so a bit ago I played Dresden files, an RPG based off the fate system, and one thing I really enjoyed about it was how much who my character was matter, not just class, honestly the supposed class I had (that being a white court virgin) was semi more secondary to my character being a lowlife bartender, both worked together in making who my character was and then I could actually use who my character was to gain bonuses in rolls and my stats mattered more even at low level (in dnd one thing I’ve noticed is that your proficiencies don’t matter much until higher level and they’re all the same). It was really interesting and I wanted to see how dnd’s mechanics could maybe fit this a bit more. I understand in dnd that class ultimately comes first but i think it could be nice to have a few more role play rewarding mechanics that let me use who my character is.
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Marvarax andSora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
so a bit ago I played Dresden files, an RPG based off the fate system, and one thing I really enjoyed about it was how much who my character was matter, not just class, honestly the supposed class I had (that being a white court virgin) was semi more secondary to my character being a lowlife bartender, both worked together in making who my character was and then I could actually use who my character was to gain bonuses in rolls and my stats mattered more even at low level (in dnd one thing I’ve noticed is that your proficiencies don’t matter much until higher level and they’re all the same). It was really interesting and I wanted to see how dnd’s mechanics could maybe fit this a bit more. I understand in dnd that class ultimately comes first but i think it could be nice to have a few more role play rewarding mechanics that let me use who my character is.
Essentially. Homebrew it. They want X background... draw up a backstory where it makes sense.
as to personality traits. You’re the dm. If a player RPs his traits and flaws and such well. Maybe they randomly get inspiration. If they don’t. They don’t.
you could punish.. but that’s too punitive and abuse of power.
create scenarios for traits and such to come into play.
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so a bit ago I played Dresden files, an RPG based off the fate system, and one thing I really enjoyed about it was how much who my character was matter, not just class, honestly the supposed class I had (that being a white court virgin) was semi more secondary to my character being a lowlife bartender, both worked together in making who my character was and then I could actually use who my character was to gain bonuses in rolls and my stats mattered more even at low level (in dnd one thing I’ve noticed is that your proficiencies don’t matter much until higher level and they’re all the same). It was really interesting and I wanted to see how dnd’s mechanics could maybe fit this a bit more. I understand in dnd that class ultimately comes first but i think it could be nice to have a few more role play rewarding mechanics that let me use who my character is.
Marvarax and Sora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
Essentially. Homebrew it. They want X background... draw up a backstory where it makes sense.
as to personality traits. You’re the dm. If a player RPs his traits and flaws and such well. Maybe they randomly get inspiration. If they don’t. They don’t.
you could punish.. but that’s too punitive and abuse of power.
create scenarios for traits and such to come into play.
Blank