As always, the decision of your DM is the one that matters. But if I had to give an opinion...
The relevant sentence is "Spells and other magical effects can't extend through the dome or be cast through it. ". So any telepathy that involves a spell or magical effect would not work. So I would take a close look at whatever is powering the telepathy to see if it falls into those two categories. Most probably do, but a few might not. For example Awakened Mind for Warlocks says "Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 30 feet of you." Since this says it's an ability I would rule that it would NOT be stopped by the hut.
In chapter 12 of the Basic Rules under languages it states that "Telepathy is a magical ability that allows a monster to communicate mentally with another creature". This would suggest that all telepathy is inherently and unavoidably magical. That being said, I have never read a satisfactory definition of the terms "magic", "magical" or "magical effect" that makes consistent internal sense - not in any Sage Advice, and definitely not published in any of the books. I think it is still up to each DM to rule where the distinction lies.
As always, the decision of your DM is the one that matters. But if I had to give an opinion...
The relevant sentence is "Spells and other magical effects can't extend through the dome or be cast through it. ". So any telepathy that involves a spell or magical effect would not work. So I would take a close look at whatever is powering the telepathy to see if it falls into those two categories. Most probably do, but a few might not. For example Awakened Mind for Warlocks says "Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 30 feet of you." Since this says it's an ability I would rule that it would NOT be stopped by the hut.
It's a monster's ability, listed under its languages.
In chapter 12 of the Basic Rules under languages it states that "Telepathy is a magical ability that allows a monster to communicate mentally with another creature". This would suggest that all telepathy is inherently and unavoidably magical. That being said, I have never read a satisfactory definition of the terms "magic", "magical" or "magical effect" that makes consistent internal sense - not in any Sage Advice, and definitely not published in any of the books. I think it is still up to each DM to rule where the distinction lies.
Hmmm, so sounds like Tiny Hut blocks telepathy. That's not good for my players.
In chapter 12 of the Basic Rules under languages it states that "Telepathy is a magical ability that allows a monster to communicate mentally with another creature". This would suggest that all telepathy is inherently and unavoidably magical.
Only if we're talking about monsters. Otherwise, the text of whatever racial trait or class feature is granting telepathy determines if it's magical or not.
That being said, I have never read a satisfactory definition of the terms "magic", "magical" or "magical effect" that makes consistent internal sense - not in any Sage Advice, and definitely not published in any of the books. I think it is still up to each DM to rule where the distinction lies.
If the rules say something is magical, it's magical. Simple.
So just to be consistent they have decided that a monster Warlock of the Great Old One uses magical telepathy because the rules don't say its not, but a character of the Great Old One Warlock subclass uses non-magical telepathy because the rules don't say it is?
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I think so, but perhaps it's a magical effect?
Blood Frenzy. The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
As always, the decision of your DM is the one that matters. But if I had to give an opinion...
The relevant sentence is "Spells and other magical effects can't extend through the dome or be cast through it. ". So any telepathy that involves a spell or magical effect would not work. So I would take a close look at whatever is powering the telepathy to see if it falls into those two categories. Most probably do, but a few might not. For example Awakened Mind for Warlocks says "Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 30 feet of you." Since this says it's an ability I would rule that it would NOT be stopped by the hut.
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In chapter 12 of the Basic Rules under languages it states that "Telepathy is a magical ability that allows a monster to communicate mentally with another creature". This would suggest that all telepathy is inherently and unavoidably magical. That being said, I have never read a satisfactory definition of the terms "magic", "magical" or "magical effect" that makes consistent internal sense - not in any Sage Advice, and definitely not published in any of the books. I think it is still up to each DM to rule where the distinction lies.
It's a monster's ability, listed under its languages.
Also, I'm the DM.
Hmmm, so sounds like Tiny Hut blocks telepathy. That's not good for my players.
Blood Frenzy. The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Only if we're talking about monsters. Otherwise, the text of whatever racial trait or class feature is granting telepathy determines if it's magical or not.
If the rules say something is magical, it's magical. Simple.
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So just to be consistent they have decided that a monster Warlock of the Great Old One uses magical telepathy because the rules don't say its not, but a character of the Great Old One Warlock subclass uses non-magical telepathy because the rules don't say it is?