listed in the other attacks. It would make sense to me to that if a paladin was using two weapon fighting they could hit with one attack and smite, then bonus action hit again and smite. If they were able to hit twice, smite twice, then bonus action hit and smite again while also being able to cast a spell as a reaction all sounds a bit much.
If that is the case, why is it that paladins are the only class the has the Extra Attack (special) in the other actions? Is it just extra redundancy or is it to limit a paladin to either taking two attacks, or one attack with smite? It just seams strange that it is the only class which has the Extra Attack (special) listed outside of the Attacks Per Action: 2.
Using a ranger for example, has the Attacks per Action: 2, and under other actions lists Colossus Slayer, but never stated Extra Attack (special). My assumption would be that they can always use two attacks, and one Colossus Slayer per turn.
The paladin however doesn't read the same way, with the Extra Attack being listed in the other attacks. It would make sense to me to that if a paladin was using two weapon fighting they could hit with one attack and smite, then bonus action hit again and smite. If they were able to hit twice, smite twice, then bonus action hit and smite again while also being able to cast a spell as a reaction all sounds a bit much.
Don't use the character sheet to determine RAW. Use the text in the PHB. the character sheet is a tool, but it is not perfect. The Paladin extra attack is worded the same as the other examples you list, and works the same way. Divine Smite is an ability that can be used with any successful attack, regardless of whether it was an attack (or extra attack), off-hand attack, or attack of opportunity.
If that is the case, why is it that paladins are the only class the has the Extra Attack (special) in the other actions? Is it just extra redundancy or is it to limit a paladin to either taking two attacks, or one attack with smite? It just seams strange that it is the only class which has the Extra Attack (special) listed outside of the Attacks Per Action: 2.
Using a ranger for example, has the Attacks per Action: 2, and under other actions lists Colossus Slayer, but never stated Extra Attack (special). My assumption would be that they can always use two attacks, and one Colossus Slayer per turn.
The paladin however doesn't read the same way, with the Extra Attack being listed in the other attacks. It would make sense to me to that if a paladin was using two weapon fighting they could hit with one attack and smite, then bonus action hit again and smite. If they were able to hit twice, smite twice, then bonus action hit and smite again while also being able to cast a spell as a reaction all sounds a bit much.
Don't use the character sheet to determine RAW. Use the text in the PHB. the character sheet is a tool, but it is not perfect. The Paladin extra attack is worded the same as the other examples you list, and works the same way. Divine Smite is an ability that can be used with any successful attack, regardless of whether it was an attack (or extra attack), off-hand attack, or attack of opportunity.
This is probably the best answer I've seen so far. Thanks for pointing me back to the PHB, it does seam to read exactly as any other class with 2 attacks per action. Makes a lot more sense why paladins always run out of spell slots if damage is their number one concern.
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Why is it that when a paladin gains the extra attract per action at level 5, they also get the caveat in their Other actions?
listed under actions it says Attacks per action: 2. This makes sense as it’s the same for a ranger, or fighter or monk.
then under Other Action it has the Devine smite and extra attack. Does this mean the player is limited to either a Devine smite, or attacking twice?
I suppose the underlying question is can you take more than one Other Action per turn.
Look at each section and it will tell you what it can do.
Extra Attack allows for attacking twice when using the "Attack" action.
Divine Smite allows for you to spend a spell slot to add extra damage to a successful melee weapon attack. It is not an action by itself, it is an addition to that attack and doesn't require a separate action, bonus action, reaction, or anything. You can add 1 divine smite per attack for as many attacks as you can make, so long as you have spell slots to spend. So with extra attack, you can add it to both attacks if they hit (and you used a melee weapon), and all of this would be one (Attack) action. you can also add it to a successful attack of opportunity you would make with your reaction, and to any successful offhand attacks you might make with your bonus action.
If that is the case, why is it that paladins are the only class the has the Extra Attack (special) in the other actions? Is it just extra redundancy or is it to limit a paladin to either taking two attacks, or one attack with smite? It just seams strange that it is the only class which has the Extra Attack (special) listed outside of the Attacks Per Action: 2.
Using a ranger for example, has the Attacks per Action: 2, and under other actions lists Colossus Slayer, but never stated Extra Attack (special). My assumption would be that they can always use two attacks, and one Colossus Slayer per turn.
The paladin however doesn't read the same way, with the Extra Attack being listed in the other attacks. It would make sense to me to that if a paladin was using two weapon fighting they could hit with one attack and smite, then bonus action hit again and smite. If they were able to hit twice, smite twice, then bonus action hit and smite again while also being able to cast a spell as a reaction all sounds a bit much.
Don't use the character sheet to determine RAW. Use the text in the PHB. the character sheet is a tool, but it is not perfect. The Paladin extra attack is worded the same as the other examples you list, and works the same way. Divine Smite is an ability that can be used with any successful attack, regardless of whether it was an attack (or extra attack), off-hand attack, or attack of opportunity.
Colossus Slayer does specifically say "Once per turn" which I always assumed included your action, bonus action and reaction.
You're right. Thanks for pointing that out.
<Insert clever signature here>
I don't know. Something the devs did for some reason, possibly on accident. Either way, it doesn't change what the feature does.
This is probably the best answer I've seen so far. Thanks for pointing me back to the PHB, it does seam to read exactly as any other class with 2 attacks per action. Makes a lot more sense why paladins always run out of spell slots if damage is their number one concern.