Two questions. Do spells that require you to use your full movement speed to leave the player account for monsters that have multiple movement speeds. Would a dragon have to use its fly and walk? Also if the creature turns away to use its movement speed, does it allow players to perform opportunity attacks.
Creature cannot combine their different movement speeds. I don't see a rule that states how overlap works though, so for example a creature with 30' walk and 120' flying speed - if it moves 15' and then jumps into the air to take off, how far can it fly? The rule I use is proportional. 15' is 50% of 30', so they have used half of their movement and now they are in the air, they have 50% of their flying speed still available.
With regards spells, it seems you are talking about spells such as fear that cause the victim to have to take the dash action away.
The text for opportunity attacks is quite specific:
You can make an opportunity attack when a hostile creature that you can see moves out of your reach. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. The attack occurs right before the creature leaves your reach.
You can avoid provoking an opportunity attack by taking the Disengage action. You also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. For example, you don't provoke an opportunity attack if an explosion hurls you out of a foe's reach or if gravity causes you to fall past an enemy.
As such, a creature that is running away due to a fear spell, is still running away and can still be the recipient of opportunity attacks.
Creature cannot combine their different movement speeds. I don't see a rule that states how overlap works though, so for example a creature with 30' walk and 120' flying speed - if it moves 15' and then jumps into the air to take off, how far can it fly? The rule I use is proportional. 15' is 50% of 30', so they have used half of their movement and now they are in the air, they have 50% of their flying speed still available.
Chapter 9: Combat >> Movement and Position >> Breaking Up Your Move >> Using Different Speeds
Using Different Speeds
If you have more than one speed, such as your walking speed and a flying speed, you can switch back and forth between your speeds during your move. Whenever you switch, subtract the distance you've already moved from the new speed. The result determines how much farther you can move. If the result is 0 or less, you can't use the new speed during the current move.
For example, if you have a speed of 30 and a flying speed of 60 because a wizard cast the fly spell on you, you could fly 20 feet, then walk 10 feet, and then leap into the air to fly 30 feet more.
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As quoted above, you could use any of your relevant speeds until they hit their limit and then continue. You would end up moving as far as you can by any speed you have, which is usually the flying speed.
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Two questions. Do spells that require you to use your full movement speed to leave the player account for monsters that have multiple movement speeds. Would a dragon have to use its fly and walk? Also if the creature turns away to use its movement speed, does it allow players to perform opportunity attacks.
Creature cannot combine their different movement speeds. I don't see a rule that states how overlap works though, so for example a creature with 30' walk and 120' flying speed - if it moves 15' and then jumps into the air to take off, how far can it fly? The rule I use is proportional. 15' is 50% of 30', so they have used half of their movement and now they are in the air, they have 50% of their flying speed still available.
With regards spells, it seems you are talking about spells such as fear that cause the victim to have to take the dash action away.
The text for opportunity attacks is quite specific:
As such, a creature that is running away due to a fear spell, is still running away and can still be the recipient of opportunity attacks.
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Chapter 9: Combat >> Movement and Position >> Breaking Up Your Move >> Using Different Speeds
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
As quoted above, you could use any of your relevant speeds until they hit their limit and then continue. You would end up moving as far as you can by any speed you have, which is usually the flying speed.