I've been working on a homebrew campaign setting to be used for many campaigns. As it is now, it is a very young campaign in its history. I realized that the amount of detail to the campaign is more than I can keep up with, even when I have the general outline. Would anyone be up for collaborating with me in the worldbuilding of it, at least to a point where I can present a healthy amount of lore to my players?
I will be honest with you, you only need to have as much written down as your players need right now for the current situation. Very few players actually care about pages and pages of lore about your made up world and, their characters will only know what is relevant to them anyway.
I used to do it your way create large sweeping narrative a, whole histories and then found out all the characters cared about was, where is the inn in this town. Now I still create those same sweeping worlds but I do it alongside my campaign not before it, this also allows me to be flexible and creative on the fly depending on where the characters take the campaign.
I've been working on a homebrew campaign setting to be used for many campaigns. As it is now, it is a very young campaign in its history. I realized that the amount of detail to the campaign is more than I can keep up with, even when I have the general outline. Would anyone be up for collaborating with me in the worldbuilding of it, at least to a point where I can present a healthy amount of lore to my players?
What do you have so far?
I'd be down to help, I have a decent amount of worldbuilding experience, both collaborative and solo, and can definitely assist you.
"Ignorance is bliss, and you look absolutely miserable."
If you're interested, I can add you on Discord and we can go into discussion there.
It'd be useful to post some of what you have already.
I will be honest with you, you only need to have as much written down as your players need right now for the current situation. Very few players actually care about pages and pages of lore about your made up world and, their characters will only know what is relevant to them anyway.
I used to do it your way create large sweeping narrative a, whole histories and then found out all the characters cared about was, where is the inn in this town. Now I still create those same sweeping worlds but I do it alongside my campaign not before it, this also allows me to be flexible and creative on the fly depending on where the characters take the campaign.