For now the workaround is to customise the items and add "Bag of Holding" or something to it's name (so you know it's inside) and change its weight to 0.
What Emmber said is correct, and that's been my work around. I edit the item include the note "in bag of holding" and change the weight to 0. this way I know WHY it weighs 0lbs, despite being a cross bow, or a lot of rope.
Bag of Holding and Polymorph is a great combination. Did you know a turtle can hold its breath for 1 hour? Makes a great way to either capture an enemy or sneak an ally into a location they may be too large to enter.
My group has been kind of abusing my bag of holding. We're doing Ghosts of Saltmarsh, lots of underwater stuff. Only one person has a swimspeed, who happens to be our monk. So that she doesn't have to go out front alone, I, the artificer gnome, hop into my bag of holding, and she drags me with for 10 minutes. One downside, that our DM pointed out. Air won't resupply in the bag until we get above water, so there is no recharging in that situation.
Another downside is that, if opened underwater, it floods. Who know what that might do to the contents.
My players use the same tricks. May favoriute was when one of the players, who had a Bag of Holding but could not breath underwater decided to crawl into his buddy's Bag of Holding. Enought said??? :)
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Watch your back, conserve your ammo, and NEVER cut a deal with a dragon!
Bags of holding are great, very useful. But they should not hold many creatures (corrected, I listed the outside dimensions).
As a DM I make it clear you run out of air in one, you die. Make the characters feel it. I often will have the Characters roll a CON save when they come out of it and then tell them "You made your save, do not worry, nothing happened." Once when they rolled a 4 I told them " You feint but when your friends wake you up you have no ill effects. You think. "
Bags of Holding are not defined by volume but by weight capacity. 500 lbs.
500 lbws of feathers takes up a much greater volume than a 500 lb creature or 500 lbs of water.
This is the description for a Bag of Holding ...
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
I interpret that to mean it has a size inside and a weight.
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Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
Another downside is that, if opened underwater, it floods. Who know what that might do to the contents.
My players use the same tricks. May favoriute was when one of the players, who had a Bag of Holding but could not breath underwater decided to crawl into his buddy's Bag of Holding. Enought said??? :)
There is a slight problem with this, which actually should have made it worse for them: that being that 64 cubic feet of water weighs a LOT MORE than 500lbs. so if that thing floods... rupture. now my DM has the bag not flood, but also not replenish air. so it can only be used as an under water haven for 10 minutes.
The DM in my campaign had the Scarlet Brotherhood 'give' us what we thought was a Bag of Holding as a reward for helping them find a traitor. Later we discovered it was actually a portal to a vault they had another door to.
When we realized what was going on, we entered the vault, fought them, won a short battle, then retreated. We repeated this technique till they sealed the vault. We now call it the "gift that keeps on giving. It is so much better than a bag of holding. We use it to hold prisoners, rest in the middle of a dungeon, etc. Yes, they might decide to unseal the vault but a liberal use of things like Stoneshape on our side has made it pretty difficult for them to attack our stronghold.
Bags of Holding are not defined by volume but by weight capacity. 500 lbs.
500 lbws of feathers takes up a much greater volume than a 500 lb creature or 500 lbs of water.
This is the description for a Bag of Holding ...
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
I interpret that to mean it has a size inside and a weight.
That 64 cubic feet of volume works out to a cube 4 foot on a side so yes you can fit a couple of folks inside if they scrunch down close but it’s going to be very uncomfortable. Think about how you would feel if 2-3 of you were scrunched into a 4 x 4 x 4 box with weapons and armor - would your combined weights rip the bag? Would the tips of weapons or armor poke holes? Would you be ready to fight after being scrunched in the bag for 10 minutes? as for opening the bag underwater there are ways to keep the water out at least partially. The simplest is to have nothing but the (1) person inside and turn the bag upside down before opening. Then it will act like a diving bell with the air pressure holding the water out of the bag. The problem is the deeper you go the less effective this is. At 33’ half the bag fills and you have to sort of squeeze the bag to force the water out before closing. Then every 33’ deeper the water fills more of the bag (66’ = 2/3 full, 99’ = 3/4 full etc).
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Wisea$$ DM and Player since 1979.
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Using this sites online character sheet how do you store items in your bad of holding?
You can't - yet. It's a planned feature.
For now the workaround is to customise the items and add "Bag of Holding" or something to it's name (so you know it's inside) and change its weight to 0.
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What Emmber said is correct, and that's been my work around. I edit the item include the note "in bag of holding" and change the weight to 0. this way I know WHY it weighs 0lbs, despite being a cross bow, or a lot of rope.
Ahh that’s a downer lol. But that seems like an easy enough workaround thanks for the responses guys!
I tend to Customize my Bag of Holding with a negative weight. It's kludgy, but works for now
Watch your back, conserve your ammo,
and NEVER cut a deal with a dragon!
I love bags of holding! One time I got pick pocketed by a little thief he stuck his hand in the bag so I noticed him and threw him inside the bag.
Murder Hobo Help (a great place for new dm's to get help with murderhobos and a great place to share how you've delt with murderhobos)
Bag of Holding and Polymorph is a great combination. Did you know a turtle can hold its breath for 1 hour? Makes a great way to either capture an enemy or sneak an ally into a location they may be too large to enter.
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Smart! I will use that in a campaign!
Murder Hobo Help (a great place for new dm's to get help with murderhobos and a great place to share how you've delt with murderhobos)
Great suggestion!
My group has been kind of abusing my bag of holding. We're doing Ghosts of Saltmarsh, lots of underwater stuff. Only one person has a swimspeed, who happens to be our monk. So that she doesn't have to go out front alone, I, the artificer gnome, hop into my bag of holding, and she drags me with for 10 minutes. One downside, that our DM pointed out. Air won't resupply in the bag until we get above water, so there is no recharging in that situation.
Cool.
Murder Hobo Help (a great place for new dm's to get help with murderhobos and a great place to share how you've delt with murderhobos)
Another downside is that, if opened underwater, it floods. Who know what that might do to the contents.
My players use the same tricks. May favoriute was when one of the players, who had a Bag of Holding but could not breath underwater decided to crawl into his buddy's Bag of Holding. Enought said??? :)
Watch your back, conserve your ammo,
and NEVER cut a deal with a dragon!
Bags of holding are great, very useful. But they should not hold many creatures (corrected, I listed the outside dimensions).
As a DM I make it clear you run out of air in one, you die. Make the characters feel it. I often will have the Characters roll a CON save when they come out of it and then tell them "You made your save, do not worry, nothing happened." Once when they rolled a 4 I told them " You feint but when your friends wake you up you have no ill effects. You think. "
Bags of Holding are not defined by volume but by weight capacity. 500 lbs.
500 lbws of feathers takes up a much greater volume than a 500 lb creature or 500 lbs of water.
Watch your back, conserve your ammo,
and NEVER cut a deal with a dragon!
With my Tiefling rogue, Krampus, I put bad children in my bag of holding.
This is the description for a Bag of Holding ...
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
I interpret that to mean it has a size inside and a weight.
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
There is a slight problem with this, which actually should have made it worse for them: that being that 64 cubic feet of water weighs a LOT MORE than 500lbs. so if that thing floods... rupture. now my DM has the bag not flood, but also not replenish air. so it can only be used as an under water haven for 10 minutes.
The DM in my campaign had the Scarlet Brotherhood 'give' us what we thought was a Bag of Holding as a reward for helping them find a traitor. Later we discovered it was actually a portal to a vault they had another door to.
When we realized what was going on, we entered the vault, fought them, won a short battle, then retreated. We repeated this technique till they sealed the vault. We now call it the "gift that keeps on giving. It is so much better than a bag of holding. We use it to hold prisoners, rest in the middle of a dungeon, etc. Yes, they might decide to unseal the vault but a liberal use of things like Stoneshape on our side has made it pretty difficult for them to attack our stronghold.
Opening a BoH underwater would fill the bag with water and it would rip.
So resupplying air shouldn't be an issue as everytime you get in or out should be on dry land or at least not submerged.
That 64 cubic feet of volume works out to a cube 4 foot on a side so yes you can fit a couple of folks inside if they scrunch down close but it’s going to be very uncomfortable. Think about how you would feel if 2-3 of you were scrunched into a 4 x 4 x 4 box with weapons and armor - would your combined weights rip the bag? Would the tips of weapons or armor poke holes? Would you be ready to fight after being scrunched in the bag for 10 minutes?
as for opening the bag underwater there are ways to keep the water out at least partially. The simplest is to have nothing but the (1) person inside and turn the bag upside down before opening. Then it will act like a diving bell with the air pressure holding the water out of the bag. The problem is the deeper you go the less effective this is. At 33’ half the bag fills and you have to sort of squeeze the bag to force the water out before closing. Then every 33’ deeper the water fills more of the bag (66’ = 2/3 full, 99’ = 3/4 full etc).
Wisea$$ DM and Player since 1979.