Hi everyone! On our last session (we are playing CoS) our party completed Yester Hill and apparently found out that the Sunsword is located in Berez, where we are probably heading soon (we are level 6 atm). At the end of the session we found the blood spear and we are having trouble deciding who will keep it.
I'm currently playing a Devotion Paladin (VHuman with sentinel feat, shield and duelist, kinda being the tank of the party and the moral high ground character/ party face) and the rest of my group is a Hexblade Warlock with the soul of her master trapped inside her 2H sword (she have GWM feat) and she is actually quite a pacifist, a hunter ranger with a crossbow, a circle of the land spellcaster/healer druid and a Draconic Bloodline White Dragon Sorcerer. My paladin is basically the one who will keep the Sunsword and we have decided that as a group since our fighter died a couple of sessions ago, but she will probably keep the holy symbol too since there are no clerics so I don't want to be the only one to keep all the loot (also if I go the Polearm Master route I will only take advantage of this combo after lvl 8).
Who you think is the most suitable member to keep the blood spear ? Also we haven't found loot so far and when we found the Gulthias Staff we destroyed it by accident :(
Destroying the staff would be doing the world a favor. That thing is gross.
In the end, you cannot use a sword and spear at the same time. That being the case, give the spear to somebody else. Let the rest of the party figure it out.
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
As written, it's kind of up to the DM -- it should be wielded by whoever the spirit of Kavan chooses (most likely the ranger or druid, though if both of them are using strength as a dump stat he'll probably look elsewhere).
Assuming you have a choice, your best option is probably for you to use the spear and the ranger use the sun sword -- the sun sword is a finesse weapon, and having multiple sources of radiant damage is useful.
And as far as the gulthias staff goes, you're probably better off with it destroyed.
The spear is not evil. No alignment at all. It does not even use necromancy, which a bunch of prejudiced people think is evil (healing spells are all necromancy).
It grants Temp hit points, just like the spell Aid. You do not even have to kill, it works when you reduce them to 0 hit points. They can make death saves and survive. You still get the temp hitpoints if you bring undead construct to 0.
Yes, your character may decide to be prejudiced and decide it is evil. If so, then destroy it as an act of foolish stupidity.
Note, the Gulthias Staff, which you think was not that bad, it is much more likely to be evil. The scream, the evil plant creatures considering you an ally, the creation, the madness, this thing is evil.
Note, the Gulthias Staff, which you think was not that bad, it is much more likely to be evil. The scream, the evil plant creatures considering you an ally, the creation, the madness, this thing is evil.
The Gulthias Staff isn't aligned, but it's associated with blights, which are certainly evil, and its side effects are dangerous enough that it's arguably a liability anyway.
Hi everyone! On our last session (we are playing CoS) our party completed Yester Hill and apparently found out that the Sunsword is located in Berez, where we are probably heading soon (we are level 6 atm). At the end of the session we found the blood spear and we are having trouble deciding who will keep it.
I'm currently playing a Devotion Paladin (VHuman with sentinel feat, shield and duelist, kinda being the tank of the party and the moral high ground character/ party face) and the rest of my group is a Hexblade Warlock with the soul of her master trapped inside her 2H sword (she have GWM feat) and she is actually quite a pacifist, a hunter ranger with a crossbow, a circle of the land spellcaster/healer druid and a Draconic Bloodline White Dragon Sorcerer. My paladin is basically the one who will keep the Sunsword and we have decided that as a group since our fighter died a couple of sessions ago, but she will probably keep the holy symbol too since there are no clerics so I don't want to be the only one to keep all the loot (also if I go the Polearm Master route I will only take advantage of this combo after lvl 8).
Who you think is the most suitable member to keep the blood spear ? Also we haven't found loot so far and when we found the Gulthias Staff we destroyed it by accident :(
Destroying the staff would be doing the world a favor. That thing is gross.
In the end, you cannot use a sword and spear at the same time. That being the case, give the spear to somebody else. Let the rest of the party figure it out.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
As written, it's kind of up to the DM -- it should be wielded by whoever the spirit of Kavan chooses (most likely the ranger or druid, though if both of them are using strength as a dump stat he'll probably look elsewhere).
Assuming you have a choice, your best option is probably for you to use the spear and the ranger use the sun sword -- the sun sword is a finesse weapon, and having multiple sources of radiant damage is useful.
And as far as the gulthias staff goes, you're probably better off with it destroyed.
The spear is not evil. No alignment at all. It does not even use necromancy, which a bunch of prejudiced people think is evil (healing spells are all necromancy).
It grants Temp hit points, just like the spell Aid. You do not even have to kill, it works when you reduce them to 0 hit points. They can make death saves and survive. You still get the temp hitpoints if you bring undead construct to 0.
Yes, your character may decide to be prejudiced and decide it is evil. If so, then destroy it as an act of foolish stupidity.
Note, the Gulthias Staff, which you think was not that bad, it is much more likely to be evil. The scream, the evil plant creatures considering you an ally, the creation, the madness, this thing is evil.
The Gulthias Staff isn't aligned, but it's associated with blights, which are certainly evil, and its side effects are dangerous enough that it's arguably a liability anyway.
No they aren't. Most are evocation, some are conjuration, some are transmutation.
I'm intrigued to hear that you got a choice. Our GM gave the spear to the moon druid, with no option for any of the rest of us to use it.
They were probably thinking of resurrection spells, which are necromancy.
I think healing spells were Necromancy in 3.0, got changed to Conjuration in 3.5.