Standing up costs half of your movement. How does it work with effects that reduce your movement speed either additively or multiplicatively? Do you use your base speed or the one after reductions? Say, you have base speed 30 but suffer -20 penalty to speed. Can you satand up from being prone for 5 feet or do you need 15 feet you don't have so you can only crawl around? How about effects that reduce speed to zero? Half of zero is zero, so can you still get up whan at zero speed?
It gets complicated if your speed becomes modified after you stand up. Say, your speed is 30, you stand for 15, and then cast Longstrider on yourself.... 25 speed remaining, or 20?
The simplest (and I believe correct) approach is to have standing cost 1/2 of the character's current speed score, but not have it continue to tax future changes to the character's speed which may develop later that round.
It gets complicated if your speed becomes modified after you stand up. Say, your speed is 30, you stand for 15, and then cast Longstrider on yourself.... 25 speed remaining, or 20?
Yeah, 25 remaining. Since your speed can change mid-turn (and some creatures have multiple speeds) you need to track how much movement you've expended instead of trying to count down from some initial amount. Not only could your speed go up after you've already expended some movement, it could also decrease, even below the amount of movement you've already expended. E.g. You move 20 feet, round a corner, and get hit with a readied Slow spell; now you have a speed of 15 and can't move further.
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Standing up costs half of your movement.
How does it work with effects that reduce your movement speed either additively or multiplicatively? Do you use your base speed or the one after reductions?
Say, you have base speed 30 but suffer -20 penalty to speed. Can you satand up from being prone for 5 feet or do you need 15 feet you don't have so you can only crawl around?
How about effects that reduce speed to zero? Half of zero is zero, so can you still get up whan at zero speed?
1) Your modified speed replaces your "base" speed for any rule that depends on your movement speed.
2) If you start with a walking speed of 30 and have a -20 penalty, your walking speed is now 10. Half of 10 is 5.
3) [Being Prone] If your movement speed is 0, you can't stand up from prone.
It gets complicated if your speed becomes modified after you stand up. Say, your speed is 30, you stand for 15, and then cast Longstrider on yourself.... 25 speed remaining, or 20?
The simplest (and I believe correct) approach is to have standing cost 1/2 of the character's current speed score, but not have it continue to tax future changes to the character's speed which may develop later that round.
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I'm going to make this way harder than it needs to be.
Yeah, 25 remaining. Since your speed can change mid-turn (and some creatures have multiple speeds) you need to track how much movement you've expended instead of trying to count down from some initial amount. Not only could your speed go up after you've already expended some movement, it could also decrease, even below the amount of movement you've already expended. E.g. You move 20 feet, round a corner, and get hit with a readied Slow spell; now you have a speed of 15 and can't move further.
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