Good morning friends! Once again I am here to absorb knowledge from you.
I'm currently playing a level 4 Aasimar (Scourge) / Paladin of Vengeance. It's my first time playing as a Paladin, so I play very carefully so I don't miss the actions, etc. However, my rolls were average (Str: +2, Dex: +1, Con: +2, Int: +0, Wis: +1, Cha: +3). So, I tried to focus it on Tank, since I don't have many Spell Slots to use so many "Divine Smite" and I have a Barbarian in the group, which makes me comfortable not having to focus on damage. I'm currently at 18 AC, rising to 20 when I use "Shield of Faith". However, on the last day of play, I think I found a strategy that made me quite comfortable playing and that's the strategy I want tips from you. I used the "Bane" spell on three targets outside the room and positioned myself at the only entrance on the left side of the room. With all three targets getting -1d4 to their attacks, I stopped Attacking and started using only Dodge's action on my turn. And it was very effective, as even the targets going around to the other entrance that was the Barbarian, they still received -1d4 on their rolls, keeping the Barbarian intact as well. I really liked this idea of "becoming an 'intact' stone and debuffing my enemies". Could you help me to become even better at this? I currently have Fighting Style: Protection and Talent: Shield Master, in case you want to know.
If the subclass isn't already set in stone, I might suggest going Redemption Paladin, as they get a lot of cool control spells (sleep, calm emotions, hold person, etc) and some control-geared abilities, while Vengeance is more the hard-core damage-dealing Paladin subclass.
The tricky thing about this concept is that, as a Vengeance Paladin, you don't get a lot of spells or features to feed into this concept. With that said, what you need is to focus on equipment to take advantage of this concept. Your main problem right now is that you need to actively take the Dodge action to get the most out of this tactic... so what you're really going to want is a Cloak of Displacement, which gives your enemies Disadvantage in attacking you... at least until one of them finally lands a hit, and even then the disadvantage comes back at the start of your next turn. Other than that you just want to up your AC as much as possible... eat the disadvantage on stealth and get a suit of plate armor, carry a shield (which I assume you're already doing). Try and get a Ring of Protection. See if you can find a Spellguard Shield.
As is always the case with beefy AC fellas, this looks like a solid strategy up until the Saving Throws start coming in. Hopefully your DM lets you keep up with this for as long as you can!
But just know that eventually it will stop being nearly as effective, and that's okay. Strategies should be fluid, and changing them to meet your needs is what the game's combat is all about.
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I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
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Good morning friends! Once again I am here to absorb knowledge from you.
I'm currently playing a level 4 Aasimar (Scourge) / Paladin of Vengeance. It's my first time playing as a Paladin, so I play very carefully so I don't miss the actions, etc. However, my rolls were average (Str: +2, Dex: +1, Con: +2, Int: +0, Wis: +1, Cha: +3). So, I tried to focus it on Tank, since I don't have many Spell Slots to use so many "Divine Smite" and I have a Barbarian in the group, which makes me comfortable not having to focus on damage. I'm currently at 18 AC, rising to 20 when I use "Shield of Faith". However, on the last day of play, I think I found a strategy that made me quite comfortable playing and that's the strategy I want tips from you. I used the "Bane" spell on three targets outside the room and positioned myself at the only entrance on the left side of the room. With all three targets getting -1d4 to their attacks, I stopped Attacking and started using only Dodge's action on my turn. And it was very effective, as even the targets going around to the other entrance that was the Barbarian, they still received -1d4 on their rolls, keeping the Barbarian intact as well. I really liked this idea of "becoming an 'intact' stone and debuffing my enemies". Could you help me to become even better at this? I currently have Fighting Style: Protection and Talent: Shield Master, in case you want to know.
In advance, I thank everyone who helps me.
If the subclass isn't already set in stone, I might suggest going Redemption Paladin, as they get a lot of cool control spells (sleep, calm emotions, hold person, etc) and some control-geared abilities, while Vengeance is more the hard-core damage-dealing Paladin subclass.
The tricky thing about this concept is that, as a Vengeance Paladin, you don't get a lot of spells or features to feed into this concept. With that said, what you need is to focus on equipment to take advantage of this concept. Your main problem right now is that you need to actively take the Dodge action to get the most out of this tactic... so what you're really going to want is a Cloak of Displacement, which gives your enemies Disadvantage in attacking you... at least until one of them finally lands a hit, and even then the disadvantage comes back at the start of your next turn. Other than that you just want to up your AC as much as possible... eat the disadvantage on stealth and get a suit of plate armor, carry a shield (which I assume you're already doing). Try and get a Ring of Protection. See if you can find a Spellguard Shield.
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As is always the case with beefy AC fellas, this looks like a solid strategy up until the Saving Throws start coming in. Hopefully your DM lets you keep up with this for as long as you can!
But just know that eventually it will stop being nearly as effective, and that's okay. Strategies should be fluid, and changing them to meet your needs is what the game's combat is all about.
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?