One of the members of my party was a cleric resurrected by a demonic necromancer who joined the group in order to find information about another villain in the region who is encroaching into the necromancers territory. So he wants to fight the party at some point my idea for this is he is given power from the demon before the fight to buff him to make it challenging for the party. A question I did have was would it be best for him to give control of his character to me and we create a new character for him or he plays the fight dies and then a new character is introduced.
Also the other players don't know he's evil or anything he's just blending in with the group until he turns. We have just started phandalin so I was thinking of maybe having the black spider be the villain and the cleric needs to stop him accessing the mine as he can create powerful magically weapons to overthrow him. So maybe after they have defeated the black spider and got the cave etc. Either the cleric gets a big buff and he fights the party and after they meet up with the new character to fight the demon or have the demon appear to claim the mine and the cleric helps him.
Last thing we were thinking the cleric can be persuaded to leave the demons side but if the party is successful in this the necromancer will undo his spell and the redeemed cleric goes back to being dead.
I saw a campaign where one of the players was killed and replaced with a shapeshifter during a split party (and the DM handled the different groups in private). Little clues were there that the other players missed like the replaced character not wanting a silvered weapon and "mistakes" that altered outcomes of events that, while not out-right sabotaging encounters, covered the tracks of the BBEG they were trying to discover (such as an accidental fire that just happened to destroy physical evidence). There was even evidence that something was specifically stalking the original character, but the party shrugged it off to focus on the original task.
The player continued to play the character after the switch, only to full-on betray the rest when they finally encountered the BBEG. The player was very careful to keep up appearances that he was legitimately helping.
The player played the shapeshifter all the way through to the character's demise.
...but the DM and player both agreed to use this approach once the original character died.
As with all things D&D, communication is key.
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Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
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One of the members of my party was a cleric resurrected by a demonic necromancer who joined the group in order to find information about another villain in the region who is encroaching into the necromancers territory. So he wants to fight the party at some point my idea for this is he is given power from the demon before the fight to buff him to make it challenging for the party. A question I did have was would it be best for him to give control of his character to me and we create a new character for him or he plays the fight dies and then a new character is introduced.
Also the other players don't know he's evil or anything he's just blending in with the group until he turns. We have just started phandalin so I was thinking of maybe having the black spider be the villain and the cleric needs to stop him accessing the mine as he can create powerful magically weapons to overthrow him. So maybe after they have defeated the black spider and got the cave etc. Either the cleric gets a big buff and he fights the party and after they meet up with the new character to fight the demon or have the demon appear to claim the mine and the cleric helps him.
Last thing we were thinking the cleric can be persuaded to leave the demons side but if the party is successful in this the necromancer will undo his spell and the redeemed cleric goes back to being dead.
I saw a campaign where one of the players was killed and replaced with a shapeshifter during a split party (and the DM handled the different groups in private). Little clues were there that the other players missed like the replaced character not wanting a silvered weapon and "mistakes" that altered outcomes of events that, while not out-right sabotaging encounters, covered the tracks of the BBEG they were trying to discover (such as an accidental fire that just happened to destroy physical evidence). There was even evidence that something was specifically stalking the original character, but the party shrugged it off to focus on the original task.
The player continued to play the character after the switch, only to full-on betray the rest when they finally encountered the BBEG. The player was very careful to keep up appearances that he was legitimately helping.
The player played the shapeshifter all the way through to the character's demise.
...but the DM and player both agreed to use this approach once the original character died.
As with all things D&D, communication is key.
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.