Blood Curse of Bloated Agony As a bonus action, you curse a creature that you can see within 30 feet of you to painfully swell until the end of your next turn. For the duration of this curse, the creature has disadvantage on Strength and Dexterity ability checks, and suffers 1d8 necrotic damage if it makes more than one melee or ranged attack during its turn. Amplify. This curse lasts for 1 minute. At the end of each of its turns, the cursed creature can make a Constitution saving throw. On a success, this curse ends.
All Hemocraft features use the Hemocraft DC, per Stormknight's post. Much like Monks, Blunters need a strong score in both their attacking stat and their secondary saving stat to maximize their power.
That's correct, but there is no mention of it in the character editor nor the character sheet. It should be implemented like it has been done with the monk or else players always have to look the DC up by consulting the Game Rules Section.
Blood Curse of Bloated Agony
As a bonus action, you curse a creature that you can see
within 30 feet of you to painfully swell until the end of your
next turn. For the duration of this curse, the creature has
disadvantage on Strength and Dexterity ability checks, and
suffers 1d8 necrotic damage if it makes more than one
melee or ranged attack during its turn.
Amplify. This curse lasts for 1 minute. At the end of
each of its turns, the cursed creature can make a
Constitution saving throw. On a success, this curse ends.
But what's the DC? How do I calculate it?
As far as I can tell, the Blood Hunter's features are based on Intelligence, unless otherwise noted.
The rules for Hunter's Bane feature state
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
All Hemocraft features use the Hemocraft DC, per Stormknight's post. Much like Monks, Blunters need a strong score in both their attacking stat and their secondary saving stat to maximize their power.
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That's correct, but there is no mention of it in the character editor nor the character sheet. It should be implemented like it has been done with the monk or else players always have to look the DC up by consulting the Game Rules Section.
Over the weekend, I'll take a look through the various features that don't specify the DC and update them. 😀
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Thanks a lot! :D
Thank you!