Each DM (and party) has their own preference for generating ability scores. Remember that a character is useless unless it's part of a party and campaign.
You can create scores on D&D Beyond using whatever method you like (the default for D&D 5e is roll 4d6 drop the lowest, then assign those numbers to stats), but if your DM says 'our campaign uses this method' you should be ready to redo those ability scores. In my experience, if you have a preference for character generation and your stats aren't insanely low or high, a DM will allow you to use whatever method you prefer. But the final call is up to them.
The most commonly used stat generation methods are: 4d6 drop the lowest, do this 6 times then assign to a stat; standard array, which gives you 6 scores to assign; and point buy, where you spend points for higher stats. If you have any questions on those, I can post an explanation.
When you say randomize them, do you mean that the numbers just go into the different scores, and you don't pay attention to which number goes to which score? I'm just trying to be clear on the question.
Because, in the current day, that style is very rare. As others said, you need to check with your DM, because it may be that the way they run their games, but few play that way today. Generally, I think the vast majority of games today, you will choose which score to place in which ability. So, if you want to make a wizard, for example, you will put your highest score in intelligence. Each of the character classes will have an ability to two where they want their highest scores to be, and a couple where they want their lowest scores to be. You should assign them purposefully.
Create a character of any level with random statistics by setting parameters
Sure, that's a thing you can do. Most people prefer to make their own character and customize everything. I think the randomize feature is more for a DM trying to make an NPC real quick, or maybe some pregens, or maybe if you're playing a 1-shot. Or, sometimes, a person might want the challenge of just playing something they usually don't, and that method will often come up with an atypical example of how to make a character.
But most of the time, you'll just ask your DM about how to make a character in that game. Some will have restrictions on which species or classes/subclasses you can use. Most everyone will have a preferred method for ability score generation. And if you explain you're new to the game, either the DM or one of the players will usually volunteer to help you mkae a character, so you don't end up with something that doesn't work well.
Most people want to select what attribute gets what # because different classes require different attributes. You don't want a wizard with a 12 intelligence. Most people use standard array, point buy, or roll 4, drop 1 and then assign to an ability.
I have heard of having ot use your rolled stats in order, but you choose your class afterwards. I don't like it as it can force a player to either play a class they don't want or a very weak character. Fot examplesay you rolled 10/11/15/17/11/9. Great for a wizard, you could make a good enough artificer but if you don't want to play either of those classes you will be left with a very weak character.
Also if you rolled a 3 for Con you can't really make any viable character.
If you're making characters on D&D Beyond for practice, I would suggest using either the Standard Array or Point Buy. When you join an actual group, that group's DM will likely have a specific method of generating stats they want their players to use. If that method involves rolling dice, many of them will want that rolling to be done in full view of the group(in person, on camera, or using a digital method that can be seen by others). It's amazing how many people get "really lucky" with their stat rolls when they're done in private.
As for which value gets assigned to which ability, that will depend on what sort of character you want to play. The descriptions for each class include a "Quick Build" section that suggests which abilities typically get priority for that class. Beyond that, it's a matter of personal preference.
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I've created a few characters but randomize their stats. Is that the correct way or have to set them at certain stats?
Character ability score generation and attribution method are up to DM.
As Plaguescarred said,
ask your DM.
[REDACTED]
So the stats doesn't matter whenever I created them on DnD Beyond?
Each DM (and party) has their own preference for generating ability scores. Remember that a character is useless unless it's part of a party and campaign.
You can create scores on D&D Beyond using whatever method you like (the default for D&D 5e is roll 4d6 drop the lowest, then assign those numbers to stats), but if your DM says 'our campaign uses this method' you should be ready to redo those ability scores. In my experience, if you have a preference for character generation and your stats aren't insanely low or high, a DM will allow you to use whatever method you prefer. But the final call is up to them.
The most commonly used stat generation methods are: 4d6 drop the lowest, do this 6 times then assign to a stat; standard array, which gives you 6 scores to assign; and point buy, where you spend points for higher stats. If you have any questions on those, I can post an explanation.
When you say randomize them, do you mean that the numbers just go into the different scores, and you don't pay attention to which number goes to which score? I'm just trying to be clear on the question.
Because, in the current day, that style is very rare. As others said, you need to check with your DM, because it may be that the way they run their games, but few play that way today. Generally, I think the vast majority of games today, you will choose which score to place in which ability. So, if you want to make a wizard, for example, you will put your highest score in intelligence. Each of the character classes will have an ability to two where they want their highest scores to be, and a couple where they want their lowest scores to be. You should assign them purposefully.
@Xalthu
Choose custom and randomize
Create a character of any level with random statistics by setting parameters
Sure, that's a thing you can do. Most people prefer to make their own character and customize everything. I think the randomize feature is more for a DM trying to make an NPC real quick, or maybe some pregens, or maybe if you're playing a 1-shot. Or, sometimes, a person might want the challenge of just playing something they usually don't, and that method will often come up with an atypical example of how to make a character.
But most of the time, you'll just ask your DM about how to make a character in that game. Some will have restrictions on which species or classes/subclasses you can use. Most everyone will have a preferred method for ability score generation. And if you explain you're new to the game, either the DM or one of the players will usually volunteer to help you mkae a character, so you don't end up with something that doesn't work well.
Most people want to select what attribute gets what # because different classes require different attributes. You don't want a wizard with a 12 intelligence. Most people use standard array, point buy, or roll 4, drop 1 and then assign to an ability.
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I have heard of having ot use your rolled stats in order, but you choose your class afterwards. I don't like it as it can force a player to either play a class they don't want or a very weak character. Fot examplesay you rolled 10/11/15/17/11/9. Great for a wizard, you could make a good enough artificer but if you don't want to play either of those classes you will be left with a very weak character.
Also if you rolled a 3 for Con you can't really make any viable character.
If you're making characters on D&D Beyond for practice, I would suggest using either the Standard Array or Point Buy. When you join an actual group, that group's DM will likely have a specific method of generating stats they want their players to use. If that method involves rolling dice, many of them will want that rolling to be done in full view of the group(in person, on camera, or using a digital method that can be seen by others). It's amazing how many people get "really lucky" with their stat rolls when they're done in private.
As for which value gets assigned to which ability, that will depend on what sort of character you want to play. The descriptions for each class include a "Quick Build" section that suggests which abilities typically get priority for that class. Beyond that, it's a matter of personal preference.