So the latest OneD&D release saw Cleric’s getting the spotlight…and, quite frankly, I feel like Cleric’s don’t need all that much attention…the extra uses of “Channel Divinity” are nice, I suppose…and Epic Boons seem like they’ll be sticking around at high level…multiclass balancing…alright; so maybe there was some stuff.
But what REALLY caught my interest was Goliaths…I’ll be honest with you; they never really grabbed my attention; and the only noteworthy Goliath I know rhymes with “Bog Longmaw”…so the creative potential of Goliaths on the whole seemed to stop at “hulking, bald barbarians”.
(…though it was confirmed later they CAN grow hair…)
Anyway, WotC decided to try and give Goliaths a fresh-injection of lore; by making it so that they can derive lineages from not just Stone Giants; but the entirety of the Giant race.
And the results…are pretty sweet.
I like the pseudo-barbarian Strength checks…the higher-level enbiggening…but mostly, I love the different powers they can get based on their specific Giant bloodline.
Especially Cloud Giant…it makes me want to make a Goliath Wizard, who is fascinated by the Cloud Giant affinity for magic, and deceives commoners with their brutish appearance…only to “teleport” away in a puff of smoke while conjuring illusions in their place.
It feels like it will be a welcome addition in “Bigby’s Glory of the Giants”, too.
I'd rather have giant ancestries give passive bonuses like proficiencies and ribbons to reflect cultural heritage of giants, rather than just "deal X damage PBtpLR". Something like hill giant ancestry giving you advantage on saving throws against poison and being able to eat uncooked and even rotten food, having voracious appetite and iron stomach like hill giants do. Or cloud giant ancestry giving you proficiency with deception and gambling sets, knowing their love for trickery.
Also, goliaths need lore. A lot of it, and badly. JC's reasoning for their inclusion into PHB was to provide a strongman option other than orc, but what I see when I look at goliaths is basically orc, but human. So far all we know is that they're generic barbarian people that look like tall buff humans and that they live in the mountains.
I love that the new Goliath allows for all of the Giant types. It's very cool. The features for each one could use a little work, but that's okay.
I agree that I'd also like more lore. I don't know how much they plan for the PHB, but I hope it's more than we got for every species in the UA. I do understand that's hard when the goal is to make the entries world-agnostic. And I do prefer that approach. But a little more would be nice.
I would have gone with Firbolg for a different 'big one' choice. They are very unique compared to Orcs. But the Goliath is pretty good looking now, so it's alright.
I have kind of a soft spot for the goliaths as portrayed in 3.5's Races of Stone. A shallow replica was made for 5e, and it's okay, but not very interesting, and not very unique either.
This is nothing like it. It's a wholly different story, basically. That's probably for the best. But I don't know how much players actually care about the different kinds of giants? Are people excited by them or nah?
I have kind of a soft spot for the goliaths as portrayed in 3.5's Races of Stone. A shallow replica was made for 5e, and it's okay, but not very interesting, and not very unique either.
This is nothing like it. It's a wholly different story, basically. That's probably for the best. But I don't know how much players actually care about the different kinds of giants? Are people excited by them or nah?
Personally, I am very excited for them. I don't play Goliaths often, but not because I don't like them but because I would like to explore other "half giants" beyond just Stone Giants. This isn't a perfect way to do it, but if it went to print as it is, I would not be mad about it.
I think the part I like least is the Enlarge Ability though. It is kind of half a$$ed and unneeded
My reaction to the new Goliath (4th version we've gotten this edition) is mostly positive. I already had "Vulcan Goliaths" in my setting (they live in the volcanic mountain ranges where the Elemental Plane of Fire and the Elemental Plane of Earth merge and their tribes are led by Wildfire Druids that use nature magic to make their environment livable).
I've seen a lot of other people excited over the "Embiggen" ability, but I'm personally not a fan. I'd prefer to increase the effect that choosing your "subrace" has on you. Choosing the Fire Giant "lineage/ancestry" should give you resistance to Fire Damage and the current "Fire-Smite" ability. And I would like to see just a tiny bit of lore on their general cultures and their relationships to their "True Giant" ancestors. Oh, and if their creature type could be changed to Giant instead of Humanoid, that would be great.
I tend to agree with Golaryn and Leviathan, I really like the distinctive ancestries for the different types of giants, but am not much in favor of the 5th level ability to get large. This is not because I think it would be a bad feature mechanically, but I would rather they go further into the type of giant ancestry.
Personally, I've always liked Firbolgs more than Goliaths, but that's probably just me.
The more I think about it, the more I like the idea of introducing a race inspired by the "Woodwose," and I think Firbolgs are the closest D&D has, although a reskinned Goliath would potentially work fine also.
Their role in medieval literature was basically the "wild man of the woods" archetype (i.e. "medieval Bigfoot"), and while Woodwose weren't always larger and stronger than humans, they often were.
The giant heritage angle is really cool. I was never super interested in them before because I tend to favor orcs for my "big, strong barbarian" needs, but the variety of little abilities one can inherit lends itself to a broader view of what you can do.
That said I do think the abilities need some tweaks. 1D10 fire damage is kind of underwhelming. Imagine rolling a 1 on one of your limited use damage boosts where you're thematically channeling the magic of your ancestors into your blow. SUPER underwhelming. Maybe if it set your target on fire and made them flee for a round it'd be better.
I'm also a little surprised they don't get a resistance. You'd expect a frost Goliath to have frost resistance and for a fire Goliath to be hard to burn.
I am a bit mixed on the giant form. I like the idea of it being this surge of giant's strength used for big, dramatic moments, but actually growing larger feels a little too supernatural to to a normal racial ability, if that makes sense. I'd rather it be like, a super powered version of Powerful Build. For a short time you gain the equivalent abilities of someone who is Huge sized, but still retain your normal stature. It'd be like tapping into some truly Herculean strength in moments of extreme need.
The giant heritage angle is really cool. I was never super interested in them before because I tend to favor orcs for my "big, strong barbarian" needs, but the variety of little abilities one can inherit lends itself to a broader view of what you can do.
That said I do think the abilities need some tweaks. 1D10 fire damage is kind of underwhelming. Imagine rolling a 1 on one of your limited use damage boosts where you're thematically channeling the magic of your ancestors into your blow. SUPER underwhelming. Maybe if it set your target on fire and made them flee for a round it'd be better.
I'm also a little surprised they don't get a resistance. You'd expect a frost Goliath to have frost resistance and for a fire Goliath to be hard to burn.
I am a bit mixed on the giant form. I like the idea of it being this surge of giant's strength used for big, dramatic moments, but actually growing larger feels a little too supernatural to to a normal racial ability, if that makes sense. I'd rather it be like, a super powered version of Powerful Build. For a short time you gain the equivalent abilities of someone who is Huge sized, but still retain your normal stature. It'd be like tapping into some truly Herculean strength in moments of extreme need.
I agree with a lot of your thoughts and ideas here. I think it would be nice if the abilities would scale beyond uses per day. Some of them seem like they would be quite powerful at lower levels but would quickly become mostly irrelevant in the higher tiers. Maybe each one could start with a die that is one or two sizes lower, but have them scale like cantrips. Of course this wouldn't really work for the Cloud Giant or Hill Giant features. It also may not be a design intention to have species' features scale like this.
Resistance would be welcome, but that might be a little too much to give them (and might overlap too much with the Stone Giant lineage feature). In your final paragraph, you expressed my problems with the growth ability almost perfectly. Maybe to combine all my thoughts, the 5th level ability might instead give some kind of resistance to a specific type of damage and a damage boost (add Proficiency Bonus to one attack per round possibly). I'd probably keep the advantage on Strength checks, but lose the large size and extra speed. I might reduce the duration to one minute as well.
I'm unsure of the Largening part too. It is a little odd. And it's strange that it creates another different mechanic for what being Large means. I don't know if they plan to change the Enlarge spell and other similar abilities to match it, or if it's meant to work in conjunction with thise and still provide some bonus.
But on the other hand, having run a game with a Rune Knight player in it, I do know that it's really fun to see happen in the game. It's a pretty uncommon gimmick to get to use and changes the feel of a battle in a great way. And it does remind me of the real world Spriggan myths (and classic DnD monster), so I'm a big fan of that aspect.
I think I'm on the side of keeping it for the fun and lore. But if they change it to just supernatural strength as is being suggested, I'm okay with that too. I think I'll playtest one and see how it feels to Hulk out first.
I'm unsure of the Largening part too. It is a little odd. And it's strange that it creates another different mechanic for what being Large means. I don't know if they plan to change the Enlarge spell and other similar abilities to match it, or if it's meant to work in conjunction with thise and still provide some bonus.
But on the other hand, having run a game with a Rune Knight player in it, I do know that it's really fun to see happen in the game. It's a pretty uncommon gimmick to get to use and changes the feel of a battle in a great way. And it does remind me of the real world Spriggan myths (and classic DnD monster), so I'm a big fan of that aspect.
I think I'm on the side of keeping it for the fun and lore. But if they change it to just supernatural strength as is being suggested, I'm okay with that too. I think I'll playtest one and see how it feels to Hulk out first.
Beyond the misgivings Saurian stated in connection with the Goliath species, I just think growing large may be becoming too common. Besides the Rune Knight, there are also Duergar who can cast enlarge/reduce as a class feature as well as the spell itself. It is no longer a special or interesting feature when it becomes too widely available.
I wonder if giving some Duergar the ability to cast enlarge is a nod to the "Spriggans" of folklore, who were basically fae dwarves who could turn into giants. There's not really any schtick to distinguish Spriggans from Duergar beyond that.
I wonder if giving some Duergar the ability to cast enlarge is a nod to the "Spriggans" of folklore, who were basically fae dwarves who could turn into giants. There's not really any schtick to distinguish Spriggans from Duergar beyond that.
I imagine that was part of the inspiration. I can't know for sure. There used to also be a monster actually called the Spriggan that could do the same thing but was more like a Gnome. I don't know if they both just drew on the same folklore or what happened. But one lasted longer than the other haha.
If I consider the idea that a Goliath is a half-giant or giant blooded species created from the intermixing or giants and non-giants, then yeah, this new UA works fine.
The problem is that I don't think I've ever seen a description that matches up to that, while their origin stories are conflicting at times and mysterious at best I dont think I ever saw that angle. Even the newest version mentions being 'distantly related to giants' not really a direct line of heritage to one giant type (stone giant makes the most sense), let alone many varieties to result in mixtures of Stone and Fire Goliaths in the same tribe or even distant tribes where one was all Stone Goliaths and the other Fire Goliaths.
I almost want this species to be in the DMG. To give a new DM the idea that they should choose the best option for the origin of the goliath species that matches their world building and their origin of the Goliath.
An alternate idea could be that a DM could use the Goliath to replace the Giants entirely if the scale and size of the giant is hard for the DM to pull off or wrap their head around. I might be willing to run Storms King Thunder if I replaced the Giants with slightly upsized Goliaths (Starting at Shaq sized rather than the size of a small building).
Also, side note: it's always funny to me the idea that a Goliath would be a Barbarian. Anything Culturally I've seen about them puts them squarely in the Lawful alignment with respect for their community and fair play being core cultural keystones alongside a certain individualism competitive spirit . They'd be far more likely to embrace a Paladin Oath than a Barbarian Rage. "Bog Longmaw" and the depiction of the Goliath from 'that show' while fun and entertaining would be pretty counter to the existing lore (small as it may be).
I'm unsure of the Largening part too. It is a little odd. And it's strange that it creates another different mechanic for what being Large means. I don't know if they plan to change the Enlarge spell and other similar abilities to match it, or if it's meant to work in conjunction with thise and still provide some bonus.
But on the other hand, having run a game with a Rune Knight player in it, I do know that it's really fun to see happen in the game. It's a pretty uncommon gimmick to get to use and changes the feel of a battle in a great way. And it does remind me of the real world Spriggan myths (and classic DnD monster), so I'm a big fan of that aspect.
I think I'm on the side of keeping it for the fun and lore. But if they change it to just supernatural strength as is being suggested, I'm okay with that too. I think I'll playtest one and see how it feels to Hulk out first.
Beyond the misgivings Saurian stated in connection with the Goliath species, I just think growing large may be becoming too common. Besides the Rune Knight, there are also Duergar who can cast enlarge/reduce as a class feature as well as the spell itself. It is no longer a special or interesting feature when it becomes too widely available.
This is how I feel about the cloud giant teleport ability. Eladrin can use Fey Step, and anyone can get Misty Step through the Fey Touched feat or Magic Initiate, at level 1 for the UA. Now here come Goliaths bampf-ing around even more.
The first thing I thought of when I saw these options were to pair them with element-focused subclasses, and it might provide what I think of as a much needed layer to make those subclasses more enticing for me. But it also has options that give great effects for any character class. Overall I think this is really nice and a great addition to the PHB.
I'm unsure of the Largening part too. It is a little odd. And it's strange that it creates another different mechanic for what being Large means. I don't know if they plan to change the Enlarge spell and other similar abilities to match it, or if it's meant to work in conjunction with thise and still provide some bonus.
But on the other hand, having run a game with a Rune Knight player in it, I do know that it's really fun to see happen in the game. It's a pretty uncommon gimmick to get to use and changes the feel of a battle in a great way. And it does remind me of the real world Spriggan myths (and classic DnD monster), so I'm a big fan of that aspect.
I think I'm on the side of keeping it for the fun and lore. But if they change it to just supernatural strength as is being suggested, I'm okay with that too. I think I'll playtest one and see how it feels to Hulk out first.
Beyond the misgivings Saurian stated in connection with the Goliath species, I just think growing large may be becoming too common. Besides the Rune Knight, there are also Duergar who can cast enlarge/reduce as a class feature as well as the spell itself. It is no longer a special or interesting feature when it becomes too widely available.
This is how I feel about the cloud giant teleport ability. Eladrin can use Fey Step, and anyone can get Misty Step through the Fey Touched feat or Magic Initiate, at level 1 for the UA. Now here come Goliaths bampf-ing around even more.
The first thing I thought of when I saw these options were to pair them with element-focused subclasses, and it might provide what I think of as a much needed layer to make those subclasses more enticing for me. But it also has options that give great effects for any character class. Overall I think this is really nice and a great addition to the PHB.
I agree, but I felt I should point out that Misty Step is a 2nd level spell so you can't pick it up via Magic Initiate.
Hey!
So the latest OneD&D release saw Cleric’s getting the spotlight…and, quite frankly, I feel like Cleric’s don’t need all that much attention…the extra uses of “Channel Divinity” are nice, I suppose…and Epic Boons seem like they’ll be sticking around at high level…multiclass balancing…alright; so maybe there was some stuff.
But what REALLY caught my interest was Goliaths…I’ll be honest with you; they never really grabbed my attention; and the only noteworthy Goliath I know rhymes with “Bog Longmaw”…so the creative potential of Goliaths on the whole seemed to stop at “hulking, bald barbarians”.
(…though it was confirmed later they CAN grow hair…)
Anyway, WotC decided to try and give Goliaths a fresh-injection of lore; by making it so that they can derive lineages from not just Stone Giants; but the entirety of the Giant race.
And the results…are pretty sweet.
I like the pseudo-barbarian Strength checks…the higher-level enbiggening…but mostly, I love the different powers they can get based on their specific Giant bloodline.
Especially Cloud Giant…it makes me want to make a Goliath Wizard, who is fascinated by the Cloud Giant affinity for magic, and deceives commoners with their brutish appearance…only to “teleport” away in a puff of smoke while conjuring illusions in their place.
It feels like it will be a welcome addition in “Bigby’s Glory of the Giants”, too.
What are some thoughts?
I'd rather have giant ancestries give passive bonuses like proficiencies and ribbons to reflect cultural heritage of giants, rather than just "deal X damage PBtpLR". Something like hill giant ancestry giving you advantage on saving throws against poison and being able to eat uncooked and even rotten food, having voracious appetite and iron stomach like hill giants do. Or cloud giant ancestry giving you proficiency with deception and gambling sets, knowing their love for trickery.
Also, goliaths need lore. A lot of it, and badly. JC's reasoning for their inclusion into PHB was to provide a strongman option other than orc, but what I see when I look at goliaths is basically orc, but human. So far all we know is that they're generic barbarian people that look like tall buff humans and that they live in the mountains.
I love that the new Goliath allows for all of the Giant types. It's very cool. The features for each one could use a little work, but that's okay.
I agree that I'd also like more lore. I don't know how much they plan for the PHB, but I hope it's more than we got for every species in the UA. I do understand that's hard when the goal is to make the entries world-agnostic. And I do prefer that approach. But a little more would be nice.
I would have gone with Firbolg for a different 'big one' choice. They are very unique compared to Orcs. But the Goliath is pretty good looking now, so it's alright.
I have kind of a soft spot for the goliaths as portrayed in 3.5's Races of Stone. A shallow replica was made for 5e, and it's okay, but not very interesting, and not very unique either.
This is nothing like it. It's a wholly different story, basically. That's probably for the best. But I don't know how much players actually care about the different kinds of giants? Are people excited by them or nah?
Personally, I am very excited for them. I don't play Goliaths often, but not because I don't like them but because I would like to explore other "half giants" beyond just Stone Giants. This isn't a perfect way to do it, but if it went to print as it is, I would not be mad about it.
I think the part I like least is the Enlarge Ability though. It is kind of half a$$ed and unneeded
She/Her Player and Dungeon Master
I wouldn't say I'm excited, but I can dig it.
My reaction to the new Goliath (4th version we've gotten this edition) is mostly positive. I already had "Vulcan Goliaths" in my setting (they live in the volcanic mountain ranges where the Elemental Plane of Fire and the Elemental Plane of Earth merge and their tribes are led by Wildfire Druids that use nature magic to make their environment livable).
I've seen a lot of other people excited over the "Embiggen" ability, but I'm personally not a fan. I'd prefer to increase the effect that choosing your "subrace" has on you. Choosing the Fire Giant "lineage/ancestry" should give you resistance to Fire Damage and the current "Fire-Smite" ability. And I would like to see just a tiny bit of lore on their general cultures and their relationships to their "True Giant" ancestors. Oh, and if their creature type could be changed to Giant instead of Humanoid, that would be great.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I tend to agree with Golaryn and Leviathan, I really like the distinctive ancestries for the different types of giants, but am not much in favor of the 5th level ability to get large. This is not because I think it would be a bad feature mechanically, but I would rather they go further into the type of giant ancestry.
I, too, would trade the Enlarge feature in exchange for further exploration into their elemental heritage.
That sounds neat.
Personally, I've always liked Firbolgs more than Goliaths, but that's probably just me.
The more I think about it, the more I like the idea of introducing a race inspired by the "Woodwose," and I think Firbolgs are the closest D&D has, although a reskinned Goliath would potentially work fine also.
Their role in medieval literature was basically the "wild man of the woods" archetype (i.e. "medieval Bigfoot"), and while Woodwose weren't always larger and stronger than humans, they often were.
The giant heritage angle is really cool. I was never super interested in them before because I tend to favor orcs for my "big, strong barbarian" needs, but the variety of little abilities one can inherit lends itself to a broader view of what you can do.
That said I do think the abilities need some tweaks. 1D10 fire damage is kind of underwhelming. Imagine rolling a 1 on one of your limited use damage boosts where you're thematically channeling the magic of your ancestors into your blow. SUPER underwhelming. Maybe if it set your target on fire and made them flee for a round it'd be better.
I'm also a little surprised they don't get a resistance. You'd expect a frost Goliath to have frost resistance and for a fire Goliath to be hard to burn.
I am a bit mixed on the giant form. I like the idea of it being this surge of giant's strength used for big, dramatic moments, but actually growing larger feels a little too supernatural to to a normal racial ability, if that makes sense. I'd rather it be like, a super powered version of Powerful Build. For a short time you gain the equivalent abilities of someone who is Huge sized, but still retain your normal stature. It'd be like tapping into some truly Herculean strength in moments of extreme need.
I agree with a lot of your thoughts and ideas here. I think it would be nice if the abilities would scale beyond uses per day. Some of them seem like they would be quite powerful at lower levels but would quickly become mostly irrelevant in the higher tiers. Maybe each one could start with a die that is one or two sizes lower, but have them scale like cantrips. Of course this wouldn't really work for the Cloud Giant or Hill Giant features. It also may not be a design intention to have species' features scale like this.
Resistance would be welcome, but that might be a little too much to give them (and might overlap too much with the Stone Giant lineage feature). In your final paragraph, you expressed my problems with the growth ability almost perfectly. Maybe to combine all my thoughts, the 5th level ability might instead give some kind of resistance to a specific type of damage and a damage boost (add Proficiency Bonus to one attack per round possibly). I'd probably keep the advantage on Strength checks, but lose the large size and extra speed. I might reduce the duration to one minute as well.
I'm unsure of the Largening part too. It is a little odd. And it's strange that it creates another different mechanic for what being Large means. I don't know if they plan to change the Enlarge spell and other similar abilities to match it, or if it's meant to work in conjunction with thise and still provide some bonus.
But on the other hand, having run a game with a Rune Knight player in it, I do know that it's really fun to see happen in the game. It's a pretty uncommon gimmick to get to use and changes the feel of a battle in a great way. And it does remind me of the real world Spriggan myths (and classic DnD monster), so I'm a big fan of that aspect.
I think I'm on the side of keeping it for the fun and lore. But if they change it to just supernatural strength as is being suggested, I'm okay with that too. I think I'll playtest one and see how it feels to Hulk out first.
Beyond the misgivings Saurian stated in connection with the Goliath species, I just think growing large may be becoming too common. Besides the Rune Knight, there are also Duergar who can cast enlarge/reduce as a class feature as well as the spell itself. It is no longer a special or interesting feature when it becomes too widely available.
I wonder if giving some Duergar the ability to cast enlarge is a nod to the "Spriggans" of folklore, who were basically fae dwarves who could turn into giants. There's not really any schtick to distinguish Spriggans from Duergar beyond that.
I imagine that was part of the inspiration. I can't know for sure. There used to also be a monster actually called the Spriggan that could do the same thing but was more like a Gnome. I don't know if they both just drew on the same folklore or what happened. But one lasted longer than the other haha.
If I consider the idea that a Goliath is a half-giant or giant blooded species created from the intermixing or giants and non-giants, then yeah, this new UA works fine.
The problem is that I don't think I've ever seen a description that matches up to that, while their origin stories are conflicting at times and mysterious at best I dont think I ever saw that angle. Even the newest version mentions being 'distantly related to giants' not really a direct line of heritage to one giant type (stone giant makes the most sense), let alone many varieties to result in mixtures of Stone and Fire Goliaths in the same tribe or even distant tribes where one was all Stone Goliaths and the other Fire Goliaths.
I almost want this species to be in the DMG. To give a new DM the idea that they should choose the best option for the origin of the goliath species that matches their world building and their origin of the Goliath.
An alternate idea could be that a DM could use the Goliath to replace the Giants entirely if the scale and size of the giant is hard for the DM to pull off or wrap their head around. I might be willing to run Storms King Thunder if I replaced the Giants with slightly upsized Goliaths (Starting at Shaq sized rather than the size of a small building).
Also, side note: it's always funny to me the idea that a Goliath would be a Barbarian. Anything Culturally I've seen about them puts them squarely in the Lawful alignment with respect for their community and fair play being core cultural keystones alongside a certain individualism competitive spirit . They'd be far more likely to embrace a Paladin Oath than a Barbarian Rage. "Bog Longmaw" and the depiction of the Goliath from 'that show' while fun and entertaining would be pretty counter to the existing lore (small as it may be).
This is how I feel about the cloud giant teleport ability. Eladrin can use Fey Step, and anyone can get Misty Step through the Fey Touched feat or Magic Initiate, at level 1 for the UA. Now here come Goliaths bampf-ing around even more.
The first thing I thought of when I saw these options were to pair them with element-focused subclasses, and it might provide what I think of as a much needed layer to make those subclasses more enticing for me. But it also has options that give great effects for any character class. Overall I think this is really nice and a great addition to the PHB.
I agree, but I felt I should point out that Misty Step is a 2nd level spell so you can't pick it up via Magic Initiate.
She/Her Player and Dungeon Master
What will this mean for the Giant Book coming out next year and how it will work with 1DD?
Some thoughts
Cloud Giant: can cast 3 Misty Steps a day
Cloud Goliath: just innately teleports PB / Long Rest.
Fire Giant: Immune to Fire
Fire Goliath: Add 1D10 fire damage to a target that takes damage on an attack
Frost Giant: Immune to cold
Frost Goliath: Add 1D6 cold damage to a target that takes damage on an attack and reduce its speed by 10’ till start of NEXT turn.
Hill Giant: Nothing dealing with PRONE condition
Hill Goliath: Can hit large or smaller targets and if the attack does damage the target goes prone.
Stone Giant: Nothing dealing with Self-healing
Stone Goliath: As a reaction to taking damage roll 1D12+Con MOD and reduce that from the damage.
Storm Giant: Can throw lightning but nothing about Thunder damage
Storm Goliath: As a reaction to you getting (60’) Deal 1D8 thunder damage to attacker)