The feature "Overchannel" of Evocation Wizards at lvl14 lets them choose max damage for a wizard spell. Besides the how-to-use, the feature simply says "you can deal maximum damage with that spell". In the case of Cromatic Orb the rolls on the damage dice matters not only for the damage.
The same things apply to Chaos Bolt when a Wild Magic sorcerer(at least in 5e 2014) rolls 33-34 on wild magic; it simply says "Maximuize the damge of the next damaging spell you cast..."
So do "deal maximums damage" or "Maximuize the damage" mean I automaticlly roll 8 on all the d8's? does it mean I don't roll and the orb just can't leap because of that? Sould I automaticlly get maximum damage but still roll the damage dice for the special effect?
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
The features Overchannel and Wild Magic Surge respectively max damage without further guidelines. Considering this, any spell effect such as Chaos bolt following specific damage roll result, i would have the damage roll made to determine such outcome while still maxamize the result regardless of the result, only doing so to see if the effect occur or not.
The features Overchannel and Wild Magic Surge respectively max damage without further guidelines. Considering this, any spell effect such as Chaos bolt following specific damage roll result, i would have the damage roll made to determine such outcome while still maxamize the result regardless of the result, only doing so to see if the effect occur or not.
This is the right answer for me too, because some spells require dice rolls not only for calculating damage (maximized in this case), but also because of their unique mechanics.
In the case of Chromatic Orb at level 1, I think some possible scenarios could be:
- You hit a target and roll 1, 2 and 3. The orb doesn't leap but the target takes 24 damage. - You hit and you roll 1, 2 and 2. The target takes 24 damage and the orb leaps to a different target. If the new target is hit, it also takes 24 damage.
The feature "Overchannel" of Evocation Wizards at lvl14 lets them choose max damage for a wizard spell. Besides the how-to-use, the feature simply says "you can deal maximum damage with that spell". In the case of Cromatic Orb the rolls on the damage dice matters not only for the damage.
The same things apply to Chaos Bolt when a Wild Magic sorcerer(at least in 5e 2014) rolls 33-34 on wild magic; it simply says "Maximuize the damge of the next damaging spell you cast..."
So do "deal maximums damage" or "Maximuize the damage" mean I automaticlly roll 8 on all the d8's? does it mean I don't roll and the orb just can't leap because of that? Sould I automaticlly get maximum damage but still roll the damage dice for the special effect?
I read it as you don't roll, the damage number is just maximized. Therefore it doesn't jump because you didn't roll an 8.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
The features Overchannel and Wild Magic Surge respectively max damage without further guidelines. Considering this, any spell effect such as Chaos bolt following specific damage roll result, i would have the damage roll made to determine such outcome while still maxamize the result regardless of the result, only doing so to see if the effect occur or not.
As DM i also wouldn't have effect that maximize damage no longer count as damage roll so that any other features that would normally apply still do.
While there's no game definition for mazimize damage per se, i'd fall back on the definition that it's increased to a maximum.
This is the right answer for me too, because some spells require dice rolls not only for calculating damage (maximized in this case), but also because of their unique mechanics.
In the case of Chromatic Orb at level 1, I think some possible scenarios could be:
- You hit a target and roll 1, 2 and 3. The orb doesn't leap but the target takes 24 damage.
- You hit and you roll 1, 2 and 2. The target takes 24 damage and the orb leaps to a different target. If the new target is hit, it also takes 24 damage.
EDIT: rewording.