Weight does not factor in. There are no specific rules for stopping a thing on a creature. There’s rules for a creature falling on an object, and a creature falling on a creature, and there’s rules for traps, which you could modify. But dropping objects on creatures isn’t really specifically covered. Personally, I suggest keeping it with the d6/10 feet. It makes it simple. And if you start getting into the dropped objects weight and size, it gets to be a lot of bookkeeping, and turns the game into players just trying to find ways to drop lead or sperm whales or what have you on their enemies.
If an object or creature were to fall from a height of say 20 feet then fall onto a creature. How damage would that creature take?
Would it take 2d6 like the object or creature falling if so does weight not factor in?
No weight it never a factor during a fall. Tasha's Cauldron of Everything expanded on the Natural Hazards found in the Dungeon Master Guide to include rules for Falling Onto A Creature:
Falling Onto a Creature: If a creature falls into the space of a sccond crcaturc and neither of them is Tiny, the second creature must succeed on a DC 15 Dexterity saving throw or be impacted by the falling creature, and any damage resulting from the fall is divided evenly between them. The impacted creature is also knocked prone, unless it is two or more sizes larger than the falling creature.
@Xalthu you act like they are already not doing that. between beast boy and road Runner there’s no way people are not trying to use whales and anvils. as I always say why would people try to play smart when dumb stuff works. Let’s not forget someone tried to make a peasant railgun and kill the BBEG WITH A STICK.
@Xalthu you act like they are already not doing that. between beast boy and road Runner there’s no way people are not trying to use whales and anvils. as I always say why would people try to play smart when dumb stuff works. Let’s not forget someone tried to make a peasant railgun and kill the BBEG WITH A STICK.
And that would be better if it was RAW? I'm not sure I get your point.
@Xalthu you act like they are already not doing that. between beast boy and road Runner there’s no way people are not trying to use whales and anvils. as I always say why would people try to play smart when dumb stuff works. Let’s not forget someone tried to make a peasant railgun and kill the BBEG WITH A STICK.
Rules Aren’t Physics. The rules of the game are meant to provide a fun game experience, not to describe the laws of physics in the worlds of D&D, let alone the real world. Don’t let players argue that a bucket brigade of ordinary people can accelerate a spear to light speed by all using the Ready action to pass the spear to the next person in line. The Ready action facilitates heroic action; it doesn’t define the physical limitations of what can happen in a 6-second combat round.
Not to mention the Peasant Railgun utilizes very specific combinations of both using and ignoring real-world physics (accelerates at high speed but doesn't account for heat from air friction, for example) and uses a cheesy exploitation of the rules but conveniently ignores the rules when it matters most (uses chain of ready actions, but ignores that the rules don't account for the speed of the object when defining damage of an attack).
That said, I've allowed for some fun, absurd moves before. As a DM, you have to understand the rules of "no, but" and "yes, but". In my case, my most memorable "yes, but" was "yes, you can drop that house on a person because you're a Gargantuan Bear Totem Barbarian / Rune Knight Fighter with 29 Str and Enhance Ability cast on you, but I need a minute to figure out how to run that in the game". Ultimately I settled on deadly trap damage for their tier (18d10 bludgeoning, nonmagical, DC 20 Dex save for half) and it would create difficult terrain where it landed. Player was happy with that answer and so moved forward with it.
If an object or creature were to fall from a height of say 20 feet then fall onto a creature. How damage would that creature take?
Would it take 2d6 like the object or creature falling if so does weight not factor in?
Weight does not factor in.
There are no specific rules for stopping a thing on a creature. There’s rules for a creature falling on an object, and a creature falling on a creature, and there’s rules for traps, which you could modify. But dropping objects on creatures isn’t really specifically covered.
Personally, I suggest keeping it with the d6/10 feet. It makes it simple. And if you start getting into the dropped objects weight and size, it gets to be a lot of bookkeeping, and turns the game into players just trying to find ways to drop lead or sperm whales or what have you on their enemies.
No weight it never a factor during a fall. Tasha's Cauldron of Everything expanded on the Natural Hazards found in the Dungeon Master Guide to include rules for Falling Onto A Creature:
Thanks for the info and help.
@Xalthu you act like they are already not doing that. between beast boy and road Runner there’s no way people are not trying to use whales and anvils. as I always say why would people try to play smart when dumb stuff works. Let’s not forget someone tried to make a peasant railgun and kill the BBEG WITH A STICK.
And that would be better if it was RAW? I'm not sure I get your point.
Not to mention the Peasant Railgun utilizes very specific combinations of both using and ignoring real-world physics (accelerates at high speed but doesn't account for heat from air friction, for example) and uses a cheesy exploitation of the rules but conveniently ignores the rules when it matters most (uses chain of ready actions, but ignores that the rules don't account for the speed of the object when defining damage of an attack).
That said, I've allowed for some fun, absurd moves before. As a DM, you have to understand the rules of "no, but" and "yes, but". In my case, my most memorable "yes, but" was "yes, you can drop that house on a person because you're a Gargantuan Bear Totem Barbarian / Rune Knight Fighter with 29 Str and Enhance Ability cast on you, but I need a minute to figure out how to run that in the game". Ultimately I settled on deadly trap damage for their tier (18d10 bludgeoning, nonmagical, DC 20 Dex save for half) and it would create difficult terrain where it landed. Player was happy with that answer and so moved forward with it.