Unfortunately no - the rules for the Reborn say you can take the climbing/swimming/flying speed of another race, or the skill proficiencies of another race, or two skill proficiencies of your choice. Since no Dragonborn subraces have any special movement or skill proficiencies, there isn't really a way to mechanically represent the Dragonborn heritage.
Still definitely something you can flavor with the DM, though. Just no mechanics.
You keep Gem Flight from gem dragonborn as a reborn and can qualify for draconic feats
gift of chromatic dragon
gift of metallic dragon
gift of gem dragon
so for all intent and purpose you mostly still remain very much a draconic heritage
and new fizban's allows you DRACONIC REBIRTH which makes you Actual dragonborn reborn both at the same time. Because it replaces your original race but not the reborn so you keep reborn and gain metallic, chromatic or gem features. And keep gem flight as part of your reborn
Timeline of heritage
gem
to reborn
to draconic rebirth
RESULT now you metal or chromatic with reborn and gem flight.
i run dual lineages so draconic rebirth only replaces half my players characters allowing a dragonborn variant of every race.
same with reborn they only replace half the players character's 2 racial heritages.
No you don't. A lineage is not a race, and you do not qualify for racial feats if you're not a member of that race. Nor does Ancestral Legacy say you still count as a member of that race.
As for Gem Flight, that's not something available from 1st level. Whether or not a Reborn character can keep that is up to the DM to decide, but I would personally rule against it.
You keep Gem Flight from gem dragonborn as a reborn and can qualify for draconic feats
gift of chromatic dragon
gift of metallic dragon
gift of gem dragon
so for all intent and purpose you mostly still remain very much a draconic heritage
and new fizban's allows you DRACONIC REBIRTH which makes you Actual dragonborn reborn both at the same time. Because it replaces your original race but not the reborn so you keep reborn and gain metallic, chromatic or gem features. And keep gem flight as part of your reborn
Timeline of heritage
gem
to reborn
to draconic rebirth
RESULT now you metal or chromatic with reborn and gem flight.
i run dual lineages so draconic rebirth only replaces half my players characters allowing a dragonborn variant of every race.
same with reborn they only replace half the players character's 2 racial heritages.
No you don't. A lineage is not a race, and you do not qualify for racial feats if you're not a member of that race. Nor does Ancestral Legacy say you still count as a member of that race.
As for Gem Flight, that's not something available from 1st level. Whether or not a Reborn character can keep that is up to the DM to decide, but I would personally rule against it.
I'd be curious about how the rules would deal with a 4th or higher level character coming back as a reborn.
If I make a reborn character who is half or part dragonborn can he or she still use the dragon breath skill?
No, if you choose to be a Reborn then you are not a Dragonborn or any other race, and cannot use racial abilities like Dragon's Breath. As per the Ancestral Legacy feature, if you create a new Reborn character then you get nothing from the "original" race. Instead you get two skill proficiencies of your choice.
You keep Gem Flight from gem dragonborn as a reborn and can qualify for draconic feats
...
so for all intent and purpose you mostly still remain very much a draconic heritage
and new fizban's allows you DRACONIC REBIRTH which makes you Actual dragonborn reborn both at the same time. Because it replaces your original race but not the reborn so you keep reborn and gain metallic, chromatic or gem features. And keep gem flight as part of your reborn
Timeline of heritage
gem
to reborn
to draconic rebirth
RESULT now you metal or chromatic with reborn and gem flight.
i run dual lineages so draconic rebirth only replaces half my players characters allowing a dragonborn variant of every race.
same with reborn they only replace half the players character's 2 racial heritages.
Either there's a lot of homebrewing happening here or someone doesn't know how races work. Homebrewing is great but should be mentioned so other people don't think it is the way the rules work by default.
For game purposes, a Lineage counts as your Race. This means that when you are Reborn you are no longer a Dragonborn or any other race and do not qualify for any feats that are specific to that race. You also do not keep Gem Flight because it is not granting you a straight flying speed. Gem Flight lets you take a bonus action to fly temporarily, which is a very different thing from an Aarakocra's flight or a Triton's swimming.
Fizban's new Draconic Rebirth again replaces your Race, so you would no longer be a Reborn or other Race/Lineage at all. You can choose to keep your existing skill proficiencies or choose two new skill proficiencies, but nothing else carries over.
Ok then if I take the arms of a dragonborn or leoian does my reborn have natural claw attack ?
If your character no longer meets the requirements for a feat, such as not having the necessary Ability Score or not belonging to the correct Race, then you lose access to the feat.
Otherwise, you only keep what the Draconic Gift says you keep. This means your skill proficiencies, or you gain up to two more. Think of it like taking on a new lineage.
I'd be curious about how the rules would deal with a 4th or higher level character coming back as a reborn.
The rules describe it in the "Ancestral Legacy" feature, already discussed in this thread, that the Reborn and the other two GothLines(tm, Midnightplat) all have in common, from each lineage's description in the rules:
Ancestral Legacy
If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.
If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.
This works this way at 4th level and all levels. As you can see from the thread, some to many DMs mess around with these lineages. and treat them more as templates that add on features to an otherwise largely intact set of racial features, but. the above quote is. how they're supposed to work in the rules when they appeared in VRGtR.
The way I "play" it when this happens to a player, while the mobility of the original race is retained, and the memory of proficiencies are largely intact, things like dragon breath or other natural weapons and armor are lost with the original race's vitality. The overall form of the prior race is more a shell containing this new lineage more than some sort of robust expression of. extended mortality. After that pronouncement players. going "yeah. but" as a way to argue for further feature retention tend to drop the argument.
I would say yes because it does not have extaxt wolding but it does say you get to keep elements of your previous race the breath wepon is I would say is an element of that but that is more for the dm and you to talk about.
I would say yes because it does not have extaxt wolding but it does say you get to keep elements of your previous race the breath weapon is I would say is an element of that but that is more for the dm and you to talk about.
Your reading is entirely incorrect. The post above you I provided the actual rules for "ancestral legacy" which is exactly as written for each of the gothic lineages. Breath weapon is not a skill or proficiency, nor is it climbing, walking, flying or swimming speed, so the PC with a new gothic lineage loses the breath weapon. A dragonborn and its loss of breath weapon when it becomes a dhampyr (though the same mechanic all gothic lineages are subject to) is even used as an example in the Gothic Lineages final write up:
WHAT HAPPENED TO ME?
The lineages provided in this section represent a physical and magical transformation that alters you in fundamental ways. You can still appear as you once were, but you’ve changed in significant ways that might overwrite your once physical or magical capabilities. A dragonborn who becomes a dhampir, for instance, loses their connection to their draconic ancestry as the deathless power of vampirism surges through them. Once able to exhale destructive energy, the dragonborn now feels a powerful hunger inside, and their bite is now able to drain life. Some racial traits might remain after you gain a lineage, a possibility captured in the Ancestral Legacy trait. Keep this in mind when you explore the details of how you change after gaining a lineage subsequent to character creation.
If your reading "Once able to exhale destructive energy" as anything but losing breath weapon upon becoming any of the gothic lineages, your reading is willfully obtuse.
Yes, RAW breath weapon is lost. Sure, as is always the case, it's DM's prerogative to allow a PC to keep something like a breath weapon, or award it through a feat after a quest to recover it, etc. But saying the wording of how these lineages are applied to existing PCs is unclear RAW is just untrue.
Fair but then this "might overwrite your once physical or magical capabilities." the might right there is important because you don`t just have to loose it entirely so yeah it much more of the dm to decide but it much more of a maybe than a straight answer
Fair but then this "might overwrite your once physical or magical capabilities." the might right there is important because you don`t just have to loose it entirely so yeah it much more of the dm to decide but it much more of a maybe than a straight answer
Nope. That block text is written as an overall warning that the mechanics described below it are likely to produce significant changes in your character, and illustrates the gravity of the consequences by specifically talking about a Dragonborn losing their breath. It's a general warning followed by a specific illustration. To show how that illustration "got there", the player/reader can look into the actual mechanics that follows. Again, the actual rule on ancestral legacy specified for every lineage, there is no RAW allowing for dragonborn breath retention outside of a DM making an exception rule.
Your case just isn't there, You're not rules lawyering. You're not even cherry picking, You're just misreading trying to get words to contort into a ruling you want to exist that just doesn't.
Ok after read the linages section I saw that it did mention that it is over write the race previous function I can saw in the rules that no there is no dragon breath with the reborn but you can homebrew it
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If I make a reborn character who is half or part dragonborn can he or she still use the dragon breath skill?
NO!
If it does not say something happens, it does not happen.
My homebrew content: Monsters, subclasses, Magic items, Feats, spells, races, backgrounds
Unfortunately no - the rules for the Reborn say you can take the climbing/swimming/flying speed of another race, or the skill proficiencies of another race, or two skill proficiencies of your choice. Since no Dragonborn subraces have any special movement or skill proficiencies, there isn't really a way to mechanically represent the Dragonborn heritage.
Still definitely something you can flavor with the DM, though. Just no mechanics.
No you don't. A lineage is not a race, and you do not qualify for racial feats if you're not a member of that race. Nor does Ancestral Legacy say you still count as a member of that race.
As for Gem Flight, that's not something available from 1st level. Whether or not a Reborn character can keep that is up to the DM to decide, but I would personally rule against it.
I'd be curious about how the rules would deal with a 4th or higher level character coming back as a reborn.
No, if you choose to be a Reborn then you are not a Dragonborn or any other race, and cannot use racial abilities like Dragon's Breath. As per the Ancestral Legacy feature, if you create a new Reborn character then you get nothing from the "original" race. Instead you get two skill proficiencies of your choice.
Either there's a lot of homebrewing happening here or someone doesn't know how races work. Homebrewing is great but should be mentioned so other people don't think it is the way the rules work by default.
For game purposes, a Lineage counts as your Race. This means that when you are Reborn you are no longer a Dragonborn or any other race and do not qualify for any feats that are specific to that race. You also do not keep Gem Flight because it is not granting you a straight flying speed. Gem Flight lets you take a bonus action to fly temporarily, which is a very different thing from an Aarakocra's flight or a Triton's swimming.
Fizban's new Draconic Rebirth again replaces your Race, so you would no longer be a Reborn or other Race/Lineage at all. You can choose to keep your existing skill proficiencies or choose two new skill proficiencies, but nothing else carries over.
Ok then if I take the arms of a dragonborn or leoian does my reborn have natural claw attack ?
If it says "movement type" (like triton swim speed or aarakocra flying speed), you get to keep it.
If it says "skill proficiency" (like a race with stealth proficiency or perception proficiency), you get to keep it.
Otherwise, you do not get to keep it. Period.
If your character no longer meets the requirements for a feat, such as not having the necessary Ability Score or not belonging to the correct Race, then you lose access to the feat.
Otherwise, you only keep what the Draconic Gift says you keep. This means your skill proficiencies, or you gain up to two more. Think of it like taking on a new lineage.
The rules describe it in the "Ancestral Legacy" feature, already discussed in this thread, that the Reborn and the other two GothLines(tm, Midnightplat) all have in common, from each lineage's description in the rules:
This works this way at 4th level and all levels. As you can see from the thread, some to many DMs mess around with these lineages. and treat them more as templates that add on features to an otherwise largely intact set of racial features, but. the above quote is. how they're supposed to work in the rules when they appeared in VRGtR.
The way I "play" it when this happens to a player, while the mobility of the original race is retained, and the memory of proficiencies are largely intact, things like dragon breath or other natural weapons and armor are lost with the original race's vitality. The overall form of the prior race is more a shell containing this new lineage more than some sort of robust expression of. extended mortality. After that pronouncement players. going "yeah. but" as a way to argue for further feature retention tend to drop the argument.
Jander Sunstar is the thinking person's Drizzt, fight me.
I would say yes because it does not have extaxt wolding but it does say you get to keep elements of your previous race the breath wepon is I would say is an element of that but that is more for the dm and you to talk about.
Your reading is entirely incorrect. The post above you I provided the actual rules for "ancestral legacy" which is exactly as written for each of the gothic lineages. Breath weapon is not a skill or proficiency, nor is it climbing, walking, flying or swimming speed, so the PC with a new gothic lineage loses the breath weapon. A dragonborn and its loss of breath weapon when it becomes a dhampyr (though the same mechanic all gothic lineages are subject to) is even used as an example in the Gothic Lineages final write up:
If your reading "Once able to exhale destructive energy" as anything but losing breath weapon upon becoming any of the gothic lineages, your reading is willfully obtuse.
Yes, RAW breath weapon is lost. Sure, as is always the case, it's DM's prerogative to allow a PC to keep something like a breath weapon, or award it through a feat after a quest to recover it, etc. But saying the wording of how these lineages are applied to existing PCs is unclear RAW is just untrue.
Jander Sunstar is the thinking person's Drizzt, fight me.
Fair but then this "might overwrite your once physical or magical capabilities." the might right there is important because you don`t just have to loose it entirely so yeah it much more of the dm to decide but it much more of a maybe than a straight answer
Nope. That block text is written as an overall warning that the mechanics described below it are likely to produce significant changes in your character, and illustrates the gravity of the consequences by specifically talking about a Dragonborn losing their breath. It's a general warning followed by a specific illustration. To show how that illustration "got there", the player/reader can look into the actual mechanics that follows. Again, the actual rule on ancestral legacy specified for every lineage, there is no RAW allowing for dragonborn breath retention outside of a DM making an exception rule.
Your case just isn't there, You're not rules lawyering. You're not even cherry picking, You're just misreading trying to get words to contort into a ruling you want to exist that just doesn't.
Jander Sunstar is the thinking person's Drizzt, fight me.
Ok after read the linages section I saw that it did mention that it is over write the race previous function I can saw in the rules that no there is no dragon breath with the reborn but you can homebrew it