How should one go about languages for a disguised character (disguise self/alter self, actor feat etc.)?
If said character would converse with elfs and dwarfs, sneak into e.g orc camps, run into groups that dont speak common as their primary etc.
Is there anything that would help with the native language barrier? Should they go with the 'tongues' spell to understand, although that doesnt specifiy that they would speak elvish for example but just that they would understand the character normally.
And lastly how would a DM rule that at their table?
You can't speak a language you don't know. You might be able to bluff with non-verbal communication though... but the difficulty of doing so would increase the longer it went on.
The Tongues Spell lets you and others understand each other, but your mouth-flaps wouldn't match what they were hearing, so they'd at least get a Perception check to notice, if not noticing it automatically with their passive perception.
Really, for a character wanting to infiltrate other cultures, that character should learn as many languages as possible. There are rules in the game for training a proficiency in a language or tool, it just takes time and gold.
There’s a helm of comprehending languages. Doesn’t let you speak them, but you could understand them, at least. It would make it easier to get by with knowing when to grunt in reply. There may be some other magic item that lets you speak other languages, and I’m forgetting it.
And the warlock’s eyes of the rune keeper would let you read them.
Otherwise, I agree with fayettegamer, take the time and work with your DM to learn the languages during downtime.
The Tongues Spell lets you and others understand each other, but your mouth-flaps wouldn't match what they were hearing, so they'd at least get a Perception check to notice, if not noticing it automatically with their passive perception.
Nothing in the spell's description says that it turns you into a badly-dubbed Godzilla movie character. It just says that regardless of what language you speak in, everyone who can hear you automatically understands it.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
The Tongues Spell lets you and others understand each other, but your mouth-flaps wouldn't match what they were hearing, so they'd at least get a Perception check to notice, if not noticing it automatically with their passive perception.
Nothing in the spell's description says that it turns you into a badly-dubbed Godzilla movie character. It just says that regardless of what language you speak in, everyone who can hear you automatically understands it.
The spell makes it so everyone understand you when you're speaking a language you know, not that you're speaking in a language they know, or that it in any way changes the movements of your mouth or how others perceive it, which means the spell doesn't do either of those things. As written, it can be interpreted one of two ways.
1: everyone hears your speech as if you were speaking in their native language, in which case your mouth flaps won't match what they're hearing.
2: everyone hears your speech in the language you're speaking, but they magically understand what you're saying, even if they don't know the language you're speaking, in which case they instantly know you're not actually speaking their language.
This is a rare case in which the spell isn't a shortcut for the character spending the time and money to actually train a new proficiency.
You can't speak a language you don't know. You might be able to bluff with non-verbal communication though... but the difficulty of doing so would increase the longer it went on.
The Tongues Spell lets you and others understand each other, but your mouth-flaps wouldn't match what they were hearing, so they'd at least get a Perception check to notice, if not noticing it automatically with their passive perception.
Really, for a character wanting to infiltrate other cultures, that character should learn as many languages as possible. There are rules in the game for training a proficiency in a language or tool, it just takes time and gold.
I don't see why your mouth flaps shouldn't match what they're hearing if you're under the effect of disguise self or have the talent necessary for the Actor feat. I can see that argument being made for alter self, though.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
As a work around (not useful if you need to actually communicate), I had a character combine comprehend languages with disguise self. With disguise self, the I made it so the illusion looked like he had is tongue cut out, explaining his inability to communicate in anything other than grunts.
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How should one go about languages for a disguised character (disguise self/alter self, actor feat etc.)?
If said character would converse with elfs and dwarfs, sneak into e.g orc camps, run into groups that dont speak common as their primary etc.
Is there anything that would help with the native language barrier? Should they go with the 'tongues' spell to understand, although that doesnt specifiy that they would speak elvish for example but just that they would understand the character normally.
And lastly how would a DM rule that at their table?
_______________
Ayu
You can't speak a language you don't know. You might be able to bluff with non-verbal communication though... but the difficulty of doing so would increase the longer it went on.
The Tongues Spell lets you and others understand each other, but your mouth-flaps wouldn't match what they were hearing, so they'd at least get a Perception check to notice, if not noticing it automatically with their passive perception.
Really, for a character wanting to infiltrate other cultures, that character should learn as many languages as possible. There are rules in the game for training a proficiency in a language or tool, it just takes time and gold.
There’s a helm of comprehending languages. Doesn’t let you speak them, but you could understand them, at least. It would make it easier to get by with knowing when to grunt in reply. There may be some other magic item that lets you speak other languages, and I’m forgetting it.
And the warlock’s eyes of the rune keeper would let you read them.
Otherwise, I agree with fayettegamer, take the time and work with your DM to learn the languages during downtime.
So i guess knowing the language from the start (or learning it over the campaign) would be the most useful?
_______________
Ayu
Nothing in the spell's description says that it turns you into a badly-dubbed Godzilla movie character. It just says that regardless of what language you speak in, everyone who can hear you automatically understands it.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
The spell makes it so everyone understand you when you're speaking a language you know, not that you're speaking in a language they know, or that it in any way changes the movements of your mouth or how others perceive it, which means the spell doesn't do either of those things. As written, it can be interpreted one of two ways.
1: everyone hears your speech as if you were speaking in their native language, in which case your mouth flaps won't match what they're hearing.
2: everyone hears your speech in the language you're speaking, but they magically understand what you're saying, even if they don't know the language you're speaking, in which case they instantly know you're not actually speaking their language.
This is a rare case in which the spell isn't a shortcut for the character spending the time and money to actually train a new proficiency.
I don't see why your mouth flaps shouldn't match what they're hearing if you're under the effect of disguise self or have the talent necessary for the Actor feat. I can see that argument being made for alter self, though.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Do you know how to mouth the words in a different language? No you do not otherwise you would speak the language with out a spell.
No other spell gets around this.
As a work around (not useful if you need to actually communicate), I had a character combine comprehend languages with disguise self. With disguise self, the I made it so the illusion looked like he had is tongue cut out, explaining his inability to communicate in anything other than grunts.