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I don't see why the bound weapon would be immune to Antimagic Field. Hex Warrior says that you "mystically channel your will through a particular weapon." Sounds like magic to me.
Also worth noting that weapons summoned through Pact of the Blade would "wink out of existence" for as long as the sphere occupies the space where they were.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
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I don't see why the bound weapon would be immune to Antimagic Field. Hex Warrior says that you "mystically channel your will through a particular weapon." Sounds like magic to me.
Also worth noting that weapons summoned through Pact of the Blade would "wink out of existence" for as long as the sphere occupies the space where they were.
it would be immune because it doesn't meet the requirements per the SAC.
Is it a magic item?
Is it a spell? Or does it let you create the effects of a spell that’s mentioned in its description?
Is it a spell attack?
Is it fueled by the use of spell slots?
Does its description say it’s magical?
The bound weapon itself is a magic item, sure, but the ability to conjure it is not. It is not a spell, nor does it mention a spell to create an effect of. it is not a spell attack. It is not fueled by spell slots. and the description says it is *mystical*, but not magical.
so it is not considered magic and thus is not stopped by an AMF.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
If they wanted the feature to be negated by antimagic field they'd have used the descriptor "magical", like they do with everything else intended to be affected by it. They didn't.
The Pact of Blade also would not wink out of existence. The feature isn't described as magical, or mystical, or such as. The best is that instead of the weapon "counting as magical for the purposes of overcoming resistance and immunity to nonmagical attacks and damage" - it would become mundane instead. The ability to summon the weapon is not described as magical.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
I feel like "mystical" is synonymous enough with "magical" that the presence of the word would make something still covered under the last check. Keep in mind they were not looking to have a ton of specific key words in this edition, for better or worse. Now, the point that PotB is described without any fancy descriptors at all does mean it definitely doesn't meet the criteria. Plus by the time antimagic is likely to come up, the odds that the player isn't using a magic weapon are pretty slim. Interestingly, since the summoned weapons are only "treated as magical for the purposes of overcoming resistance/immunity" (paraphrasing slightly), it seems that property would actually remain in the AM field since the property exists at a more meta level rather than making the weapon itself magical. Honestly, I think it's a good vibe for Warlocks to be "breaking the rules" a little bit.
So it would be a mundain attack now is what i think,
But whats important to me is if its still the charisma modifier to hit, or is the sword now strenght dump stat based, becouse i dont know if that part counts as magic
So it would be a mundain attack now is what i think,
But whats important to me is if its still the charisma modifier to hit, or is the sword now strenght dump stat based, becouse i dont know if that part counts as magic
it is still Charisma based because the ability to use it as a Charisma weapon is due to the feature (which, as mentioned, is not considered mechanically magical.)
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Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
So it would be a mundain attack now is what i think,
But whats important to me is if its still the charisma modifier to hit, or is the sword now strenght dump stat based, becouse i dont know if that part counts as magic
"Treated as"; it's an important distinction, particularly since if they simply wanted the pact weapon to be magical they could have said so explicitly. It's the same deal as Monk Unarmed Strikes after level 6; the weapon itself does not gain the "magical" property, the damage simply reads as such when comparing it against resistances.
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What happens with the hexblade sword in a anti magic field?
Does it become mundane? And is it a normal longsword
Does it still add the charisma modifier and still uses charisma to hit? But now only non magical attacks
Or does it remove the hex sword into a normal longsword that now uses the strenght modifier again?
Hexblade is not affected by antimagic field.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I don't see why the bound weapon would be immune to Antimagic Field. Hex Warrior says that you "mystically channel your will through a particular weapon." Sounds like magic to me.
Also worth noting that weapons summoned through Pact of the Blade would "wink out of existence" for as long as the sphere occupies the space where they were.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
it would be immune because it doesn't meet the requirements per the SAC.
The bound weapon itself is a magic item, sure, but the ability to conjure it is not.
It is not a spell, nor does it mention a spell to create an effect of.
it is not a spell attack.
It is not fueled by spell slots.
and the description says it is *mystical*, but not magical.
so it is not considered magic and thus is not stopped by an AMF.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Mystical </> Magical
If they wanted the feature to be negated by antimagic field they'd have used the descriptor "magical", like they do with everything else intended to be affected by it. They didn't.
The Pact of Blade also would not wink out of existence. The feature isn't described as magical, or mystical, or such as. The best is that instead of the weapon "counting as magical for the purposes of overcoming resistance and immunity to nonmagical attacks and damage" - it would become mundane instead. The ability to summon the weapon is not described as magical.
Sage Advice
Hexblade doesn't fit the criteria. It is immune to Antimagic Field.
EDIT: ninja'd by Neutralista 😂
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I feel like "mystical" is synonymous enough with "magical" that the presence of the word would make something still covered under the last check. Keep in mind they were not looking to have a ton of specific key words in this edition, for better or worse. Now, the point that PotB is described without any fancy descriptors at all does mean it definitely doesn't meet the criteria. Plus by the time antimagic is likely to come up, the odds that the player isn't using a magic weapon are pretty slim. Interestingly, since the summoned weapons are only "treated as magical for the purposes of overcoming resistance/immunity" (paraphrasing slightly), it seems that property would actually remain in the AM field since the property exists at a more meta level rather than making the weapon itself magical. Honestly, I think it's a good vibe for Warlocks to be "breaking the rules" a little bit.
The damage type is magical slashing,
So it would be a mundain attack now is what i think,
But whats important to me is if its still the charisma modifier to hit, or is the sword now strenght dump stat based, becouse i dont know if that part counts as magic
But for me it would be best if it just keeps working
it is still Charisma based because the ability to use it as a Charisma weapon is due to the feature (which, as mentioned, is not considered mechanically magical.)
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
"Treated as"; it's an important distinction, particularly since if they simply wanted the pact weapon to be magical they could have said so explicitly. It's the same deal as Monk Unarmed Strikes after level 6; the weapon itself does not gain the "magical" property, the damage simply reads as such when comparing it against resistances.