Since the new errata for the SCAG has some small looking but pretty great changes for the Bladesinger:
You can now use Bladesinging as much as your proficiency before needing a short or long rest (don't know if that was a problem , but I think it won't be anymore now)
You can now cast one of your cantrips instead of one of the attacks of your multiattack. This one I think is HUGE and opens up a ton of new options. First coming to mind is just boosting your damage with one of the Blade cantrips - which is great. But it also opens up a "hit and run" playstyle with Gust or Shoking Grasp(really great when using it with Haste, too) . You could also use this with a thrown weapon like a dagger and partner it up with a ranged Cantrip.
Multiclassing would open up a lot of stuff, too ofc.
Read the errata again: bladesong is proficiency modifier times per LONG rest. This is clearly a nerf, at least on low levels.
This. Bladesinger defenses were brutally nerfed.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
The change to the Bladesinger's Bladesong isn't necessarily a nerf. This all depends on how your DM runs the campaign. Personally I don't allow my players to take more than 1 short rest during any adventuring day. Maybe 2 if there is a viable reason for the second. So while at low levels this would be considered a nerf, at higher levels it is a buff.
So whether this would be considered a entire nerf or not would all depend on the DM you have. At low levels you wouldn't have as many uses, but at high levels you'd have more uses that you'd have from the previous ability.
youre hampering your players by doing that. It's a nerf.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
It's not hampering. If you're players are spending more than 2 hours in the day resting before taking a long rest you're making it far too easy on them. To allow them to take a short rest after every battle gives no challenge to dungeons because they're just always rested.
if you have short rest players like warlocks, you're shafting them hard.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
So you say, but you would be incorrect. Just because you need to get all your abilities back after every combat doesn't mean that other players that actually thing about when to use their spells and abilities do. You say they're being nerfed hard but Warlocks get tons of abilities and invocations that make up for their low spell slots. Which is the point of the Warlock.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
The change to the Bladesinger's Bladesong isn't necessarily a nerf. This all depends on how your DM runs the campaign. Personally I don't allow my players to take more than 1 short rest during any adventuring day. Maybe 2 if there is a viable reason for the second. So while at low levels this would be considered a nerf, at higher levels it is a buff.
So whether this would be considered a entire nerf or not would all depend on the DM you have. At low levels you wouldn't have as many uses, but at high levels you'd have more uses that you'd have from the previous ability.
At level 1 a single short rest amounts to 4 uses of Bladesong instead of 2. With two short rests it amounts to 6. It's a huge nerf at lower levels. But they did give a buff allowing the use of a cantrip plus an attack. You can cast greenflame/booming blade plus make another weapon attack. That's pretty good between-spells damage. Way better than any other Wizard.
The problem with it is that when you're wading into melee to actually /use/ the buff...that's when you're going to want bladesong working for you. If I were going to play a bladesinger now, I'd definitely want to have the mobile feat to try and BB, then escape and try to avoid being targeted rather than risk people taking swings at me.
Rollback Post to RevisionRollBack
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
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Since the new errata for the SCAG has some small looking but pretty great changes for the Bladesinger:
You can now use Bladesinging as much as your proficiency before needing a short or long rest (don't know if that was a problem , but I think it won't be anymore now)
You can now cast one of your cantrips instead of one of the attacks of your multiattack. This one I think is HUGE and opens up a ton of new options. First coming to mind is just boosting your damage with one of the Blade cantrips - which is great. But it also opens up a "hit and run" playstyle with Gust or Shoking Grasp(really great when using it with Haste, too) . You could also use this with a thrown weapon like a dagger and partner it up with a ranged Cantrip.
Multiclassing would open up a lot of stuff, too ofc.
Read the errata again: bladesong is proficiency modifier times per LONG rest. This is clearly a nerf, at least on low levels.
This. Bladesinger defenses were brutally nerfed.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
The change to the Bladesinger's Bladesong isn't necessarily a nerf. This all depends on how your DM runs the campaign. Personally I don't allow my players to take more than 1 short rest during any adventuring day. Maybe 2 if there is a viable reason for the second. So while at low levels this would be considered a nerf, at higher levels it is a buff.
So whether this would be considered a entire nerf or not would all depend on the DM you have. At low levels you wouldn't have as many uses, but at high levels you'd have more uses that you'd have from the previous ability.
youre hampering your players by doing that. It's a nerf.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
It's not hampering. If you're players are spending more than 2 hours in the day resting before taking a long rest you're making it far too easy on them. To allow them to take a short rest after every battle gives no challenge to dungeons because they're just always rested.
if you have short rest players like warlocks, you're shafting them hard.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
So you say, but you would be incorrect. Just because you need to get all your abilities back after every combat doesn't mean that other players that actually thing about when to use their spells and abilities do. You say they're being nerfed hard but Warlocks get tons of abilities and invocations that make up for their low spell slots. Which is the point of the Warlock.
Negative ghostrider.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
At level 1 a single short rest amounts to 4 uses of Bladesong instead of 2. With two short rests it amounts to 6. It's a huge nerf at lower levels. But they did give a buff allowing the use of a cantrip plus an attack. You can cast greenflame/booming blade plus make another weapon attack. That's pretty good between-spells damage. Way better than any other Wizard.
The problem with it is that when you're wading into melee to actually /use/ the buff...that's when you're going to want bladesong working for you. If I were going to play a bladesinger now, I'd definitely want to have the mobile feat to try and BB, then escape and try to avoid being targeted rather than risk people taking swings at me.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha