Since the beginning of the campaign I'm in, my warlock has had "Eldritch Sight" which allows me to cast "Detect Magic" at will. I've been a thorn in my DM's side for 3 years until yesterday my character sacrificed his normal sight for something that the group needed. Now, he can only see via "Detect Magic" and we are trying to figure out any different mechanics we should add or change to my character to make this fun.
Think "blinded" condition, can see magic even better now to make up for the lack of regular sight, can start seeing the intent of magic being cast, plus to arcana checks, minus to perception, etc...
This feels more like it would be at home in the Homebrew & House Rules forum, as it seems like you're asking for homebrew for how this might work?
In terms of the Rules As Written casting detect magic would only counteract the blinded condition for creatures with active magical effects upon them, and even that depends on how your DM interprets the aura with regards to sight.
I often think of the ability to "see" a target as more than just knowing where the target is; it's the ability to read cues in their body language so you can see incoming attacks and have time to react, this in my mind is why enemies would gain advantage against you for the blinded condition.
Mechanically you probably want to go with the simpler solution of "is blind but not blinded". K'thriss Drow'b gained this in Acquisitions Incorporated C-Team when he lost his sight, but ended up getting some kind of magic crystals that enabled him to see anyway. While he sometimes described this as appearing strangely, it was a feature that was mostly forgotten after a while as it was really just about avoiding mechanical problems.
You might want to discuss something similar, as mechanically detect magic would require you to re-cast it every 10 minutes, and it would occupy your concentration, which will block you from using many spells. You could have it be some kind of low-level version of detect magic, e.g- you still need to cast the full version to detect spells, but a passive effect lets the character "see" without colour all of the time? Or your patron might grant something else?
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I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
RAW detect magic would not let you see anything, since it let one see the faint aura around any visible creature or object in the area, and they aren't visible to you.
A good way to counter blinded condition would be with Blindsense via Blind Fighting Style or some other ways otherwise you'll never see and cast spell requiring you to do so.
Since the beginning of the campaign I'm in, my warlock has had "Eldritch Sight" which allows me to cast "Detect Magic" at will. I've been a thorn in my DM's side for 3 years until yesterday my character sacrificed his normal sight for something that the group needed. Now, he can only see via "Detect Magic" and we are trying to figure out any different mechanics we should add or change to my character to make this fun.
Think "blinded" condition, can see magic even better now to make up for the lack of regular sight, can start seeing the intent of magic being cast, plus to arcana checks, minus to perception, etc...
Thanks!
This feels more like it would be at home in the Homebrew & House Rules forum, as it seems like you're asking for homebrew for how this might work?
In terms of the Rules As Written casting detect magic would only counteract the blinded condition for creatures with active magical effects upon them, and even that depends on how your DM interprets the aura with regards to sight.
I often think of the ability to "see" a target as more than just knowing where the target is; it's the ability to read cues in their body language so you can see incoming attacks and have time to react, this in my mind is why enemies would gain advantage against you for the blinded condition.
Mechanically you probably want to go with the simpler solution of "is blind but not blinded". K'thriss Drow'b gained this in Acquisitions Incorporated C-Team when he lost his sight, but ended up getting some kind of magic crystals that enabled him to see anyway. While he sometimes described this as appearing strangely, it was a feature that was mostly forgotten after a while as it was really just about avoiding mechanical problems.
You might want to discuss something similar, as mechanically detect magic would require you to re-cast it every 10 minutes, and it would occupy your concentration, which will block you from using many spells. You could have it be some kind of low-level version of detect magic, e.g- you still need to cast the full version to detect spells, but a passive effect lets the character "see" without colour all of the time? Or your patron might grant something else?
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
RAW detect magic would not let you see anything, since it let one see the faint aura around any visible creature or object in the area, and they aren't visible to you.
A good way to counter blinded condition would be with Blindsense via Blind Fighting Style or some other ways otherwise you'll never see and cast spell requiring you to do so.
Good point, I'll put it over to the Homebrew and House Rules forum! Thanks for the insights!