In the Dungeon Master's Guide, the rules for Crafting Magical Items state that crafting a "Consumable" item is half time and half cost.
The DMG does describe "Consumable," but its use of "some" magic items is ambiguous.
Moreover, the "Consumable" tag is incredibly ambiguously used in the "Magic Items" listing on D&DBeyond. I suspect these may not be "canonical" but if not, why not? This is the official website of digital D&D...
Items like the Deck of Wonder from Book of Many Things is an "Uncommon // Consumable" item which leads to the hilarious conclusion that for 5 days of work and 100 GP you can sit around and churn out a risk-free method to create insane wealth, likely buff the hell out of you for the day, etc.
The Deck ISNT EVEN ACTUALLY CONSUMABLE. As far as I can tell that Deck has no limits on the declared draws, no real permanent debuffs, etc, and "cards that are drawn magically reappear in the deck." So you only need to do this once for your whole party to simply spam-draw the deck for free magic, gold, and the sadness of having disadvantage on INT saving throws for the day.
Conversely, the "Potion of Pugilism" (and several other Potions) does not have the "Consumable" tag in the list despite being, by ambiguous RAW and very obviously by RAI, definitely "Consumed" by drinking it.
The "Dust" items (disappearance, dryness, etc.) are tagged as "Consumable" in the legacy item variant, but are not tagged this way in the new variants.
To some degree, I recognize that this is solvable by DM Fiat and/or RAI Common Sense, nonethless, the oddities like DNDBeyond choosing to include "Consumable" tags on some things that ... don't appear very consumable, but not on potions, or other things that are debatably Consumable like Ammunition +1 or Bead of Nourishment (but Bead of Force is consumable) ...
I'm also particularly asking because the New Artificer//Alchemist subclass Halves potion brewing times, and its not clear whether, e.g., a Potion of Pugilism really ought to take 2.5 days to brew, which is the fairly clear RAI (50% off for consumable, 50% off for being a potion), or not, making the "consumable" caveat much more important, as I will sometimes give my players something like "downtime of 6 days before X next event" and the like.
To be honest, I hadn't realized what you're saying about the "Consumable" note for Magic Items on D&D Beyond, but RAW at least:
Using a Potion.Potions are consumable items. Drinking a potion or administering it to another creature requires a Bonus Action. Applying an oil might take longer as specified in its description. Once used, a potion takes effect immediately, and it is used up.
Using a Scroll.Scrolls are consumable items. Unleashing the magic in a scroll requires the user to read the scroll. When its magic has been invoked, the scroll can’t be used again. Its words fade, or it crumbles into dust.
Okay that settles the RAW discrepancy between DMG and the Items List with Potions at least (not sure how I didn't see that line), so yes, every potion takes 25% of the time for an Alchemist to craft. Which in many campaigns I imagine isnt super relevant, but I'm running a West-Marches-ish sort of style which makes bastion/downtime somewhat important.
Scrolls have special craft time/cost anyways so that's covered outside the general Consumable rule.
This still leaves open question on whether things like Dust, Beads, and things weirdly labeled Consumable on DnDBeyond Are "consumable."
It's particularly ambiguous with items like Bag of Beans which has a limited number of non-refillable charges. (Other examples are the actually-consumable Deck of Miscellany, Robe of Useful Items, Beads, Dusts, and Gems of various type, etc)
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To some degree, I recognize that this is solvable by DM Fiat and/or RAI Common Sense, nonethless, the oddities like DNDBeyond choosing to include "Consumable" tags on some things that ... don't appear very consumable, but not on potions, or other things that are debatably Consumable like Ammunition +1 or Bead of Nourishment (but Bead of Force is consumable) ...
I'm also particularly asking because the New Artificer//Alchemist subclass Halves potion brewing times, and its not clear whether, e.g., a Potion of Pugilism really ought to take 2.5 days to brew, which is the fairly clear RAI (50% off for consumable, 50% off for being a potion), or not, making the "consumable" caveat much more important, as I will sometimes give my players something like "downtime of 6 days before X next event" and the like.
To be honest, I hadn't realized what you're saying about the "Consumable" note for Magic Items on D&D Beyond, but RAW at least:
EDIT: for clarity.
Okay that settles the RAW discrepancy between DMG and the Items List with Potions at least (not sure how I didn't see that line), so yes, every potion takes 25% of the time for an Alchemist to craft. Which in many campaigns I imagine isnt super relevant, but I'm running a West-Marches-ish sort of style which makes bastion/downtime somewhat important.
Scrolls have special craft time/cost anyways so that's covered outside the general Consumable rule.
This still leaves open question on whether things like Dust, Beads, and things weirdly labeled Consumable on DnDBeyond Are "consumable."
It's particularly ambiguous with items like Bag of Beans which has a limited number of non-refillable charges. (Other examples are the actually-consumable Deck of Miscellany, Robe of Useful Items, Beads, Dusts, and Gems of various type, etc)