So my players meet rabbit folk in this homebrew campaign I made. They were only intelligent and friendly because of this magical crystal that gave them a sound mind... Well.. my players stole the crystal and now they are only rabbits. However, I want more than that so I homebrew a monster inspired by Re Zero. The great Rabbit and I wanted some tips on how to run it and if I need to make changes.
This thing is CR way above 12 (I had to interpret some rules that didn't have clear grammar, but even so). With a level 12 party, fighting this thing without prep would be a complete nonstarter - it certainly can't be defeated with damage. There are ways to attack it, like Suggestion combined with a way to force the swarm to understand you (e.g. an Eloquence Bard can do this, but there are other solutions) - but they're niche, and without the chance to research it, odds are kind of low the party will both have those ways on hand and work out quickly what they are. I'll be honest, even after working out ways to attack the rabbit in ways that matter, I'm struggling to think of ways for a level 12 party to take this thing down. Do you have an intended solution that's supposed to work? Like... you could take it down with Demiplane and a wagon full of babies, but a level 12 party doesn't have Demiplane yet.
I think I can lower the hp, and yes the creature can die if it doesn't consume anything or doesn't know what it consumes. You could use darkness to make it eat itself for instance. I also have a monster manual in game that the players are writing themselves with their own entries according to what they expirence so they can learn it's weakness. I actually never homebrew a monster higher than level two and I'm not sure how CR works
I think I can lower the hp, and yes the creature can die if it doesn't consume anything or doesn't know what it consumes. You could use darkness to make it eat itself for instance. I also have a monster manual in game that the players are writing themselves with their own entries according to what they expirence so they can learn it's weakness. I actually never homebrew a monster higher than level two and I'm not sure how CR works
DMG p275 and p280 offer some guidelines for calculating CR, but I don't know e.g. how to calculate the CR of an entity that can't be killed until literally every rabbit is killed. That's more durable than a lich. Actually, come to think of it, it sounds pretty close to but better than the durability of a guardian naga.
Oh and would please point out the grammar mistakes and things that don't make sense. It might sound good in my head but it might be very confusing to other people. Also I'll check out the manual thank you
Oh and would please point out the grammar mistakes and things that don't make sense. It might sound good in my head but it might be very confusing to other people. Also I'll check out the manual thank you
I think most of the issues I was able to correctly understand (e.g. you spell its as it's a lot, but that's easy to parse). This one I got lost in, and I still am not sure I guessed correctly:
I shall have my revenge. If attack and receives any kind of damage, it can make a reaction attack to the attacker per square that is flanking the attacker.
Life is very busy unfortunately, gone from most Pbp's indefinitely. If you'd like to contact me, I am on Discord at GreatAxeblade#7595, always happy to chat :)
Here’s my guess re what the OP meant with the revenge reaction:
If the Great Rabbit takes damage from an attack, the Great Rabbit may use its reaction to make one attack against the attacker for each square that the Great Rabbit occupies that is adjacent to the attacker (meaning the attacker who caused the damage to the Great Rabbit.)
1. I can make the stack do 1 hp per stack instead of 5 instead now that I run the numbers a but more extensibly.
2. I can change the revenge to legendary action instead of a reaction. I wanted to create the feel of my players having to use their movement a lot to not get overwhelmed.
3. What do you think of the stat block? I can lower the hp and make it grow. I like to give the feel that the more they wait to solve the issue the worse it will get.
Also, I think is important to mention that I don't want my players to beat this thing head on. I honestly think it will be a meh experience if so. I want to give them a taste of how hard it is to kill it and find a way around it
There's ways to beat it: Hold Monster, the frightened condition, illusionary bridges, etcetera. With some creative thinking it is very possible. My main issue with it is that this is a terribly punishing fight. Primarily because of its legendary action. Failing your saving throw means you either die instantly if it takes the wrong organ or need to have regenerate or wish on hand if it takes an appendage (which you don't at level 12). You mention you want players to find their way around it, but I don't think this big a middle finger is the way.
I think it'd work better if you had far weaker, smaller enemies, but a ridiculous of reinforcements to chip away at their resources. Just have more of them appear or replace their fallen friends every round and describe there's rabbits as far as the eye can see. When the waves are endless, the party will figure out sooner or later that their resource pool is more limited than the infinite amount of rabbits they need to cut through. That way, you can encourage them to think about a solution that's not violence. On top of that, horror seeps far deeper if it is a slow realisation than a quick jump scare where a rabbit eats your fingers.
I changed the monster a bit. The scene is gonna ago like this:
The players steal the crystal and a women congratules them. They don't know who she is but she thanks them for freeing her creation from the curse of an intelligent mind. She magically takes the Crystal and tells them how they are now reduce to their lowest instinct; to feed.
As she says this scream outside of the building can be heard in all directions. Everyone in the town that was not a rabbit fold is being devoured. Loud bangs are coming from the doors of the building followed by desperate cries to let them in. These cries are quickly stopped, but the banging doesn't. What do you do?
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So my players meet rabbit folk in this homebrew campaign I made. They were only intelligent and friendly because of this magical crystal that gave them a sound mind... Well.. my players stole the crystal and now they are only rabbits. However, I want more than that so I homebrew a monster inspired by Re Zero. The great Rabbit and I wanted some tips on how to run it and if I need to make changes.
https://www.dndbeyond.com/monsters/1584243-the-great-rabbit
This thing is CR way above 12 (I had to interpret some rules that didn't have clear grammar, but even so). With a level 12 party, fighting this thing without prep would be a complete nonstarter - it certainly can't be defeated with damage. There are ways to attack it, like Suggestion combined with a way to force the swarm to understand you (e.g. an Eloquence Bard can do this, but there are other solutions) - but they're niche, and without the chance to research it, odds are kind of low the party will both have those ways on hand and work out quickly what they are. I'll be honest, even after working out ways to attack the rabbit in ways that matter, I'm struggling to think of ways for a level 12 party to take this thing down. Do you have an intended solution that's supposed to work? Like... you could take it down with Demiplane and a wagon full of babies, but a level 12 party doesn't have Demiplane yet.
I think I can lower the hp, and yes the creature can die if it doesn't consume anything or doesn't know what it consumes. You could use darkness to make it eat itself for instance. I also have a monster manual in game that the players are writing themselves with their own entries according to what they expirence so they can learn it's weakness. I actually never homebrew a monster higher than level two and I'm not sure how CR works
DMG p275 and p280 offer some guidelines for calculating CR, but I don't know e.g. how to calculate the CR of an entity that can't be killed until literally every rabbit is killed. That's more durable than a lich. Actually, come to think of it, it sounds pretty close to but better than the durability of a guardian naga.
Oh and would please point out the grammar mistakes and things that don't make sense. It might sound good in my head but it might be very confusing to other people. Also I'll check out the manual thank you
I think most of the issues I was able to correctly understand (e.g. you spell its as it's a lot, but that's easy to parse). This one I got lost in, and I still am not sure I guessed correctly:
I shall have my revenge. If attack and receives any kind of damage, it can make a reaction attack to the attacker per square that is flanking the attacker.
Same, I have no clue what that means :|
Life is very busy unfortunately, gone from most Pbp's indefinitely.
If you'd like to contact me, I am on Discord at GreatAxeblade#7595, always happy to chat :)
Homebrew races: ~Otterfolk! Play as a otter!~ Playable Dryad! (Literally just the monster sheet ported to player race)
Sauce Archpriest!- Join the Supreme Court of Sauces! Join the Cult of Cults! EXTENDED SIGNATURE Tooltips
Here’s my guess re what the OP meant with the revenge reaction:
If the Great Rabbit takes damage from an attack, the Great Rabbit may use its reaction to make one attack against the attacker for each square that the Great Rabbit occupies that is adjacent to the attacker (meaning the attacker who caused the damage to the Great Rabbit.)
If that's the intended meaning, it's ridiculously OP.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Just let the poor bunnies die. (mostly)
Then later in the campaign make them important.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Not compared to the rest of the thing. It has all of these abilities:
Which means by the time the party faces it, it has infinite stacks, so it has infinite health unless you drop it in one hit (400 hp).
Well, everything about it is ridiculously OP.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I really appreciate all the feedback
1. I can make the stack do 1 hp per stack instead of 5 instead now that I run the numbers a but more extensibly.
2. I can change the revenge to legendary action instead of a reaction. I wanted to create the feel of my players having to use their movement a lot to not get overwhelmed.
3. What do you think of the stat block? I can lower the hp and make it grow. I like to give the feel that the more they wait to solve the issue the worse it will get.
Also, I think is important to mention that I don't want my players to beat this thing head on. I honestly think it will be a meh experience if so. I want to give them a taste of how hard it is to kill it and find a way around it
Re:Zero sure has some neat ideas, doesn't it?
There's ways to beat it: Hold Monster, the frightened condition, illusionary bridges, etcetera. With some creative thinking it is very possible. My main issue with it is that this is a terribly punishing fight. Primarily because of its legendary action. Failing your saving throw means you either die instantly if it takes the wrong organ or need to have regenerate or wish on hand if it takes an appendage (which you don't at level 12). You mention you want players to find their way around it, but I don't think this big a middle finger is the way.
I think it'd work better if you had far weaker, smaller enemies, but a ridiculous of reinforcements to chip away at their resources. Just have more of them appear or replace their fallen friends every round and describe there's rabbits as far as the eye can see. When the waves are endless, the party will figure out sooner or later that their resource pool is more limited than the infinite amount of rabbits they need to cut through. That way, you can encourage them to think about a solution that's not violence. On top of that, horror seeps far deeper if it is a slow realisation than a quick jump scare where a rabbit eats your fingers.
Homebrew creations:
Path of the Feral Trance Barbarian Class | Thread
Wyrmforge Artificer Class | Thread
I changed the monster a bit. The scene is gonna ago like this:
The players steal the crystal and a women congratules them. They don't know who she is but she thanks them for freeing her creation from the curse of an intelligent mind. She magically takes the Crystal and tells them how they are now reduce to their lowest instinct; to feed.
As she says this scream outside of the building can be heard in all directions. Everyone in the town that was not a rabbit fold is being devoured. Loud bangs are coming from the doors of the building followed by desperate cries to let them in. These cries are quickly stopped, but the banging doesn't. What do you do?