I've been playing a 1st level fighter in my friend's campaign, and the monsters are hilariously powerful. I was trying to think up a good combo for my fighter, but fell short. Anyone have any ideas?
Have you considered playing your fighter defensively and having your teammates do the damage? If you take the Dodge action every round they’ll make every attack against you with disadvantage and if they try to go past you you’ll get a free attack of opportunity.
Have you considered playing your fighter defensively and having your teammates do the damage? If you take the Dodge action every round they’ll make every attack against you with disadvantage and if they try to go past you you’ll get a free attack of opportunity.
For that to work you need a choke point. Otherwise there's nothing stopping enemies from going around the fighter and beating up the wizard.
I've been playing a 1st level fighter in my friend's campaign, and the monsters are hilariously powerful. I was trying to think up a good combo for my fighter, but fell short. Anyone have any ideas?
How's your char's INT?
I had a dm throw a Treant at us, lvl 1, and it was going to be brutal, but i used an action, to pull my blanket out of my pack, another to douse it in oil, and then threw it onto the treant, and our fighter figured out what I was doing and lit a torch and threw it to set it ablaze. without that, we prob get TPK'd from that fight.
Sometimes you got to come up with creative ways to win fights. Use an enemy as a Human shield against arrows as an action. Set traps, terrain advantages... Run away, but in such a way they'll pursue you, but you're luring them to a more advantageous position for your attack.
Occasionally I'll use some "hirelings" (random NPCs paid to carry stuff or be a guide or something) and pay them to throw a rock, scream, and run, to draw attention/distract enemies. There's many creative things you can do and try. You'll think of something.
5th edition Bounded accuracy means even challenge rating 1/4 creatures should have a +3 to +4 attack bonus. So at first level people get hit, you run out of spells to heal, rest for an hour spend a HD and hope thats enough to finish the rest of your journey. Its incredibly likely that if a new DM's casual looks just at the cr / party chooses monsters based on 'its the right rating' you should die. Not could, should. Realistically you improve your survivability only when you work in conjunction with your party right from the start in terms of build, strengths and weaknesses.
So if you have 4 people, two wear heavy armour and two are stealthy then you have start of a good scout / plan / sucker in the opponents and assassinate party. BUT if the scouts dont report in or your wall of metal makes too much noise then its possible two separate much bloodier fights break out.
An easy trick early on is to decide if your a long rest or short rest party. Fighters action surge and second wind, warlock spell restore, moon druids wildshape and (life clerics) channel divinity heal / inspirational leader feat for re-upping healing / hp buffs every short rest is great. If your a longrest party you must focus on maintaining your resources. Dont use a spell if a cantrip will do. Dont put yourself in danger unnecesarily - big armour to block, snipe from behind if possible. Threat assessment is crucial, estimating a dangers potential with time enough to plan for it is great.
Specifically for your fighter. use secondwind before you shortrest if you still have it, you may as well, If building a first level 'survivor' fighter, take the heavy armour master feat, 3 points being reduced from non magical physical each hit means if your hit 14 times in one adventure you have had effectively 42 hitpoints extra that didnt need to be healed. Alternatively the inspiring leader feat will grant you extra hits team wide. Your fighting style could have been defensive (more ac) you should be ready to dodge if you are blocking and outnumbered. BUT if you have two fighters in your party it might be worth both having protector fighting style and reaction disadvantaging the attacks on your combat buddy. last option - High elven fighter - your cantrip could be bladeward, use an action to half physical damage incoming - if you combine this with that heavy armour master feat later you stop the first 3 damage then half the remainder, so a 14 point crit becomes 5 damage.
Good luck and I hope you manage to synergise with your party, but always remember, moon druids never sleep.
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I've been playing a 1st level fighter in my friend's campaign, and the monsters are hilariously powerful. I was trying to think up a good combo for my fighter, but fell short. Anyone have any ideas?
Have you considered playing your fighter defensively and having your teammates do the damage? If you take the Dodge action every round they’ll make every attack against you with disadvantage and if they try to go past you you’ll get a free attack of opportunity.
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For that to work you need a choke point. Otherwise there's nothing stopping enemies from going around the fighter and beating up the wizard.
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Good point, I assumed they'd be able to find or create that choke point.
Professional computer geek
How's your char's INT?
I had a dm throw a Treant at us, lvl 1, and it was going to be brutal, but i used an action, to pull my blanket out of my pack, another to douse it in oil, and then threw it onto the treant, and our fighter figured out what I was doing and lit a torch and threw it to set it ablaze. without that, we prob get TPK'd from that fight.
Sometimes you got to come up with creative ways to win fights. Use an enemy as a Human shield against arrows as an action. Set traps, terrain advantages... Run away, but in such a way they'll pursue you, but you're luring them to a more advantageous position for your attack.
Occasionally I'll use some "hirelings" (random NPCs paid to carry stuff or be a guide or something) and pay them to throw a rock, scream, and run, to draw attention/distract enemies. There's many creative things you can do and try. You'll think of something.
Blank
5th edition Bounded accuracy means even challenge rating 1/4 creatures should have a +3 to +4 attack bonus. So at first level people get hit, you run out of spells to heal, rest for an hour spend a HD and hope thats enough to finish the rest of your journey. Its incredibly likely that if a new DM's casual looks just at the cr / party chooses monsters based on 'its the right rating' you should die. Not could, should. Realistically you improve your survivability only when you work in conjunction with your party right from the start in terms of build, strengths and weaknesses.
So if you have 4 people, two wear heavy armour and two are stealthy then you have start of a good scout / plan / sucker in the opponents and assassinate party. BUT if the scouts dont report in or your wall of metal makes too much noise then its possible two separate much bloodier fights break out.
An easy trick early on is to decide if your a long rest or short rest party. Fighters action surge and second wind, warlock spell restore, moon druids wildshape and (life clerics) channel divinity heal / inspirational leader feat for re-upping healing / hp buffs every short rest is great. If your a longrest party you must focus on maintaining your resources. Dont use a spell if a cantrip will do. Dont put yourself in danger unnecesarily - big armour to block, snipe from behind if possible. Threat assessment is crucial, estimating a dangers potential with time enough to plan for it is great.
Specifically for your fighter. use secondwind before you shortrest if you still have it, you may as well, If building a first level 'survivor' fighter, take the heavy armour master feat, 3 points being reduced from non magical physical each hit means if your hit 14 times in one adventure you have had effectively 42 hitpoints extra that didnt need to be healed. Alternatively the inspiring leader feat will grant you extra hits team wide. Your fighting style could have been defensive (more ac) you should be ready to dodge if you are blocking and outnumbered. BUT if you have two fighters in your party it might be worth both having protector fighting style and reaction disadvantaging the attacks on your combat buddy. last option - High elven fighter - your cantrip could be bladeward, use an action to half physical damage incoming - if you combine this with that heavy armour master feat later you stop the first 3 damage then half the remainder, so a 14 point crit becomes 5 damage.
Good luck and I hope you manage to synergise with your party, but always remember, moon druids never sleep.