I'm sure this has been answered before, but I can't seem to find it in the rules, and I can't find a thread about it. Please feel free to direct me to whatever discussion's been had about this, if it already exists.
If you are, say, 10 feet from a solid stone wall, and suffer an effect that would push you 30 feet in the direction of the wall, you would move the 10 feet until the wall stopped you, but is there any other effect to reflect the additional 20 feet you should have moved? If you fell 20 feet, you would take 2d6 damage and be knocked prone, but would you suffer an equivalent effect from a violent push?
I have a further question regarding the Eldrich Blast knockback. If I cause a target to be knocked back and they happen to hit a wall that is, let's say 15 feet behind them. Does that target take additional damage or have to roll a knock-out roll to see if they are dazed or knocked out from the force of impact?
The target would be push to the space before the wall and take no damage. A DM could always rule otherwise and cause improvised damage but it's not designed originally to be.
Yeah, the takeaway I... took... away... was that there simply isn't any formal/consensus ruling about it. I was hoping there was something a little more recent and decisive, like a Sage Advice.
This falls into the case of "if the rules don't say something extra happens, then it doesn't happen". Neither the general rules nor the specific push abilities assign damage for an interrupted move, so there is no damage.
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I'm sure this has been answered before, but I can't seem to find it in the rules, and I can't find a thread about it. Please feel free to direct me to whatever discussion's been had about this, if it already exists.
If you are, say, 10 feet from a solid stone wall, and suffer an effect that would push you 30 feet in the direction of the wall, you would move the 10 feet until the wall stopped you, but is there any other effect to reflect the additional 20 feet you should have moved? If you fell 20 feet, you would take 2d6 damage and be knocked prone, but would you suffer an equivalent effect from a violent push?
If I'm not mistaken, unfortunately that kind of scenario is not covered by the rules.
If it's helpful for you, I remember this answer from Plaguescarred:
And this thread from the Monk subforum: Pushing an enemy against a wall or another opponent
Yeah, the takeaway I... took... away... was that there simply isn't any formal/consensus ruling about it. I was hoping there was something a little more recent and decisive, like a Sage Advice.
This falls into the case of "if the rules don't say something extra happens, then it doesn't happen". Neither the general rules nor the specific push abilities assign damage for an interrupted move, so there is no damage.