There is going to be some debate over which is best, the Wizard or Sorcerer, but I would like to argue that they are both fantastic magic users, so depending on which one speaks to your personality more is the one you will gravitate towards. Here is a quick breakdown of the major differences and similarities between them to help you make your decision.
I have a lvl 15 Sorcerer and a 20 Wizard and like them both, but for different reasons. For all out damage and ease, the sorcerer is easier and was my first magic user. I went with w Wizard later on and liked him a lot better. Still does damage, but controls every other situation much better than the sorcerer. So we just started a new campaign, and surprise surprise nobody wanted to be an arcane caster so I went Wizard again. Gonna try chronurgist this time instead of abjuration. Should be interesting! But yeah, Wizard all the way now haha.
Sorcerer checking in. Wizards spend years of study to not be nearly as cool. Books? pffft. I /will/ magic into doing what I wish.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
It often seems like the wizard and the sorcerer are comparable classes, while they're not.
A Wizard relly on his knowledge (aka int, spellbook) and preparation (wis) to overcome any given situation if done well. Multiclassing with a wizard is often not recommended, except for some min maxed builds, because the main stat is int. This leads to a multiclass-MAD-Character with lesser ASI's and the benefits of multiclassing with a wizard are often outmatched by the features of other classes, which may use the same Spellcasting-ability. Often players will only dip into a wizard class for the first school feats (war magic i.e.). A wizard himself has no real reason to multiclass because, each level you miss out in the wizardclass delays your access to higher level spells. Therefore you will get the feeling that multiclassing weakens your character. You're maybe able to dip 2 Levels into fighter, especially for actionsurge, but this strategy has some significant disadvantages for your character depending on when you multiclass. So WIzards are best played as a monoclass. With high int AND wis i really don't see why wizards are often the go to class for power hungry dark mages. While these concepts are surely able to play out with a wizard, these characterpatterns are more unlikely if you are smart and insightful at the same time. The wizard supports a wide array of interesting characterbuilds based on the interests of your character.
A Sorcerer is spellcaster, which uses a much smaller spellist mainly of spells also found in the wizard spellist. There are some additional spells from other classes but a sorcerer is comming short in term of spellselection. However, the nature of the sorcerer and his innate spellcasting gives the class a much better feeling for raw power. And while the spellist is much smaller, sorcerers gain access to metamagic. A Sorcerer often depicts to me more as a powerhungry mage. High constitution and charisma are a good foundation for combat and social encounters, where you can hide your cruel intentions with your charming character. The sorcerer supports a wide array of interesting characterbuilds bases on it innate power and it's origin. Sorcerers are more driven by their power, because they didn't earned it, it was given to them. Imagine you are 14 and realize that you can hurl small fireballs at will, or fly arround. Or as an adult, you crush an Orb, which sets free a lot of magical energy that melds into your body and granting you, for your understanding, godlike power. Sorcerers are also much easier for multiclassing for many obvious reasons. Mainly that they share charisma as their spellcasting ability with bards and Paladins and that players often have less issues with dumping int over charisma. But even for RP-Reasons. It's much simpler to explain why a character may become a sorcerer on his adventure, then a wizard...
There is going to be some debate over which is best, the Wizard or Sorcerer, but I would like to argue that they are both fantastic magic users, so depending on which one speaks to your personality more is the one you will gravitate towards. Here is a quick breakdown of the major differences and similarities between them to help you make your decision.
I have a lvl 15 Sorcerer and a 20 Wizard and like them both, but for different reasons. For all out damage and ease, the sorcerer is easier and was my first magic user. I went with w Wizard later on and liked him a lot better. Still does damage, but controls every other situation much better than the sorcerer. So we just started a new campaign, and surprise surprise nobody wanted to be an arcane caster so I went Wizard again. Gonna try chronurgist this time instead of abjuration. Should be interesting! But yeah, Wizard all the way now haha.
Wizard! This poll might look different in the sorcerer forum though.
Sorcerer checking in. Wizards spend years of study to not be nearly as cool. Books? pffft. I /will/ magic into doing what I wish.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
It often seems like the wizard and the sorcerer are comparable classes, while they're not.
A Wizard relly on his knowledge (aka int, spellbook) and preparation (wis) to overcome any given situation if done well.
Multiclassing with a wizard is often not recommended, except for some min maxed builds, because the main stat is int. This leads to a multiclass-MAD-Character with lesser ASI's and the benefits of multiclassing with a wizard are often outmatched by the features of other classes, which may use the same Spellcasting-ability. Often players will only dip into a wizard class for the first school feats (war magic i.e.). A wizard himself has no real reason to multiclass because, each level you miss out in the wizardclass delays your access to higher level spells. Therefore you will get the feeling that multiclassing weakens your character. You're maybe able to dip 2 Levels into fighter, especially for actionsurge, but this strategy has some significant disadvantages for your character depending on when you multiclass. So WIzards are best played as a monoclass.
With high int AND wis i really don't see why wizards are often the go to class for power hungry dark mages. While these concepts are surely able to play out with a wizard, these characterpatterns are more unlikely if you are smart and insightful at the same time. The wizard supports a wide array of interesting characterbuilds based on the interests of your character.
A Sorcerer is spellcaster, which uses a much smaller spellist mainly of spells also found in the wizard spellist. There are some additional spells from other classes but a sorcerer is comming short in term of spellselection. However, the nature of the sorcerer and his innate spellcasting gives the class a much better feeling for raw power. And while the spellist is much smaller, sorcerers gain access to metamagic. A Sorcerer often depicts to me more as a powerhungry mage. High constitution and charisma are a good foundation for combat and social encounters, where you can hide your cruel intentions with your charming character. The sorcerer supports a wide array of interesting characterbuilds bases on it innate power and it's origin. Sorcerers are more driven by their power, because they didn't earned it, it was given to them. Imagine you are 14 and realize that you can hurl small fireballs at will, or fly arround. Or as an adult, you crush an Orb, which sets free a lot of magical energy that melds into your body and granting you, for your understanding, godlike power.
Sorcerers are also much easier for multiclassing for many obvious reasons. Mainly that they share charisma as their spellcasting ability with bards and Paladins and that players often have less issues with dumping int over charisma. But even for RP-Reasons. It's much simpler to explain why a character may become a sorcerer on his adventure, then a wizard...