I am wondering how to calculate damage for a Bear Totem Barbarian who takes multiple different damage types from one source but is resistant to all of them. My question is in this particular instance the Barbarian takes an attack that does 10 slashing 9 poison and 15 additional (the monster sheet doesn't state the damage type {assuming it is tacked on to the slashing but it wasn't for the purpose of this calculation) how do I calculate the damage. Do I first add all of the numbers as the Barbarian is resistant to all those damage types and halve it? Or do I halve each instance of the damage first such as halve the slashing than the poison and then the 15?
I ask because of the rounding of odd-numbered damage types. If the damage came from multiple hits you would just halve it as it came in but one attack produced three different damage types and the numbers being odd doesn't produce the same result when calculating resistance. The difference is only minimal but I couldn't find how to make this calculation.
Edit: Looked into more rules, I had a wrong assumption. I had falsely thought that odds were rounded up but have found out that you round down. Seems like either way comes out with the same answer.
You can do both but take the higher of the two. If half of all the individual numbers are lower take the higher of all damage combined is lower than the one done individually take the individual one. But usually just half it all from the damage received overall cause players and DM's do not like calculating all those damage dice.
First of all, which monster? (Curious if the extra damage has an intended type)
Anyway, there is a correct way to do this RAW: first add the additional damage to whatever it is added to, adding/subtracting any other damage modifiers not mentioned, then divide each damage type/instance by 2 and round down.
So 25 and 9, result in 16. 10 and 24, result in 17.
The fanatical advantage is the additional damage I was referencing earlier. The numbers I posted were just a for instance and weren't the actual numbers used in our game. I realize this is really not a common problem as most sources of damage are strictly 1 type.
Yeah, I appreciate the feedback, my problem came from my false assumption that you rounded up, after trying to do more research I had found out that all numbers are rounded down if they need to be. Your breakdown really helps clarify the answer to my question.
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I am wondering how to calculate damage for a Bear Totem Barbarian who takes multiple different damage types from one source but is resistant to all of them. My question is in this particular instance the Barbarian takes an attack that does 10 slashing 9 poison and 15 additional (the monster sheet doesn't state the damage type {assuming it is tacked on to the slashing but it wasn't for the purpose of this calculation) how do I calculate the damage. Do I first add all of the numbers as the Barbarian is resistant to all those damage types and halve it? Or do I halve each instance of the damage first such as halve the slashing than the poison and then the 15?
I ask because of the rounding of odd-numbered damage types. If the damage came from multiple hits you would just halve it as it came in but one attack produced three different damage types and the numbers being odd doesn't produce the same result when calculating resistance. The difference is only minimal but I couldn't find how to make this calculation.
Edit: Looked into more rules, I had a wrong assumption. I had falsely thought that odds were rounded up but have found out that you round down. Seems like either way comes out with the same answer.
You can do both but take the higher of the two. If half of all the individual numbers are lower take the higher of all damage combined is lower than the one done individually take the individual one. But usually just half it all from the damage received overall cause players and DM's do not like calculating all those damage dice.
First of all, which monster? (Curious if the extra damage has an intended type)
Anyway, there is a correct way to do this RAW: first add the additional damage to whatever it is added to, adding/subtracting any other damage modifiers not mentioned, then divide each damage type/instance by 2 and round down.
So 25 and 9, result in 16. 10 and 24, result in 17.
https://www.dndbeyond.com/monsters/21899-dragonwing
The fanatical advantage is the additional damage I was referencing earlier. The numbers I posted were just a for instance and weren't the actual numbers used in our game. I realize this is really not a common problem as most sources of damage are strictly 1 type.
Yeah, I appreciate the feedback, my problem came from my false assumption that you rounded up, after trying to do more research I had found out that all numbers are rounded down if they need to be. Your breakdown really helps clarify the answer to my question.