I'm finally working on a character Idea I had the first time I read through spells in the PHB. After reading that a creature could be the target for a Sequester spell, I had the idea to create a character who was sequestered in the Age of Arcanum and was released for unknown reasons at the beginning of the campaign.
I was looking at two ways this character would react to appearing in a world with significantly less magic than the one they are used to. Now that most of their spellbook is obsolete, they either spend their time delving into the new magic of the world(Tempest Cleric 2, Order of Scribes X), or they utilize magic items and artifice to make up for the lack of strong magic(Bladesinger 2, BattleSmith X).
I feel like both could work well in combat. I've put my Bladesinger Battle Smith idea on the Artificer forums and abusing max lightning damage for whatever spell I want is broken.
Their old spellbook is a series of engraved quartz rods of varying sizes and complexity kept in specially made belt pockets. If I go into Artificer, I had an idea for a half magical headset with a series of different lenses for different divination or detection spells.
I like both ideas and would appreciate any input on which would be more interesting from a role-play perspective.
Concept sounds interesting. Maybe have them pick up "classic" spells (such as ones from older editions) like magic missile and shield, since only older spells would have been available then.
I'm finally working on a character Idea I had the first time I read through spells in the PHB. After reading that a creature could be the target for a Sequester spell, I had the idea to create a character who was sequestered in the Age of Arcanum and was released for unknown reasons at the beginning of the campaign.
I was looking at two ways this character would react to appearing in a world with significantly less magic than the one they are used to. Now that most of their spellbook is obsolete, they either spend their time delving into the new magic of the world(Tempest Cleric 2, Order of Scribes X), or they utilize magic items and artifice to make up for the lack of strong magic(Bladesinger 2, BattleSmith X).
I feel like both could work well in combat. I've put my Bladesinger Battle Smith idea on the Artificer forums and abusing max lightning damage for whatever spell I want is broken.
Their old spellbook is a series of engraved quartz rods of varying sizes and complexity kept in specially made belt pockets. If I go into Artificer, I had an idea for a half magical headset with a series of different lenses for different divination or detection spells.
I like both ideas and would appreciate any input on which would be more interesting from a role-play perspective.
Thanks.
Concept sounds interesting. Maybe have them pick up "classic" spells (such as ones from older editions) like magic missile and shield, since only older spells would have been available then.
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