In dnd5e, the spell "Find Familiar" allows the player to use a bonus action to switch their vision to the Familiar, but the player's character is "Blinded" and "Deafened". However, in dnd5.5e, the textual description of this restriction seems to disappear, does this mean that I can keep both my own vision and the vision provided by the pet, for example, I can hide a bat in my coat pocket so that I can have a permanent 60 'blind vision per turn? I find it incredible and outrageous
In dnd5e, the spell "Find Familiar" allows the player to use a bonus action to switch their vision to the Familiar, but the player's character is "Blinded" and "Deafened". However, in dnd5.5e, the textual description of this restriction seems to disappear, does this mean that I can keep both my own vision and the vision provided by the pet, for example, I can hide a bat in my coat pocket so that I can have a permanent 60 'blind vision per turn? I find it incredible and outrageous
The 2024 version of Find Familiar did remove that restriction, yes. And yes, you can use the Bat option to effectively give yourself Blindsight. It won't work if you keep the bat in your pocket, though, since Blindsight doesn't work through total cover.
Keep in mind that you need to use a bonus action every turn to keep it going.
I don't think it's incredible or outrageous. It's magic; it's supposed to do amazing things.
Also if they're in your space, then expect the first AoE to come your way to poof them until you have a chance to cast the spell and spend the components again. Plus, it's honestly a fair call for the DM to not let the shared vision be effective for combat.
I doubt that many DM's would make the shared vision unusable in combat. There are a lot more potent and useful things you could be doing with your bonus action every round, so using up your bonus action on the shared senses could, in many encounters, not really be a good strategy. Once in a while, something like Blindsight might come in handy, but often enough it won't really help you.
I doubt that many DM's would make the shared vision unusable in combat. There are a lot more potent and useful things you could be doing with your bonus action every round, so using up your bonus action on the shared senses could, in many encounters, not really be a good strategy. Once in a while, something like Blindsight might come in handy, but often enough it won't really help you.
Depends on the setup a bit- any class can snag Find Familiar at creation since Magic Initiate is an Origin Feat. Sword and board or most ranged setups don't have many standard Bonus Actions they can default to. I won't say the concept is completely broken, but it's relying on favorably interpolating what isn't said in the description, so it's a fair ball to nix that if the DM feels someone is pulling too much of a gimmick setup with it.
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In dnd5e, the spell "Find Familiar" allows the player to use a bonus action to switch their vision to the Familiar, but the player's character is "Blinded" and "Deafened".
However, in dnd5.5e, the textual description of this restriction seems to disappear, does this mean that I can keep both my own vision and the vision provided by the pet, for example, I can hide a bat in my coat pocket so that I can have a permanent 60 'blind vision per turn?
I find it incredible and outrageous
The 2024 version of Find Familiar did remove that restriction, yes. And yes, you can use the Bat option to effectively give yourself Blindsight. It won't work if you keep the bat in your pocket, though, since Blindsight doesn't work through total cover.
Keep in mind that you need to use a bonus action every turn to keep it going.
I don't think it's incredible or outrageous. It's magic; it's supposed to do amazing things.
pronouns: he/she/they
Also if they're in your space, then expect the first AoE to come your way to poof them until you have a chance to cast the spell and spend the components again. Plus, it's honestly a fair call for the DM to not let the shared vision be effective for combat.
I doubt that many DM's would make the shared vision unusable in combat. There are a lot more potent and useful things you could be doing with your bonus action every round, so using up your bonus action on the shared senses could, in many encounters, not really be a good strategy. Once in a while, something like Blindsight might come in handy, but often enough it won't really help you.
Depends on the setup a bit- any class can snag Find Familiar at creation since Magic Initiate is an Origin Feat. Sword and board or most ranged setups don't have many standard Bonus Actions they can default to. I won't say the concept is completely broken, but it's relying on favorably interpolating what isn't said in the description, so it's a fair ball to nix that if the DM feels someone is pulling too much of a gimmick setup with it.