The changes to grappling seem to have rendered both skills marginal.
Athletics retains its use for climbing and jumping, but even before One D&D most 'avoid hazard' checks are saves, not skill checks, and what's left tends to be rendered irrelevant by spells and magic items by tier 2.
Acrobatics is even worse, because again, avoid hazards is a save, not a skill check, and 'perform acrobatic stunts' is rarely relevant. The main non-grappling use I've seen for acrobatics even in 5e is people trying to fast-talk the DM into letting them roll acrobatics for climbing and jumping.
It's possible better definitions or more specific mechanical effects would turn the skills useful, but at the moment I'm having trouble finding a reason to spend your limited skill proficiencies on either skill.
Sometimes you just want to run up a wall backflip, and go all death from above on an orc.
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"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
The changes to grappling seem to have rendered both skills marginal.
Athletics retains its use for climbing and jumping, but even before One D&D most 'avoid hazard' checks are saves, not skill checks, and what's left tends to be rendered irrelevant by spells and magic items by tier 2.
Acrobatics is even worse, because again, avoid hazards is a save, not a skill check, and 'perform acrobatic stunts' is rarely relevant. The main non-grappling use I've seen for acrobatics even in 5e is people trying to fast-talk the DM into letting them roll acrobatics for climbing and jumping.
It's possible better definitions or more specific mechanical effects would turn the skills useful, but at the moment I'm having trouble finding a reason to spend your limited skill proficiencies on either skill.
Sometimes you just want to run up a wall backflip, and go all death from above on an orc.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
I'd roll them both into one catch-all skill for all movement-related checks.
It would avoid the whole "should this be an athletics or an acrobatics check?" dilemma.