I would like to know what magic items I can use for my Rouge, Roscoe High-hill. From a DMs perspective, a level 9 rouge with only boots of swiftness and striding, that's a low magic item player. From a players prospective, I really want to go around every town bar in the multiverse looking for some dope items. What do I look for?
"Compact of Endless applications", so you never run out of rouge.
on a side note: Hat of Disguise, Gloves of Missle Snaring, Cloak of Elvenkind, Ring of Spell Storing (filled with haste, blur, or shield spells), A magic weapon or magic armor, Luckstone, Ring of Protection or any homebrew magical items your DM can create for you or can be created by you if he/she allows that.
Well magic armor and weapons are the obvious options, but we can’t get more specific without more details. What’s your subclass? What skills do you focus on? What weapon(s) do you prefer? What kinds of things do you want your character to be able to do? That sort of thing.
Xalthu, My subclass is assassin. My Rouge prefers short swords, that way he can two weapon fight and slit throats, he focuses on slipping behind people and sort of doing his signature tackle/flying kick/lunging stab thing, and he trys to be stealthy. For some reason, my DM always says he is found unless I roll 20. 19 and lower, he's found, so... it's hard.
NaivaraArnuanna, thanks. Me and my DM are buds, and it's funny. While I'm not proficient in stealth, I am proficient in deception, and I convince my victim that a god is behind them about to kill them, then when they turn around, I kill them. So, the stealth thing kind of works out, but stealth would be nice. Thanks!
Well, as a Rogue, I would want a portable hole, a bag of holding, a ring of invisibility and a rope of climbing. I would want a magic weapon that I could count on; maybe a dagger and a sword and a ranged weapon, preferably a bow for me. I would want a couple scrolls or potions that would allow me to teleport in case my plans went south real quick, along with a potion of water breathing, which would allow me to stealth-fully approach a target. After that, I would want a cool cloak and boots, as well as the armor that allows me to disguise myself as someone or something else. Gloves that improved my dexterity would be a high priority, a suit or armor that jacked me up pretty high including Elven Chain Shirt and anything that increased me strength since that could be a dump stat. As a matter of fact, anything that improved my dump stat to a better than average level, like 14 or better, would be a big plus. On the other side of the coin, I'd like to improve my resistance to being taken by surprise, so some type of true seeing would be very good. It really sucks to have pulled off a good burglary only to find out that an invisible creature was watching you the whole time. Trap detection would be very helpful as well as a skeleton key. There is a Chime of Opening but it has only a few charges.
"Compact of Endless applications", so you never run out of rouge.
Beat me to it.
Rollback Post to RevisionRollBack
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
First of all I would have a serious, SERIOUS talk to your DM. It may come from a misunderstanding but as an assasin your main feature comes from sneaking. It's like its whole thing. Point your DM towards the direction of 'passive perception' its so important that it's on EVERY monster stat block.
There are questions and debates on how passive perception is used by players for exploring but the most applicable way that it is used is for stealth & combat. You roll stealth and unless the monster/NPC has a reason to 'actively' be searching for you (and would 'actively' roll a perception check), they instead would use their passive perception. If your stealth is higher than its passive perception then you successfully stealthed undetected (& potentially can make a surprise attack, activating your level 3 assassin ability). If their passive perception is higher than your stealth ONLY then you're detected.
Granted this can be modified (usually -5 to their passive perception in dark lighting or if he decides youre sneaking against a really astute guard and decides to give the guard a +5 on perception) but a 20 (especially if its a natural 20 and not modified ) is absurd and very unfair like an atheist DM deciding that clerics and paladins aren't allowed. It's like having a wizard ONLY be able to cast spells on a nat20 cuz otherwise it explodes in his face for no other reason than the DM says so. a 5% of success on a CORE class/subclass feature is not fair for you and a ridiculous conclusion for the DM to make.
Or at best, if he doesn't want you sneaking in a certain area he can outright say that you're in an open clearing with nothing hiding you (according to the rules you DO need to be hidden in order to try to hide, whether ite foggy weather or a bunch of debris or even a building to hide behind. Its not like a video game where the rogue just turns invisible. The only exception are halflings who have a special ability that can stealth when next to someone taller than they are and wood elves who can hide when lightly obscured (like light fog or rain) and they don't need to be fully obscured).
Your DM should also know that every player also has a passive perception and this can be used by the DM to have monsters set up ambushes against you too. And that the monsters can roll stealth against each of your team's passive perception and whoever gets lower than the stealth gets surprised.
This is for both players and monsters (for example some monsters like the troglodyte have advantage on stealth to ambush) and having your DM take that away from you, especially as an assassin is not right.. Because without surprise attacks your assassin trait literally does nothing.
Do note that the most common ways to 'negate' surprise and ambushes is with either a 'weapon of warning' or the 'alert' feat.. And again your DM can decide to give either of these options to his monsters too
Like Noxx said, I would definitely talk to your DM about the stealth thing, and check the rules out together. This might be new to him, and new to you too. (Passive perception, opposing rolls, etc)
Frame it as a "I really want to play a stealthy character, and how can that work better?" not a "you're doing this all wrong!"
Maybe ask about doing a rebalance on your character for stealth: proficiency + expertise. If this is new to you, you might not have known to put resources into stealth at the start to build an effective assassin.
Or if your DM is just not up for dealing with stealth, try switching to the arcane trickster archetype. That's kinda like getting magic items, since you can do a bit of magic like (my favorites for rogue): invisibility, misty step, disguise self, find familiar, minor illusion, and mage hand. I think it's fair to ask to switch if your main ability is not what you hoped, and magic items are super scarce.
I would like to know what magic items I can use for my Rouge, Roscoe High-hill. From a DMs perspective, a level 9 rouge with only boots of swiftness and striding, that's a low magic item player. From a players prospective, I really want to go around every town bar in the multiverse looking for some dope items. What do I look for?
Hello. I am a red dragonborn. Fear me.
"Compact of Endless applications", so you never run out of rouge.
on a side note: Hat of Disguise, Gloves of Missle Snaring, Cloak of Elvenkind, Ring of Spell Storing (filled with haste, blur, or shield spells), A magic weapon or magic armor, Luckstone, Ring of Protection or any homebrew magical items your DM can create for you or can be created by you if he/she allows that.
Well magic armor and weapons are the obvious options, but we can’t get more specific without more details. What’s your subclass? What skills do you focus on? What weapon(s) do you prefer? What kinds of things do you want your character to be able to do? That sort of thing.
Xalthu, My subclass is assassin. My Rouge prefers short swords, that way he can two weapon fight and slit throats, he focuses on slipping behind people and sort of doing his signature tackle/flying kick/lunging stab thing, and he trys to be stealthy. For some reason, my DM always says he is found unless I roll 20. 19 and lower, he's found, so... it's hard.
Hello. I am a red dragonborn. Fear me.
Noobiwan, Thanks. I'm going to ask my DM about those.
Hello. I am a red dragonborn. Fear me.
A +1 Shortsword never hurts, and a Cloak of Elvenkind might help with your stealth problem. (So might a friendly talk with your DM.)
Wizard (Gandalf) of the Tolkien Club
Hello. I am a red dragonborn. Fear me.
Well, as a Rogue, I would want a portable hole, a bag of holding, a ring of invisibility and a rope of climbing. I would want a magic weapon that I could count on; maybe a dagger and a sword and a ranged weapon, preferably a bow for me. I would want a couple scrolls or potions that would allow me to teleport in case my plans went south real quick, along with a potion of water breathing, which would allow me to stealth-fully approach a target. After that, I would want a cool cloak and boots, as well as the armor that allows me to disguise myself as someone or something else. Gloves that improved my dexterity would be a high priority, a suit or armor that jacked me up pretty high including Elven Chain Shirt and anything that increased me strength since that could be a dump stat. As a matter of fact, anything that improved my dump stat to a better than average level, like 14 or better, would be a big plus. On the other side of the coin, I'd like to improve my resistance to being taken by surprise, so some type of true seeing would be very good. It really sucks to have pulled off a good burglary only to find out that an invisible creature was watching you the whole time. Trap detection would be very helpful as well as a skeleton key. There is a Chime of Opening but it has only a few charges.
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
A really good item for a red - I mean rouge - I mean rogue, is the bracer of flying daggers.
Beat me to it.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
First of all I would have a serious, SERIOUS talk to your DM. It may come from a misunderstanding but as an assasin your main feature comes from sneaking. It's like its whole thing. Point your DM towards the direction of 'passive perception' its so important that it's on EVERY monster stat block.
There are questions and debates on how passive perception is used by players for exploring but the most applicable way that it is used is for stealth & combat. You roll stealth and unless the monster/NPC has a reason to 'actively' be searching for you (and would 'actively' roll a perception check), they instead would use their passive perception. If your stealth is higher than its passive perception then you successfully stealthed undetected (& potentially can make a surprise attack, activating your level 3 assassin ability). If their passive perception is higher than your stealth ONLY then you're detected.
Granted this can be modified (usually -5 to their passive perception in dark lighting or if he decides youre sneaking against a really astute guard and decides to give the guard a +5 on perception) but a 20 (especially if its a natural 20 and not modified ) is absurd and very unfair like an atheist DM deciding that clerics and paladins aren't allowed. It's like having a wizard ONLY be able to cast spells on a nat20 cuz otherwise it explodes in his face for no other reason than the DM says so. a 5% of success on a CORE class/subclass feature is not fair for you and a ridiculous conclusion for the DM to make.
Or at best, if he doesn't want you sneaking in a certain area he can outright say that you're in an open clearing with nothing hiding you (according to the rules you DO need to be hidden in order to try to hide, whether ite foggy weather or a bunch of debris or even a building to hide behind. Its not like a video game where the rogue just turns invisible. The only exception are halflings who have a special ability that can stealth when next to someone taller than they are and wood elves who can hide when lightly obscured (like light fog or rain) and they don't need to be fully obscured).
Your DM should also know that every player also has a passive perception and this can be used by the DM to have monsters set up ambushes against you too. And that the monsters can roll stealth against each of your team's passive perception and whoever gets lower than the stealth gets surprised.
This is for both players and monsters (for example some monsters like the troglodyte have advantage on stealth to ambush) and having your DM take that away from you, especially as an assassin is not right.. Because without surprise attacks your assassin trait literally does nothing.
Do note that the most common ways to 'negate' surprise and ambushes is with either a 'weapon of warning' or the 'alert' feat.. And again your DM can decide to give either of these options to his monsters too
For my 9th level Scout I am using:
- Bracers of Archery to boost dmg output.
- Robe of eyes for that dark vision, 360 field of view and seeing invisible things
- +3 bow: more dmg never hurt anyone
- Ring of Invisibility for the insane usefulness.
At some point I am hoping to get gauntlets of ogre might so I can pick a victim up in the air (Arakocra) and then drop them to their death.
Like Noxx said, I would definitely talk to your DM about the stealth thing, and check the rules out together. This might be new to him, and new to you too. (Passive perception, opposing rolls, etc)
Frame it as a "I really want to play a stealthy character, and how can that work better?" not a "you're doing this all wrong!"
Maybe ask about doing a rebalance on your character for stealth: proficiency + expertise. If this is new to you, you might not have known to put resources into stealth at the start to build an effective assassin.
Or if your DM is just not up for dealing with stealth, try switching to the arcane trickster archetype. That's kinda like getting magic items, since you can do a bit of magic like (my favorites for rogue): invisibility, misty step, disguise self, find familiar, minor illusion, and mage hand. I think it's fair to ask to switch if your main ability is not what you hoped, and magic items are super scarce.