hello i am here with a mostly theoretical character concept of they are technically a royal but they are the widowed or maybe divorced/anulled consort of like the seventy fourth prince/princess and they for various reasons are adventuring as something to do instead of floating around the royal court forever
if i say something inflammatory the intention is not to trigger an emotional response and the fact that it does so is purely accidental and I sincerely apologise if it does
The question is "what do you hope to get out of your backstory?" And then "Is my DM receptive to using aspects of my backstory as part of the campaign?" Both are important, and need to be discussed.
im mostly asking this as a theory crafting endeavour to get a grasp of what is too much for a backstory
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if i say something inflammatory the intention is not to trigger an emotional response and the fact that it does so is purely accidental and I sincerely apologise if it does
That backstory is more or less the "noble" background
There's no hard and fast rule on what's too much for a background; it's all about what your GM likes.
There's really only one thing a background story needs:
Why are you adventuring and not living a sensible person's life?
Everything else is a negotiation between you and the GM. Things that will probably be relevant:
Does it give you extra benefits? (Probably bad)
Does it give you extra complications to your life? (Good)
Does it make you out to be way more badass than is appropriate for your level? (Bad)
Does it add stuff to the world that fits? (Probably good.)
Does it add stuff to the world that doesn't fit? (Bad)
Does it give you connections that can be pulled on to drag you into events? (Good)
Does it try to make you into the Main Character? (Very bad)
Here's an example:
One of my players came to me with a concept/background that can be summed up as "Probably a literal messenger (or other emissary) of a god, but with amnesia"
This does give them potential benefits, because there's an entire religion they potentially have sway with, but it avoids main-characterness due to the wide scope of the game, and it allows for so, so, many complications and plot hooks. And, due to the amnesia thing, there was a significant gate that I controlled on how soon they could exercise their influence.
Backstory would certainly be the Noble background, but the main problem is just that it seems like you want to cause the "became prince in a random morning due to x" thing in a way that your DM would need to basically stitch this plot hole in place.
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“If you define yourself by the power to take life, the desire to dominate, to possess...then you have nothing.”
hello i am here with a mostly theoretical character concept of they are technically a royal but they are the widowed or maybe divorced/anulled consort of like the seventy fourth prince/princess and they for various reasons are adventuring as something to do instead of floating around the royal court forever
would this backstory be too much at a table
if i say something inflammatory the intention is not to trigger an emotional response and the fact that it does so is purely accidental and I sincerely apologise if it does
The question is "what do you hope to get out of your backstory?" And then "Is my DM receptive to using aspects of my backstory as part of the campaign?" Both are important, and need to be discussed.
im mostly asking this as a theory crafting endeavour to get a grasp of what is too much for a backstory
if i say something inflammatory the intention is not to trigger an emotional response and the fact that it does so is purely accidental and I sincerely apologise if it does
That backstory is more or less the "noble" background
There's no hard and fast rule on what's too much for a background; it's all about what your GM likes.
There's really only one thing a background story needs:
Why are you adventuring and not living a sensible person's life?
Everything else is a negotiation between you and the GM. Things that will probably be relevant:
Here's an example:
One of my players came to me with a concept/background that can be summed up as "Probably a literal messenger (or other emissary) of a god, but with amnesia"
This does give them potential benefits, because there's an entire religion they potentially have sway with, but it avoids main-characterness due to the wide scope of the game, and it allows for so, so, many complications and plot hooks. And, due to the amnesia thing, there was a significant gate that I controlled on how soon they could exercise their influence.
No.
Backstory would certainly be the Noble background, but the main problem is just that it seems like you want to cause the "became prince in a random morning due to x" thing in a way that your DM would need to basically stitch this plot hole in place.
“If you define yourself by the power to take life, the desire to dominate, to possess...then you have nothing.”
Characters:
Jóni Dawnbrow | Mountain Dwarf Battle Master | LVL. 3
Atherhiwion "Jehan" Oakmane | Wood Elf Circle of the Moon Druid | LVL. 5
RIP Markus Wulfenhauer | Variant Human Oath Of Ancients Paladin | LVL. 11