Krynn has 3 moons, each associated with the three alignments and their gods, as well as factions within the Tower of High Sorcery. White=good, red=neutral, black=evil. This is pretty heavy in the Dragonlance lore. Mechanically for the feats though a matching alignment isn't a requirement. My guess is the lack of that requirement has to do with a move away from alignment as a core mechanic of the game, which in general is fine. But the world of Dragonlance is very much structured around good vs evil and the balance of neutrality. Its tied into the cataclysm and the Tower of High Sorcery.
What does that mean for the lore of Dragonlance around its moons and gods, or the world in general?
More narrowly, does that mean a good aligned character choose the black robes? As a longtime fan of the books, that makes no sense to me. I guess its all DM dependent, I'd just like the default to be in accord with the existing lore and allow tables to veer from that if they choose, rather than the other way around.
It means what you want it to mean. Like many of the things they've been doing lately, it opens up options. And alignment seems to mean less and less every day. Plus, of course, if you want to stick to the traditional robes=alignment, you can certainly do that at your table.
Instead of removing alignments and telling people that if they want they can still use them, Its all fine. Why not keep the alignments and tell those who do not like them that they don't have to use them at all, its all fine?
Just more proof that the noisy wheel gets the grease.
Something to keep in mind is that even if you are, say, a good-aligned character that specializes in Necromancy and wants to join the Black Robes, you would very clearly, and very reasonably be ostracized by your order for being so weak and unambitious. The vast majority of actions you might take to prove yourself or even just keep from being murdered in the open ass a traitor and/or spy, which out-of-game would mandate your DM to start calling for alignment shifts. Not optional. The Orders of High Sorcery (The three robes) are extremely political.
As a mage of the Black Robes, you are both a cleric of Evil Magic, who is your deity (not the deity of evil magic, but evil magic itself is your deity), and a wizard that has eschewed moral constraints in favor of your own wants.
I still have not read the book. I am waiting on my physical copy to arrive, despite having the crappy DnD Beyond version. But 4E and 5E have a terrible habit of totally screwing up every setting they touch.
Like others said it is going to come down to what the DM thinks.
For example, while I have love Dragonlance and will be getting the book, I don't think I am going to in fact set up or play a dragonlance game. I will be re-flavoring the things that are in the book to work in the settings or to set up characters that will work in the worlds that I create or play in.
Like others said it is going to come down to what the DM thinks.
For example, while I have love Dragonlance and will be getting the book, I don't think I am going to in fact set up or play a dragonlance game. I will be re-flavoring the things that are in the book to work in the settings or to set up characters that will work in the worlds that I create or play in.
They've made the additions in this book very campaign specific, moreso than anything earlier. I'm sure you can adapt them somehow to other worlds, though.
Like others said it is going to come down to what the DM thinks.
For example, while I have love Dragonlance and will be getting the book, I don't think I am going to in fact set up or play a dragonlance game. I will be re-flavoring the things that are in the book to work in the settings or to set up characters that will work in the worlds that I create or play in.
They've made the additions in this book very campaign specific, moreso than anything earlier. I'm sure you can adapt them somehow to other worlds, though.
Lol I have looked over what I could glean here and there and always figure it would be campaign specific. Although you are right anything can be adapted ;)
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Krynn has 3 moons, each associated with the three alignments and their gods, as well as factions within the Tower of High Sorcery. White=good, red=neutral, black=evil. This is pretty heavy in the Dragonlance lore. Mechanically for the feats though a matching alignment isn't a requirement. My guess is the lack of that requirement has to do with a move away from alignment as a core mechanic of the game, which in general is fine. But the world of Dragonlance is very much structured around good vs evil and the balance of neutrality. Its tied into the cataclysm and the Tower of High Sorcery.
What does that mean for the lore of Dragonlance around its moons and gods, or the world in general?
More narrowly, does that mean a good aligned character choose the black robes? As a longtime fan of the books, that makes no sense to me. I guess its all DM dependent, I'd just like the default to be in accord with the existing lore and allow tables to veer from that if they choose, rather than the other way around.
It means what you want it to mean. Like many of the things they've been doing lately, it opens up options. And alignment seems to mean less and less every day. Plus, of course, if you want to stick to the traditional robes=alignment, you can certainly do that at your table.
Instead of removing alignments and telling people that if they want they can still use them, Its all fine. Why not keep the alignments and tell those who do not like them that they don't have to use them at all, its all fine?
Just more proof that the noisy wheel gets the grease.
Something to keep in mind is that even if you are, say, a good-aligned character that specializes in Necromancy and wants to join the Black Robes, you would very clearly, and very reasonably be ostracized by your order for being so weak and unambitious. The vast majority of actions you might take to prove yourself or even just keep from being murdered in the open ass a traitor and/or spy, which out-of-game would mandate your DM to start calling for alignment shifts. Not optional. The Orders of High Sorcery (The three robes) are extremely political.
As a mage of the Black Robes, you are both a cleric of Evil Magic, who is your deity (not the deity of evil magic, but evil magic itself is your deity), and a wizard that has eschewed moral constraints in favor of your own wants.
I still have not read the book. I am waiting on my physical copy to arrive, despite having the crappy DnD Beyond version. But 4E and 5E have a terrible habit of totally screwing up every setting they touch.
There's the RAW answer and the story answer. RAW is your alignment does not have to match. Ask your DM for the story answer.
"Not all those who wander are lost"
Like others said it is going to come down to what the DM thinks.
For example, while I have love Dragonlance and will be getting the book, I don't think I am going to in fact set up or play a dragonlance game. I will be re-flavoring the things that are in the book to work in the settings or to set up characters that will work in the worlds that I create or play in.
They've made the additions in this book very campaign specific, moreso than anything earlier. I'm sure you can adapt them somehow to other worlds, though.
Lol I have looked over what I could glean here and there and always figure it would be campaign specific. Although you are right anything can be adapted ;)