Hi, I am fairly new to the game and am currently planning my second ever character. I knew I wanted to be a necromancer, as I had had a lot of fun with summoning with my first character. The obvious choice was school of necromancy Wizard, but I also came across the build of warlock/sorcerer (divine soul) multi class through a forum post.
One necromancer would give me buffs to my undead, and let me control larger undead, and the other would let me create near infinite undead through the spell slot/sorcery point conversion thing.
Do any other necromancer lovers out there have any experience with either build? I’d love to know if there are any further implications from this choice, besides just one getting animate dead a level earlier. Thanks!
Be careful with the whole sorcerer/ warlock infinite spells shtick. Sure, RAW it technically works. But nobody at your table will likely enjoy it, and your DM probably won't allow it.
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I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
Let's put aside minmaxing for a moment, because it's a controversial playstyle that your table may or may not like. You are right that there are a variety of necromancers you can make. I have a few pointers for you, taken from the core rulebooks and the most popular expansion packs:
Death domain cleric (DMG)
Circle of Spores druid (TCoE)
Oathbreaker paladin (DMG)
Shadow sorcerer (XGtE)
Hexblade warlock (XGtE)
Necromancer wizard (PHB)
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Panda-wat (I hate my username) is somehow convinced that he is objectively right about everything D&D related even though he obviously is not. Considering that, he'd probably make a great D&D youtuber.
"If I die, I can live with that." ~Luke Hart, the DM lair
Wizard is the only way to go. You have to feed your undead spell slots to sustain them, but it’s worth it. You can cast Animate dead with any spell slot above 3, so just pick the spell level that you don’t have any good spells in (I normally pick 4 or 5) and then you can always have an entourage of skellys, that’s another thing, always use skellys for your entourage mainly because they (or at least how I interpreted it) can use any armor or weapons, so this means you can essentially give them classes, for example-you can give a skelly chainmail and a shield+longsword and they’ll have an AC of 20 plus some solid damage. Or you can give them longbows and they can provide cover fire. And finally you can give them wands of magic missiles and they can deal major damage, though it’s more expensive.
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Hi, I am fairly new to the game and am currently planning my second ever character. I knew I wanted to be a necromancer, as I had had a lot of fun with summoning with my first character. The obvious choice was school of necromancy Wizard, but I also came across the build of warlock/sorcerer (divine soul) multi class through a forum post.
One necromancer would give me buffs to my undead, and let me control larger undead, and the other would let me create near infinite undead through the spell slot/sorcery point conversion thing.
Do any other necromancer lovers out there have any experience with either build? I’d love to know if there are any further implications from this choice, besides just one getting animate dead a level earlier. Thanks!
Be careful with the whole sorcerer/ warlock infinite spells shtick. Sure, RAW it technically works. But nobody at your table will likely enjoy it, and your DM probably won't allow it.
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
I'd always lean to the Wizard Necromancer but then I did a multi-part series detailing some options for flavouring them, part 11 here but it contains links to the other bits: https://www.dndbeyond.com/forums/class-forums/wizard/50937-necromancy-primer-part-11-the-undead-fan
I'm rapidly converting to the idea that clerics make the best necromancers...
Let's put aside minmaxing for a moment, because it's a controversial playstyle that your table may or may not like. You are right that there are a variety of necromancers you can make. I have a few pointers for you, taken from the core rulebooks and the most popular expansion packs:
Panda-wat (I hate my username) is somehow convinced that he is objectively right about everything D&D related even though he obviously is not. Considering that, he'd probably make a great D&D youtuber.
"If I die, I can live with that." ~Luke Hart, the DM lair
Wizard is the only way to go.
You have to feed your undead spell slots to sustain them, but it’s worth it. You can cast Animate dead with any spell slot above 3, so just pick the spell level that you don’t have any good spells in (I normally pick 4 or 5) and then you can always have an entourage of skellys, that’s another thing, always use skellys for your entourage mainly because they (or at least how I interpreted it) can use any armor or weapons, so this means you can essentially give them classes, for example-you can give a skelly chainmail and a shield+longsword and they’ll have an AC of 20 plus some solid damage. Or you can give them longbows and they can provide cover fire. And finally you can give them wands of magic missiles and they can deal major damage, though it’s more expensive.