I might just be dumb, but I just took a look at the Spell Scroll page, which says that a scroll is destroyed after it is copied into a wizard's spellbook. My question is, why? Why is that a thing, is it for lore or game balance or something? I honestly don't like the ruling but if there's a good reason for it then I guess it would be fine. Aside from the "official" ruling, if the idea were to still be implemented, I was thinking of a percentile chance based on spell level, i.e a 3rd level spell scroll has a 30% chance of being destroyed after being copied, a 6th level has a 60% chance, and so on, with cantrip spell scrolls not having such a chance. Maybe for balance have the destruction chance increase each time the spell is copied so an all-wizard party doesn't cheese the crap out of it. I don't know, it's just a thought.
my thought on why its destroyed is from the trial and error of you deciphering it from the scroll and for the non flavor mechanical answer i would say it so you cant just resell the scroll you bought for 1k gold.
Fair enough I suppose. I can't say I entirely agree with it, but it does make sense.
I am thinking of having a rebate system for magic shops in my own campaigns, i.e. if a wizard buys a spell scroll, copies it into their spellbook, and returns the scroll, the shop will consider giving half or less money back in return, so that the shop, in the end, doesn't lose their product and still gets paid while the wizard customer still gets a spell, provided the scroll isn't destroyed. That's my homebrew idea to keep things interesting, also since materials and scrolls are already such massive drains on a wizard's money.
if you wanted to you could just have spellbooks in the shop that he could copy from but it takes the amount of time to copy the scroll and a semi reduced price he just has to be in the shop learning it or have that be at the academy of some sort
Not a bad idea as well though that might require having shops big enough and or enchanted to allow it (what if the wizard is trying to learn Fireball, no sane magic shopkeeper would leave the room unattended, so some divination here and there and sturdy, maybe some abjuration here). It's definitely something that requires a fair bit of thought to plan for, even on a magic shop-by-shop/spell scroll basis. I guess I'll see where it takes me.
The scroll itself contains the magic which destroys it upon release…the magic and the scroll become one and the scroll gets destroyed when the magic is released…kinda like a bullet I suppose (sort of anyway-forget recycling the brass). It’s also both lore and balance. Otherwise there’s just no cost to having every possible spell just in your backpack to use whenever you want …no point in spell selection (other than arguing pulling out a scroll and having it ready requires Use an Object so it limits the use and largely eliminates the point of reaction and bonus action spells in scrolls.
I might just be dumb, but I just took a look at the Spell Scroll page, which says that a scroll is destroyed after it is copied into a wizard's spellbook. My question is, why? Why is that a thing, is it for lore or game balance or something? I honestly don't like the ruling but if there's a good reason for it then I guess it would be fine. Aside from the "official" ruling, if the idea were to still be implemented, I was thinking of a percentile chance based on spell level, i.e a 3rd level spell scroll has a 30% chance of being destroyed after being copied, a 6th level has a 60% chance, and so on, with cantrip spell scrolls not having such a chance. Maybe for balance have the destruction chance increase each time the spell is copied so an all-wizard party doesn't cheese the crap out of it. I don't know, it's just a thought.
my thought on why its destroyed is from the trial and error of you deciphering it from the scroll and for the non flavor mechanical answer i would say it so you cant just resell the scroll you bought for 1k gold.
Fair enough I suppose. I can't say I entirely agree with it, but it does make sense.
I am thinking of having a rebate system for magic shops in my own campaigns, i.e. if a wizard buys a spell scroll, copies it into their spellbook, and returns the scroll, the shop will consider giving half or less money back in return, so that the shop, in the end, doesn't lose their product and still gets paid while the wizard customer still gets a spell, provided the scroll isn't destroyed. That's my homebrew idea to keep things interesting, also since materials and scrolls are already such massive drains on a wizard's money.
if you wanted to you could just have spellbooks in the shop that he could copy from but it takes the amount of time to copy the scroll and a semi reduced price he just has to be in the shop learning it or have that be at the academy of some sort
Not a bad idea as well though that might require having shops big enough and or enchanted to allow it (what if the wizard is trying to learn Fireball, no sane magic shopkeeper would leave the room unattended, so some divination here and there and sturdy, maybe some abjuration here). It's definitely something that requires a fair bit of thought to plan for, even on a magic shop-by-shop/spell scroll basis. I guess I'll see where it takes me.
The scroll itself contains the magic which destroys it upon release…the magic and the scroll become one and the scroll gets destroyed when the magic is released…kinda like a bullet I suppose (sort of anyway-forget recycling the brass). It’s also both lore and balance. Otherwise there’s just no cost to having every possible spell just in your backpack to use whenever you want …no point in spell selection (other than arguing pulling out a scroll and having it ready requires Use an Object so it limits the use and largely eliminates the point of reaction and bonus action spells in scrolls.
Guide to the Five Factions (PWYW)
Deck of Decks