Hello! I have a sorcerer healer that I am planning to dip 2 levels into warlock to get better damage for when healing is not needed. Now I am wondering what warlock to pick, and if faerie fire (from the fey pact) would be better for me then the hex most people seem to be using.
My character has the elven accuracy feat (he had an odd number in charisma). When fearie fire is in effect it would be 3D20 rolls to hit for each eldritch blast. He allready has armor proficieny from a 1 level dip into life cleric.
Fey pact would give access to fearie fire. Hexblade to hexblades curse and weapon skills (the latter that will not be of much use). Celestial pact would be a small boost to healing that is not that needed.
Any advise? Is it likely that hex (doing more damage when I hit) will be better then faerie fire (hit more often)?
You should be able to have both with fey pact. In some situations Faerie Fire is going to be better, in others you'll want hex. Your teammates will certainly be happy with you giving THEM advantage with Faerie Fire as well as yourself.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
You should have both on your spell list by 2nd level. As for which one to use? Faerie Fire will be wasted if the targets make their Dex saves, so choose wisely.
Hex will get used constantly but Faerie Fire sometimes hits allies and has a saving throw. Hex is straight damage boost. Get both and use Hex 3/4 of the time and FF 1/4 of time.
Sometimes a special ability or spell tells you that you have advantage or disadvantage on an ability check, a saving throw, or an attack roll. When that happens, you roll a second d20 when you make the roll. Use the higher of the two rolls if you have advantage, and use the lower roll if you have disadvantage. For example, if you have disadvantage and roll a 17 and a 5, you use the 5. If you instead have advantage and roll those numbers, you use the 17.
If multiple situations affect a roll and each one grants advantage or imposes disadvantage on it, you don't roll more than one additional d20. If two favorable situations grant advantage, for example, you still roll only one additional d20.
If circumstances cause a roll to have both advantage and disadvantage, you are considered to have neither of them, and you roll one d20. This is true even if multiple circumstances impose disadvantage and only one grants advantage or vice versa. In such a situation, you have neither advantage nor disadvantage.
Why 3 d20? You only get to roll 2d20 with advantage.
He has the elven accuracy feat. When you have advantage, you roll three d20, basically advantage on advantage.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Going back to the question of subclasses... if you're just looking to stack damage on top of damage, the Hexblade's Curse is separate from your spells and as such doesn't require concentration. So you could combine that with either Hex or Faerie Fire to really punish one target.
Hex is really popular for Warlocks mostly because it has a very long duration... at level one it lasts a full hour and when upcast it can last for a full day. It gives warlocks a lot of bonus damage while only costing a single spell slot.
Going back to the question of subclasses... if you're just looking to stack damage on top of damage, the Hexblade's Curse is separate from your spells and as such doesn't require concentration. So you could combine that with either Hex or Faerie Fire to really punish one target.
Hex is really popular for Warlocks mostly because it has a very long duration... at level one it lasts a full hour and when upcast it can last for a full day. It gives warlocks a lot of bonus damage while only costing a single spell slot.
and concentration can be maintained trough rests if you're not sleeping so cast that 24 hour hex and get all your slots back on a short rest, use your bonus action again and again!
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Hello!
I have a sorcerer healer that I am planning to dip 2 levels into warlock to get better damage for when healing is not needed. Now I am wondering what warlock to pick, and if faerie fire (from the fey pact) would be better for me then the hex most people seem to be using.
My character has the elven accuracy feat (he had an odd number in charisma). When fearie fire is in effect it would be 3D20 rolls to hit for each eldritch blast.
He allready has armor proficieny from a 1 level dip into life cleric.
Fey pact would give access to fearie fire. Hexblade to hexblades curse and weapon skills (the latter that will not be of much use). Celestial pact would be a small boost to healing that is not that needed.
Any advise? Is it likely that hex (doing more damage when I hit) will be better then faerie fire (hit more often)?
You should be able to have both with fey pact. In some situations Faerie Fire is going to be better, in others you'll want hex. Your teammates will certainly be happy with you giving THEM advantage with Faerie Fire as well as yourself.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
You should have both on your spell list by 2nd level. As for which one to use? Faerie Fire will be wasted if the targets make their Dex saves, so choose wisely.
DICE FALL, EVERYONE ROCKS!
Hex will get used constantly but Faerie Fire sometimes hits allies and has a saving throw. Hex is straight damage boost. Get both and use Hex 3/4 of the time and FF 1/4 of time.
Why 3 d20? You only get to roll 2d20 with advantage.
Sometimes a special ability or spell tells you that you have advantage or disadvantage on an ability check, a saving throw, or an attack roll. When that happens, you roll a second d20 when you make the roll. Use the higher of the two rolls if you have advantage, and use the lower roll if you have disadvantage. For example, if you have disadvantage and roll a 17 and a 5, you use the 5. If you instead have advantage and roll those numbers, you use the 17.
If multiple situations affect a roll and each one grants advantage or imposes disadvantage on it, you don't roll more than one additional d20. If two favorable situations grant advantage, for example, you still roll only one additional d20.
If circumstances cause a roll to have both advantage and disadvantage, you are considered to have neither of them, and you roll one d20. This is true even if multiple circumstances impose disadvantage and only one grants advantage or vice versa. In such a situation, you have neither advantage nor disadvantage.
He has the elven accuracy feat. When you have advantage, you roll three d20, basically advantage on advantage.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Technically, you roll two and then reroll one, but yes, effectively it is 3d20 and every table I've been at lets you just roll three to save time.
Going back to the question of subclasses... if you're just looking to stack damage on top of damage, the Hexblade's Curse is separate from your spells and as such doesn't require concentration. So you could combine that with either Hex or Faerie Fire to really punish one target.
Hex is really popular for Warlocks mostly because it has a very long duration... at level one it lasts a full hour and when upcast it can last for a full day. It gives warlocks a lot of bonus damage while only costing a single spell slot.
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and concentration can be maintained trough rests if you're not sleeping so cast that 24 hour hex and get all your slots back on a short rest, use your bonus action again and again!