In the DMG it says that oversized weapons do one additional damage die for each creature size above medium, but I cant find anything about how the range of a melee weapon is affected by it. Particularly, I'm wondering how weapons with the reach property, like a lance or halberd, are changed. The reach property increases the weapons range by 5 feet, but would that bonus increase for oversized weapons? Is the answer to this anywhere in the rules?
I think those rules were only supposed to be for monsters, and going by monster stats the reach increases by 5 feet per size category above large. Whether this is because larger weapon or longer arms is unclear.
Agreed that the section you are referring to in the DMG refers to monsters. For monster reach if you are homebrewing using existing monsters is a decent guide but when the rules do not say anything nothing changes.
If a character in enlarged by the enlarge/reduce spell they deal an extra 1d4 damage on their attacks but there is no change to their reach (the spell would say if it did). A rune Knight when large deals an extra 1d6 but only once per turn and again no increase in reach.
'A monster is defined as any creature that can be interacted with and potentially fought and killed. Even something as harmless as a frog or as benevolent as a unicorn is a monster by this definition. The term also applies to humans, elves, dwarves, and other civilized folk who might be friends or rivals to the player characters.
'A monster is defined as any creature that can be interacted with and potentially fought and killed. Even something as harmless as a frog or as benevolent as a unicorn is a monster by this definition. The term also applies to humans, elves, dwarves, and other civilized folk who might be friends or rivals to the player characters.
'A monster is defined as any creature that can be interacted with and potentially fought and killed. Even something as harmless as a frog or as benevolent as a unicorn is a monster by this definition. The term also applies to humans, elves, dwarves, and other civilized folk who might be friends or rivals to the player characters.
Monster Manual (p. 4)'
A player is counted as a creature/monster
I am not aware of any book directly saying "A player is counted as a creature/monster". Although it does specify players' characters are classed as creatures.
While you can argue that the Player's character can interact with the other players' characters therefore they must all be monsters, the monster manual only contains creatures with monster stat blocks (no rules for levelling etc). I therefore tend to restrict the term monster to refer to creatures controlled by the DM and possibly summoned creatures.
Regardless what a player character can di is restricted to what the rules say about their character and features they have.
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In the DMG it says that oversized weapons do one additional damage die for each creature size above medium, but I cant find anything about how the range of a melee weapon is affected by it. Particularly, I'm wondering how weapons with the reach property, like a lance or halberd, are changed. The reach property increases the weapons range by 5 feet, but would that bonus increase for oversized weapons? Is the answer to this anywhere in the rules?
I think those rules were only supposed to be for monsters, and going by monster stats the reach increases by 5 feet per size category above large. Whether this is because larger weapon or longer arms is unclear.
Agreed that the section you are referring to in the DMG refers to monsters. For monster reach if you are homebrewing using existing monsters is a decent guide but when the rules do not say anything nothing changes.
If a character in enlarged by the enlarge/reduce spell they deal an extra 1d4 damage on their attacks but there is no change to their reach (the spell would say if it did). A rune Knight when large deals an extra 1d6 but only once per turn and again no increase in reach.
Thanks!
'A monster is defined as any creature that can be interacted with and potentially fought and killed. Even something as harmless as a frog or as benevolent as a unicorn is a monster by this definition. The term also applies to humans, elves, dwarves, and other civilized folk who might be friends or rivals to the player characters.
Monster Manual (p. 4)'
A player is counted as a creature/monster
'A monster is defined as any creature that can be interacted with and potentially fought and killed. Even something as harmless as a frog or as benevolent as a unicorn is a monster by this definition. The term also applies to humans, elves, dwarves, and other civilized folk who might be friends or rivals to the player characters.
Monster Manual (p. 4)'
A player is counted as a creature/monster
I am not aware of any book directly saying "A player is counted as a creature/monster". Although it does specify players' characters are classed as creatures.
While you can argue that the Player's character can interact with the other players' characters therefore they must all be monsters, the monster manual only contains creatures with monster stat blocks (no rules for levelling etc). I therefore tend to restrict the term monster to refer to creatures controlled by the DM and possibly summoned creatures.
Regardless what a player character can di is restricted to what the rules say about their character and features they have.