When there is a size difference of two steps or more, the rules of advantage and disadvantage come to play. So now a gnome is casting Burning Hands or Hellish Rebuke against a Hill Giant.
Does his Huge opponent have disadvantage on the saving throw ?
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Cedo nulli, Calcanda semel via leti. Parvi sed magni.
Even if a bigger creature is less likely to move completely out of the way, the size of the area of effect is smaller compared to their size, so it's a wash.
If you want to give an opponent disadvantage on a save, spend the extra L1 spell slot to cast Silvery Barbs as a Reaction after they pass the save to make them save again.
When there is a size difference of two steps or more, the rules of advantage and disadvantage come to play. So now a gnome is casting Burning Hands or Hellish Rebuke against a Hill Giant.
Does his Huge opponent have disadvantage on the saving throw ?
No, unless noted otherwise, size difference doesn't grant advantage or disadvantage to ability check, attack roll or saving throw. There are size difference that outright prevent some actions, such as grapple, shove or movement but that is different.
Squeezing into Smaller Space is an exemple of rules that note otherwise where size difference directly disadvantage attack rolls or saving throws.
I think size differences and (dis)advantage was some rule in a previous version.
There used to be to hit/AC bonuses when going against creatures of a different size. Medium would have a -1 to hit going after small, for example. Small would have a +1 attacking medium. Advantage/disadvantage is unique to this edition. But I think you’re on the right track about why the OP was asking.
I rule that any creature not entirely in an AOE rolls saves at Advantage at my tables. That, to my DM ears, is a situation deserving of the DM's discretionary adv/dis rule, but basically just always. It has the added benefit of curbing weird spell effect placement shenanigans from players. Like trying to hit four squares with a single 5' cube effect. So, long story short, sometimes larger creatures end up with Advantage in these situations, not Disadvantage.
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I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
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When there is a size difference of two steps or more, the rules of advantage and disadvantage come to play.
So now a gnome is casting Burning Hands or Hellish Rebuke against a Hill Giant.
Does his Huge opponent have disadvantage on the saving throw ?
Cedo nulli, Calcanda semel via leti.
Parvi sed magni.
Even if a bigger creature is less likely to move completely out of the way, the size of the area of effect is smaller compared to their size, so it's a wash.
If you want to give an opponent disadvantage on a save, spend the extra L1 spell slot to cast Silvery Barbs as a Reaction after they pass the save to make them save again.
No, unless noted otherwise, size difference doesn't grant advantage or disadvantage to ability check, attack roll or saving throw. There are size difference that outright prevent some actions, such as grapple, shove or movement but that is different.
Squeezing into Smaller Space is an exemple of rules that note otherwise where size difference directly disadvantage attack rolls or saving throws.
I think size differences and (dis)advantage was some rule in a previous version.
playing since 1986
There used to be to hit/AC bonuses when going against creatures of a different size. Medium would have a -1 to hit going after small, for example. Small would have a +1 attacking medium. Advantage/disadvantage is unique to this edition.
But I think you’re on the right track about why the OP was asking.
Usually the AC and probably dex saving throw of monsters already factors the size of the creature into it.
I rule that any creature not entirely in an AOE rolls saves at Advantage at my tables. That, to my DM ears, is a situation deserving of the DM's discretionary adv/dis rule, but basically just always. It has the added benefit of curbing weird spell effect placement shenanigans from players. Like trying to hit four squares with a single 5' cube effect. So, long story short, sometimes larger creatures end up with Advantage in these situations, not Disadvantage.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.