In my Campaign, I'm playing a paladin. Now we just reached lvl 6 and while I'm thinking about it, I'm not sure for what I wanna do, should I keep leveling my character, take a Feat, or multiclass as a Fighter/Warlock/Bard? I've asked friends and they have all said different things. I just need help and suggestions that what would be the safest bet to go.
What would make the most sense for your character? What has their story been during this campaign?
Do they feel like their martial training as a paladin was inadequate now that they see the kind of threats they face, so they now want supplemental fighter training?
A warlock pact seems to run counter to a paladin's oaths in many cases - is there a reason in-game that your character is doubting their cause, or their deity?
Have they always had a very theatrical personality? Do they have an affinity for music in general? Would it fit with whatever their oath is? Then maybe it would make sense for them to pick up a couple bardic tricks.
Or maybe your paladin is staying the course and is determined to be a paragon for their order.
I firmly believe that you should let the story dictate character progression, not just what would best optimize your build.
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"We're the perfect combination of expendable and unkillable!"
I firmly believe that you should let the story dictate character progression, not just what would best optimize your build.
This. I have a Celestral warlock. To explain an absence, she was summoned by her patron to get her lvl 6 ability. However, as this is in HotDQ, all the gods and celestrals where working together to stop her from rising and a chance encounter with Bahamut in that realm infused her with magic causing her to take a lvl in sorcerer (Draconic Bloodline).
What do you imagine your character doing when they are at a very high level? Not in terms of class levels, just playstyle. If you see him as doing super awesome Paladin things maybe don't multiclass. But if there's another class that takes you more in the direction you want to go then maybe it's worth considering!
As far as feats go, I would say take the ability score increases unless
a) You only want to improve one ability score one point and could do that with a feat, or
b) There's a feat that looks really fun to you.
Especially as a Paladin your ability scores are probably more spread out compared to other classes, which makes the ability bumps that much more useful.
usually Multiclassing involves some drawback due to MAD and loss of Feats / Ability score increase, however Paladin to Hexblade is one that actually allows you to gain in this regard---You can simply pump Charisma as this is now your attack and spell stat..Suddenly you have a character with min Strength for class and soon to have a maxed out Charisma...now you can freely add future feats.
I find it a bit cheesy but well within the rules. I also have trouble justifying why a Paladin would go into warlock.
As others have said, this can go all over based on how you like to play and (possibly) where your game is going. If you're the guy in front and you find yourself taking hits a lot then a Feat might be good. If you see yourself as diverging down a different path then multiclassing might be the correct thing to do. If staying the course is more your style, that raises to fill any gaps in your character might be the way to go.
It all comes down to how you like to play and how your game is going.
Kidding. I don't know how you would swing that in concept.
Can't backstab with a non-finesse weapon :)
I'm with Nat, what makes sense for your character arc/progression. If your Paladin is a super healer, a level in life cleric as you take a pilgrimage to their template makes sense. For me, it's all about the RP :)
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Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
Well, at level 6, you can’t take a feat, though maybe you know that? I guess I’m not understanding why you’re including that otherwise. If you’ve been doing a lot of hard fighting, you could go a level in fighter to kind of reflect that. If you’ve been doing a lot of wilderness type stuff, and facing off against the same kinds of dudes, you could go a level or ranger. If he’s ever had the opportunity to make a pact with something otherworldly, you could gonwarlock, but I’d talk to your dm about that. As a paladin, a celestial would truly only amount of sense, anything else might cause you to lose favor with your deity.
I imagine hexblade could also make sense if you skin it as "My deity has endowed me with this great and magical weapon (Excalibur style) and speaks to me through it."
I can easily see a paladin forming a pact with a being who is a servant to his deity. That would limit which pacts you could take, but would work role playing wise.
In my Campaign, I'm playing a paladin. Now we just reached lvl 6 and while I'm thinking about it, I'm not sure for what I wanna do, should I keep leveling my character, take a Feat, or multiclass as a Fighter/Warlock/Bard? I've asked friends and they have all said different things. I just need help and suggestions that what would be the safest bet to go.
Take a feat to increase versatility or go bard for more spell slots
The sheer diversity of builds is one of the huge success stories of 5th edition D&D. There isn't any sort of "standard build" :)
There are several options you could look at:
These can be specific things or quite broad.
The "safest" route is always going to be continuing to level up in your existing class - you'll continue to be effective and scale with the level.
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What would make the most sense for your character? What has their story been during this campaign?
Do they feel like their martial training as a paladin was inadequate now that they see the kind of threats they face, so they now want supplemental fighter training?
A warlock pact seems to run counter to a paladin's oaths in many cases - is there a reason in-game that your character is doubting their cause, or their deity?
Have they always had a very theatrical personality? Do they have an affinity for music in general? Would it fit with whatever their oath is? Then maybe it would make sense for them to pick up a couple bardic tricks.
Or maybe your paladin is staying the course and is determined to be a paragon for their order.
I firmly believe that you should let the story dictate character progression, not just what would best optimize your build.
"We're the perfect combination of expendable and unkillable!"
This. I have a Celestral warlock. To explain an absence, she was summoned by her patron to get her lvl 6 ability. However, as this is in HotDQ, all the gods and celestrals where working together to stop her from rising and a chance encounter with Bahamut in that realm infused her with magic causing her to take a lvl in sorcerer (Draconic Bloodline).
What do you imagine your character doing when they are at a very high level? Not in terms of class levels, just playstyle. If you see him as doing super awesome Paladin things maybe don't multiclass. But if there's another class that takes you more in the direction you want to go then maybe it's worth considering!
As far as feats go, I would say take the ability score increases unless
a) You only want to improve one ability score one point and could do that with a feat, or
b) There's a feat that looks really fun to you.
Especially as a Paladin your ability scores are probably more spread out compared to other classes, which makes the ability bumps that much more useful.
Rogue. Then you can backstab with righteous fury!
Kidding. I don't know how you would swing that in concept.
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usually Multiclassing involves some drawback due to MAD and loss of Feats / Ability score increase, however Paladin to Hexblade is one that actually allows you to gain in this regard---You can simply pump Charisma as this is now your attack and spell stat..Suddenly you have a character with min Strength for class and soon to have a maxed out Charisma...now you can freely add future feats.
I find it a bit cheesy but well within the rules. I also have trouble justifying why a Paladin would go into warlock.
As others have said, this can go all over based on how you like to play and (possibly) where your game is going. If you're the guy in front and you find yourself taking hits a lot then a Feat might be good. If you see yourself as diverging down a different path then multiclassing might be the correct thing to do. If staying the course is more your style, that raises to fill any gaps in your character might be the way to go.
It all comes down to how you like to play and how your game is going.
Can't backstab with a non-finesse weapon :)
I'm with Nat, what makes sense for your character arc/progression. If your Paladin is a super healer, a level in life cleric as you take a pilgrimage to their template makes sense. For me, it's all about the RP :)
Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
Well, at level 6, you can’t take a feat, though maybe you know that? I guess I’m not understanding why you’re including that otherwise. If you’ve been doing a lot of hard fighting, you could go a level in fighter to kind of reflect that. If you’ve been doing a lot of wilderness type stuff, and facing off against the same kinds of dudes, you could go a level or ranger. If he’s ever had the opportunity to make a pact with something otherworldly, you could gonwarlock, but I’d talk to your dm about that. As a paladin, a celestial would truly only amount of sense, anything else might cause you to lose favor with your deity.
I imagine hexblade could also make sense if you skin it as "My deity has endowed me with this great and magical weapon (Excalibur style) and speaks to me through it."
I can easily see a paladin forming a pact with a being who is a servant to his deity. That would limit which pacts you could take, but would work role playing wise.
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